haiku/headers/build/private/storage/NodeMonitorHandler.h

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#ifndef _NODE_MONITOR_HANDLER_H
#define _NODE_MONITOR_HANDLER_H
#include <Entry.h>
#include <Handler.h>
#include <Message.h>
#include <NodeMonitor.h>
namespace BPrivate {
namespace Storage {
class NodeMonitorHandler : public BHandler {
private:
typedef BHandler inherited;
public:
NodeMonitorHandler(const char * name = "NodeMonitorHandler");
virtual ~NodeMonitorHandler();
virtual void MessageReceived(BMessage * msg);
// useful utility functions
static status_t make_entry_ref(dev_t device, ino_t directory,
const char * name,
entry_ref * ref);
static void make_node_ref(dev_t device, ino_t node, node_ref * ref);
protected:
// hooks for subclass
virtual void EntryCreated(const char *name, ino_t directory,
dev_t device, ino_t node);
virtual void EntryRemoved(ino_t directory, dev_t device, ino_t node);
virtual void EntryMoved(const char *name, ino_t from_directory,
ino_t to_directory, dev_t device, ino_t node);
virtual void StatChanged(ino_t node, dev_t device);
virtual void AttrChanged(ino_t node, dev_t device);
virtual void DeviceMounted(dev_t new_device, dev_t device,
ino_t directory);
virtual void DeviceUnmounted(dev_t new_device);
private:
status_t HandleEntryCreated(BMessage * msg);
status_t HandleEntryRemoved(BMessage * msg);
status_t HandleEntryMoved(BMessage * msg);
status_t HandleStatChanged(BMessage * msg);
status_t HandleAttrChanged(BMessage * msg);
status_t HandleDeviceMounted(BMessage * msg);
status_t HandleDeviceUnmounted(BMessage * msg);
};
}; // namespace Storage
}; // namespace BPrivate
using namespace BPrivate::Storage;
#endif // _NODE_MONITOR_HANDLER_H