haiku/headers/private/interface/AbstractSpinner.h

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/*
* Copyright 2004 DarkWyrm <darkwyrm@earthlink.net>
* Copyright 2013 FeemanLou
* Copyright 2014-2015 Haiku, Inc. All rights reserved.
*
* Distributed under the terms of the MIT license.
*
* Originally written by DarkWyrm <darkwyrm@earthlink.net>
* Updated by FreemanLou as part of Google GCI 2013
*
* Authors:
* DarkWyrm, darkwyrm@earthlink.net
* FeemanLou
* John Scipione, jscipione@gmail.com
*/
#ifndef _ABSTRACT_SPINNER_H
#define _ABSTRACT_SPINNER_H
#include <Control.h>
typedef enum {
SPINNER_BUTTON_HORIZONTAL_ARROWS,
SPINNER_BUTTON_VERTICAL_ARROWS,
SPINNER_BUTTON_PLUS_MINUS
} spinner_button_style;
class BTextView;
class SpinnerButton;
class SpinnerTextView;
/*! BAbstractSpinner provides an input whose value can be nudged up or down
by way of two small buttons on the right.
*/
class BAbstractSpinner : public BControl {
public:
BAbstractSpinner(BRect frame, const char* name,
const char* label, BMessage* message,
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
uint32 resizingMode = B_FOLLOW_LEFT_TOP,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
BAbstractSpinner(const char* name, const char* label,
BMessage* message,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
BAbstractSpinner(BMessage* data);
virtual ~BAbstractSpinner();
static BArchivable* Instantiate(BMessage* data);
virtual status_t Archive(BMessage* data, bool deep = true) const;
virtual status_t GetSupportedSuites(BMessage* message);
virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
BMessage* specifier, int32 form,
const char* property);
virtual void AttachedToWindow();
virtual void Draw(BRect updateRect);
virtual void FrameResized(float width, float height);
virtual void ValueChanged();
virtual void MessageReceived(BMessage* message);
virtual void Decrement() = 0;
virtual void Increment() = 0;
virtual void MakeFocus(bool focus = true);
virtual void ResizeToPreferred();
virtual void SetFlags(uint32 flags);
virtual void WindowActivated(bool active);
alignment Alignment() const { return fAlignment; };
virtual void SetAlignment(alignment align);
spinner_button_style ButtonStyle() const { return fButtonStyle; };
virtual void SetButtonStyle(spinner_button_style buttonStyle);
float Divider() const { return fDivider; };
virtual void SetDivider(float position);
virtual void SetEnabled(bool enable);
virtual void SetLabel(const char* label);
virtual void SetValueFromText() = 0;
bool IsDecrementEnabled() const;
virtual void SetDecrementEnabled(bool enable);
bool IsIncrementEnabled() const;
virtual void SetIncrementEnabled(bool enable);
virtual BSize MinSize();
virtual BSize MaxSize();
virtual BSize PreferredSize();
virtual BAlignment LayoutAlignment();
BLayoutItem* CreateLabelLayoutItem();
BLayoutItem* CreateTextViewLayoutItem();
BTextView* TextView() const;
private:
// FBC padding
virtual void _ReservedAbstractSpinner20();
virtual void _ReservedAbstractSpinner19();
virtual void _ReservedAbstractSpinner18();
virtual void _ReservedAbstractSpinner17();
virtual void _ReservedAbstractSpinner16();
virtual void _ReservedAbstractSpinner15();
virtual void _ReservedAbstractSpinner14();
virtual void _ReservedAbstractSpinner13();
virtual void _ReservedAbstractSpinner12();
virtual void _ReservedAbstractSpinner11();
virtual void _ReservedAbstractSpinner10();
virtual void _ReservedAbstractSpinner9();
virtual void _ReservedAbstractSpinner8();
virtual void _ReservedAbstractSpinner7();
virtual void _ReservedAbstractSpinner6();
virtual void _ReservedAbstractSpinner5();
virtual void _ReservedAbstractSpinner4();
virtual void _ReservedAbstractSpinner3();
virtual void _ReservedAbstractSpinner2();
virtual void _ReservedAbstractSpinner1();
protected:
virtual status_t AllArchived(BMessage* into) const;
virtual status_t AllUnarchived(const BMessage* from);
virtual void LayoutInvalidated(bool descendants);
virtual void DoLayout();
private:
class LabelLayoutItem;
class TextViewLayoutItem;
struct LayoutData;
friend class SpinnerButton;
friend class SpinnerTextView;
friend class LabelLayoutItem;
friend class TextViewLayoutItem;
friend struct LayoutData;
void _DrawLabel(BRect updateRect);
void _DrawTextView(BRect updateRect);
void _InitObject();
void _LayoutTextView();
void _UpdateFrame();
void _UpdateTextViewColors(bool enable);
void _ValidateLayoutData();
BAbstractSpinner& operator=(const BAbstractSpinner& other);
alignment fAlignment;
spinner_button_style fButtonStyle;
float fDivider;
LayoutData* fLayoutData;
SpinnerTextView* fTextView;
SpinnerButton* fIncrement;
SpinnerButton* fDecrement;
// FBC padding
uint32 _reserved[20];
};
#endif // _ABSTRACT_SPINNER_H