115 lines
1.5 KiB
C++
115 lines
1.5 KiB
C++
|
#include <Rect.h>
|
||
|
#include "ServerWindow.h"
|
||
|
|
||
|
ServerWindow::ServerWindow(const char *Title, uint32 Flags, uint32 Desktop,
|
||
|
const BRect &Rect, ServerApp *App, port_id SendPort)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
ServerWindow::ServerWindow(ServerApp *App, ServerBitmap *Bitmap)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
ServerWindow::~ServerWindow(void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void ServerWindow::PostMessage(BMessage *msg)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void ServerWindow::ReplaceDecorator(void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void ServerWindow::Quit(void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
const char *ServerWindow::GetTitle(void)
|
||
|
{
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
ServerApp *ServerWindow::GetApp(void)
|
||
|
{
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
BMessenger *ServerWindow::GetAppTarget(void)
|
||
|
{
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
void ServerWindow::Show(void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void ServerWindow::Hide(void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void ServerWindow::SetFocus(void)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
bool ServerWindow::HasFocus(void)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void ServerWindow::DesktopActivated(int32 NewDesktop, const BPoint Resolution, color_space CSpace)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void ServerWindow::WindowActivated(bool Active)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void ServerWindow::ScreenModeChanged(const BPoint Resolustion, color_space CSpace)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void ServerWindow::SetFrame(const BRect &Frame)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
BRect ServerWindow::Frame(void)
|
||
|
{
|
||
|
return BRect(0,0,0,0);
|
||
|
}
|
||
|
|
||
|
thread_id ServerWindow::Run(void)
|
||
|
{
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
status_t ServerWindow::Lock(void)
|
||
|
{
|
||
|
return B_ERROR;
|
||
|
}
|
||
|
|
||
|
status_t ServerWindow::Unlock(void)
|
||
|
{
|
||
|
return B_ERROR;
|
||
|
}
|
||
|
|
||
|
bool ServerWindow::IsLocked(void)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool ServerWindow::DispatchMessage(BMessage *msg)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool ServerWindow::DispatchMessage(const void *msg, int nCode)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void ServerWindow::Loop(void)
|
||
|
{
|
||
|
}
|