2015-01-17 00:34:00 +03:00
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/*
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* Copyright 2001-2015 Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* John Scipione, jscipione@gmail.com
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* Ingo Weinhold, bonefish@users.sf.net
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*
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* Corresponds to:
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* headers/os/app/Messenger.h hrev48689
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* src/kits/app/Messenger.cpp hrev48689
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*/
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/*!
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\file Messenger.h
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\ingroup app
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\ingroup libbe
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\brief Provides the BMessenger class and some BMessenger operator
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functions.
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2015-01-17 00:34:00 +03:00
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*/
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/*!
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\class BMessenger
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\ingroup app
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\ingroup libbe
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\brief A class to send messages to a target BLooper or BHandler.
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A BMessenger can send messages to local and remote targets. If the target
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belongs to the same team as the BMessenger it is a local target, otherwise
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if the target lives in a separate address space it is a remote target.
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The most significant (set of) method(s) in the class is SendMessage(),
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which sends its message to the target. For a local target SendMessage()
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is roughly equivalent in terms of efficiency to posting a message
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directly to the messenger's target (i.e. BLooper::PostMessage()).
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2015-01-17 00:34:00 +03:00
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2020-02-01 05:50:11 +03:00
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If you supply a target BMessenger or BHandler to SendMessage() the method
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will return immediately after delivery and the response will be handled
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asynchronously, otherwise the method will return once the reply has been
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delivered or after a set timeout.
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2015-01-17 00:34:00 +03:00
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The global \a be_app_messenger pointer targets the main message
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loop of \a be_app is automatically initialized for you when you create
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a BApplication object, you can use it wherever a BMessenger is called for.
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\since BeOS R3
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*/
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/*!
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\fn BMessenger::BMessenger()
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\brief Creates an uninitialized BMessenger.
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\since BeOS R3
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*/
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/*!
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\fn BMessenger::BMessenger(const char* signature, team_id team,
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status_t* result)
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\brief Creates a BMessenger and initializes it to target the already
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running application identified by its signature and/or team ID.
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When only a \a signature is given, and multiple instances of the application
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are running it is indeterminate which one is chosen as the target. In case
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only a \a team ID is passed, the target application is identified uniquely.
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If both are supplied, the application identified by the \a team ID must have
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a matching signature, otherwise the initialization fails.
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\param signature The target application's signature. May be \c NULL.
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\param team The target application's team ID. May be < 0.
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\param result An optional pointer to a pre-allocated status_t into which
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the result of the initialization is written.
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\since BeOS R3
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*/
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/*!
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\fn BMessenger::BMessenger(const BHandler* handler, const BLooper* looper,
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status_t* _result)
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\brief Creates a BMessenger and initializes it to target the local
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BHandler and/or BLooper.
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When a \c NULL \a handler is supplied, the preferred handler in the
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\a looper is targeted. If no \a looper is supplied the looper that \a handler
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belongs to is used instead -- that means in particular, that the \a handler
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must already belong to a looper. If both are supplied the \a handler must
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belong to the \a looper.
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\param handler The target handler. May be \c NULL.
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\param looper The target looper. May be \c NULL.
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\param _result An optional pointer to a pre-allocated status_t into which
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the result of the initialization is written.
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\since BeOS R3
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*/
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/*!
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\fn BMessenger::BMessenger(const BMessenger& other)
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\brief Creates a BMessenger and initializes it to have the same target
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as the supplied messenger.
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\since BeOS R3
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*/
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/*!
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\fn BMessenger::~BMessenger()
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\brief Frees all resources associated with this object.
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\since BeOS R3
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*/
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/*!
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\name Target
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*/
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//! @{
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/*!
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\fn bool BMessenger::IsTargetLocal() const
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\brief Returns whether the messenger and target belong to the same team.
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\return \c true if the messenger is properly initialized and its target
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belong ot the same team, \c false if they reside in separate
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address spaces.
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\since BeOS R3
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*/
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/*!
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\fn BHandler* BMessenger::Target(BLooper** _looper) const
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\brief Returns the handler and looper targeted by the messenger
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(if the target is local).
