haiku/src/servers/app/proto1/ServerWindow.cpp

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#include <Rect.h>
#include "ServerWindow.h"
ServerWindow::ServerWindow(const char *Title, uint32 Flags, uint32 Desktop,
const BRect &Rect, ServerApp *App, port_id SendPort)
{
}
ServerWindow::ServerWindow(ServerApp *App, ServerBitmap *Bitmap)
{
}
ServerWindow::~ServerWindow(void)
{
}
void ServerWindow::PostMessage(BMessage *msg)
{
}
void ServerWindow::ReplaceDecorator(void)
{
}
void ServerWindow::Quit(void)
{
}
const char *ServerWindow::GetTitle(void)
{
return NULL;
}
ServerApp *ServerWindow::GetApp(void)
{
return NULL;
}
BMessenger *ServerWindow::GetAppTarget(void)
{
return NULL;
}
void ServerWindow::Show(void)
{
}
void ServerWindow::Hide(void)
{
}
void ServerWindow::SetFocus(void)
{
}
bool ServerWindow::HasFocus(void)
{
return false;
}
void ServerWindow::DesktopActivated(int32 NewDesktop, const BPoint Resolution, color_space CSpace)
{
}
void ServerWindow::WindowActivated(bool Active)
{
}
void ServerWindow::ScreenModeChanged(const BPoint Resolustion, color_space CSpace)
{
}
void ServerWindow::SetFrame(const BRect &Frame)
{
}
BRect ServerWindow::Frame(void)
{
return BRect(0,0,0,0);
}
thread_id ServerWindow::Run(void)
{
return -1;
}
status_t ServerWindow::Lock(void)
{
return B_ERROR;
}
status_t ServerWindow::Unlock(void)
{
return B_ERROR;
}
bool ServerWindow::IsLocked(void)
{
return false;
}
bool ServerWindow::DispatchMessage(BMessage *msg)
{
return false;
}
bool ServerWindow::DispatchMessage(const void *msg, int nCode)
{
return false;
}
void ServerWindow::Loop(void)
{
}