haiku/build/jam/SystemLibraryRules

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rule Libstdc++ForImage
{
# Libstdc++ForImage
#
# Returns the c++-standard-library to be put onto the image.
if $(TARGET_PACKAGING_ARCH) = x86_gcc2 {
# the libstdc++.so for our legacy compiler (needs to be built)
return libstdc++.r4.so ;
}
# libstdc++.so for other architectures comes with the gcc_syslibs
# package, so there's no library to put onto the image directly.
return ;
}
rule TargetLibstdc++ asPath
{
# TargetLibstdc++ [ <asPath> ]
#
# Returns the c++-standard-library for the target.
# Invoking with <asPath> = true will return the full library path.
if $(TARGET_PLATFORM) = haiku || $(TARGET_PLATFORM) = libbe_test {
if $(TARGET_PACKAGING_ARCH) = x86_gcc2 {
# the libstdc++.so for our legacy compiler (needs to be built)
return libstdc++.r4.so ;
}
# return libstdc++.so from the gcc_syslibs build feature.
local flags ;
if $(asPath) = true {
flags += path ;
}
return [
BuildFeatureAttribute gcc_syslibs : libstdc++.so : $(flags)
] ;
}
# TODO: return libstdc++.so for non-Haiku target platform if needed
}
rule TargetLibsupc++ asPath
{
# TargetLibsupc++ [ <asPath> ]
#
# Returns the c++-support-library for the target.
# Invoking with <asPath> = true will return the full library path.
if $(TARGET_PLATFORM) = haiku {
if $(TARGET_PACKAGING_ARCH) = x86_gcc2 {
# there is no libsupc++.so for the legacy compiler
return ;
}
# return libstdc++.so (which includes libsupc++) from the gcc_syslibs
# build feature.
local flags ;
if $(asPath) = true {
flags += path ;
}
return [
BuildFeatureAttribute gcc_syslibs : libstdc++.so : $(flags)
] ;
} else {
# TODO: return libsupc++.so for non-Haiku target platform if needed
}
}
rule TargetStaticLibsupc++ asPath
{
# TargetStaticLibsupc++ [ <asPath> ]
#
# Returns the static c++-support-library for the target.
# Invoking with <asPath> = true will return the full library path.
if $(TARGET_PLATFORM) = haiku {
# return libsupc++.a from the gcc_syslibs_devel build feature.
local flags ;
if $(asPath) = true {
flags += path ;
}
return [
BuildFeatureAttribute gcc_syslibs_devel : libsupc++.a : $(flags)
] ;
} else {
# TODO: return libsupc++.a for non-Haiku target platform if needed
}
}
rule TargetKernelLibsupc++ asPath
{
# TargetKernelLibsupc++ [ <asPath> ]
#
# Returns the static kernel c++-support-library for the target.
# Invoking with <asPath> = true will return the full library path.
if $(TARGET_PLATFORM) = haiku {
# return libsupc++-kernel.a from the gcc_syslibs_devel build feature.
local flags ;
if $(asPath) = true {
flags += path ;
}
return [
BuildFeatureAttribute QUALIFIED $(TARGET_KERNEL_ARCH):gcc_syslibs_devel
: libsupc++-kernel.a : $(flags)
] ;
} else {
# There is no libsupc++-kernel.a for non-Haiku target platform
}
}
rule TargetBootLibsupc++ asPath
{
# TargetBootLibsupc++ [ <asPath> ]
#
# Returns the static bootloader c++-support-library for the target.
# Invoking with <asPath> = true will return the full library path.
if $(TARGET_PLATFORM) = haiku {
if $(TARGET_PACKAGING_ARCH) = x86_64 {
if $(TARGET_BOOT_PLATFORM) = efi {
# we need to use the 64-bit libsupc++.a built by the cross-compiler
return $(TARGET_BOOT_LIBSUPC++) ;
} else {
# we need to use the 32-bit libsupc++.a built by the cross-compiler
return $(TARGET_BOOT_32_LIBSUPC++) ;
