haiku/headers/private/interface/HaikuControlLook.h

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/*
IK: Update scroll bars for alternative control look Scroll bars should look and work identically to before on HaikuControlLook. Add DrawScrollBarButton() and DrawScrollBarThumb() and DrawScrollBarBorder() methods. These methods are used to draw scroll bars in a generic way so that they can be drawn differently by alternative control look's (e.g. BeControlLook). Also it gives us back drawing of scroll bar knobs. However the knob setting is not exposed in the interface in this commit. These methods are in addition to the 2 existing DrawScrollBarBackground() methods that draw the scroll bar background. One draws the area above and below the thumb and the other is called by the first to actually draw the area. The rest of the drawing besides the backgrounds was being done in BScrollBar before. To draw the scroll bar arrows and thumb we were recyling other ControlLook methods, while this worked well enough on HaikuControlLook it wasn't flexible enough for alternative control looks. DrawScrollBarButton() is used to draw the four scroll buttons and is typically (so far) used in combination with DrawArrowShape(). DrawScrollBarThumb() draws the scroll bar thumb. DrawScrollBarBorder() draws a 1px border around the entire scroll bar, potentially B_KEYBOARD_NAVIGATION_COLOR if focused (although this is feature not currently used.) Draw unscrollable scroll bars as if they were disabled including the buttons with their arrow shapes, background, and thumb. Add FBC backwords compatibility macros in ControlLook.cpp Change-Id: I9237c5ce45d17d674785111d51de951e5686306b Reviewed-on: https://review.haiku-os.org/c/haiku/+/351 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-03-04 13:03:47 +03:00
* Copyright 2009-2020 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _HAIKU_CONTROL_LOOK_H
#define _HAIKU_CONTROL_LOOK_H
#include <ControlLook.h>
class BBitmap;
class BControl;
class BGradientLinear;
class BView;
namespace BPrivate {
class HaikuControlLook : public BControlLook {
public:
HaikuControlLook();
virtual ~HaikuControlLook();
virtual BAlignment DefaultLabelAlignment() const;
virtual float DefaultLabelSpacing() const;
virtual float DefaultItemSpacing() const;
virtual uint32 Flags(BControl* control) const;
virtual void DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
float radius,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawButtonBackground(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
virtual void DrawButtonBackground(BView* view, BRect& rect,
const BRect& updateRect,
float radius,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
virtual void DrawButtonBackground(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
virtual void DrawMenuBarBackground(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
const BRect& updateRect,
float radius,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, bool popupIndicator,
uint32 flags = 0);
virtual void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
float radius, const rgb_color& base,
bool popupIndicator, uint32 flags = 0);
virtual void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
bool popupIndicator, uint32 flags = 0);
virtual void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuItemBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawStatusBar(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& barColor,
float progressPosition);
virtual void DrawCheckBox(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0);
virtual void DrawRadioButton(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0);
IK: Update scroll bars for alternative control look Scroll bars should look and work identically to before on HaikuControlLook. Add DrawScrollBarButton() and DrawScrollBarThumb() and DrawScrollBarBorder() methods. These methods are used to draw scroll bars in a generic way so that they can be drawn differently by alternative control look's (e.g. BeControlLook). Also it gives us back drawing of scroll bar knobs. However the knob setting is not exposed in the interface in this commit. These methods are in addition to the 2 existing DrawScrollBarBackground() methods that draw the scroll bar background. One draws the area above and below the thumb and the other is called by the first to actually draw the area. The rest of the drawing besides the backgrounds was being done in BScrollBar before. To draw the scroll bar arrows and thumb we were recyling other ControlLook methods, while this worked well enough on HaikuControlLook it wasn't flexible enough for alternative control looks. DrawScrollBarButton() is used to draw the four scroll buttons and is typically (so far) used in combination with DrawArrowShape(). DrawScrollBarThumb() draws the scroll bar thumb. DrawScrollBarBorder() draws a 1px border around the entire scroll bar, potentially B_KEYBOARD_NAVIGATION_COLOR if focused (although this is feature not currently used.) Draw unscrollable scroll bars as if they were disabled including the buttons with their arrow shapes, background, and thumb. Add FBC backwords compatibility macros in ControlLook.cpp Change-Id: I9237c5ce45d17d674785111d51de951e5686306b Reviewed-on: https://review.haiku-os.org/c/haiku/+/351 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-03-04 13:03:47 +03:00
