2005-08-24 19:08:32 +04:00
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/*
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2010-11-16 00:25:03 +03:00
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* Copyright 2001-2010, Haiku.
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2005-08-24 19:08:32 +04:00
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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2005-11-01 19:28:01 +03:00
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Jérôme Duval, jerome.duval@free.fr
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2006-02-05 21:14:14 +03:00
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* Axel Dörfler, axeld@pinc-software.de
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2008-07-10 12:29:50 +04:00
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* Andrej Spielmann, <andrej.spielmann@seh.ox.ac.uk>
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2005-08-24 19:08:32 +04:00
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*/
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2006-02-05 21:14:14 +03:00
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#ifndef APP_SERVER_PROTOCOL_H
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#define APP_SERVER_PROTOCOL_H
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2003-06-23 06:56:42 +04:00
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2005-07-05 21:30:54 +04:00
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#include <SupportDefs.h>
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2003-06-23 06:56:42 +04:00
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// Server port names. The input port is the port which is used to receive
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// input messages from the Input Server. The other is the "main" port for
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// the server and is utilized mostly by BApplication objects.
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2009-08-19 18:17:13 +04:00
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#ifdef HAIKU_TARGET_PLATFORM_HAIKU
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# define SERVER_PORT_NAME "system:app_server"
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#else
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# define SERVER_PORT_NAME "haiku-test:app_server"
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#endif
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* the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 14:30:06 +03:00
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#if TEST_MODE
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2009-08-19 18:17:13 +04:00
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# define SERVER_INPUT_PORT "haiku-test:input port"
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* the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 14:30:06 +03:00
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#endif
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2003-06-23 06:56:42 +04:00
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2009-11-24 20:22:44 +03:00
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#define AS_PROTOCOL_VERSION 1
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2006-03-02 00:20:57 +03:00
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#define AS_REQUEST_COLOR_KEY 0x00010000
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2008-03-08 19:44:18 +03:00
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// additional option for AS_VIEW_SET_VIEW_BITMAP
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2006-03-02 00:20:57 +03:00
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2005-06-08 17:24:40 +04:00
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enum {
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2005-11-25 17:53:34 +03:00
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// NOTE: all defines have to start with "AS_" to let the "code_to_name"
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// utility work correctly
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2005-07-26 01:08:34 +04:00
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AS_GET_DESKTOP,
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2007-02-21 10:57:21 +03:00
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AS_REGISTER_INPUT_SERVER = 1,
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AS_EVENT_STREAM_CLOSED,
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// Notification of event stream closing to restart input_server
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2005-06-08 17:24:40 +04:00
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2006-02-28 21:31:16 +03:00
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// Desktop definitions (through the ServerApp, though)
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2005-07-05 21:30:54 +04:00
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AS_GET_WINDOW_LIST,
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AS_GET_WINDOW_INFO,
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2006-02-09 21:53:36 +03:00
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AS_MINIMIZE_TEAM,
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AS_BRING_TEAM_TO_FRONT,
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2006-02-28 21:31:16 +03:00
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AS_WINDOW_ACTION,
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2008-08-12 21:39:42 +04:00
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AS_GET_APPLICATION_ORDER,
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AS_GET_WINDOW_ORDER,
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2005-07-05 21:30:54 +04:00
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2005-06-08 17:24:40 +04:00
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// Application definitions
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AS_CREATE_APP,
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AS_DELETE_APP,
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AS_QUIT_APP,
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2005-07-25 01:10:33 +04:00
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AS_ACTIVATE_APP,
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2006-06-10 01:46:40 +04:00
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AS_APP_CRASHED,
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2005-06-08 17:24:40 +04:00
