haiku/headers/os/interface/StringItem.h

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/*
* Copyright 2006, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _STRING_ITEM_H
#define _STRING_ITEM_H
#include <ListItem.h>
class BStringItem : public BListItem {
public:
BStringItem(const char* text, uint32 outlineLevel = 0,
bool expanded = true);
BStringItem(BMessage* archive);
virtual ~BStringItem();
static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage* archive, bool deep = true) const;
virtual void DrawItem(BView* owner, BRect frame, bool complete = false);
virtual void SetText(const char* text);
const char* Text() const;
virtual void Update(BView* owner, const BFont* font);
virtual status_t Perform(perform_code code, void* arg);
private:
virtual void _ReservedStringItem1();
virtual void _ReservedStringItem2();
BStringItem(const BStringItem& item);
BStringItem& operator=(const BStringItem& item);
char* fText;
float fBaselineOffset;
uint32 _reserved[2];
};
#endif // _STRING_ITEM_H