}
# TODO: ideally, we would build this as part of gcc_syslibs_devel,
# but that isn't currently possible, as that would require
# 32-bit support (libraries and glue-code) on x86_64-Haiku.
}
# no special boot version of libsupc++.a needed, so we return
# libsupc++-kernel.a from the gcc_syslibs_devel build feature.
local flags ;
if $(asPath) = true {
flags += path ;
}
if $(TARGET_PACKAGING_ARCH) = arm {
return [
BuildFeatureAttribute gcc_syslibs_devel
: libsupc++-boot.a : $(flags)
] ;
}
return [
BuildFeatureAttribute gcc_syslibs_devel
: libsupc++-kernel.a : $(flags)
] ;
} else {
# There is no libsupc++-boot.a for non-Haiku target platform
}
}
rule TargetLibgcc asPath
{
# TargetLibgcc [ <asPath> ]
#
# Returns the default libgcc(s) for the target. On x86_gcc2, this is the
# static libgcc, on everything else this will return the shared libgcc_s
# followed by the static libgcc (both are needed as they do not contain
# the same set of symbols).
# Invoking with <asPath> = true will return the full library path.
if $(TARGET_PLATFORM) = haiku {
local flags ;
if $(asPath) = true {
flags += path ;
}
if $(TARGET_PACKAGING_ARCH) = x86_gcc2 {
# return libgcc.a from the gcc_syslibs_devel build feature.
return [
BuildFeatureAttribute gcc_syslibs_devel : libgcc.a : $(flags)
] ;
} else {
# return libgcc_s.so from the gcc_syslibs build feature and libgcc.a
# from the gcc_syslibs_devel build feature.
return [
BuildFeatureAttribute gcc_syslibs : libgcc_s.so.1 : $(flags)
] [
BuildFeatureAttribute gcc_syslibs_devel : libgcc.a : $(flags)
] ;
}
} else {
# TODO: return libgcc for non-Haiku target platform if needed
}
}
rule TargetStaticLibgcc asPath
{
# TargetStaticLibgcc [ <asPath> ]
#
# Returns the static libgcc for the target.
# Invoking with <asPath> = true will return the full library path.
if $(TARGET_PLATFORM) = haiku {
# return libgcc.a from the gcc_syslibs_devel build feature.
local flags ;
if $(asPath) = true {
flags += path ;
}
return [
BuildFeatureAttribute gcc_syslibs_devel : libgcc.a : $(flags)
] ;
} else {
# TODO: return libgcc.a for non-Haiku target platform if needed
}
}
rule TargetKernelLibgcc asPath
{
# TargetKernelLibgcc [ <asPath> ]
#
# Returns the static kernel libgcc for the target.
# Invoking with <asPath> = true will return the full library path.
if $(TARGET_PLATFORM) = haiku {
# return libgcc-kernel.a from the gcc_syslibs_devel build feature.
local flags ;
if $(asPath) = true {
flags += path ;
}
return [
BuildFeatureAttribute QUALIFIED $(TARGET_KERNEL_ARCH):gcc_syslibs_devel
: libgcc-kernel.a : $(flags)
] ;
} else {
# there is no libgcc-kernel.a for non-Haiku target platform
}
}
rule TargetBootLibgcc architecture : asPath
{
# TargetBootLibgcc [ architecture ] : [ <asPath> ]
#
# Returns the static bootloader libgcc for the target.
# Invoking with <asPath> = true will return the full library path.
if $(TARGET_PLATFORM) = haiku {
if $(architecture) = x86_64 {
if $(TARGET_BOOT_PLATFORM) = efi {
# we need to use the 64-bit libgcc.a built by the cross-compiler
return $(TARGET_BOOT_LIBGCC) ;
} else {
# we need to use the 32-bit libgcc.a built by the cross-compiler
return $(TARGET_BOOT_32_LIBGCC) ;