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AS_CREATE_WINDOW,
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MenuField layouts the menu bar better with respect to fDivider, it aligns better with other controls. fDivider in TextControl is an integer number now, small fix and small cleanup in Menu, Window::InitData takes an optional BBitmap token to construct an offscreen window, fixed PrivateScreen IndexForColor, View prevents being located at fractional coordinates as in R5, BBitmap unlocks its offscreen window since it is never Show()n and needs manual unlocking, fixed Slider offscreen window mode and improved triange thumb drawing, ScrollView would not crash when passing a NULL target just for kicks, the private MenuBar class now implements Draw to draw itself a little differently inside the BMenuField (dark right and bottom side) - though how it currently sets the clipping region prevents the text controls to draw in Playground, needs fixing
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13450 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-05 20:30:53 +04:00
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AS_CREATE_OFFSCREEN_WINDOW,
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2005-06-08 17:24:40 +04:00
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AS_DELETE_WINDOW,
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AS_CREATE_BITMAP,
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AS_DELETE_BITMAP,
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2006-03-02 00:20:57 +03:00
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AS_GET_BITMAP_OVERLAY_RESTRICTIONS,
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2008-06-03 21:45:54 +04:00
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AS_GET_BITMAP_SUPPORT_FLAGS,
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2005-06-08 17:24:40 +04:00
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2006-02-05 21:14:14 +03:00
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// Cursor commands
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AS_SET_CURSOR,
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2009-06-20 16:11:49 +04:00
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AS_SET_VIEW_CURSOR,
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2005-06-08 17:24:40 +04:00
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AS_SHOW_CURSOR,
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AS_HIDE_CURSOR,
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AS_OBSCURE_CURSOR,
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AS_QUERY_CURSOR_HIDDEN,
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2006-02-05 21:14:14 +03:00
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AS_CREATE_CURSOR,
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2009-06-20 14:10:01 +04:00
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AS_REFERENCE_CURSOR,
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2006-02-05 21:14:14 +03:00
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AS_DELETE_CURSOR,
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2005-06-08 17:24:40 +04:00
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AS_BEGIN_RECT_TRACKING,
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AS_END_RECT_TRACKING,
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2010-11-16 00:25:03 +03:00
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2010-05-14 19:53:09 +04:00
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AS_GET_CURSOR_POSITION,
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2010-05-16 19:51:54 +04:00
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AS_GET_CURSOR_BITMAP,
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2005-06-08 17:24:40 +04:00
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// Window definitions
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AS_SHOW_WINDOW,
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AS_HIDE_WINDOW,
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2006-02-09 21:28:29 +03:00
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AS_MINIMIZE_WINDOW,
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2005-06-08 17:24:40 +04:00
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AS_QUIT_WINDOW,
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AS_SEND_BEHIND,
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AS_SET_LOOK,
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2008-08-12 21:39:42 +04:00
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AS_SET_FEEL,
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2005-06-08 17:24:40 +04:00
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AS_SET_FLAGS,
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AS_DISABLE_UPDATES,
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AS_ENABLE_UPDATES,
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AS_BEGIN_UPDATE,
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AS_END_UPDATE,
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AS_NEEDS_UPDATE,
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2005-07-05 23:20:19 +04:00
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AS_SET_WINDOW_TITLE,
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2005-06-08 17:24:40 +04:00
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AS_ADD_TO_SUBSET,
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2005-12-02 19:07:02 +03:00
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AS_REMOVE_FROM_SUBSET,
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2005-06-08 17:24:40 +04:00
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AS_SET_ALIGNMENT,
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AS_GET_ALIGNMENT,
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AS_GET_WORKSPACES,
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AS_SET_WORKSPACES,
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AS_WINDOW_RESIZE,
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AS_WINDOW_MOVE,
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AS_SET_SIZE_LIMITS,
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AS_ACTIVATE_WINDOW,
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2007-01-06 20:08:19 +03:00
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AS_IS_FRONT_WINDOW,
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2005-06-08 17:24:40 +04:00
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// BPicture definitions
