haiku/headers/private/servers/app/ServerFont.h

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: ServerFont.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Shadow BFont class
//
//------------------------------------------------------------------------------
#ifndef SERVERFONT_H_
#define SERVERFONT_H_
#include <Rect.h>
#include <Font.h>
class FontStyle;
class ServerFont
{
public:
ServerFont(void);
ServerFont(FontStyle *fstyle, float fsize=12.0, float frotation=0.0, float fshear=90.0,
uint16 flags=0, uint8 spacing=B_CHAR_SPACING);
ServerFont(const ServerFont &font);
~ServerFont(void);
font_direction Direction(void) const { return fdirection; }
uint32 Encoding(void) const { return fencoding; }
edge_info Edges(void) const { return fedges; }
uint32 Flags(void) const { return fflags; }
uint32 Spacing(void) const { return fspacing; }
float Shear(void) const { return fshear; }
float Rotation(void) const { return frotation; }
float Size(void) const { return fsize; }
uint32 Face(void) const { return fface; }
uint32 CountGlyphs(void);
int32 CountTuned(void);
font_file_format FileFormat(void);
FontStyle *Style(void) const { return fstyle; }
void SetDirection(const font_direction &dir) { fdirection=dir; }
void SetEdges(const edge_info &info) { fedges=info; }
void SetEncoding(uint32 encoding) { fencoding=encoding; }
void SetFlags(const uint32 &value) { fflags=value; }
void SetSpacing(const uint32 &value) { fspacing=value; }
void SetShear(const float &value) { fshear=value; }
void SetSize(const float &value) { fsize=value; }
void SetRotation(const float &value) { frotation=value; }
void SetFace(const uint32 &value) { fface=value; }
BRect BoundingBox(void);
void Height(font_height *fh);
ServerFont &operator=(const ServerFont& font);
protected:
friend class FontStyle;
FontStyle *fstyle;
font_height fheight;
edge_info fedges;
float fsize, frotation, fshear;
BRect fbounds;
uint32 fflags;
uint32 fspacing;
uint32 fface;
font_direction fdirection;
uint8 ftruncate;
uint32 fencoding;
};
#endif
/*
@log
* added '=' operator
*/