haiku/docs/user/app/Messenger.dox

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/*
* Copyright 2001-2015 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* John Scipione, jscipione@gmail.com
* Ingo Weinhold, bonefish@users.sf.net
*
* Corresponds to:
* headers/os/app/Messenger.h hrev48689
* src/kits/app/Messenger.cpp hrev48689
*/
/*!
\file Messenger.h
\ingroup app
\ingroup libbe
\brief Provides the BMessenger class and some BMessenger operator
functions.
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*/
/*!
\class BMessenger
\ingroup app
\ingroup libbe
\brief A class to send messages to a target BLooper or BHandler.
A BMessenger can send messages to local and remote targets. If the target
belongs to the same team as the BMessenger it is a local target, otherwise
if the target lives in a separate address space it is a remote target.
The most significant (set of) method(s) in the class is SendMessage(),
which sends its message to the target. For a local target SendMessage()
is roughly equivalent in terms of efficiency to posting a message
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directly to the messenger's target (i.e. BLooper::PostMessage()).
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If you supply a target BMessenger or BHandler to SendMessage() the method
will return immediately after delivery and the response will be handled
asynchronously, otherwise the method will return once the reply has been
delivered or after a set timeout.
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The global \a be_app_messenger pointer targets the main message
loop of \a be_app is automatically initialized for you when you create
a BApplication object, you can use it wherever a BMessenger is called for.
\since BeOS R3
*/
/*!
\fn BMessenger::BMessenger()
\brief Creates an uninitialized BMessenger.
\since BeOS R3
*/
/*!
\fn BMessenger::BMessenger(const char* signature, team_id team,
status_t* result)
\brief Creates a BMessenger and initializes it to target the already
running application identified by its signature and/or team ID.
When only a \a signature is given, and multiple instances of the application
are running it is indeterminate which one is chosen as the target. In case
only a \a team ID is passed, the target application is identified uniquely.
If both are supplied, the application identified by the \a team ID must have
a matching signature, otherwise the initialization fails.
\param signature The target application's signature. May be \c NULL.
\param team The target application's team ID. May be < 0.
\param result An optional pointer to a pre-allocated status_t into which
the result of the initialization is written.
\since BeOS R3
*/
/*!
\fn BMessenger::BMessenger(const BHandler* handler, const BLooper* looper,
status_t* _result)
\brief Creates a BMessenger and initializes it to target the local
BHandler and/or BLooper.
When a \c NULL \a handler is supplied, the preferred handler in the
\a looper is targeted. If no \a looper is supplied the looper that \a handler
belongs to is used instead -- that means in particular, that the \a handler
must already belong to a looper. If both are supplied the \a handler must
belong to the \a looper.
\param handler The target handler. May be \c NULL.
\param looper The target looper. May be \c NULL.
\param _result An optional pointer to a pre-allocated status_t into which
the result of the initialization is written.
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\since BeOS R3
*/
/*!
\fn BMessenger::BMessenger(const BMessenger& other)
\brief Creates a BMessenger and initializes it to have the same target
as the supplied messenger.
\since BeOS R3
*/
/*!
\fn BMessenger::~BMessenger()
\brief Frees all resources associated with this object.
\since BeOS R3
*/
/*!
\name Target
*/
//! @{
/*!
\fn bool BMessenger::IsTargetLocal() const
\brief Returns whether the messenger and target belong to the same team.
\return \c true if the messenger is properly initialized and its target
belong ot the same team, \c false if they reside in separate
address spaces.
\since BeOS R3
*/
/*!
\fn BHandler* BMessenger::Target(BLooper** _looper) const
\brief Returns the handler and looper targeted by the messenger
(if the target is local).
The handler is returned directly, the looper by reference. If both are
\c NULL, the object is either not properly initialized, the target
objects have been deleted or the target is remote. If only the returned
handler is \c NULL, either the looper's preferred handler is targeted or
the handler has been deleted.
\param _looper A pointer to a pre-allocated BLooper pointer into which
the pointer to the targeted looper is written.
\return The BHandler targeted by the messenger.
\since BeOS R3
*/
/*!
\fn bool BMessenger::LockTarget() const
\brief Locks the BLooper targeted by the messenger
(if the target is local).
This method is a shorthand for retrieving the targeted looper via
Target() and calling BLooper::Lock() on the looper afterwards.
\see BLooper::Lock() for details.
\return \c true, if the looper was locked successfully, \c false, if
the messenger was not properly initialized, the target was remote,
or the targeted looper was invalid.
\since BeOS R3
*/
/*!
\fn status_t BMessenger::LockTargetWithTimeout(bigtime_t timeout) const
\brief Locks the BLooper targeted by the messenger with a \a timeout
(if the target is local).
This method is a shorthand for retrieving the targeted looper via
Target() and calling BLooper::LockWithTimeout() on the looper afterwards.