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AS_CREATE_PICTURE,
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AS_DELETE_PICTURE,
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AS_CLONE_PICTURE,
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AS_DOWNLOAD_PICTURE,
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// Font-related server communications
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2005-06-09 20:11:15 +04:00
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AS_SET_SYSTEM_FONT,
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2005-11-07 14:02:39 +03:00
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AS_GET_SYSTEM_FONTS,
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2005-11-09 21:34:48 +03:00
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AS_GET_SYSTEM_DEFAULT_FONT,
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2008-11-17 00:59:05 +03:00
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AS_SYSTEM_FONT_CHANGED,
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2005-11-07 14:02:39 +03:00
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2005-11-07 19:19:40 +03:00
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AS_GET_FONT_LIST_REVISION,
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AS_GET_FAMILY_AND_STYLES,
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2005-11-07 14:02:39 +03:00
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2005-06-08 17:24:40 +04:00
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AS_GET_FAMILY_AND_STYLE,
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2005-11-07 14:02:39 +03:00
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AS_GET_FAMILY_AND_STYLE_IDS,
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2005-06-08 17:24:40 +04:00
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AS_GET_FONT_BOUNDING_BOX,
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AS_GET_TUNED_COUNT,
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AS_GET_TUNED_INFO,
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AS_GET_FONT_HEIGHT,
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2005-11-01 21:21:04 +03:00
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AS_GET_FONT_FILE_FORMAT,
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2005-11-07 14:02:39 +03:00
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AS_GET_EXTRA_FONT_FLAGS,
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2005-06-08 17:24:40 +04:00
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AS_GET_STRING_WIDTHS,
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AS_GET_EDGES,
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AS_GET_ESCAPEMENTS,
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AS_GET_ESCAPEMENTS_AS_FLOATS,
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AS_GET_BOUNDINGBOXES_CHARS,
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2007-08-02 23:10:38 +04:00
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AS_GET_BOUNDINGBOXES_STRING,
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2005-06-08 17:24:40 +04:00
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AS_GET_BOUNDINGBOXES_STRINGS,
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AS_GET_HAS_GLYPHS,
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AS_GET_GLYPH_SHAPES,
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AS_GET_TRUNCATED_STRINGS,
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// Screen methods
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2005-11-14 17:36:12 +03:00
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AS_VALID_SCREEN_ID,
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AS_GET_NEXT_SCREEN_ID,
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2005-06-08 17:24:40 +04:00
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AS_SCREEN_GET_MODE,
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AS_SCREEN_SET_MODE,
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2005-06-24 22:02:01 +04:00
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AS_PROPOSE_MODE,
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2005-06-18 10:36:23 +04:00
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AS_GET_MODE_LIST,
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2009-08-21 14:23:01 +04:00
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AS_GET_SCREEN_FRAME,
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2005-11-14 15:08:21 +03:00
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2005-06-25 10:30:09 +04:00
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AS_GET_PIXEL_CLOCK_LIMITS,
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AS_GET_TIMING_CONSTRAINTS,
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2005-06-08 17:24:40 +04:00
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2005-06-25 10:30:09 +04:00
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AS_SCREEN_GET_COLORMAP,
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2005-06-08 17:24:40 +04:00
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AS_GET_DESKTOP_COLOR,
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AS_SET_DESKTOP_COLOR,
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2005-11-14 15:08:21 +03:00
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AS_GET_SCREEN_ID_FROM_WINDOW,
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2005-06-08 17:24:40 +04:00
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2005-07-14 02:33:52 +04:00
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AS_READ_BITMAP,
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2005-11-14 15:08:21 +03:00
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2005-06-18 10:36:23 +04:00
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AS_GET_RETRACE_SEMAPHORE,
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2005-06-24 22:02:01 +04:00
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AS_GET_ACCELERANT_INFO,
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2007-10-15 15:41:47 +04:00
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AS_GET_MONITOR_INFO,
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2005-11-14 17:36:12 +03:00
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AS_GET_FRAME_BUFFER_CONFIG,
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2008-08-12 21:39:42 +04:00
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2005-06-25 17:53:48 +04:00
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AS_SET_DPMS,