virtual void DrawScrollBarBorder(BView* view,
BRect rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
orientation orientation);
virtual void DrawScrollBarButton(BView* view,
BRect rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
int32 direction, orientation orientation,
bool down = false);
virtual void DrawScrollBarBackground(BView* view,
BRect& rect1, BRect& rect2,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
orientation orientation);
virtual void DrawScrollBarBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
orientation orientation);
IK: Update scroll bars for alternative control look Scroll bars should look and work identically to before on HaikuControlLook. Add DrawScrollBarButton() and DrawScrollBarThumb() and DrawScrollBarBorder() methods. These methods are used to draw scroll bars in a generic way so that they can be drawn differently by alternative control look's (e.g. BeControlLook). Also it gives us back drawing of scroll bar knobs. However the knob setting is not exposed in the interface in this commit. These methods are in addition to the 2 existing DrawScrollBarBackground() methods that draw the scroll bar background. One draws the area above and below the thumb and the other is called by the first to actually draw the area. The rest of the drawing besides the backgrounds was being done in BScrollBar before. To draw the scroll bar arrows and thumb we were recyling other ControlLook methods, while this worked well enough on HaikuControlLook it wasn't flexible enough for alternative control looks. DrawScrollBarButton() is used to draw the four scroll buttons and is typically (so far) used in combination with DrawArrowShape(). DrawScrollBarThumb() draws the scroll bar thumb. DrawScrollBarBorder() draws a 1px border around the entire scroll bar, potentially B_KEYBOARD_NAVIGATION_COLOR if focused (although this is feature not currently used.) Draw unscrollable scroll bars as if they were disabled including the buttons with their arrow shapes, background, and thumb. Add FBC backwords compatibility macros in ControlLook.cpp Change-Id: I9237c5ce45d17d674785111d51de951e5686306b Reviewed-on: https://review.haiku-os.org/c/haiku/+/351 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-03-04 13:03:47 +03:00
virtual void DrawScrollBarThumb(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
orientation orientation,
uint32 knobStyle = B_KNOB_NONE);
virtual void DrawScrollViewFrame(BView* view,
BRect& rect, const BRect& updateRect,
BRect verticalScrollBarFrame,
BRect horizontalScrollBarFrame,
const rgb_color& base,
border_style borderStyle,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawArrowShape(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 direction,
uint32 flags = 0,
float tint = B_DARKEN_MAX_TINT);
virtual rgb_color SliderBarColor(const rgb_color& base);
virtual void DrawSliderBar(BView* view, BRect rect,
const BRect& updateRect,
const rgb_color& base,
rgb_color leftFillColor,
rgb_color rightFillColor,
float sliderScale, uint32 flags,
orientation orientation);
virtual void DrawSliderBar(BView* view, BRect rect,
const BRect& updateRect,
const rgb_color& base, rgb_color fillColor,
uint32 flags, orientation orientation);
virtual void DrawSliderThumb(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
orientation orientation);
virtual void DrawSliderTriangle(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
orientation orientation);
virtual void DrawSliderTriangle(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& fill, uint32 flags,
orientation orientation);
virtual void DrawSliderHashMarks(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, int32 count,
hash_mark_location location,
uint32 flags, orientation orientation);
virtual void DrawTabFrame(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
border_style borderStyle = B_FANCY_BORDER,
uint32 side = B_TOP_BORDER);
virtual void DrawActiveTab(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
BeControlLook: Fix app integration drawing issues Update BTab::DrawTab() to pass the current index, the index of the selected tab, and the index of the first and last tabs into BControlLook::DrawActiveTab() and BControlLook::DrawInactiveTab(). This allows you to draw tabs differently in your BTab or BControlLook subclass in many different circumstances. Modify BControlLook API to add indexes to DrawActiveTab() and DrawInactiveTab() like so: void DrawActiveTab(..., int32 index = 0, int32 selected = -1, int32 first = 0, int32 last = 0); void DrawInactiveTab(..., int32 index = 0, int32 selected = -1, int32 first = 0, int32 last = 0); These extra indexes are not used by HaikuControlLook which relies only on if the tab is active or inactive to draw. Add IndexOf(BTab* tab) method to BTabView and document