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The handler is returned directly, the looper by reference. If both are
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\c NULL, the object is either not properly initialized, the target
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objects have been deleted or the target is remote. If only the returned
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handler is \c NULL, either the looper's preferred handler is targeted or
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the handler has been deleted.
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\param _looper A pointer to a pre-allocated BLooper pointer into which
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the pointer to the targeted looper is written.
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\return The BHandler targeted by the messenger.
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\since BeOS R3
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*/
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/*!
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\fn bool BMessenger::LockTarget() const
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\brief Locks the BLooper targeted by the messenger
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(if the target is local).
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This method is a shorthand for retrieving the targeted looper via
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Target() and calling BLooper::Lock() on the looper afterwards.
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\see BLooper::Lock() for details.
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\return \c true, if the looper was locked successfully, \c false, if
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the messenger was not properly initialized, the target was remote,
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or the targeted looper was invalid.
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\since BeOS R3
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*/
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/*!
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\fn status_t BMessenger::LockTargetWithTimeout(bigtime_t timeout) const
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\brief Locks the BLooper targeted by the messenger with a \a timeout
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(if the target is local).
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This method is a shorthand for retrieving the targeted looper via
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Target() and calling BLooper::LockWithTimeout() on the looper afterwards.
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\see BLooper::LockWithTimeout() for details.
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\return A status code, \c B_OK on success or an error code otherwise,
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all other error codes returned by BLooper::LockWithTimeout().
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\retval B_OK if the looper could be locked successfully,
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\retval B_BAD_VALUE if the messenger is not properly initialized,
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the target is remote, or the targeted looper is invalid.
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\see BLooper::LockWithTimeout() for more error codes.
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\since BeOS R3
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*/
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//! @}
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/*!
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\name SendMessage
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*/
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//! @{
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/*!
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\fn status_t BMessenger::SendMessage(uint32 command, BHandler* replyTo) const
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\brief Delivers a BMessage with \a command \c what identifier to the
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messenger's target. A response may be sent to the \a replyTo handler
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asynchronously.
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If the target's message port is full, the method waits indefinitely, until
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space becomes available in the port. After delivery the method returns
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immediately. It does not wait until the target processes the message or
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even sends a reply.
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\param command The what field of the message to deliver.
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\param replyTo The handler to which a reply to the message shall be sent.
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May be \c NULL.
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\return A status code, \c B_OK on success or an error code otherwise.
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\retval B_OK Everything went fine.
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\retval B_BAD_PORT_ID The messenger is not properly initialized or its
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target doesn't exist anymore.
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\since BeOS R3
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*/
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/*!
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\fn status_t BMessenger::SendMessage(BMessage* message, BHandler* replyTo,
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bigtime_t timeout) const
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\brief Delivers a \a message to the messenger's target. A response message
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may be sent back to the \a replyTo handler asynchronously.
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A copy of the supplied message is sent and the caller retains ownership
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of \a message.
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If the target's message port is full, the method waits until space becomes
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available in the port or the specified timeout occurs (whichever happens
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first). After delivery the method returns immediately. It does not wait
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until the target processes the message or even sends a reply.
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2020-02-01 05:50:11 +03:00
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This method does not return by default until the message has been delivered.
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You can set a delivery \a timeout in microseconds.
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2015-01-17 00:34:00 +03:00
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\param message The message to be sent.
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\param replyTo The handler for a response message to be sent.
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May be \c NULL.
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\param timeout The message delivery timeout in microseconds. (optional)
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\return A status code, \c B_OK on success or an error code otherwise.
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\retval B_OK Everything went fine.
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\retval B_BAD_PORT_ID The messenger was not properly initialized or its
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target didn't exist.
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\retval B_WOULD_BLOCK A delivery timeout of 0 was supplied and the target
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port was full when trying to deliver the message.
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\retval B_TIMED_OUT The timeout expired while trying to deliver the
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message.
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\since BeOS R3
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*/
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/*!
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\fn status_t BMessenger::SendMessage(BMessage* message, BMessenger replyTo,
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bigtime_t timeout) const
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\brief Delivers a \a message to the messenger's target. A response message
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may be sent back to the \a replyTo messenger's target asynchronously.
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A copy of the supplied message is sent and the caller retains ownership
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of \a message.
