2004-09-05 04:48:23 +04:00
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//------------------------------------------------------------------------------
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2004-09-21 02:46:37 +04:00
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// Copyright (c) 2001-2002, Haiku, Inc.
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2004-09-05 04:48:23 +04:00
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: PixelRenderer.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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//
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// Description: Base class for pixel plotting renderers
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// Based on concepts from the Anti-Grain Geometry vector gfx library
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//------------------------------------------------------------------------------
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#ifndef PIXEL_RENDERER
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#define PIXEL_RENDERER
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#include "GraphicsBuffer.h"
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#include "GraphicsDefs.h"
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#include "RGBColor.h"
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class IPoint;
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class PixelRenderer
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{
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public:
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PixelRenderer(GraphicsBuffer &buffer);
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virtual ~PixelRenderer(void);
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virtual color_space ColorSpace(void) { return B_NO_COLOR_SPACE; }
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virtual RGBColor GetPixel(const IPoint &pt);
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virtual void PutPixel(const IPoint &pt, RGBColor &c);
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virtual void PutHLine(const IPoint &pt, const uint32 length, RGBColor &c);
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virtual void PutVLine(const IPoint &pt, const uint32 length, RGBColor &c);
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virtual void SetBuffer(GraphicsBuffer &buffer) { fBuffer=&buffer; }
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GraphicsBuffer *GetBuffer(void) const { return fBuffer; }
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private:
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GraphicsBuffer *fBuffer;
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};
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class PixelRendererRGBA32 : public PixelRenderer
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{
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public:
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PixelRendererRGBA32(GraphicsBuffer &buffer);
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virtual ~PixelRendererRGBA32(void);
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virtual color_space ColorSpace(void) { return B_RGBA32; }
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virtual RGBColor GetPixel(const IPoint &pt);
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virtual void PutPixel(const IPoint &pt, RGBColor &c);
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virtual void PutHLine(const IPoint &pt, const uint32 length, RGBColor &c);
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virtual void PutVLine(const IPoint &pt, const uint32 length, RGBColor &c);
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};
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class PixelRendererRGB16 : public PixelRenderer
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{
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public:
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PixelRendererRGB16(GraphicsBuffer &buffer);
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virtual ~PixelRendererRGB16(void);
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virtual color_space ColorSpace(void) { return B_RGB16; }
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virtual RGBColor GetPixel(const IPoint &pt);
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virtual void PutPixel(const IPoint &pt, RGBColor &c);
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virtual void PutHLine(const IPoint &pt, const uint32 length, RGBColor &c);
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virtual void PutVLine(const IPoint &pt, const uint32 length, RGBColor &c);
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};
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class PixelRendererRGBA15 : public PixelRenderer
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{
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public:
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PixelRendererRGBA15(GraphicsBuffer &buffer);
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virtual ~PixelRendererRGBA15(void);
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virtual color_space ColorSpace(void) { return B_RGBA15; }
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virtual RGBColor GetPixel(const IPoint &pt);
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virtual void PutPixel(const IPoint &pt, RGBColor &c);
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virtual void PutHLine(const IPoint &pt, const uint32 length, RGBColor &c);
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virtual void PutVLine(const IPoint &pt, const uint32 length, RGBColor &c);
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};
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class PixelRendererCMAP8 : public PixelRenderer
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{
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public:
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PixelRendererCMAP8(GraphicsBuffer &buffer);
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virtual ~PixelRendererCMAP8(void);
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virtual color_space ColorSpace(void) { return B_CMAP8; }
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virtual RGBColor GetPixel(const IPoint &pt);
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virtual void PutPixel(const IPoint &pt, RGBColor &c);
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virtual void PutHLine(const IPoint &pt, const uint32 length, RGBColor &c);
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virtual void PutVLine(const IPoint &pt, const uint32 length, RGBColor &c);
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};
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// TODO: These inlines probably should go in ColorUtils
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inline uint16 MakeRGB16Color(uint8 r, uint8 g, uint8 b)
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{
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return (uint16)(((r & 0xF8) << 8) | ((g & 0xFC) << 3) | (b >> 3));
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}
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// TODO: Doublecheck to make sure the shifting is correct in MakeRGBA15Color
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inline uint16 MakeRGBA15Color(uint8 r, uint8 g, uint8 b, bool visible=true)
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{
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return (uint16)(((r & 0xF8) << 7) | ((g & 0xF8) << 2) | (b >> 3));
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}
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#endif
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