haiku/headers/os/interface/Layout.h

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/*
* Copyright 2006, Haiku Inc.
* Distributed under the terms of the MIT License.
*/
#ifndef _LAYOUT_H
#define _LAYOUT_H
#include <Alignment.h>
#include <List.h>
#include <Size.h>
class BLayoutItem;
class BView;
class BLayout {
public:
BLayout();
virtual ~BLayout();
BView* View() const;
virtual BLayoutItem* AddView(BView* child);
virtual BLayoutItem* AddView(int32 index, BView* child);
virtual bool AddItem(BLayoutItem* item);
virtual bool AddItem(int32 index, BLayoutItem* item);
virtual bool RemoveView(BView* child);
virtual bool RemoveItem(BLayoutItem* item);
virtual BLayoutItem* RemoveItem(int32 index);
BLayoutItem* ItemAt(int32 index) const;
int32 CountItems() const;
int32 IndexOfItem(BLayoutItem* item) const;
int32 IndexOfView(BView* child) const;
virtual BSize MinSize() = 0;
virtual BSize MaxSize() = 0;
virtual BSize PreferredSize() = 0;
virtual BAlignment Alignment() = 0;
virtual bool HasHeightForWidth() = 0;
virtual void GetHeightForWidth(float width, float* min,
float* max, float* preferred) = 0;
virtual void InvalidateLayout();
virtual void LayoutView() = 0;
protected:
// TODO: Since memory allocations can fail, we should return a bool and
// undo the addition, if false.
virtual void ItemAdded(BLayoutItem* item);
virtual void ItemRemoved(BLayoutItem* item);
private:
friend class BView;
void SetView(BView* view);
BView* fView;
BList fItems;
};
#endif // _LAYOUT_H