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If the target's message port is full, the method waits until space becomes
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available in the port or the specified timeout occurs (whichever happens
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first). After delivery the method returns immediately. It does not wait
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until the target processes the message or even sends a reply.
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2020-02-01 05:50:11 +03:00
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This method does not return by default until the message has been delivered.
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You can set a delivery \a timeout in microseconds.
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\param message The message to be sent.
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\param replyTo A messenger specifying the target for a response message.
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\param timeout The message delivery timeout in microseconds. (optional)
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\return A status code, \c B_OK on success or an error code otherwise.
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\retval B_OK Everything went fine.
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\retval B_BAD_PORT_ID The messenger was not properly initialized or its
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target didn't exist.
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\retval B_WOULD_BLOCK A delivery timeout of 0 was supplied and the target
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port was full when trying to deliver the message.
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\retval B_TIMED_OUT The timeout expired while trying to deliver the
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message.
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\since BeOS R4
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*/
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/*!
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\fn status_t BMessenger::SendMessage(uint32 command, BMessage* reply) const
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\brief Delivers a BMessage with \a command \c what identifier to the
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messenger's target and waits for a \a reply BMessage synchronously.
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The method does wait for a reply. The reply message is copied into
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\a reply. If the target doesn't send a reply, the \c what field of
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\a reply is set to \c B_NO_REPLY.
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\param command The what field of the message to deliver.
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\param reply A pointer to a pre-allocated BMessage object which the reply
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message will be copied into.
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\return A status code, \c B_OK on success or an error code otherwise.
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\retval B_OK Everything went fine.
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\retval B_BAD_PORT_ID The messenger was not properly initialized or its
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target didn't exist.
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\retval B_NO_MORE_PORTS All reply ports were in use.
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\since BeOS R3
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*/
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/*!
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\fn status_t BMessenger::SendMessage(BMessage* message, BMessage* reply,
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bigtime_t deliveryTimeout, bigtime_t replyTimeout) const
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\brief Delivers a \a message to the messenger's target and waits for a
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\a reply to come back synchronously.
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2015-01-17 00:34:00 +03:00
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A copy of the supplied message is sent and the caller retains ownership
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of \a message.
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The method does wait for a reply. The reply message is copied into
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\a reply. If the target doesn't send a reply or if a reply timeout occurs,
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the \c what field of \a reply is set to \c B_NO_REPLY.
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2020-02-01 05:50:11 +03:00
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This method does not return by default until the message has been delivered
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and the reply has come back. You can set a \a deliveryTimeout and a
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\a replyTimeout in microseconds.
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\param message The message to be sent.
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\param reply A pointer to a pre-allocated BMessage which the reply
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message will be copied into.
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\param deliveryTimeout The message delivery timeout in microseconds.
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(optional)
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\param replyTimeout The reply message timeout in microseconds. (optional)
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\return A status code, \c B_OK on success or an error code otherwise.
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\retval B_OK Everything went fine.
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\retval B_BAD_PORT_ID The messenger was not properly initialized or its
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target didn't exist.
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\retval B_WOULD_BLOCK A delivery timeout of 0 was supplied and the target
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port was full when trying to deliver the message.
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\retval B_TIMED_OUT The timeout expired while trying to deliver the
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message.
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\retval B_NO_MORE_PORTS All reply ports were in use.
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\since BeOS R3
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*/
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//! @}
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/*!
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\name SetTo
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*/
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//! @{
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/*!
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\fn status_t BMessenger::SetTo(const char* signature, team_id team)
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\brief Reinitializes a BMessenger to target the already running application
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identified by the supplied signature and/or team ID.
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When only a signature is given, and multiple instances of the application
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are running it is indeterminate which one is chosen as the target. In case
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only a team ID is passed, the target application is identified uniquely.
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If both are supplied, the application identified by the team ID must have
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a matching signature, otherwise the initialization fails.
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\param signature The target application's signature. May be \c NULL.
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\param team The target application's team ID. May be negative.
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\return A status code, \c B_OK if the reinitialization was successful or an
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error code otherwise.
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\retval B_OK The reinitialization was successful.
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\retval B_BAD_VALUE No application with the given \a signature or \a team
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ID was running.
