haiku/src/servers/app/server/ScreenDriver.cpp

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: ScreenDriver.cpp
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Gabe Yoder <gyoder@stny.rr.com>
// Description: BWindowScreen graphics module
//
//------------------------------------------------------------------------------
#include "Angle.h"
#include "ScreenDriver.h"
#include "ServerProtocol.h"
#include "ServerBitmap.h"
#include "ServerCursor.h"
#include "ServerConfig.h"
#include "SystemPalette.h"
#include "ColorUtils.h"
#include "PortLink.h"
#include "FontFamily.h"
#include "RGBColor.h"
#include "LayerData.h"
#include <View.h>
#include <stdio.h>
#include <string.h>
#include <String.h>
#include <math.h>
//TODO: Remove the need for these
int64 solidhigh64=0xFFFFFFFFLL;
int8 *solidhigh=(int8*)solidhigh64;
void HLine_32Bit(graphics_card_info i, uint16 x, uint16 y, uint16 length, rgb_color col);
void HLine_16Bit(graphics_card_info i, uint16 x, uint16 y, uint16 length, uint16 col);
void HLine_16Bit(graphics_card_info i, uint16 x, uint16 y, uint16 length, uint8 col);
class LineCalc
{
public:
LineCalc(const BPoint &pta, const BPoint &ptb);
float GetX(float y);
float GetY(float x);
float Slope(void) { return slope; }
float Offset(void) { return offset; }
private:
float slope;
float offset;
BPoint start, end;
};
LineCalc::LineCalc(const BPoint &pta, const BPoint &ptb)
{
start=pta;
end=ptb;
slope=(start.y-end.y)/(start.x-end.x);
offset=start.y-(slope * start.x);
}
float LineCalc::GetX(float y)
{
return ( (y-offset)/slope );
}
float LineCalc::GetY(float x)
{
return ( (slope * x) + offset );
}
FrameBuffer::FrameBuffer(const char *title, uint32 space, status_t *st,bool debug)
: BWindowScreen(title,space,st,debug)
{
is_connected=false;
port_id serverport=find_port(SERVER_INPUT_PORT);
serverlink=new PortLink(serverport);
mousepos.Set(0,0);
buttons=0;
}
FrameBuffer::~FrameBuffer(void)
{
delete serverlink;
}
void FrameBuffer::ScreenConnected(bool connected)
{
is_connected=connected;
if(connected)
{
// Cache the state just in case
graphics_card_info *info=CardInfo();
gcinfo=*info;
}
}
void FrameBuffer::MessageReceived(BMessage *msg)
{
switch(msg->what)
{
case B_KEY_DOWN:
{
int32 key,modifiers;
msg->FindInt32("key",&key);
msg->FindInt32("modifiers",&modifiers);
int32 servermods=0;
servermods|=modifiers & B_RIGHT_COMMAND_KEY;
servermods|=modifiers & B_RIGHT_OPTION_KEY;
servermods|=modifiers & B_RIGHT_CONTROL_KEY;
servermods|=modifiers & B_SHIFT_KEY;
switch(key)
{
case 0x47: // Enter key
{
port_id serverport=find_port(SERVER_PORT_NAME);
write_port(serverport,B_QUIT_REQUESTED,NULL,0);
break;
}
#ifdef ENABLE_INPUT_SERVER_EMULATION
case 0x57: // up arrow
{
// Attach data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - modifier keys down
// 5) int32 - buttons down
// 6) int32 - clicks
if(mousepos.y<=0)
{
mousepos.y=0;
break;
}
uint32 clicks=1; // can't get the # of clicks without a *lot* of extra work :(
int64 time=(int64)real_time_clock();
if(modifiers & B_SHIFT_KEY)
mousepos.y--;
else
{
mousepos.y-=10;
if(mousepos.y<0)
mousepos.y=0;
}
serverlink->SetOpCode(B_MOUSE_MOVED);
serverlink->Attach(&time, sizeof(int64));
serverlink->Attach(&mousepos.x,sizeof(float));
serverlink->Attach(&mousepos.y,sizeof(float));
serverlink->Attach(&servermods, sizeof(int32));
serverlink->Attach(&buttons, sizeof(uint32));
serverlink->Attach(&clicks, sizeof(uint32));
serverlink->Flush();
break;
}
case 0x62: // down arrow
{
// Attach data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - modifier keys down
// 5) int32 - buttons down
// 6) int32 - clicks
if(mousepos.y>= (gcinfo.height-1))
{
mousepos.y=gcinfo.height-1;
break;
}
uint32 clicks=1; // can't get the # of clicks without a *lot* of extra work :(
int64 time=(int64)real_time_clock();
if(modifiers & B_SHIFT_KEY)
mousepos.y++;
else
{
mousepos.y+=10;
if(mousepos.y>gcinfo.height-1)
mousepos.y=gcinfo.height-1;
}
serverlink->SetOpCode(B_MOUSE_MOVED);
serverlink->Attach(&time, sizeof(int64));
serverlink->Attach(&mousepos.x,sizeof(float));
serverlink->Attach(&mousepos.y,sizeof(float));
serverlink->Attach(&servermods, sizeof(int32));
serverlink->Attach(&buttons, sizeof(uint32));
serverlink->Attach(&clicks, sizeof(uint32));
serverlink->Flush();
break;
}
case 0x61: // left arrow
{
// Attach data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - modifier keys down
// 5) int32 - buttons down
// 6) int32 - clicks
if(mousepos.x<=0)
{
mousepos.x=0;
break;
}
uint32 clicks=1; // can't get the # of clicks without a *lot* of extra work :(
int64 time=(int64)real_time_clock();
if(modifiers & B_SHIFT_KEY)
mousepos.x--;
else
{
mousepos.x-=10;
if(mousepos.x<0)
mousepos.x=0;
}
serverlink->SetOpCode(B_MOUSE_MOVED);
serverlink->Attach(&time, sizeof(int64));
serverlink->Attach(&mousepos.x,sizeof(float));
serverlink->Attach(&mousepos.y,sizeof(float));
serverlink->Attach(&servermods, sizeof(int32));
serverlink->Attach(&buttons, sizeof(uint32));
serverlink->Attach(&clicks, sizeof(uint32));
serverlink->Flush();
break;
}
case 0x63: // right arrow
{
// Attach data:
// 1) int64 - time of mouse click
// 2) float - x coordinate of mouse click
// 3) float - y coordinate of mouse click
// 4) int32 - modifier keys down
// 5) int32 - buttons down
// 6) int32 - clicks
if(mousepos.x>= (gcinfo.width-1))
{
mousepos.x=gcinfo.width-1;
break;
}
uint32 clicks=1; // can't get the # of clicks without a *lot* of extra work :(
int64 time=(int64)real_time_clock();
if(modifiers & B_SHIFT_KEY)
mousepos.x++;
else
{
mousepos.x+=10;
if(mousepos.x>gcinfo.width-1)
mousepos.x=gcinfo.width-1;
}
serverlink->SetOpCode(B_MOUSE_MOVED);
serverlink->Attach(&time, sizeof(int64));
serverlink->Attach(&mousepos.x,sizeof(float));
serverlink->Attach(&mousepos.y,sizeof(float));
serverlink->Attach(&servermods, sizeof(int32));
serverlink->Attach(&buttons, sizeof(uint32));
serverlink->Attach(&clicks, sizeof(uint32));
serverlink->Flush();
break;
}
#endif // end server emu code
default:
break;
}
}
case B_MODIFIERS_CHANGED:
{
int32 modifiers;
if(msg->FindInt32("modifiers",&modifiers)==B_OK)
{
#ifdef ENABLE_INPUT_SERVER_EMULATION
uint32 clicks=1; // can't get the # of clicks without a *lot* of extra work :(
int64 time=(int64)real_time_clock();
// we need to be able to shift click & such, so we will construct
// a new modifiers value which excludes our mouse click keys
int32 servermods=0;
servermods|=modifiers & B_RIGHT_COMMAND_KEY;
servermods|=modifiers & B_RIGHT_OPTION_KEY;
servermods|=modifiers & B_RIGHT_CONTROL_KEY;
servermods|=modifiers & B_SHIFT_KEY;
if(modifiers & B_LEFT_OPTION_KEY)
{
buttons=B_PRIMARY_MOUSE_BUTTON;
