haiku/src/servers/print/Printer.h

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/*
* Copyright 2001-2006, Haiku. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Ithamar R. Adema
* Michael Pfeiffer
*/
#ifndef PRINTER_H
#define PRINTER_H
class Printer;
#include "BeUtils.h"
#include "ResourceManager.h"
#include "Jobs.h"
// BeOS API
#include <Directory.h>
#include <Handler.h>
#include <image.h>
#include <Locker.h>
#include <PrintJob.h>
#include <String.h>
// OpenTracker shared sources
#include "ObjectList.h"
class SpoolFolder : public Folder {
protected:
void Notify(Job* job, int kind);
public:
SpoolFolder(BLocker* locker, BLooper* looper, const BDirectory& spoolDir);
};
/*****************************************************************************/
// Printer
//
// This class represents one printer definition. It is manages all actions &
// data related to that printer.
/*****************************************************************************/
class Printer : public BHandler, public Object
{
typedef BHandler Inherited;
public:
Printer(const BDirectory* node, Resource* res);
~Printer();
// Static helper functions
static Printer* Find(const BString& name);
static Printer* Find(node_ref* node);
static Printer* At(int32 idx);
static void Remove(Printer* printer);
static int32 CountPrinters();
status_t Remove();
status_t ConfigurePrinter();
status_t ConfigureJob(BMessage& ioSettings);
status_t ConfigurePage(BMessage& ioSettings);
status_t GetDefaultSettings(BMessage& configuration);
// Try to start processing of next spooled job
void HandleSpooledJob();
// Abort print_thread without processing spooled job
void AbortPrintThread();
void MessageReceived(BMessage* msg);
// Scripting support, see Printer.Scripting.cpp
status_t GetSupportedSuites(BMessage* msg);
void HandleScriptingCommand(BMessage* msg);
BHandler* ResolveSpecifier(BMessage* msg, int32 index, BMessage* spec,
int32 form, const char* prop);
void GetName(BString& name);
Resource* GetResource() { return fResource; }
private:
status_t LoadPrinterAddon(image_id& id);
void AddCurrentPrinter(BMessage* m);
SpoolFolder fPrinter; // the printer spooling directory
Resource* fResource; // the resource required for processing a print job
bool fSinglePrintThread; // is printer add-on allowed to process multiple print job at once
Job* fJob; // the next job to process
vint32 fProcessing; // the current nmber of processing threads
bool fAbort; // stop processing
static BObjectList<Printer> sPrinters;
// Accessor
BDirectory* SpoolDir() { return fPrinter.GetSpoolDir(); }
void ResetJobStatus();
bool HasCurrentPrinter(BString& name);
bool MoveJob(const BString& name);
// Get next spooled job if any
bool FindSpooledJob();
status_t PrintSpooledJob(BFile* spoolFile);
void PrintThread(Job* job);
static status_t print_thread(void* data);
void StartPrintThread();
};
#endif