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AS_GET_DPMS_STATE,
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AS_GET_DPMS_CAPABILITIES,
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2005-11-14 15:08:21 +03:00
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2005-12-20 17:31:26 +03:00
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// Misc stuff
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2005-12-25 13:43:24 +03:00
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AS_GET_ACCELERANT_PATH,
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AS_GET_DRIVER_PATH,
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2005-12-20 17:31:26 +03:00
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2005-06-08 17:24:40 +04:00
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// Global function call defs
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AS_SET_UI_COLORS,
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2006-04-26 13:33:08 +04:00
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AS_SET_UI_COLOR,
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2005-06-08 17:24:40 +04:00
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AS_SET_DECORATOR,
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AS_GET_DECORATOR,
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AS_R5_SET_DECORATOR,
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2005-06-16 04:58:12 +04:00
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AS_COUNT_DECORATORS,
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AS_GET_DECORATOR_NAME,
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2005-06-08 17:24:40 +04:00
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AS_COUNT_WORKSPACES,
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AS_CURRENT_WORKSPACE,
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AS_ACTIVATE_WORKSPACE,
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2009-07-30 04:52:21 +04:00
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AS_SET_WORKSPACE_LAYOUT,
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2009-07-27 21:22:11 +04:00
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AS_GET_WORKSPACE_LAYOUT,
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2005-06-08 17:24:40 +04:00
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AS_GET_SCROLLBAR_INFO,
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AS_SET_SCROLLBAR_INFO,
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2005-07-17 20:25:48 +04:00
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AS_GET_MENU_INFO,
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AS_SET_MENU_INFO,
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2005-06-08 17:24:40 +04:00
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AS_IDLE_TIME,
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AS_SET_MOUSE_MODE,
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AS_GET_MOUSE_MODE,
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2009-10-23 01:10:19 +04:00
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AS_SET_FOCUS_FOLLOWS_MOUSE_MODE,
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AS_GET_FOCUS_FOLLOWS_MOUSE_MODE,
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AS_SET_ACCEPT_FIRST_CLICK,
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AS_GET_ACCEPT_FIRST_CLICK,
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2005-11-23 18:17:58 +03:00
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AS_GET_MOUSE,
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2006-05-25 16:01:28 +04:00
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AS_SET_DECORATOR_SETTINGS,
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AS_GET_DECORATOR_SETTINGS,
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2007-02-21 10:57:21 +03:00
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AS_GET_SHOW_ALL_DRAGGERS,
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AS_SET_SHOW_ALL_DRAGGERS,
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2005-06-08 17:24:40 +04:00
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2008-08-03 17:40:41 +04:00
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// Subpixel antialiasing & hinting
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AS_SET_SUBPIXEL_ANTIALIASING,
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AS_GET_SUBPIXEL_ANTIALIASING,
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2008-07-10 12:29:50 +04:00
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AS_SET_HINTING,
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AS_GET_HINTING,
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2008-08-03 17:40:41 +04:00
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AS_SET_SUBPIXEL_AVERAGE_WEIGHT,
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AS_GET_SUBPIXEL_AVERAGE_WEIGHT,
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AS_SET_SUBPIXEL_ORDERING,
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AS_GET_SUBPIXEL_ORDERING,
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2008-07-10 12:29:50 +04:00
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2005-06-08 17:24:40 +04:00
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// Graphics calls
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AS_SET_HIGH_COLOR,
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AS_SET_LOW_COLOR,
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AS_SET_VIEW_COLOR,
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AS_STROKE_ARC,
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AS_STROKE_BEZIER,
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AS_STROKE_ELLIPSE,
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AS_STROKE_LINE,
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AS_STROKE_LINEARRAY,
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AS_STROKE_POLYGON,
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AS_STROKE_RECT,
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AS_STROKE_ROUNDRECT,
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AS_STROKE_SHAPE,
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AS_STROKE_TRIANGLE,
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AS_FILL_ARC,
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2008-10-15 01:27:42 +04:00
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AS_FILL_ARC_GRADIENT,
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2005-06-08 17:24:40 +04:00
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AS_FILL_BEZIER,
