haiku/3rdparty/mmu_man/themes/addons/HaikuWindowDecorAddon.cpp

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/*
* window_decor ThemesAddon class
*/
#include <BeBuild.h>
#ifdef B_HAIKU_VERSION_1
#include <Alert.h>
#include <Application.h>
#include <Directory.h>
#include <Entry.h>
#include <InterfaceDefs.h>
#include <MediaFiles.h>
#include <Message.h>
#include <Messenger.h>
#include <Path.h>
#include <Roster.h>
#include <String.h>
#include <stdio.h>
#include <string.h>
#include "ThemesAddon.h"
#include "UITheme.h"
#ifdef SINGLE_BINARY
#define instanciate_themes_addon instanciate_themes_addon_window_decor
#endif
//XXX: FIXME
ThemesAddon *instanciate_themes_addon()
{
return NULL;
}
#if 0 // DANO...
#define A_NAME "Window Decor"
#define A_MSGNAME Z_THEME_WINDOW_DECORATIONS
#define A_DESCRIPTION "Window decorations and scrollbars"
class DecorThemesAddon : public ThemesAddon {
public:
DecorThemesAddon();
~DecorThemesAddon();
const char *Description();
status_t RunPreferencesPanel();
status_t AddNames(BMessage &names);
status_t ApplyTheme(BMessage &theme, uint32 flags=0L);
status_t MakeTheme(BMessage &theme, uint32 flags=0L);
status_t ApplyDefaultTheme(uint32 flags=0L);
};
DecorThemesAddon::DecorThemesAddon()
: ThemesAddon(A_NAME, A_MSGNAME)
{
}
DecorThemesAddon::~DecorThemesAddon()
{
}
const char *DecorThemesAddon::Description()
{
return A_DESCRIPTION;
}
status_t DecorThemesAddon::RunPreferencesPanel()
{
status_t err;
entry_ref ref;
BEntry ent;
err = ent.SetTo("/system/add-ons/Preferences/Appearance");
if (!err) {
err = ent.GetRef(&ref);
if (!err) {
err = be_roster->Launch(&ref);
if (err) {
BMessage msg(B_REFS_RECEIVED);
msg.AddRef("refs", &ref);
be_app_messenger.SendMessage(&msg);
}
}
}
return err;
}
status_t DecorThemesAddon::AddNames(BMessage &names)
{
names.AddString(Z_THEME_WINDOW_DECORATIONS, "Window decorations and scrollbars");
names.AddString("window:decor", "Window decor");
names.AddString("window:decor_globals", "Window decor parameters");
return B_OK;
}
status_t DecorThemesAddon::ApplyTheme(BMessage &theme, uint32 flags)
{
BMessage window_decor;
BMessage globals;
BString decorName;
status_t err;
(void)flags;
err = MyMessage(theme, window_decor);
if (err)
return err;
#ifdef B_BEOS_VERSION_DANO
if (window_decor.FindString("window:decor", &decorName) == B_OK)
set_window_decor(decorName.String(),
(window_decor.FindMessage("window:decor_globals", &globals) == B_OK)?&globals:NULL);
#else
extern void __set_window_decor(int32 theme);
int32 decorNr = 0;
if (window_decor.FindInt32("window:R5:decor", &decorNr) == B_OK)
__set_window_decor(decorNr);
#endif
// XXX: add colors à la WindowShade ?
return B_OK;
}
status_t DecorThemesAddon::MakeTheme(BMessage &theme, uint32 flags)
{
BMessage window_decor;
BMessage globals;
BString decorName;
status_t err;
(void)flags;
err = MyMessage(theme, window_decor);
if (err)
window_decor.MakeEmpty();
#ifdef B_BEOS_VERSION_DANO
err = get_window_decor(&decorName, &globals);
if (err == B_OK) {
window_decor.AddString("window:decor", decorName.String());
window_decor.AddMessage("window:decor_globals", &globals);
}
#else
window_decor.AddInt32("window:R5:decor", 0);
#endif
err = SetMyMessage(theme, window_decor);
return err;
}
status_t DecorThemesAddon::ApplyDefaultTheme(uint32 flags)
{
BMessage theme;
BMessage window_decor;
window_decor.AddString("window:decor", "R5");
window_decor.AddInt32("window:R5:decor", 0L);
theme.AddMessage(A_MSGNAME, &window_decor);
return ApplyTheme(theme, flags);
}
ThemesAddon *instanciate_themes_addon()
{
return (ThemesAddon *) new DecorThemesAddon;
}
#endif
#endif /* B_BEOS_VERSION_DANO */