\see BLooper::LockWithTimeout() for details.
\return A status code, \c B_OK on success or an error code otherwise,
all other error codes returned by BLooper::LockWithTimeout().
\retval B_OK if the looper could be locked successfully,
\retval B_BAD_VALUE if the messenger is not properly initialized,
the target is remote, or the targeted looper is invalid.
\see BLooper::LockWithTimeout() for more error codes.
\since BeOS R3
*/
//! @}
/*!
\name SendMessage
*/
//! @{
/*!
\fn status_t BMessenger::SendMessage(uint32 command, BHandler* replyTo) const
\brief Delivers a BMessage with \a command \c what identifier to the
messenger's target. A response may be sent to the \a replyTo handler
asynchronously.
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If the target's message port is full, the method waits indefinitely, until
space becomes available in the port. After delivery the method returns
immediately. It does not wait until the target processes the message or
even sends a reply.
\param command The what field of the message to deliver.
\param replyTo The handler to which a reply to the message shall be sent.
May be \c NULL.
\return A status code, \c B_OK on success or an error code otherwise.
\retval B_OK Everything went fine.
\retval B_BAD_PORT_ID The messenger is not properly initialized or its
target doesn't exist anymore.
\since BeOS R3
*/
/*!
\fn status_t BMessenger::SendMessage(BMessage* message, BHandler* replyTo,
bigtime_t timeout) const
\brief Delivers a \a message to the messenger's target. A response message
may be sent back to the \a replyTo handler asynchronously.
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A copy of the supplied message is sent and the caller retains ownership
of \a message.
If the target's message port is full, the method waits until space becomes
available in the port or the specified timeout occurs (whichever happens
first). After delivery the method returns immediately. It does not wait
until the target processes the message or even sends a reply.
This method does not return by default until the message has been delivered.
You can set a delivery \a timeout in microseconds.
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\param message The message to be sent.
\param replyTo The handler for a response message to be sent.
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May be \c NULL.
\param timeout The message delivery timeout in microseconds. (optional)
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\return A status code, \c B_OK on success or an error code otherwise.
\retval B_OK Everything went fine.
\retval B_BAD_PORT_ID The messenger was not properly initialized or its
target didn't exist.
\retval B_WOULD_BLOCK A delivery timeout of 0 was supplied and the target
port was full when trying to deliver the message.
\retval B_TIMED_OUT The timeout expired while trying to deliver the
message.
\since BeOS R3
*/
/*!
\fn status_t BMessenger::SendMessage(BMessage* message, BMessenger replyTo,
bigtime_t timeout) const
\brief Delivers a \a message to the messenger's target. A response message
may be sent back to the \a replyTo messenger's target asynchronously.
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A copy of the supplied message is sent and the caller retains ownership
of \a message.
If the target's message port is full, the method waits until space becomes
available in the port or the specified timeout occurs (whichever happens
first). After delivery the method returns immediately. It does not wait
until the target processes the message or even sends a reply.
This method does not return by default until the message has been delivered.
You can set a delivery \a timeout in microseconds.
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\param message The message to be sent.
\param replyTo A messenger specifying the target for a response message.
\param timeout The message delivery timeout in microseconds. (optional)
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\return A status code, \c B_OK on success or an error code otherwise.
\retval B_OK Everything went fine.
\retval B_BAD_PORT_ID The messenger was not properly initialized or its
target didn't exist.
\retval B_WOULD_BLOCK A delivery timeout of 0 was supplied and the target
port was full when trying to deliver the message.
\retval B_TIMED_OUT The timeout expired while trying to deliver the
message.
\since BeOS R4
*/
/*!
\fn status_t BMessenger::SendMessage(uint32 command, BMessage* reply) const
\brief Delivers a BMessage with \a command \c what identifier to the
messenger's target and waits for a \a reply BMessage synchronously.
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The method does wait for a reply. The reply message is copied into
\a reply. If the target doesn't send a reply, the \c what field of
\a reply is set to \c B_NO_REPLY.
\param command The what field of the message to deliver.
\param reply A pointer to a pre-allocated BMessage object which the reply
message will be copied into.
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\return A status code, \c B_OK on success or an error code otherwise.
\retval B_OK Everything went fine.
\retval B_BAD_PORT_ID The messenger was not properly initialized or its
target didn't exist.
\retval B_NO_MORE_PORTS All reply ports were in use.
\since BeOS R3
*/
/*!
\fn status_t BMessenger::SendMessage(BMessage* message, BMessage* reply,
bigtime_t deliveryTimeout, bigtime_t replyTimeout) const
\brief Delivers a \a message to the messenger's target and waits for a
\a reply to come back synchronously.
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A copy of the supplied message is sent and the caller retains ownership
of \a message.
