haiku/headers/libs/agg/agg_trans_perspective.h

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//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.2
// Copyright (C) 2002-2004 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// Perspective 2D transformations
//
//----------------------------------------------------------------------------
#ifndef AGG_TRANS_PERSPECTIVE_INCLUDED
#define AGG_TRANS_PERSPECTIVE_INCLUDED
#include "agg_basics.h"
#include "agg_simul_eq.h"
namespace agg
{
//=======================================================trans_perspective
class trans_perspective
{
public:
//--------------------------------------------------------------------
trans_perspective() : m_valid(false) {}
//--------------------------------------------------------------------
// Arbitrary quadrangle transformations
trans_perspective(const double* src, const double* dst)
{
quad_to_quad(src, dst);
}
//--------------------------------------------------------------------
// Direct transformations
trans_perspective(double x1, double y1, double x2, double y2,
const double* quad)
{
rect_to_quad(x1, y1, x2, y2, quad);
}
//--------------------------------------------------------------------
// Reverse transformations
trans_perspective(const double* quad,
double x1, double y1, double x2, double y2)
{
quad_to_rect(quad, x1, y1, x2, y2);
}
//--------------------------------------------------------------------
// Set the transformations using two arbitrary quadrangles.
void quad_to_quad(const double* src, const double* dst)
{
double left[8][8];
double right[8][1];
unsigned i;
for (i = 0; i < 4; i++)
{
unsigned ix = i * 2;
unsigned iy = ix + 1;
left[ix][0] = 1.0;
left[ix][1] = src[ix];
left[ix][2] = src[iy];
left[ix][3] = 0.0;
left[ix][4] = 0.0;
left[ix][5] = 0.0;
left[ix][6] = -src[ix] * dst[ix];
left[ix][7] = -src[iy] * dst[ix];
right[ix][0] = dst[ix];
left[iy][0] = 0.0;
left[iy][1] = 0.0;
left[iy][2] = 0.0;
left[iy][3] = 1.0;
left[iy][4] = src[ix];
left[iy][5] = src[iy];
left[iy][6] = -src[ix] * dst[iy];
left[iy][7] = -src[iy] * dst[iy];
right[iy][0] = dst[iy];
}
m_valid = simul_eq<8, 1>::solve(left, right, m_mtx);
}
//--------------------------------------------------------------------
// Set the direct transformations, i.e., rectangle -> quadrangle
void rect_to_quad(double x1, double y1, double x2, double y2,
const double* quad)
{
double src[8];
src[0] = src[6] = x1;
src[2] = src[4] = x2;
src[1] = src[3] = y1;
src[5] = src[7] = y2;
quad_to_quad(src, quad);
}
//--------------------------------------------------------------------
// Set the reverse transformations, i.e., quadrangle -> rectangle
void quad_to_rect(const double* quad,
double x1, double y1, double x2, double y2)
{
double dst[8];
dst[0] = dst[6] = x1;
dst[2] = dst[4] = x2;
dst[1] = dst[3] = y1;
dst[5] = dst[7] = y2;
quad_to_quad(quad, dst);
}
//--------------------------------------------------------------------
// Check if the equations were solved successfully
bool is_valid() const { return m_valid; }
//--------------------------------------------------------------------
// Transform a point (x, y)
void transform(double* x, double* y) const
{
double tx = *x;
double ty = *y;
double d = 1.0 / (m_mtx[6][0] * tx + m_mtx[7][0] * ty + 1.0);
*x = (m_mtx[0][0] + m_mtx[1][0] * tx + m_mtx[2][0] * ty) * d;
*y = (m_mtx[3][0] + m_mtx[4][0] * tx + m_mtx[5][0] * ty) * d;
}
private:
double m_mtx[8][1];
bool m_valid;
};
}
#endif