haiku/src/servers/app/server/LayerData.h

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#ifndef LAYERDATA_H_
#define LAYERDATA_H_
#include <Point.h>
#include <Font.h>
#include "RGBColor.h"
#include "FontServer.h"
#include "ServerFont.h"
class ServerBitmap;
class LayerData
{
public:
LayerData(void)
{
pensize=1.0;
penlocation.Set(0,0);
draw_mode=B_OP_COPY;
blending_mode=B_ALPHA_OVERLAY;
alpha_mode=B_CONSTANT_ALPHA;
background=NULL;
overlay=NULL;
highcolor.SetColor(0,0,0,255);
lowcolor.SetColor(255,255,255,255);
font=fontserver->GetSystemPlain();
scale=1.0;
edelta.space=0;
edelta.nonspace=0;
}
~LayerData(void)
{
if(font)
{
delete font;
font=NULL;
}
}
float pensize;
BPoint penlocation;
drawing_mode draw_mode;
source_alpha alpha_mode;
alpha_function blending_mode;
ServerBitmap *background;
ServerBitmap *overlay;
RGBColor highcolor, lowcolor;
ServerFont *font;
float scale;
escapement_delta edelta;
};
#endif