serverlink->SetOpCode(B_MOUSE_DOWN);
serverlink->Attach(&time, sizeof(int64));
serverlink->Attach(&mousepos.x,sizeof(float));
serverlink->Attach(&mousepos.y,sizeof(float));
serverlink->Attach(&servermods, sizeof(uint32));
serverlink->Attach(&buttons, sizeof(uint32));
serverlink->Attach(&clicks, sizeof(uint32));
serverlink->Flush();
}
else
if(modifiers & B_LEFT_CONTROL_KEY)
{
buttons=B_SECONDARY_MOUSE_BUTTON;
serverlink->SetOpCode(B_MOUSE_DOWN);
serverlink->Attach(&time, sizeof(int64));
serverlink->Attach(&mousepos.x,sizeof(float));
serverlink->Attach(&mousepos.y,sizeof(float));
serverlink->Attach(&servermods, sizeof(uint32));
serverlink->Attach(&buttons, sizeof(uint32));
serverlink->Attach(&clicks, sizeof(uint32));
serverlink->Flush();
}
else
{
// well, we got this far so none of the buttons
// are down. set our mouse buttons to up and if this
// is a change, send a B_MOUSE_UP message
if(buttons>0)
{
serverlink->SetOpCode(B_MOUSE_UP);
serverlink->Attach(&time, sizeof(int64));
serverlink->Attach(&mousepos.x,sizeof(float));
serverlink->Attach(&mousepos.y,sizeof(float));
serverlink->Attach(&servermods, sizeof(uint32));
serverlink->Flush();
}
buttons=0;
}
#endif // end server emu code
}
break;
}
default:
BWindowScreen::MessageReceived(msg);
}
}
bool FrameBuffer::QuitRequested(void)
{
port_id serverport=find_port(SERVER_PORT_NAME);
if(serverport!=B_NAME_NOT_FOUND)
write_port(serverport,B_QUIT_REQUESTED,NULL,0);
return true;
}
ScreenDriver::ScreenDriver(void) : DisplayDriver()
{
status_t st;
fbuffer=new FrameBuffer("OBAppServer",B_8_BIT_640x480,&st,true);
drawmode = B_OP_COPY;
cursor=NULL;
under_cursor=NULL;
cursorframe.Set(0,0,0,0);
}
ScreenDriver::~ScreenDriver(void)
{
if(cursor)
delete cursor;
if(under_cursor)
delete under_cursor;
}
bool ScreenDriver::Initialize(void)
{
fbuffer->Show();
// wait 1 sec for the window to show...
snooze(500000);
// we start out without a cursor shown because otherwise we get glitches in the
// upper left corner. init_desktop *always* sets a cursor, so this shouldn't be a problem
return true;
}
void ScreenDriver::Shutdown(void)
{
fbuffer->Lock();
fbuffer->Quit();
}
void ScreenDriver::DrawBitmap(ServerBitmap *bitmap, BRect source, BRect dest, LayerData *d)
{
_Lock();
if(fbuffer->IsConnected())
{
// Scale bitmap here if source!=dest
switch(fbuffer->gcinfo.bits_per_pixel)
{
case 32:
case 24:
{
// TODO: Implement
printf("DrawBitmap: 32/24-bit unimplemented\n");
break;
}
case 16:
case 15:
{
// TODO: Implement
printf("DrawBitmap: 16/15-bit unimplemented\n");
break;
}
case 8:
{
// TODO: Implement
printf("DrawBitmap: 8-bit unimplemented\n");
break;
}
default:
{
break;
}
}
}
_Unlock();
}
// Ellipse code shamelessly stolen from the graphics library gd v2.0.1 and bolted on
// to support our API
void ScreenDriver::FillEllipse(BRect r, LayerData *ldata, int8 *pat)
{
long d, b_sq, b_sq_4, b_sq_6;
long a_sq, a_sq_4, a_sq_6;
int x, y, switchem;
long lsqrt (long);
int pix, half, pstart;
int32 thick = (int32)ldata->pensize;
half = thick / 2;
int32 w=int32(r.Width()/2),
h=int32(r.Height()/2);
int32 cx=(int32)r.left+w;
int32 cy=(int32)r.top+h;
d = 2 * (long) h *h + (long) w *w - 2 * (long) w *w * h;
b_sq = (long) h *h;
b_sq_4 = 4 * (long) h *h;
b_sq_6 = 6 * (long) h *h;
a_sq = (long) w *w;
a_sq_4 = 4 * (long) w *w;
a_sq_6 = 6 * (long) w *w;
x = 0;
y = -h;
// switchem = a_sq / lsqrt (a_sq + b_sq);
switchem = a_sq / (int32)sqrt(a_sq + b_sq);
while (x <= switchem)
{
pstart = y - half;
for (pix = pstart; pix < pstart + thick; pix++)
{
Line( BPoint(cx - x, cy + pix), BPoint(cx + x, cy + pix), ldata, solidhigh);
Line( BPoint(cx - x, cy - pix), BPoint(cx + x, cy - pix), ldata, solidhigh);
}
if (d < 0)
d += b_sq_4 * x++ + b_sq_6;
else
d += b_sq_4 * x++ + b_sq_6 + a_sq_4 * (++y);
}
/* Middlesplat!
** Go a little further if the thickness is not nominal...
*/
if (thick > 1)
{
int xp = x;
int yp = y;
int dp = d;
int thick2 = thick + 2;
int half2 = half + 1;
while (xp <= switchem + half)
{
pstart = yp - half2;
for (pix = pstart; pix < pstart + thick2; pix++)
{
Line( BPoint(cx - xp, cy + pix), BPoint(cx + xp, cy + pix), ldata, solidhigh);
Line( BPoint(cx - xp, cy - pix), BPoint(cx + xp, cy - pix), ldata, solidhigh);
}
if (dp < 0)
dp += b_sq_4 * xp++ + b_sq_6;
else
dp += b_sq_4 * xp++ + b_sq_6 + a_sq_4 * (++yp);
}
}
d += -2 * (long) b_sq + 2 * (long) a_sq - 2 * (long) b_sq *(x - 1) + 2 * (long) a_sq *(y - 1);
while (y <= 0)
{
pstart = x - half;
for (pix = pstart; pix < pstart + thick; pix++)
{
Line( BPoint(cx - pix, cy + y), BPoint(cx + pix, cy + y), ldata, solidhigh);
Line( BPoint(cx - pix, cy - y), BPoint(cx + pix, cy - y), ldata, solidhigh);
}
if (d < 0)
d += a_sq_4 * y++ + a_sq_6 + b_sq_4 * (++x);
else
d += a_sq_4 * y++ + a_sq_6;
}
}
void ScreenDriver::FillRect(BRect r, LayerData *d, int8 *pat)
{
_Lock();
if(fbuffer->IsConnected())
{
// int32 width=rect.IntegerWidth();
for(int32 i=(int32)r.top;i<=r.bottom;i++)
// HLine(fbuffer->gcinfo,(int32)rect.left,i,width,col);
Line(BPoint(r.left,i),BPoint(r.right,i),d,pat);
}
_Unlock();
}
void ScreenDriver::FillRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat)
{
FillRect(r,d,pat);
}
void ScreenDriver::FillTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat)
{
if(!pts || !d || !pat)
return;
_Lock();
if(fbuffer->IsConnected())
{
BPoint first, second, third;
// Sort points according to their y values
if(pts[0].y < pts[1].y)
{
first=pts[0];
second=pts[1];
}
else
{
first=pts[1];
second=pts[0];
}
if(second.y<pts[2].y)
{
third=pts[2];
}
else
{
// second is lower than "third", so we must ensure that this third point
// isn't higher than our first point
third=second;
if(first.y<pts[2].y)
second=pts[2];
else
{
second=first;
first=pts[2];
}
}
// Now that the points are sorted, check to see if they all have the same
// y value
if(first.y==second.y && second.y==third.y)
{
BPoint start,end;
start.y=first.y;
end.y=first.y;
start.x=MIN(first.x,MIN(second.x,third.x));
end.x=MAX(first.x,MAX(second.x,third.x));
Line(start,end, d, pat);
_Unlock();
return;
}
int32 i;
// Special case #1: first and second in the same row
if(first.y==second.y)
{
LineCalc lineA(first, third);
LineCalc lineB(second, third);
Line(first, second,d,pat);
for(i=int32(first.y+1);i<third.y;i++)
Line( BPoint(lineA.GetX(i),i), BPoint(lineB.GetX(i),i),d,pat);
_Unlock();
return;
}
// Special case #2: second and third in the same row
if(second.y==third.y)
{
LineCalc lineA(first, second);
LineCalc lineB(first, third);
Line(second, third,d,pat);
for(i=int32(first.y+1);i<third.y;i++)
Line( BPoint(lineA.GetX(i),i), BPoint(lineB.GetX(i),i),d,pat);
_Unlock();
return;
}
// Normal case.