The method does wait for a reply. The reply message is copied into
\a reply. If the target doesn't send a reply or if a reply timeout occurs,
the \c what field of \a reply is set to \c B_NO_REPLY.
This method does not return by default until the message has been delivered
and the reply has come back. You can set a \a deliveryTimeout and a
\a replyTimeout in microseconds.
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\param message The message to be sent.
\param reply A pointer to a pre-allocated BMessage which the reply
message will be copied into.
\param deliveryTimeout The message delivery timeout in microseconds.
(optional)
\param replyTimeout The reply message timeout in microseconds. (optional)
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\return A status code, \c B_OK on success or an error code otherwise.
\retval B_OK Everything went fine.
\retval B_BAD_PORT_ID The messenger was not properly initialized or its
target didn't exist.
\retval B_WOULD_BLOCK A delivery timeout of 0 was supplied and the target
port was full when trying to deliver the message.
\retval B_TIMED_OUT The timeout expired while trying to deliver the
message.
\retval B_NO_MORE_PORTS All reply ports were in use.
\since BeOS R3
*/
//! @}
/*!
\name SetTo
*/
//! @{
/*!
\fn status_t BMessenger::SetTo(const char* signature, team_id team)
\brief Reinitializes a BMessenger to target the already running application
identified by the supplied signature and/or team ID.
When only a signature is given, and multiple instances of the application
are running it is indeterminate which one is chosen as the target. In case
only a team ID is passed, the target application is identified uniquely.
If both are supplied, the application identified by the team ID must have
a matching signature, otherwise the initialization fails.
\param signature The target application's signature. May be \c NULL.
\param team The target application's team ID. May be negative.
\return A status code, \c B_OK if the reinitialization was successful or an
error code otherwise.
\retval B_OK The reinitialization was successful.
\retval B_BAD_VALUE No application with the given \a signature or \a team
ID was running.
\retval B_BAD_TYPE No \a team ID was given and the \a signature was \c NULL.
\retval B_MISMATCHED_VALUES The supplied \a signature and the signature of
the team didn't match.
\since Haiku R1
*/
/*!
\fn status_t BMessenger::SetTo(const BHandler* handler,
const BLooper* looper)
\brief Reinitializes a BMessenger to target the local BHandler and/or
BLooper.
When a \c NULL handler is supplied, the preferred handler in the given
looper is targeted. If no looper is supplied the looper the given handler
belongs to is used -- that means in particular, that the handler must
already belong to a looper. If both are supplied the handler must actually
belong to looper.
\param handler The target handler. May be \c NULL.
\param looper The target looper. May be \c NULL.
\return A status code, \c B_OK if the reinitialization was successful or an
error code otherwise.
\retval B_OK The reinitialization was successful.
\retval B_BAD_VALUE Both \a handler and \a looper were \c NULL or invalid.
\retval B_MISMATCHED_VALUES The looper of the supplied \a handler and
\a looper didn't match.
\since Haiku R1
*/
//! @}
/*!
\name Operators
*/
//! @{
/*!
\fn BMessenger& BMessenger::operator=(const BMessenger& other)
\brief Assignment operator, makes this BMessenger a copy of \a other.
\param other the messenger to be copied.
\return A reference to this object.
\since BeOS R3
*/
/*!
\fn bool BMessenger::operator==(const BMessenger& other) const
\brief Comparison operator, returns whether this and \a other have the same
target.
\param other The messenger to be compared to.
\return \c true, if the messengers have the same target or if both aren't
properly initialized, \c false otherwise.
\since BeOS R3
*/
//! @}
/*!
\fn bool BMessenger::IsValid() const
\brief Returns whether the messenger's target looper still exists.
\warning This method does not check whether the target handler
also still exists.
\return \c true, if the messenger's target looper still exists,
\c false otherwise.
\since BeOS R3
*/
/*!
\fn team_id BMessenger::Team() const
\brief Returns the ID of the team that the messenger's target belongs to.
\return The team of the messenger's target.
\since BeOS R3
*/
/*!
\fn uint32 BMessenger::HashValue() const
\brief Returns a hash value that uniquely identifies the messenger.
\since Haiku R1
*/
/*!
\fn bool operator<(const BMessenger& _a, const BMessenger& _b)
\brief Returns whether the first messenger is less than the second one.
This method defines an order on BMessengers based on their member
variables \c fPort, \c fHandlerToken and \c fPreferredTarget.
\param _a The first messenger.
\param _b The second messenger.
\return \c true, if \a a was less than \a b, \c false otherwise.
*/
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/*!
\fn bool operator!=(const BMessenger& a, const BMessenger& b)
\brief Returns whether two BMessengers do NOT have the same target.
\param a The first messenger.
\param b The second messenger.
\return \c false, if \a a and \a b had the same targets or both were not
properly initialized, \c true otherwise.
*/