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\retval B_BAD_TYPE No \a team ID was given and the \a signature was \c NULL.
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\retval B_MISMATCHED_VALUES The supplied \a signature and the signature of
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the team didn't match.
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\since Haiku R1
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*/
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/*!
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\fn status_t BMessenger::SetTo(const BHandler* handler,
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const BLooper* looper)
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\brief Reinitializes a BMessenger to target the local BHandler and/or
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BLooper.
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When a \c NULL handler is supplied, the preferred handler in the given
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looper is targeted. If no looper is supplied the looper the given handler
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belongs to is used -- that means in particular, that the handler must
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already belong to a looper. If both are supplied the handler must actually
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belong to looper.
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\param handler The target handler. May be \c NULL.
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\param looper The target looper. May be \c NULL.
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\return A status code, \c B_OK if the reinitialization was successful or an
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error code otherwise.
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\retval B_OK The reinitialization was successful.
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\retval B_BAD_VALUE Both \a handler and \a looper were \c NULL or invalid.
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\retval B_MISMATCHED_VALUES The looper of the supplied \a handler and
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\a looper didn't match.
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\since Haiku R1
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*/
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//! @}
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/*!
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\name Operators
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*/
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//! @{
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/*!
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\fn BMessenger& BMessenger::operator=(const BMessenger& other)
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\brief Assignment operator, makes this BMessenger a copy of \a other.
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\param other the messenger to be copied.
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\return A reference to this object.
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\since BeOS R3
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*/
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/*!
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\fn bool BMessenger::operator==(const BMessenger& other) const
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\brief Comparison operator, returns whether this and \a other have the same
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target.
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\param other The messenger to be compared to.
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\return \c true, if the messengers have the same target or if both aren't
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properly initialized, \c false otherwise.
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\since BeOS R3
|
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|
*/
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//! @}
|
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|
/*!
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|
\fn bool BMessenger::IsValid() const
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|
\brief Returns whether the messenger's target looper still exists.
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|
\warning This method does not check whether the target handler
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|
also still exists.
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\return \c true, if the messenger's target looper still exists,
|
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|
|
\c false otherwise.
|
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|
|
\since BeOS R3
|
|
|
|
*/
|
|
|
|
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|
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|
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|
|
|
/*!
|
|
|
|
\fn team_id BMessenger::Team() const
|
|
|
|
\brief Returns the ID of the team that the messenger's target belongs to.
|
|
|
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|
|
\return The team of the messenger's target.
|
|
|
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|
|
\since BeOS R3
|
|
|
|
*/
|
|
|
|
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|
|
|
|
|
|
|
/*!
|
|
|
|
\fn uint32 BMessenger::HashValue() const
|
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|
|
\brief Returns a hash value that uniquely identifies the messenger.
|
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|
|
|
|
|
|
\since Haiku R1
|
|
|
|
*/
|
2015-01-17 00:42:45 +03:00
|
|
|
|
|
|
|
|
|
|
|
/*!
|
|
|
|
\fn bool operator<(const BMessenger& _a, const BMessenger& _b)
|
|
|
|
\brief Returns whether the first messenger is less than the second one.
|
|
|
|
|
|
|
|
This method defines an order on BMessengers based on their member
|
|
|
|
variables \c fPort, \c fHandlerToken and \c fPreferredTarget.
|
|
|
|
|
|
|
|
\param _a The first messenger.
|
|
|
|
\param _b The second messenger.
|
|
|
|
|
|
|
|
\return \c true, if \a a was less than \a b, \c false otherwise.
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
2015-01-17 01:59:41 +03:00
|
|
|
/*!
|
|
|
|
\fn bool operator!=(const BMessenger& a, const BMessenger& b)
|
2015-01-17 00:42:45 +03:00
|
|
|
\brief Returns whether two BMessengers do NOT have the same target.
|
|
|
|
|
|
|
|
\param a The first messenger.
|
|
|
|
\param b The second messenger.
|
|
|
|
|
|
|
|
\return \c false, if \a a and \a b had the same targets or both were not
|
|
|
|
properly initialized, \c true otherwise.
|
|
|
|
*/
|