// Calculate the y deltas for the two lines and we set the maximum for the
// first loop to the lesser of the two so that we can change lines.
int32 dy1=int32(second.y-first.y),
dy2=int32(third.y-first.y),
max;
max=int32(first.y+MIN(dy1,dy2));
LineCalc lineA(first, second);
LineCalc lineB(first, third);
LineCalc lineC(second, third);
for(i=int32(first.y+1);i<max;i++)
Line( BPoint(lineA.GetX(i),i), BPoint(lineB.GetX(i),i),d,pat);
for(i=max; i<third.y; i++)
Line( BPoint(lineC.GetX(i),i), BPoint(lineB.GetX(i),i),d,pat);
}
_Unlock();
}
void ScreenDriver::SetThickPixel(int x, int y, int thick, RGBColor col)
{
switch(fbuffer->gcinfo.bits_per_pixel)
{
case 32:
case 24:
SetThickPixel32(x,y,thick,col.GetColor32());
break;
case 16:
case 15:
SetThickPixel16(x,y,thick,col.GetColor16());
break;
case 8:
SetThickPixel8(x,y,thick,col.GetColor8());
break;
default:
printf("Unknown pixel depth %d in SetThickPixel\n",fbuffer->gcinfo.bits_per_pixel);
break;
}
}
void ScreenDriver::SetThickPixel32(int x, int y, int thick, rgb_color col)
{
// Code courtesy of YNOP's SecondDriver
union
{
uint8 bytes[4];
uint32 word;
}c1;
c1.bytes[0]=col.blue;
c1.bytes[1]=col.green;
c1.bytes[2]=col.red;
c1.bytes[3]=col.alpha;
/*
uint32 *bits=(uint32*)fbuffer->gcinfo.frame_buffer;
*(bits + x + (y*fbuffer->gcinfo.width))=c1.word;
*/
uint32 *bits=(uint32*)fbuffer->gcinfo.frame_buffer+(x-thick/2)+(y-thick/2)*fbuffer->gcinfo.width;
int i,j;
for (i=0; i<thick; i++)
{
for (j=0; j<thick; j++)
{
*(bits+j)=c1.word;
}
bits += fbuffer->gcinfo.width;
}
}
void ScreenDriver::SetThickPixel16(int x, int y, int thick, uint16 col)
{
// TODO: Implement
printf("SetThickPixel16 unimplemented\n");
}
void ScreenDriver::SetThickPixel8(int x, int y, int thick, uint8 col)
{
// When the DisplayDriver API changes, we'll use the uint8 highcolor. Until then,
// we'll use *pattern
/*
uint8 *bits=(uint8*)fbuffer->gcinfo.frame_buffer;
*(bits + x + (y*fbuffer->gcinfo.bytes_per_row))=col;
*/
uint8 *bits=(uint8*)fbuffer->gcinfo.frame_buffer+(x-thick/2)+(y-thick/2)*fbuffer->gcinfo.bytes_per_row;
int i,j;
for (i=0; i<thick; i++)
{
for (j=0; j<thick; j++)
{
*(bits+j)=col;
}
bits += fbuffer->gcinfo.bytes_per_row;
}
}
void ScreenDriver::SetPixel(int x, int y, RGBColor col)
{
switch(fbuffer->gcinfo.bits_per_pixel)
{
case 32:
case 24:
SetPixel32(x,y,col.GetColor32());
break;
case 16:
case 15:
SetPixel16(x,y,col.GetColor16());
break;
case 8:
SetPixel8(x,y,col.GetColor8());
break;
default:
break;
}
}
void ScreenDriver::SetPixel32(int x, int y, rgb_color col)
{
// Code courtesy of YNOP's SecondDriver
union
{
uint8 bytes[4];
uint32 word;
}c1;
c1.bytes[0]=col.blue;
c1.bytes[1]=col.green;
c1.bytes[2]=col.red;
c1.bytes[3]=col.alpha;
uint32 *bits=(uint32*)fbuffer->gcinfo.frame_buffer;
*(bits + x + (y*fbuffer->gcinfo.width))=c1.word;
}
void ScreenDriver::SetPixel16(int x, int y, uint16 col)
{
// TODO: Implement
printf("SetPixel16 unimplemented\n");
}
void ScreenDriver::SetPixel8(int x, int y, uint8 col)
{
// When the DisplayDriver API changes, we'll use the uint8 highcolor. Until then,
// we'll use *pattern
uint8 *bits=(uint8*)fbuffer->gcinfo.frame_buffer;
*(bits + x + (y*fbuffer->gcinfo.bytes_per_row))=col;
}
void ScreenDriver::SetMode(int32 space)
{
_Lock();
if(fbuffer->IsConnected())
{
fbuffer->SetSpace(space);
// We have changed the frame buffer info, so update the cached info
graphics_card_info *info=fbuffer->CardInfo();
fbuffer->gcinfo=*info;
// clear the frame buffer. Otherwise, we'll have garbage in it
LayerData d;
d.highcolor.SetColor(80,85,152);
for(int32 i=0; i<info->height; i++)
{
Line(BPoint(0,i),BPoint(info->width-1,i),&d,solidhigh);
}
}
_Unlock();
}
// Currently does not support pattern
void ScreenDriver::StrokeArc(BRect r, float angle, float span, LayerData *d, int8 *pat)
{
float xc = (r.left+r.right)/2;
float yc = (r.top+r.bottom)/2;
float rx = r.Width()/2;
float ry = r.Height()/2;
int Rx2 = ROUND(rx*rx);
int Ry2 = ROUND(ry*ry);
int twoRx2 = 2*Rx2;
int twoRy2 = 2*Ry2;
int p;
int x=0;
int y = (int)ry;
int px = 0;
int py = twoRx2 * y;
int startx, endx;
int startQuad, endQuad;
bool useQuad1, useQuad2, useQuad3, useQuad4;
bool shortspan = false;
int thick = (int)d->pensize;
// Watch out for bozos giving us whacko spans
if ( (span >= 360) || (span <= -360) )
{
StrokeEllipse(r,d,pat);
return;
}
if ( span > 0 )
{
startQuad = (int)(angle/90)%4+1;
endQuad = (int)((angle+span)/90)%4+1;
startx = ROUND(.5*r.Width()*fabs(cos(angle*M_PI/180)));
endx = ROUND(.5*r.Width()*fabs(cos((angle+span)*M_PI/180)));
}
else
{
endQuad = (int)(angle/90)%4+1;
startQuad = (int)((angle+span)/90)%4+1;
endx = ROUND(.5*r.Width()*fabs(cos(angle*M_PI/180)));
startx = ROUND(.5*r.Width()*fabs(cos((angle+span)*M_PI/180)));
}
if ( startQuad != endQuad )
{
useQuad1 = (endQuad > 1) && (startQuad > endQuad);
useQuad2 = ((startQuad == 1) && (endQuad > 2)) || ((startQuad > endQuad) && (endQuad > 2));
useQuad3 = ((startQuad < 3) && (endQuad == 4)) || ((startQuad < 3) && (endQuad < startQuad));
useQuad4 = (startQuad < 4) && (startQuad > endQuad);
}
else
{
if ( (span < 90) && (span > -90) )
{
useQuad1 = false;
useQuad2 = false;
useQuad3 = false;
useQuad4 = false;
shortspan = true;
}
else
{
useQuad1 = (startQuad != 1);