}
# TODO: ideally, we would build this as part of gcc_syslibs_devel,
# but that isn't currently possible, as that would require
# 32-bit support (libraries and glue-code) on x86_64-Haiku.
}
# no special boot version of libgcc needed, so we return
# libgcc-kernel.a from the gcc_syslibs_devel build feature.
local flags ;
if $(asPath) = true {
flags += path ;
}
if $(architecture) = arm {
return [
BuildFeatureAttribute QUALIFIED $(architecture):gcc_syslibs_devel
: libgcc-boot.a : $(flags)
] ;
}
return [
BuildFeatureAttribute QUALIFIED $(architecture):gcc_syslibs_devel
: libgcc-kernel.a : $(flags)
] ;
} else {
# there is no libgcc-boot.a for non-Haiku target platform
}
}
rule TargetStaticLibgcceh asPath
{
# TargetStaticLibgcceh [ <asPath> ]
#
# Returns the static libgcc_eh for the target.
# Invoking with <asPath> = true will return the full library path.
if $(TARGET_PLATFORM) = haiku {
# return libgcc.a from the gcc_syslibs_devel build feature.
local flags ;
if $(asPath) = true {
flags += path ;
}
return [
BuildFeatureAttribute gcc_syslibs_devel : libgcc_eh.a : $(flags)
] ;
} else {
# TODO: return libgcc_eh.a for non-Haiku target platform if needed
}
}
rule TargetKernelLibgcceh asPath
{
# TargetKernelLibgcceh [ <asPath> ]
#
# Returns the static kernel libgcc_eh for the target.
# Invoking with <asPath> = true will return the full library path.
if $(TARGET_PLATFORM) = haiku {
# return libgcc_eh-kernel.a from the gcc_syslibs_devel build feature.
local flags ;
if $(asPath) = true {
flags += path ;
}
return [
BuildFeatureAttribute QUALIFIED $(TARGET_KERNEL_ARCH):gcc_syslibs_devel
: libgcc_eh-kernel.a : $(flags)
] ;
} else {
# there is no libgcc_eh-kernel.a for non-Haiku target platform
}
}
rule C++HeaderDirectories architecture
{
# C++HeaderDirectories
#
# Returns the c++ header directories to use for the given architecture.
local c++HeaderDirs ;
if $(architecture) = x86_gcc2 {
c++HeaderDirs = [ FDirName $(HAIKU_TOP) headers cpp ] ;
} else if $(PLATFORM) = bootstrap_stage0 {
# Currently, no c++-headers are needed for stage0 of the boostrap.
} else {
local baseDir = [
BuildFeatureAttribute gcc_syslibs_devel : c++-headers : path
] ;
if $(baseDir) {
c++HeaderDirs =
$(baseDir)
[ FDirName $(baseDir) $(HAIKU_GCC_MACHINE_$(architecture)) ]
[ FDirName $(baseDir) backward ]
[ FDirName $(baseDir) ext ]
;
}
}
return $(c++HeaderDirs) ;
}
rule GccHeaderDirectories architecture
{
# GccHeaderDirectories
#
# Returns the gcc header directories to use for the given architecture.
local gccHeaderDirs ;
if $(architecture) = x86_gcc2 {
gccHeaderDirs = [ FDirName $(HAIKU_TOP) headers build gcc-2.95.3 ] ;
} else if $(PLATFORM) = bootstrap_stage0 {
gccHeaderDirs =
[ FDirName $(HAIKU_GCC_LIB_DIR_$(architecture)) include ]
[ FDirName $(HAIKU_GCC_LIB_DIR_$(architecture)) include-fixed ]
;
} else {
local baseDir = [
BuildFeatureAttribute gcc_syslibs_devel : gcc-headers : path
] ;
if $(baseDir) {
gccHeaderDirs =
[ FDirName $(baseDir) include ]
[ FDirName $(baseDir) include-fixed ]
;
}
}
return $(gccHeaderDirs) ;
}