it to get the index of the current tab in BTab::DrawTab(). Also add a warning in the BTabView::DrawTab() method not to use the position and full parameters anymore, use BTabView::IndexOf(), BTabView::Selection(), and BTabView::TabCount() to get the info you need. Using a dynamic_cast to a BTabView in BeControlLook to determine if the view is derived from a BTabView didn't work in the case of WebPositive. Furthermore, WebPositive does custom tab drawing which needed to be updated for alternative control look. These index parameters passed from BTab to BeControlLook allow us to draw the tab like BeOS without relying on a dynamic_cast to BTabView to get the info. Reproduce the functionality described above for BTab in WebPositive's custom tabs. Eliminate no longer needed code in favor of using indexes. Update WebPositive custom tabs to use BControlLook::DrawTabFrame() instead of BControlLook::DrawInactiveTab() matching the update made in BTabView. In BeControlLook::DrawTabFrame() fill rect with base color, WebPositive doesn't draw any tab background, so it expects this work to be done for it. Eliminate hasFrames variable from WebPositive. Rename TabSelected(index) to UpdateSelection(index) in WebPositive to better reflect its purpose. Adjusted HaikuControlLook::DrawInactiveTab() to draw the tab borders more selectively. Only draw border if left border is set for top and bottom tabs or top border is set for left and right tabs. Undo no longer needed frame manipulation border drawing workaround in HaikuControlLook::DrawTabFrame(). Draw scroll bar triangle without using DrawArrowShape(). Unlike in HaikuControlLook, DrawArrowShape() is used to draw arrows in BOutlineListView and menus distinctly from how it draws arrows in scroll bars. Draw our distinct arrows in DrawSrollBarButtons() instead. This fixes overflow of time edit up-down arrows in Clock prefs and the collapse-expand arrow in Deskbar not being vertically centered. In DrawBorders() only inset if we actually draw the border. Fix alignment issues with DrawSliderThumb dots for example in MediaPlayer volume knobs. Draw using line arrays calling AddLine instead of StrokeLine in several places. DrawMenuBar() extends to draw final pixel which eliminates an extra lines at the end of menu bars. Truncate button labels better fixing a few issues for example keymap keyboard layout button labels. Button insets has been updated a bit to fix drawing issues with buttons missing a border. Using a dynamic_cast to a BButton to determine if a view is a button in BeControlLook didn't work in the case of the keymap label. Look for B_FLAT, B_HOVER, or B_DEFAULT_BUTTON flag in BeControlLook::DrawLabel() to draw the label inverted on click. Pass the B_FLAT flag from Keymap keys when drawing using BControlLook so that the label is inverted. Change-Id: I07631f4b006bdb9aeca2adc9cbdf2da54dae8e92 Reviewed-on: https://review.haiku-os.org/c/haiku/+/2866 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-06-02 00:15:29 +03:00
uint32 side = B_TOP_BORDER,
int32 index = 0, int32 selected = -1,
int32 first = 0, int32 last = 0);
virtual void DrawInactiveTab(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
BeControlLook: Fix app integration drawing issues Update BTab::DrawTab() to pass the current index, the index of the selected tab, and the index of the first and last tabs into BControlLook::DrawActiveTab() and BControlLook::DrawInactiveTab(). This allows you to draw tabs differently in your BTab or BControlLook subclass in many different circumstances. Modify BControlLook API to add indexes to DrawActiveTab() and DrawInactiveTab() like so: void DrawActiveTab(..., int32 index = 0, int32 selected = -1, int32 first = 0, int32 last = 0); void DrawInactiveTab(..., int32 index = 0, int32 selected = -1, int32 first = 0, int32 last = 0); These extra indexes are not used by HaikuControlLook which relies only on if the tab is active or inactive to draw. Add IndexOf(BTab* tab) method to BTabView and document it to get the index of the current tab in BTab::DrawTab(). Also add a warning in the BTabView::DrawTab() method not to use the position and full parameters anymore, use BTabView::IndexOf(), BTabView::Selection(), and BTabView::TabCount() to get the info you need. Using a dynamic_cast to a BTabView in BeControlLook to determine if the view is derived from a BTabView didn't work in the case of WebPositive. Furthermore, WebPositive does custom tab drawing which needed to be updated for alternative control look. These index parameters passed from BTab to BeControlLook allow us to draw the tab like BeOS without relying on a dynamic_cast to BTabView to get the info. Reproduce the functionality described above for BTab in WebPositive's custom tabs. Eliminate no longer needed code in favor of using indexes. Update WebPositive custom tabs to use BControlLook::DrawTabFrame() instead of BControlLook::DrawInactiveTab() matching the update made in BTabView. In BeControlLook::DrawTabFrame() fill rect with base color, WebPositive doesn't draw any tab background, so it