useQuad2 = (startQuad != 2);
useQuad3 = (startQuad != 3);
useQuad4 = (startQuad != 4);
}
}
if ( useQuad1 ||
(!shortspan && (((startQuad == 1) && (x <= startx)) || ((endQuad == 1) && (x >= endx)))) ||
(shortspan && (startQuad == 1) && (x <= startx) && (x >= endx)) )
SetThickPixel(xc+x,yc-y,thick,d->highcolor);
if ( useQuad2 ||
(!shortspan && (((startQuad == 2) && (x >= startx)) || ((endQuad == 2) && (x <= endx)))) ||
(shortspan && (startQuad == 2) && (x >= startx) && (x <= endx)) )
SetThickPixel(xc-x,yc-y,thick,d->highcolor);
if ( useQuad3 ||
(!shortspan && (((startQuad == 3) && (x <= startx)) || ((endQuad == 3) && (x >= endx)))) ||
(shortspan && (startQuad == 3) && (x <= startx) && (x >= endx)) )
SetThickPixel(xc-x,yc+y,thick,d->highcolor);
if ( useQuad4 ||
(!shortspan && (((startQuad == 4) && (x >= startx)) || ((endQuad == 4) && (x <= endx)))) ||
(shortspan && (startQuad == 4) && (x >= startx) && (x <= endx)) )
SetThickPixel(xc+x,yc+y,thick,d->highcolor);
p = ROUND (Ry2 - (Rx2 * ry) + (.25 * Rx2));
while (px < py)
{
x++;
px += twoRy2;
if ( p < 0 )
p += Ry2 + px;
else
{
y--;
py -= twoRx2;
p += Ry2 + px - py;
}
if ( useQuad1 ||
(!shortspan && (((startQuad == 1) && (x <= startx)) || ((endQuad == 1) && (x >= endx)))) ||
(shortspan && (startQuad == 1) && (x <= startx) && (x >= endx)) )
SetThickPixel(xc+x,yc-y,thick,d->highcolor);
if ( useQuad2 ||
(!shortspan && (((startQuad == 2) && (x >= startx)) || ((endQuad == 2) && (x <= endx)))) ||
(shortspan && (startQuad == 2) && (x >= startx) && (x <= endx)) )
SetThickPixel(xc-x,yc-y,thick,d->highcolor);
if ( useQuad3 ||
(!shortspan && (((startQuad == 3) && (x <= startx)) || ((endQuad == 3) && (x >= endx)))) ||
(shortspan && (startQuad == 3) && (x <= startx) && (x >= endx)) )
SetThickPixel(xc-x,yc+y,thick,d->highcolor);
if ( useQuad4 ||
(!shortspan && (((startQuad == 4) && (x >= startx)) || ((endQuad == 4) && (x <= endx)))) ||
(shortspan && (startQuad == 4) && (x >= startx) && (x <= endx)) )
SetThickPixel(xc+x,yc+y,thick,d->highcolor);
}
p = ROUND(Ry2*(x+.5)*(x+.5) + Rx2*(y-1)*(y-1) - Rx2*Ry2);
while (y>0)
{
y--;
py -= twoRx2;
if (p>0)
p += Rx2 - py;
else
{
x++;
px += twoRy2;
p += Rx2 - py +px;
}
if ( useQuad1 ||
(!shortspan && (((startQuad == 1) && (x <= startx)) || ((endQuad == 1) && (x >= endx)))) ||
(shortspan && (startQuad == 1) && (x <= startx) && (x >= endx)) )
SetThickPixel(xc+x,yc-y,thick,d->highcolor);
if ( useQuad2 ||
(!shortspan && (((startQuad == 2) && (x >= startx)) || ((endQuad == 2) && (x <= endx)))) ||
(shortspan && (startQuad == 2) && (x >= startx) && (x <= endx)) )
SetThickPixel(xc-x,yc-y,thick,d->highcolor);
if ( useQuad3 ||
(!shortspan && (((startQuad == 3) && (x <= startx)) || ((endQuad == 3) && (x >= endx)))) ||
(shortspan && (startQuad == 3) && (x <= startx) && (x >= endx)) )
SetThickPixel(xc-x,yc+y,thick,d->highcolor);
if ( useQuad4 ||
(!shortspan && (((startQuad == 4) && (x >= startx)) || ((endQuad == 4) && (x <= endx)))) ||
(shortspan && (startQuad == 4) && (x >= startx) && (x <= endx)) )
SetThickPixel(xc+x,yc+y,thick,d->highcolor);
}
}
// Currently does not support pattern
void ScreenDriver::StrokeBezier(BPoint *pts, LayerData *d, int8 *pat)
{
double Ax, Bx, Cx, Dx;
double Ay, By, Cy, Dy;
int x, y;
int lastx=-1, lasty=-1;
double t;
double dt = .001;
double dt2, dt3;
double X, Y, dx, ddx, dddx, dy, ddy, dddy;
Ax = -pts[0].x + 3*pts[1].x - 3*pts[2].x + pts[3].x;
Bx = 3*pts[0].x - 6*pts[1].x + 3*pts[2].x;
Cx = -3*pts[0].x + 3*pts[1].x;
Dx = pts[0].x;
Ay = -pts[0].y + 3*pts[1].y - 3*pts[2].y + pts[3].y;
By = 3*pts[0].y - 6*pts[1].y + 3*pts[2].y;
Cy = -3*pts[0].y + 3*pts[1].y;
Dy = pts[0].y;
dt2 = dt * dt;
dt3 = dt2 * dt;
X = Dx;
dx = Ax*dt3 + Bx*dt2 + Cx*dt;
ddx = 6*Ax*dt3 + 2*Bx*dt2;
dddx = 6*Ax*dt3;
Y = Dy;
dy = Ay*dt3 + By*dt2 + Cy*dt;
ddy = 6*Ay*dt3 + 2*By*dt2;
dddy = 6*Ay*dt3;
lastx = -1;
lasty = -1;
for (t=0; t<=1; t+=dt)
{
x = ROUND(X);
y = ROUND(Y);
if ( (x!=lastx) || (y!=lasty) )
SetThickPixel(x,y,d->pensize,d->highcolor);
lastx = x;
lasty = y;
X += dx;
dx += ddx;
ddx += dddx;
Y += dy;
dy += ddy;
ddy += dddy;
}
}
// Ellipse code shamelessly stolen from the graphics library gd v2.0.1 and bolted on
// to support our API
void ScreenDriver::StrokeEllipse(BRect r, LayerData *ldata, int8 *pat)
{
long d, b_sq, b_sq_4, b_sq_6;
long a_sq, a_sq_4, a_sq_6;
int x, y, switchem;
long lsqrt (long);
int pix, half, pstart;
int32 thick = (int32)ldata->pensize;
half = thick / 2;
int32 w=int32(r.Width()/2),
h=int32(r.Height()/2);
int32 cx=(int32)r.left+w;
int32 cy=(int32)r.top+h;
d = 2 * (long) h *h + (long) w *w - 2 * (long) w *w * h;
b_sq = (long) h *h;
b_sq_4 = 4 * (long) h *h;
b_sq_6 = 6 * (long) h *h;
a_sq = (long) w *w;
a_sq_4 = 4 * (long) w *w;
a_sq_6 = 6 * (long) w *w;
x = 0;
y = -h;
// switchem = a_sq / lsqrt (a_sq + b_sq);
switchem = a_sq / (int32)sqrt(a_sq + b_sq);
while (x <= switchem)
{
pstart = y - half;
for (pix = pstart; pix < pstart + thick; pix++)
{
SetPixel(cx + x, cy + pix, ldata->highcolor);
SetPixel(cx - x, cy + pix, ldata->highcolor);
SetPixel(cx + x, cy - pix, ldata->highcolor);
SetPixel(cx - x, cy - pix, ldata->highcolor);
}
if (d < 0)
d += b_sq_4 * x++ + b_sq_6;
else
d += b_sq_4 * x++ + b_sq_6 + a_sq_4 * (++y);
}
/* Middlesplat!
