2009-03-24 16:26:56 +03:00
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/*
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* Copyright 2001-2009 Haiku Inc. All rights reserved.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* Marc Flerackers <mflerackers@androme.be>
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* Stephan Aßmus <superstippi@gmx.de>
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*/
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2002-07-09 16:24:59 +04:00
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#ifndef _BUTTON_H
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#define _BUTTON_H
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#include <BeBuild.h>
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#include <Control.h>
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class BButton : public BControl {
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public:
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BButton(BRect frame, const char* name,
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const char* label, BMessage* message,
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uint32 resizingMode
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= B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE
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| B_FULL_UPDATE_ON_RESIZE);
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BButton(const char* name, const char* label,
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BMessage *message,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE
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| B_FULL_UPDATE_ON_RESIZE);
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BButton(const char* label,
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BMessage* message = NULL);
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BButton(BMessage *archive);
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virtual ~BButton();
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static BArchivable* Instantiate(BMessage* archive);
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virtual status_t Archive(BMessage* archive,
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bool deep = true) const;
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virtual void Draw(BRect updateRect);
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virtual void MouseDown(BPoint point);
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virtual void AttachedToWindow();
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virtual void KeyDown(const char* bytes, int32 numBytes);
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virtual void MakeDefault(bool flag);
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virtual void SetLabel(const char* string);
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bool IsDefault() const;
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virtual void MessageReceived(BMessage* message);
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virtual void WindowActivated(bool active);
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virtual void MouseMoved(BPoint point, uint32 transit,
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const BMessage* message);
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virtual void MouseUp(BPoint point);
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virtual void DetachedFromWindow();
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virtual void SetValue(int32 value);
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virtual void GetPreferredSize (float* _width,
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float* _height);
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virtual void ResizeToPreferred();
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virtual status_t Invoke(BMessage* message = NULL);
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virtual void FrameMoved(BPoint newLocation);
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virtual void FrameResized(float width, float height);
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virtual void MakeFocus(bool focused = true);
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virtual void AllAttached();
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virtual void AllDetached();
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virtual BHandler* ResolveSpecifier(BMessage* message,
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int32 index, BMessage* specifier,
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int32 what, const char* property);
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virtual status_t GetSupportedSuites(BMessage* message);
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virtual status_t Perform(perform_code d, void* arg);
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virtual void InvalidateLayout(bool descendants = false);
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virtual BSize MinSize();
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virtual BSize MaxSize();
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virtual BSize PreferredSize();
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private:
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virtual void _ReservedButton1();
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virtual void _ReservedButton2();
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virtual void _ReservedButton3();
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private:
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BButton& operator=(const BButton &);
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BSize _ValidatePreferredSize();
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BRect _DrawDefault(BRect bounds, bool enabled);
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void _DrawFocusLine(float x, float y, float width,
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bool bVisible);
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BSize fPreferredSize;
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bool fDrawAsDefault;
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uint32 _reserved[2];
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};
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#endif // _BUTTON_H
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