expects this work to be done for it. Eliminate hasFrames variable from WebPositive. Rename TabSelected(index) to UpdateSelection(index) in WebPositive to better reflect its purpose. Adjusted HaikuControlLook::DrawInactiveTab() to draw the tab borders more selectively. Only draw border if left border is set for top and bottom tabs or top border is set for left and right tabs. Undo no longer needed frame manipulation border drawing workaround in HaikuControlLook::DrawTabFrame(). Draw scroll bar triangle without using DrawArrowShape(). Unlike in HaikuControlLook, DrawArrowShape() is used to draw arrows in BOutlineListView and menus distinctly from how it draws arrows in scroll bars. Draw our distinct arrows in DrawSrollBarButtons() instead. This fixes overflow of time edit up-down arrows in Clock prefs and the collapse-expand arrow in Deskbar not being vertically centered. In DrawBorders() only inset if we actually draw the border. Fix alignment issues with DrawSliderThumb dots for example in MediaPlayer volume knobs. Draw using line arrays calling AddLine instead of StrokeLine in several places. DrawMenuBar() extends to draw final pixel which eliminates an extra lines at the end of menu bars. Truncate button labels better fixing a few issues for example keymap keyboard layout button labels. Button insets has been updated a bit to fix drawing issues with buttons missing a border. Using a dynamic_cast to a BButton to determine if a view is a button in BeControlLook didn't work in the case of the keymap label. Look for B_FLAT, B_HOVER, or B_DEFAULT_BUTTON flag in BeControlLook::DrawLabel() to draw the label inverted on click. Pass the B_FLAT flag from Keymap keys when drawing using BControlLook so that the label is inverted. Change-Id: I07631f4b006bdb9aeca2adc9cbdf2da54dae8e92 Reviewed-on: https://review.haiku-os.org/c/haiku/+/2866 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2020-06-02 00:15:29 +03:00
uint32 side = B_TOP_BORDER,
int32 index = 0, int32 selected = -1,
int32 first = 0, int32 last = 0);
virtual void DrawSplitter(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
orientation orientation,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
// various borders
virtual void DrawBorder(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
border_style borderStyle, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawRaisedBorder(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawGroupFrame(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 borders = B_ALL_BORDERS);
virtual void DrawTextControlBorder(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
// aligned labels
virtual void DrawLabel(BView* view, const char* label,
BRect rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
const rgb_color* textColor = NULL);
virtual void DrawLabel(BView* view, const char* label,
BRect rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
const BAlignment& alignment,
const rgb_color* textColor = NULL);
// TODO: Would be nice to have a (non-virtual) version of this method
// which takes an array of labels and locations. That would save some
// setup with the view graphics state.
virtual void DrawLabel(BView* view, const char* label,
const rgb_color& base, uint32 flags,
const BPoint& where,
const rgb_color* textColor = NULL);
virtual void DrawLabel(BView* view, const char* label,
const BBitmap* icon, BRect rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
const BAlignment& alignment,
const rgb_color* textColor = NULL);
virtual void GetFrameInsets(frame_type frameType,
uint32 flags, float& _left, float& _top,
float& _right, float& _bottom);
virtual void GetBackgroundInsets(
background_type backgroundType,
uint32 flags, float& _left, float& _top,
float& _right, float& _bottom);
virtual void DrawButtonWithPopUpBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
virtual void DrawButtonWithPopUpBackground(BView* view,
BRect& rect, const BRect& updateRect,
float radius,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
virtual void DrawButtonWithPopUpBackground(BView* view,
BRect& rect, const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
virtual float GetScrollBarWidth(
orientation orientation = B_VERTICAL);
protected:
void _DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
const rgb_color& background,
float contrast, float brightness = 1.0,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
void _DrawOuterResessedFrame(BView* view,
BRect& rect, const rgb_color& base,
float contrast = 1.0f,
float brightness = 1.0f,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
void _DrawFrame(BView* view, BRect& rect,
const rgb_color& left,
const rgb_color& top,
const rgb_color& right,
const rgb_color& bottom,
uint32 borders = B_ALL_BORDERS);
void _DrawFrame(BView* view, BRect& rect,
const rgb_color& left,
const rgb_color& top,
const rgb_color& right,
const rgb_color& bottom,
const rgb_color& rightTop,
const rgb_color& leftBottom,
uint32 borders = B_ALL_BORDERS);
void _DrawButtonBackground(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