** Go a little further if the thickness is not nominal...
*/
if (thick > 1)
{
int xp = x;
int yp = y;
int dp = d;
int thick2 = thick + 2;
int half2 = half + 1;
while (xp <= switchem + half)
{
pstart = yp - half2;
for (pix = pstart; pix < pstart + thick2; pix++)
{
SetPixel(cx + xp, cy + pix, ldata->highcolor);
SetPixel(cx - xp, cy + pix, ldata->highcolor);
SetPixel(cx + xp, cy - pix, ldata->highcolor);
SetPixel(cx - xp, cy - pix, ldata->highcolor);
}
if (dp < 0)
dp += b_sq_4 * xp++ + b_sq_6;
else
dp += b_sq_4 * xp++ + b_sq_6 + a_sq_4 * (++yp);
}
}
d += -2 * (long) b_sq + 2 * (long) a_sq - 2 * (long) b_sq *(x - 1) + 2 * (long) a_sq *(y - 1);
while (y <= 0)
{
pstart = x - half;
for (pix = pstart; pix < pstart + thick; pix++)
{
SetPixel (cx + pix, cy + y, ldata->highcolor);
SetPixel (cx - pix, cy + y, ldata->highcolor);
SetPixel (cx + pix, cy - y, ldata->highcolor);
SetPixel (cx - pix, cy - y, ldata->highcolor);
}
if (d < 0)
d += a_sq_4 * y++ + a_sq_6 + b_sq_4 * (++x);
else
d += a_sq_4 * y++ + a_sq_6;
}
}
void ScreenDriver::StrokeLine(BPoint start, BPoint end, LayerData *d, int8 *pat)
{
_Lock();
if(fbuffer->IsConnected())
{
// Courtesy YNOP's SecondDriver with minor changes by DW
int oct=0;
int xoff=(int32)end.x;
int yoff=(int32)end.y;
int32 x2=(int32)start.x-xoff;
int32 y2=(int32)start.y-yoff;
int32 x1=0;
int32 y1=0;
if(y2<0){ y2=-y2; oct+=4; }//bit2=1
if(x2<0){ x2=-x2; oct+=2;}//bit1=1
if(x2<y2){ int t=x2; x2=y2; y2=t; oct+=1;}//bit0=1
int x=x1,
y=y1,
sum=x2-x1,
Dx=2*(x2-x1),
Dy=2*(y2-y1);
for(int i=0; i <= x2-x1; i++)
{
switch(oct)
{
case 0:SetPixel(( x)+xoff,( y)+yoff,d->highcolor);break;
case 1:SetPixel(( y)+xoff,( x)+yoff,d->highcolor);break;
case 3:SetPixel((-y)+xoff,( x)+yoff,d->highcolor);break;
case 2:SetPixel((-x)+xoff,( y)+yoff,d->highcolor);break;
case 6:SetPixel((-x)+xoff,(-y)+yoff,d->highcolor);break;
case 7:SetPixel((-y)+xoff,(-x)+yoff,d->highcolor);break;
case 5:SetPixel(( y)+xoff,(-x)+yoff,d->highcolor);break;
case 4:SetPixel(( x)+xoff,(-y)+yoff,d->highcolor);break;
}
x++;
sum-=Dy;
if(sum < 0)
{
y++;
sum += Dx;
}
}
}
_Unlock();
}
void ScreenDriver::StrokePolygon(BPoint *ptlist, int32 numpts, BRect rect, LayerData *d, int8 *pat, bool is_closed=true)
{
_Lock();
if(fbuffer->IsConnected())
{
for(int32 i=0; i<(numpts-1); i++)
Line(ptlist[i],ptlist[i+1],d,pat);
if(is_closed)
Line(ptlist[numpts-1],ptlist[0],d,pat);
}
_Unlock();
}
void ScreenDriver::StrokeRect(BRect r, LayerData *d, int8 *pat)
{
_Lock();
if(fbuffer->IsConnected())
{
Line(r.LeftTop(),r.RightTop(),d,pat);
Line(r.RightTop(),r.RightBottom(),d,pat);
Line(r.RightBottom(),r.LeftBottom(),d,pat);
Line(r.LeftTop(),r.LeftBottom(),d,pat);
}
_Unlock();
}
void ScreenDriver::StrokeRoundRect(BRect r, float xrad, float yrad, LayerData *d, int8 *pat)
{
// TODO: Implement
printf("ScreenDriver::StrokeRoundRect( (%f,%f,%f,%f), %llx) ---->Unimplemented<----\n",r.left,r.top,
r.right,r.bottom,*((uint64*)pat));
StrokeRect(r,d,pat);
}
void ScreenDriver::StrokeTriangle(BPoint *pts, BRect r, LayerData *d, int8 *pat)
{
_Lock();
if(fbuffer->IsConnected())
{
Line(pts[0],pts[1],d,pat);
Line(pts[1],pts[2],d,pat);
Line(pts[2],pts[0],d,pat);
}
_Unlock();
}
void ScreenDriver::SetPixelPattern(int x, int y, uint8 *pattern, uint8 patternindex)
{
// This function is designed to add pattern support to this thing. Should be
// inlined later to add speed lost in the multiple function calls.
if(patternindex>32)
return;
if(fbuffer->IsConnected())
{
// uint64 *p64=(uint64*)pattern;
// check for transparency in mask. If transparent, we can quit here
// bool transparent_bit=
// ( *p64 & ~((uint64)2 << (32-patternindex)))?true:false;
// bool highcolor_bit=
// ( *p64 & ~((uint64)2 << (64-patternindex)))?true:false;
switch(fbuffer->gcinfo.bits_per_pixel)
{
case 32:
case 24:
{
break;
}
case 16:
case 15:
{
break;
}
case 8:
{
break;
}
default:
{
break;
}
}
}
}
void ScreenDriver::Line(BPoint start, BPoint end, LayerData *d, int8 *pat)
{
// Internal function which is called from within other functions
// Courtesy YNOP's SecondDriver with minor changes by DW
int oct=0;
int xoff=(int32)end.x;
int yoff=(int32)end.y;
int32 x2=(int32)start.x-xoff;
int32 y2=(int32)start.y-yoff;
int32 x1=0;
int32 y1=0;
if(y2<0){ y2=-y2; oct+=4; }//bit2=1
if(x2<0){ x2=-x2; oct+=2;}//bit1=1
if(x2<y2){ int t=x2; x2=y2; y2=t; oct+=1;}//bit0=1
int x=x1,
y=y1,
sum=x2-x1,
Dx=2*(x2-x1),
Dy=2*(y2-y1);
for(int i=0; i <= x2-x1; i++)
{
switch(oct)
{
case 0:SetPixel(( x)+xoff,( y)+yoff,d->highcolor);break;
case 1:SetPixel(( y)+xoff,( x)+yoff,d->highcolor);break;
case 3:SetPixel((-y)+xoff,( x)+yoff,d->highcolor);break;
case 2:SetPixel((-x)+xoff,( y)+yoff,d->highcolor);break;
case 6:SetPixel((-x)+xoff,(-y)+yoff,d->highcolor);break;
case 7:SetPixel((-y)+xoff,(-x)+yoff,d->highcolor);break;
case 5:SetPixel(( y)+xoff,(-x)+yoff,d->highcolor);break;
case 4:SetPixel(( x)+xoff,(-y)+yoff,d->highcolor);break;
}
x++;
sum-=Dy;
if(sum < 0)
{
y++;
sum += Dx;
}
}
}
void ScreenDriver::HideCursor(void)
{
_Lock();
if(fbuffer->IsConnected())
{
if(!IsCursorHidden())
BlitBitmap(under_cursor,under_cursor->Bounds(),cursorframe, B_OP_COPY);
DisplayDriver::HideCursor();
}
_Unlock();
}
void ScreenDriver::MoveCursorTo(float x, float y)
{
_Lock();
if(!IsCursorHidden())
BlitBitmap(under_cursor,under_cursor->Bounds(),cursorframe, B_OP_COPY);
cursorframe.OffsetTo(x,y);
ExtractToBitmap(under_cursor,under_cursor->Bounds(),cursorframe);
if(!IsCursorHidden())
BlitBitmap(cursor,cursor->Bounds(),cursorframe, B_OP_OVER);
_Unlock();
}
void ScreenDriver::ShowCursor(void)
{
_Lock();
if(fbuffer->IsConnected())
{
if(IsCursorHidden())
BlitBitmap(cursor,cursor->Bounds(),cursorframe, B_OP_OVER);
DisplayDriver::ShowCursor();
}
_Unlock();
}
void ScreenDriver::ObscureCursor(void)
{
_Lock();
if(!IsCursorHidden() && fbuffer->IsConnected())