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2008-10-15 01:27:42 +04:00
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AS_FILL_BEZIER_GRADIENT,
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2005-06-08 17:24:40 +04:00
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AS_FILL_ELLIPSE,
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2008-10-15 01:27:42 +04:00
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AS_FILL_ELLIPSE_GRADIENT,
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2005-06-08 17:24:40 +04:00
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AS_FILL_POLYGON,
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2008-10-15 01:27:42 +04:00
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AS_FILL_POLYGON_GRADIENT,
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2005-06-08 17:24:40 +04:00
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AS_FILL_RECT,
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2008-10-15 01:27:42 +04:00
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AS_FILL_RECT_GRADIENT,
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2005-06-08 17:24:40 +04:00
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AS_FILL_REGION,
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2008-10-15 01:27:42 +04:00
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AS_FILL_REGION_GRADIENT,
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2005-06-08 17:24:40 +04:00
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AS_FILL_ROUNDRECT,
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2008-10-15 01:27:42 +04:00
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AS_FILL_ROUNDRECT_GRADIENT,
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2005-06-08 17:24:40 +04:00
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AS_FILL_SHAPE,
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2008-10-15 01:27:42 +04:00
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AS_FILL_SHAPE_GRADIENT,
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2005-06-08 17:24:40 +04:00
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AS_FILL_TRIANGLE,
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2008-10-15 01:27:42 +04:00
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AS_FILL_TRIANGLE_GRADIENT,
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2005-06-08 17:24:40 +04:00
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AS_DRAW_STRING,
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2007-08-04 15:22:47 +04:00
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AS_DRAW_STRING_WITH_DELTA,
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2010-03-15 16:59:14 +03:00
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AS_DRAW_STRING_WITH_OFFSETS,
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2005-06-08 17:24:40 +04:00
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AS_SYNC,
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2008-03-08 19:44:18 +03:00
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AS_VIEW_CREATE,
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AS_VIEW_DELETE,
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AS_VIEW_CREATE_ROOT,
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AS_VIEW_SHOW,
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AS_VIEW_HIDE,
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AS_VIEW_MOVE,
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AS_VIEW_RESIZE,
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AS_VIEW_DRAW,
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2005-06-08 17:24:40 +04:00
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// View/Layer definitions
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2008-03-08 19:44:18 +03:00
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AS_VIEW_GET_COORD,
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AS_VIEW_SET_FLAGS,
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AS_VIEW_SET_ORIGIN,
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AS_VIEW_GET_ORIGIN,
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AS_VIEW_RESIZE_MODE,
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AS_VIEW_BEGIN_RECT_TRACK,
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AS_VIEW_END_RECT_TRACK,
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AS_VIEW_DRAG_RECT,
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AS_VIEW_DRAG_IMAGE,
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AS_VIEW_SCROLL,
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AS_VIEW_SET_LINE_MODE,
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AS_VIEW_GET_LINE_MODE,
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AS_VIEW_PUSH_STATE,
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AS_VIEW_POP_STATE,
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AS_VIEW_SET_SCALE,
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AS_VIEW_GET_SCALE,
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AS_VIEW_SET_DRAWING_MODE,
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AS_VIEW_GET_DRAWING_MODE,
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AS_VIEW_SET_BLENDING_MODE,
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AS_VIEW_GET_BLENDING_MODE,
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AS_VIEW_SET_PEN_LOC,
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AS_VIEW_GET_PEN_LOC,
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AS_VIEW_SET_PEN_SIZE,
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AS_VIEW_GET_PEN_SIZE,
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AS_VIEW_SET_HIGH_COLOR,
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AS_VIEW_SET_LOW_COLOR,
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AS_VIEW_SET_VIEW_COLOR,
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AS_VIEW_GET_HIGH_COLOR,
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AS_VIEW_GET_LOW_COLOR,
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AS_VIEW_GET_VIEW_COLOR,
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AS_VIEW_PRINT_ALIASING,
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AS_VIEW_CLIP_TO_PICTURE,
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AS_VIEW_GET_CLIP_REGION,
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AS_VIEW_DRAW_BITMAP,
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AS_VIEW_SET_EVENT_MASK,
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AS_VIEW_SET_MOUSE_EVENT_MASK,
