haiku/headers/private/graphics/nvidia_gpgpu/nv_acc.h

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/*
definitions for used nVidia acceleration engine commands.
Written by Rudolf Cornelissen 12/2004-6/2008
*/
#ifndef NV_ACC_H
#define NV_ACC_H
/************ DMA command defines ***********/
/* FIFO channels */
#define NV_GENERAL_FIFO_CH0 0x0000
#define NV_GENERAL_FIFO_CH1 0x2000
#define NV_GENERAL_FIFO_CH2 0x4000
#define NV_GENERAL_FIFO_CH3 0x6000
#define NV_GENERAL_FIFO_CH4 0x8000
#define NV_GENERAL_FIFO_CH5 0xa000
#define NV_GENERAL_FIFO_CH6 0xc000
#define NV_GENERAL_FIFO_CH7 0xe000
/* sub-command offsets within FIFO channels */
#define NV_GENERAL_DMAPUT 0x0040
#define NV_GENERAL_DMAGET 0x0044
#define NV_ROP5_SOLID_SETROP5 0x0300
#define NV_IMAGE_BLACK_RECTANGLE_TOPLEFT 0x0300
#define NV_IMAGE_PATTERN_SETCOLORFORMAT 0x0300
#define NV_IMAGE_PATTERN_SETSHAPE 0x0308
#define NV_IMAGE_PATTERN_SETCOLOR0 0x0310
#define NV_IMAGE_BLIT_SOURCEORG 0x0300
//fixme note: non-DMA acc is still using NV3_GDI_RECTANGLE_TEXT...
//which is just as fast as NV4_GDI_RECTANGLE_TEXT, but has a hardware fault for DMA!
#define NV4_GDI_RECTANGLE_TEXT_SETCOLORFORMAT 0x0300
#define NV4_GDI_RECTANGLE_TEXT_COLOR1A 0x03fc
#define NV4_GDI_RECTANGLE_TEXT_UCR0_LEFTTOP 0x0400
#define NV4_SURFACE_FORMAT 0x0300
#define NV_SCALED_IMAGE_FROM_MEMORY_SETCOLORFORMAT 0x0300
#define NV_SCALED_IMAGE_FROM_MEMORY_SOURCEORG 0x0308
#define NV_SCALED_IMAGE_FROM_MEMORY_SOURCESIZE 0x0400
/************************
* 3D specific commands *
************************/
#define NV4_DX5_TEXTURE_TRIANGLE_COLORKEY 0x0300
#define NV4_DX5_TEXTURE_TRIANGLE_TLVERTEX(i) 0x0400 + (i << 5)
#define NV4_DX5_TEXTURE_TRIANGLE_TLVDRAWPRIM(i) 0x0600 + (i << 2)
#define NV4_CONTEXT_SURFACES_ARGB_ZS_PITCH 0x0308
#endif