BlitBitmap(under_cursor,under_cursor->Bounds(),cursorframe, B_OP_COPY);
DisplayDriver::ObscureCursor();
_Unlock();
}
void ScreenDriver::SetCursor(ServerCursor *csr)
{
if(!csr)
return;
_Lock();
// erase old if visible
if(!IsCursorHidden() && under_cursor)
BlitBitmap(under_cursor,under_cursor->Bounds(),cursorframe, B_OP_COPY);
if(cursor)
delete cursor;
if(under_cursor)
delete under_cursor;
cursor=new ServerCursor(csr);
under_cursor=new ServerCursor(csr);
cursorframe.right=cursorframe.left+csr->Bounds().Width();
cursorframe.bottom=cursorframe.top+csr->Bounds().Height();
ExtractToBitmap(under_cursor,under_cursor->Bounds(),cursorframe);
if(!IsCursorHidden())
BlitBitmap(cursor,cursor->Bounds(),cursorframe, B_OP_OVER);
_Unlock();
}
void ScreenDriver::HLine(int32 x1, int32 x2, int32 y, RGBColor color)
{
// Internal function called from others in the driver
// TODO: Implement and substitute Line() calls with HLine calls as appropriate
// elsewhere in the driver
switch(fbuffer->gcinfo.bits_per_pixel)
{
case 32:
case 24:
break;
case 16:
case 15:
break;
default:
break;
}
}
void HLine_32Bit(graphics_card_info i, uint16 x, uint16 y, uint16 length, rgb_color col)
{
// TODO: Finish
printf("HLine32() Unfinished\n");
uint32 c=0,*pcolor,bytes;
// apparently width=bytes per row
uint32 bpr=i.width;
// ARGB order
c|=col.alpha * 0x01000000;
c|=col.red * 0x010000;
c|=col.green * 0x0100;
c|=col.blue;
bytes=(uint32(x+length)>bpr)?length-((x+length)-bpr):length;
pcolor=(uint32*)i.frame_buffer;
pcolor+=(y*bpr)+(x*4);
for(int32 i=0;i<length;i++)
pcolor[i]=c;
}
void HLine_16Bit(graphics_card_info i, uint16 x, uint16 y, uint16 length, uint16 col)
{
// TODO: Implement
printf("HLine16() Unimplemented\n");
}
void HLine_8Bit(graphics_card_info i, uint16 x, uint16 y, uint16 length, uint8 col)
{
size_t bytes;
uint32 bpr=i.width;
if( (bpr%2)!=0 )
bpr++;
uint8 *pcolor=(uint8*)i.frame_buffer;
pcolor+=(y*bpr)+x;
bytes=(uint32(x+length)>bpr)?length-((x+length)-bpr):length;
memset(pcolor,col,bytes);
}
// This function is intended to eventually take care of most of the heavy lifting for
// DrawBitmap in 32-bit mode, with others coming later. Right now, it is *just* used for
// the
void ScreenDriver::BlitBitmap(ServerBitmap *sourcebmp,BRect sourcerect, BRect destrect, drawing_mode mode=B_OP_COPY)
{
// Another internal function called from other functions.
if(!sourcebmp)
return;
if(sourcebmp->BitsPerPixel() != fbuffer->gcinfo.bits_per_pixel)
return;
uint8 colorspace_size=sourcebmp->BitsPerPixel()/8;
// First, clip source rect to destination
if(sourcerect.Width() > destrect.Width())
sourcerect.right=sourcerect.left+destrect.Width();
if(sourcerect.Height() > destrect.Height())
sourcerect.bottom=sourcerect.top+destrect.Height();
// Second, check rectangle bounds against their own bitmaps
BRect work_rect;
work_rect.Set( sourcebmp->Bounds().left,
sourcebmp->Bounds().top,
sourcebmp->Bounds().right,
sourcebmp->Bounds().bottom );
if( !(work_rect.Contains(sourcerect)) )
{ // something in selection must be clipped
if(sourcerect.left < 0)
sourcerect.left = 0;
if(sourcerect.right > work_rect.right)
sourcerect.right = work_rect.right;
if(sourcerect.top < 0)
sourcerect.top = 0;
if(sourcerect.bottom > work_rect.bottom)
sourcerect.bottom = work_rect.bottom;
}
work_rect.Set( 0,0,fbuffer->gcinfo.width-1,fbuffer->gcinfo.height-1);
if( !(work_rect.Contains(destrect)) )
{ // something in selection must be clipped
if(destrect.left < 0)
destrect.left = 0;
if(destrect.right > work_rect.right)
destrect.right = work_rect.right;
if(destrect.top < 0)
destrect.top = 0;
if(destrect.bottom > work_rect.bottom)
destrect.bottom = work_rect.bottom;
}
// Set pointers to the actual data
uint8 *src_bits = (uint8*) sourcebmp->Bits();
uint8 *dest_bits = (uint8*) fbuffer->gcinfo.frame_buffer;
// Get row widths for offset looping
uint32 src_width = uint32 (sourcebmp->BytesPerRow());
uint32 dest_width = uint32 (fbuffer->gcinfo.bytes_per_row);
// Offset bitmap pointers to proper spot in each bitmap
src_bits += uint32 ( (sourcerect.top * src_width) + (sourcerect.left * colorspace_size) );
dest_bits += uint32 ( (destrect.top * dest_width) + (destrect.left * colorspace_size) );
uint32 line_length = uint32 ((destrect.right - destrect.left+1)*colorspace_size);
uint32 lines = uint32 (destrect.bottom-destrect.top+1);
switch(mode)
{
case B_OP_OVER:
{
uint32 srow_pixels=src_width>>2;
uint8 *srow_index, *drow_index;
// This could later be optimized to use uint32's for faster copying
for (uint32 pos_y=0; pos_y!=lines; pos_y++)
{
srow_index=src_bits;
drow_index=dest_bits;
for(uint32 pos_x=0; pos_x!=srow_pixels;pos_x++)
{
// 32-bit RGBA32 mode byte order is BGRA
if(srow_index[3]>127)
{
*drow_index=*srow_index; drow_index++; srow_index++;
*drow_index=*srow_index; drow_index++; srow_index++;
*drow_index=*srow_index; drow_index++; srow_index++;
// we don't copy the alpha channel
drow_index++; srow_index++;
}
else
{
srow_index+=4;
drow_index+=4;
}
}
// Increment offsets
src_bits += src_width;
dest_bits += dest_width;
}
break;
}
default: // B_OP_COPY
{
for (uint32 pos_y = 0; pos_y != lines; pos_y++)
{
memcpy(dest_bits,src_bits,line_length);
// Increment offsets
src_bits += src_width;
dest_bits += dest_width;
}
break;
}
}
}
void ScreenDriver::ExtractToBitmap(ServerBitmap *destbmp,BRect destrect, BRect sourcerect)
{
// Another internal function called from other functions. Extracts data from
// the framebuffer to a target ServerBitmap
if(!destbmp)
return;
if(destbmp->BitsPerPixel() != fbuffer->gcinfo.bits_per_pixel)
return;
uint8 colorspace_size=destbmp->BitsPerPixel()/8;
// First, clip source rect to destination
if(sourcerect.Width() > destrect.Width())
sourcerect.right=sourcerect.left+destrect.Width();
if(sourcerect.Height() > destrect.Height())
sourcerect.bottom=sourcerect.top+destrect.Height();