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AS_VIEW_DRAW_STRING,
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AS_VIEW_SET_CLIP_REGION,
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AS_VIEW_LINE_ARRAY,
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AS_VIEW_BEGIN_PICTURE,
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AS_VIEW_APPEND_TO_PICTURE,
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AS_VIEW_END_PICTURE,
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AS_VIEW_COPY_BITS,
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AS_VIEW_DRAW_PICTURE,
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AS_VIEW_INVALIDATE_RECT,
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AS_VIEW_INVALIDATE_REGION,
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AS_VIEW_INVERT_RECT,
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AS_VIEW_MOVE_TO,
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AS_VIEW_RESIZE_TO,
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AS_VIEW_SET_STATE,
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AS_VIEW_SET_FONT_STATE,
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AS_VIEW_GET_STATE,
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AS_VIEW_SET_VIEW_BITMAP,
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AS_VIEW_SET_PATTERN,
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AS_SET_CURRENT_VIEW,
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2005-06-08 17:24:40 +04:00
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2009-08-27 16:10:59 +04:00
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// BDirectWindow/BWindowScreen codes
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2005-12-10 18:23:02 +03:00
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AS_DIRECT_WINDOW_GET_SYNC_DATA,
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AS_DIRECT_WINDOW_SET_FULLSCREEN,
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2009-08-27 16:10:59 +04:00
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AS_DIRECT_SCREEN_LOCK,
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2005-11-25 17:53:34 +03:00
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2010-08-17 10:25:55 +04:00
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// desktop listener communications
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AS_TALK_TO_DESKTOP_LISTENER,
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2010-11-16 00:25:03 +03:00
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// debugging helper
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AS_DUMP_ALLOCATOR,
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2010-11-24 00:50:12 +03:00
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AS_DUMP_BITMAPS,
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2010-11-16 00:25:03 +03:00
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2005-11-25 17:53:34 +03:00
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AS_LAST_CODE
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2003-06-23 06:56:42 +04:00
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};
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2006-04-22 20:41:12 +04:00
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// bitmap allocation flags
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* Implemented a new client allocation method: instead of having all bitmaps of
all teams in serveral server areas, and instead of having to eventually clone
them all several times in BBitmap, we now have one or more areas per team,
and BBitmap will only clone areas once if needed. As a side effect, this
method should be magnitudes faster than the previous version.
* This method is also much more secure: instead of putting the allocation
maintenance structures into those everyone-read-write areas, they are now
separated, so that faulty applications cannot crash the app_server this
way anymore. This should fix bug #172.
* Freeing memory is not yet implemented though! (although all memory will
be freed upon app exit)
* There are now 3 different bitmap allocation strategies: per ClientMemoryAllocator
(ie. via ServerApp), per area (for overlays, not yet implemented), and using
malloc()/free() for server-only bitmaps.
* ServerBitmap now deletes its buffers itself.
* Cleaned up BBitmap and BApplication a bit.
* The test environment currently doesn't build anymore, will fix it next.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16826 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-18 16:43:26 +03:00
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enum {
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2006-04-22 20:41:12 +04:00
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kAllocator = 0x1,
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kFramebuffer = 0x2,
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kHeap = 0x4,
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|
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kNewAllocatorArea = 0x8,
|
* Implemented a new client allocation method: instead of having all bitmaps of
all teams in serveral server areas, and instead of having to eventually clone
them all several times in BBitmap, we now have one or more areas per team,
and BBitmap will only clone areas once if needed. As a side effect, this
method should be magnitudes faster than the previous version.
* This method is also much more secure: instead of putting the allocation
maintenance structures into those everyone-read-write areas, they are now
separated, so that faulty applications cannot crash the app_server this
way anymore. This should fix bug #172.
* Freeing memory is not yet implemented though! (although all memory will
be freed upon app exit)
* There are now 3 different bitmap allocation strategies: per ClientMemoryAllocator
(ie. via ServerApp), per area (for overlays, not yet implemented), and using
malloc()/free() for server-only bitmaps.
* ServerBitmap now deletes its buffers itself.
* Cleaned up BBitmap and BApplication a bit.
* The test environment currently doesn't build anymore, will fix it next.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16826 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-18 16:43:26 +03:00
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};
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|
2006-02-05 21:14:14 +03:00
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#endif // APP_SERVER_PROTOCOL_H
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