bool popupIndicator = false,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
void _DrawFlatButtonBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base,
bool popupIndicator = false,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
void _DrawNonFlatButtonBackground(BView* view,
BRect& rect, const BRect& updateRect,
BRegion& clipping,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
bool popupIndicator = false,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
orientation orientation = B_HORIZONTAL);
void _DrawPopUpMarker(BView* view, const BRect& rect,
const rgb_color& base, uint32 flags);
void _DrawMenuFieldBackgroundOutside(BView* view,
BRect& rect, const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
bool popupIndicator = false,
uint32 flags = 0);
void _DrawMenuFieldBackgroundInside(BView* view,
BRect& rect, const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
// Rounded corner methods
void _DrawRoundCornerLeftTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeColor,
const rgb_color& frameColor,
const rgb_color& bevelColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerFrameLeftTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeColor,
const rgb_color& frameColor);
void _DrawRoundCornerBackgroundLeftTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& bevelColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerRightTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeTopColor,
const rgb_color& edgeRightColor,
const rgb_color& frameTopColor,
const rgb_color& frameRightColor,
const rgb_color& bevelTopColor,
const rgb_color& bevelRightColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerFrameRightTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeTopColor,
const rgb_color& edgeRightColor,
const rgb_color& frameTopColor,
const rgb_color& frameRightColor);
void _DrawRoundCornerBackgroundRightTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& bevelTopColor,
const rgb_color& bevelRightColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerLeftBottom(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeLeftColor,
const rgb_color& edgeBottomColor,
const rgb_color& frameLeftColor,
const rgb_color& frameBottomColor,
const rgb_color& bevelLeftColor,
const rgb_color& bevelBottomColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerFrameLeftBottom(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeLeftColor,
const rgb_color& edgeBottomColor,
const rgb_color& frameLeftColor,
const rgb_color& frameBottomColor);
void _DrawRoundCornerBackgroundLeftBottom(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& bevelLeftColor,
const rgb_color& bevelBottomColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerRightBottom(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeColor,
const rgb_color& frameColor,
const rgb_color& bevelColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerFrameRightBottom(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeColor,
const rgb_color& frameColor);
void _DrawRoundCornerBackgroundRightBottom(
BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& bevelColor,
const BGradientLinear& fillGradient);
void _DrawRoundBarCorner(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& edgeLightColor,
const rgb_color& edgeShadowColor,
const rgb_color& frameLightColor,
const rgb_color& frameShadowColor,
const rgb_color& fillLightColor,
const rgb_color& fillShadowColor,
float leftInset, float topInset,
float rightInset, float bottomInset,
orientation orientation);
// Border color methods
rgb_color _EdgeLightColor(const rgb_color& base,
float contrast, float brightness,
uint32 flags);
rgb_color _EdgeShadowColor(const rgb_color& base,
float contrast, float brightness,
uint32 flags);
rgb_color _FrameLightColor(const rgb_color& base,
uint32 flags);
rgb_color _FrameShadowColor(const rgb_color& base,
uint32 flags);
rgb_color _BevelLightColor(const rgb_color& base,
uint32 flags);
rgb_color _BevelShadowColor(const rgb_color& base,
uint32 flags);
// Background gradient methods
void _FillGradient(BView* view, const BRect& rect,
const rgb_color& base, float topTint,
float bottomTint,
orientation orientation = B_HORIZONTAL);
void _FillGlossyGradient(BView* view,
const BRect& rect, const rgb_color& base,
float topTint, float middle1Tint,
float middle2Tint, float bottomTint,
orientation orientation = B_HORIZONTAL);
void _MakeGradient(BGradientLinear& gradient,
const BRect& rect, const rgb_color& base,
float topTint, float bottomTint,
orientation orientation = B_HORIZONTAL) const;
void _MakeGlossyGradient(BGradientLinear& gradient,
const BRect& rect, const rgb_color& base,
float topTint, float middle1Tint,
float middle2Tint, float bottomTint,
orientation orientation = B_HORIZONTAL) const;
void _MakeButtonGradient(BGradientLinear& gradient,
BRect& rect, const rgb_color& base,
uint32 flags, orientation orientation = B_HORIZONTAL) const;
bool _RadioButtonAndCheckBoxMarkColor(
const rgb_color& base, rgb_color& color,
uint32 flags) const;
private:
bool fCachedOutline;
};
} // namespace BPrivate
#endif // _HAIKU_CONTROL_LOOK_H