// Second, check rectangle bounds against their own bitmaps
BRect work_rect;
work_rect.Set( destbmp->Bounds().left,
destbmp->Bounds().top,
destbmp->Bounds().right,
destbmp->Bounds().bottom );
if( !(work_rect.Contains(destrect)) )
{ // something in selection must be clipped
if(destrect.left < 0)
destrect.left = 0;
if(destrect.right > work_rect.right)
destrect.right = work_rect.right;
if(destrect.top < 0)
destrect.top = 0;
if(destrect.bottom > work_rect.bottom)
destrect.bottom = work_rect.bottom;
}
work_rect.Set( 0,0,fbuffer->gcinfo.width-1,fbuffer->gcinfo.height-1);
if( !(work_rect.Contains(sourcerect)) )
{ // something in selection must be clipped
if(sourcerect.left < 0)
sourcerect.left = 0;
if(sourcerect.right > work_rect.right)
sourcerect.right = work_rect.right;
if(sourcerect.top < 0)
sourcerect.top = 0;
if(sourcerect.bottom > work_rect.bottom)
sourcerect.bottom = work_rect.bottom;
}
// Set pointers to the actual data
uint8 *dest_bits = (uint8*) destbmp->Bits();
uint8 *src_bits = (uint8*) fbuffer->gcinfo.frame_buffer;
// Get row widths for offset looping
uint32 dest_width = uint32 (destbmp->BytesPerRow());
uint32 src_width = uint32 (fbuffer->gcinfo.bytes_per_row);
// Offset bitmap pointers to proper spot in each bitmap
src_bits += uint32 ( (sourcerect.top * src_width) + (sourcerect.left * colorspace_size) );
dest_bits += uint32 ( (destrect.top * dest_width) + (destrect.left * colorspace_size) );
uint32 line_length = uint32 ((destrect.right - destrect.left+1)*colorspace_size);
uint32 lines = uint32 (destrect.bottom-destrect.top+1);
for (uint32 pos_y = 0; pos_y != lines; pos_y++)
{
memcpy(dest_bits,src_bits,line_length);
// Increment offsets
src_bits += src_width;
dest_bits += dest_width;
}
}
void ScreenDriver::InvertRect(BRect r)
{
_Lock();
if(fbuffer->IsConnected())
{
if(r.top<0 || r.left<0 ||
r.right>fbuffer->gcinfo.width-1 || r.bottom>fbuffer->gcinfo.height-1)
{
_Unlock();
return;
}
switch(fbuffer->gcinfo.bits_per_pixel)
{
case 32:
case 24:
{
uint16 width=r.IntegerWidth(), height=r.IntegerHeight();
uint32 *start=(uint32*)fbuffer->gcinfo.frame_buffer, *index;
start+=int32(r.top)*fbuffer->gcinfo.width;
start+=int32(r.left);
for(int32 i=0;i<height;i++)
{
index=start + (i*fbuffer->gcinfo.width);
for(int32 j=0; j<width; j++)
index[j]^=0xFFFFFF00L;
}
break;
}
case 16:
// TODO: Implement
printf("ScreenDriver::16-bit mode unimplemented\n");
break;
case 15:
// TODO: Implement
printf("ScreenDriver::15-bit mode unimplemented\n");
break;
case 8:
// TODO: Implement
printf("ScreenDriver::8-bit mode unimplemented\n");
break;
default:
break;
}
}
_Unlock();
}
float ScreenDriver::StringWidth(const char *string, int32 length, LayerData *d)
{
if(!string || !d || !d->font)
return 0.0;
_Lock();
ServerFont *font=d->font;
FontStyle *style=font->Style();
if(!style)
{
_Unlock();
return 0.0;
}
FT_Face face;
FT_GlyphSlot slot;
FT_UInt glyph_index, previous=0;
FT_Vector pen,delta;
int16 error=0;
int32 strlength,i;
float returnval;
error=FT_New_Face(ftlib, style->GetPath(), 0, &face);
if(error)
{
_Unlock();
return 0.0;
}
slot=face->glyph;
bool use_kerning=FT_HAS_KERNING(face) && font->Spacing()==B_STRING_SPACING;
error=FT_Set_Char_Size(face, 0,int32(font->Size())*64,72,72);
if(error)
{
_Unlock();
return 0.0;
}
// set the pen position in 26.6 cartesian space coordinates
pen.x=0;
slot=face->glyph;
strlength=strlen(string);
if(length<strlength)
strlength=length;
for(i=0;i<strlength;i++)
{
// get kerning and move pen
if(use_kerning && previous && glyph_index)
{
FT_Get_Kerning(face, previous, glyph_index,ft_kerning_default, &delta);
pen.x+=delta.x;
}
error=FT_Load_Char(face,string[i],FT_LOAD_MONOCHROME);
// increment pen position
pen.x+=slot->advance.x;
previous=glyph_index;
}
FT_Done_Face(face);
returnval=pen.x>>6;
_Unlock();
return returnval;
}
float ScreenDriver::StringHeight(const char *string, int32 length, LayerData *d)
{
if(!string || !d || !d->font)
return 0.0;
_Lock();
ServerFont *font=d->font;
FontStyle *style=font->Style();
if(!style)
{
_Unlock();
return 0.0;
}
FT_Face face;
FT_GlyphSlot slot;
int16 error=0;
int32 strlength,i;
float returnval=0.0,ascent=0.0,descent=0.0;
error=FT_New_Face(ftlib, style->GetPath(), 0, &face);
if(error)
{
_Unlock();
return 0.0;
}
slot=face->glyph;
error=FT_Set_Char_Size(face, 0,int32(font->Size())*64,72,72);
if(error)
{
_Unlock();
return 0.0;
}
slot=face->glyph;
strlength=strlen(string);
if(length<strlength)
strlength=length;
for(i=0;i<strlength;i++)
{
FT_Load_Char(face,string[i],FT_LOAD_RENDER);
if(slot->metrics.horiBearingY<slot->metrics.height)
descent=MAX((slot->metrics.height-slot->metrics.horiBearingY)>>6,descent);
else
ascent=MAX(slot->bitmap.rows,ascent);
}
_Unlock();
FT_Done_Face(face);
returnval=ascent+descent;
_Unlock();
return returnval;
}
void ScreenDriver::DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *edelta=NULL)
{
if(!string || !d || !d->font)
return;
_Lock();
pt.y--; // because of Be's backward compatibility hack
ServerFont *font=d->font;
FontStyle *style=font->Style();
if(!style)
{
_Unlock();
return;
}
FT_Face face;
FT_GlyphSlot slot;
FT_Matrix rmatrix,smatrix;
FT_UInt glyph_index, previous=0;
FT_Vector pen,delta,space,nonspace;
int16 error=0;
int32 strlength,i;
Angle rotation(font->Rotation()), shear(font->Shear());
bool antialias=( (font->Size()<18 && font->Flags()& B_DISABLE_ANTIALIASING==0)
|| font->Flags()& B_FORCE_ANTIALIASING)?true:false;
// Originally, I thought to do this shear checking here, but it really should be
// done in BFont::SetShear()
float shearangle=shear.Value();
if(shearangle>135)
shearangle=135;
if(shearangle<45)
shearangle=45;
if(shearangle>90)
shear=90+((180-shearangle)*2);
else
shear=90-(90-shearangle)*2;
error=FT_New_Face(ftlib, style->GetPath(), 0, &face);
if(error)
{
printf("Couldn't create face object\n");
_Unlock();
return;
}
slot=face->glyph;
bool use_kerning=FT_HAS_KERNING(face) && font->Spacing()==B_STRING_SPACING;
error=FT_Set_Char_Size(face, 0,int32(font->Size())*64,72,72);
if(error)
{
_Unlock();
return;
}
// if we do any transformation, we do a call to FT_Set_Transform() here
// First, rotate
rmatrix.xx = (FT_Fixed)( rotation.Cosine()*0x10000);
rmatrix.xy = (FT_Fixed)( rotation.Sine()*0x10000);
rmatrix.yx = (FT_Fixed)(-rotation.Sine()*0x10000);
rmatrix.yy = (FT_Fixed)( rotation.Cosine()*0x10000);
// Next, shear
smatrix.xx = (FT_Fixed)(0x10000);
smatrix.xy = (FT_Fixed)(-shear.Cosine()*0x10000);
smatrix.yx = (FT_Fixed)(0);
smatrix.yy = (FT_Fixed)(0x10000);
//FT_Matrix_Multiply(&rmatrix,&smatrix);
FT_Matrix_Multiply(&smatrix,&rmatrix);
// Set up the increment value for escapement padding
space.x=int32(d->edelta.space * rotation.Cosine()*64);
space.y=int32(d->edelta.space * rotation.Sine()*64);
nonspace.x=int32(d->edelta.nonspace * rotation.Cosine()*64);
nonspace.y=int32(d->edelta.nonspace * rotation.Sine()*64);
// set the pen position in 26.6 cartesian space coordinates
pen.x=(int32)pt.x * 64;
pen.y=(int32)pt.y * 64;
slot=face->glyph;
strlength=strlen(string);
if(length<strlength)
strlength=length;
for(i=0;i<strlength;i++)
{
//FT_Set_Transform(face,&smatrix,&pen);
FT_Set_Transform(face,&rmatrix,&pen);
// Handle escapement padding option
if((uint8)string[i]<=0x20)
{
pen.x+=space.x;
pen.y+=space.y;
}
else
{
pen.x+=nonspace.x;
pen.y+=nonspace.y;
}
// get kerning and move pen
if(use_kerning && previous && glyph_index)
{
FT_Get_Kerning(face, previous, glyph_index,ft_kerning_default, &delta);
pen.x+=delta.x;
pen.y+=delta.y;
}
error=FT_Load_Char(face,string[i],
((antialias)?FT_LOAD_RENDER:FT_LOAD_RENDER | FT_LOAD_MONOCHROME) );
if(!error)
{
if(antialias)
BlitGray2RGB32(&slot->bitmap,
BPoint(slot->bitmap_left,pt.y-(slot->bitmap_top-pt.y)), d);
else
BlitMono2RGB32(&slot->bitmap,
BPoint(slot->bitmap_left,pt.y-(slot->bitmap_top-pt.y)), d);
}
else
printf("Couldn't load character %c\n", string[i]);
// increment pen position
pen.x+=slot->advance.x;
pen.y+=slot->advance.y;
previous=glyph_index;
}
FT_Done_Face(face);
_Unlock();
}
void ScreenDriver::BlitMono2RGB32(FT_Bitmap *src, BPoint pt, LayerData *d)
{
rgb_color color=d->highcolor.GetColor32();
// pointers to the top left corner of the area to be copied in each bitmap
uint8 *srcbuffer, *destbuffer;
// index pointers which are incremented during the course of the blit
uint8 *srcindex, *destindex, *rowptr, value;
// increment values for the index pointers
int32 srcinc=src->pitch, destinc=fbuffer->gcinfo.bytes_per_row;
int16 i,j,k, srcwidth=src->pitch, srcheight=src->rows;
int32 x=(int32)pt.x,y=(int32)pt.y;
// starting point in source bitmap
srcbuffer=(uint8*)src->buffer;
if(y<0)
{
if(y<pt.y)
y++;
srcbuffer+=srcinc * (0-y);
srcheight-=srcinc;
destbuffer+=destinc * (0-y);
}
if(y+srcheight>fbuffer->gcinfo.height)
{
if(y>pt.y)
y--;
srcheight-=(y+srcheight-1)-fbuffer->gcinfo.height;
}
if(x+srcwidth>fbuffer->gcinfo.width)
{
if(x>pt.x)
x--;
srcwidth-=(x+srcwidth-1)-fbuffer->gcinfo.width;
}
if(x<0)
{
if(x<pt.x)
x++;
srcbuffer+=(0-x)>>3;
srcwidth-=0-x;
destbuffer+=(0-x)*4;
}
// starting point in destination bitmap
destbuffer=(uint8*)fbuffer->gcinfo.frame_buffer+int32( (pt.y*fbuffer->gcinfo.bytes_per_row)+(pt.x*4) );
srcindex=srcbuffer;
destindex=destbuffer;
for(i=0; i<srcheight; i++)
{
rowptr=destindex;
for(j=0;j<srcwidth;j++)
{
for(k=0; k<8; k++)
{
value=*(srcindex+j) & (1 << (7-k));
if(value)
{
rowptr[0]=color.blue;
rowptr[1]=color.green;
rowptr[2]=color.red;
rowptr[3]=color.alpha;
}
rowptr+=4;
}
}
srcindex+=srcinc;
destindex+=destinc;
}
}
void ScreenDriver::BlitGray2RGB32(FT_Bitmap *src, BPoint pt, LayerData *d)
{
// pointers to the top left corner of the area to be copied in each bitmap
uint8 *srcbuffer=NULL, *destbuffer=NULL;
// index pointers which are incremented during the course of the blit
uint8 *srcindex=NULL, *destindex=NULL, *rowptr=NULL;
rgb_color highcolor=d->highcolor.GetColor32(), lowcolor=d->lowcolor.GetColor32(); float rstep,gstep,bstep,astep;
rstep=float(highcolor.red-lowcolor.red)/255.0;
gstep=float(highcolor.green-lowcolor.green)/255.0;
bstep=float(highcolor.blue-lowcolor.blue)/255.0;
astep=float(highcolor.alpha-lowcolor.alpha)/255.0;
// increment values for the index pointers
int32 x=(int32)pt.x,
y=(int32)pt.y,
srcinc=src->pitch,
// destinc=dest->BytesPerRow(),
destinc=fbuffer->gcinfo.bytes_per_row,
srcwidth=src->width,
srcheight=src->rows,
incval=0;
int16 i,j;
// starting point in source bitmap
srcbuffer=(uint8*)src->buffer;
// starting point in destination bitmap
// destbuffer=(uint8*)dest->Bits()+(y*dest->BytesPerRow()+(x*4));
destbuffer=(uint8*)fbuffer->gcinfo.frame_buffer+(y*fbuffer->gcinfo.bytes_per_row+(x*4));
if(y<0)
{
if(y<pt.y)
y++;
incval=0-y;
srcbuffer+=incval * srcinc;
srcheight-=incval;
destbuffer+=incval * destinc;
}
if(y+srcheight>fbuffer->gcinfo.height)
{
if(y>pt.y)
y--;
srcheight-=(y+srcheight-1)-fbuffer->gcinfo.height;
}
if(x+srcwidth>fbuffer->gcinfo.width)
{
if(x>pt.x)
x--;
srcwidth-=(x+srcwidth-1)-fbuffer->gcinfo.width;
}
if(x<0)
{
if(x<pt.x)
x++;
incval=0-x;
srcbuffer+=incval;
srcwidth-=incval;
destbuffer+=incval*4;
}
int32 value;
srcindex=srcbuffer;
destindex=destbuffer;
for(i=0; i<srcheight; i++)
{
rowptr=destindex;
for(j=0;j<srcwidth;j++)
{
value=*(srcindex+j) ^ 255;
if(value!=255)
{
if(d->draw_mode==B_OP_COPY)
{
rowptr[0]=uint8(highcolor.blue-(value*bstep));
rowptr[1]=uint8(highcolor.green-(value*gstep));
rowptr[2]=uint8(highcolor.red-(value*rstep));
rowptr[3]=255;
}
else
if(d->draw_mode==B_OP_OVER)
{
if(highcolor.alpha>127)
{
rowptr[0]=uint8(highcolor.blue-(value*(float(highcolor.blue-rowptr[0])/255.0)));
rowptr[1]=uint8(highcolor.green-(value*(float(highcolor.green-rowptr[1])/255.0)));
rowptr[2]=uint8(highcolor.red-(value*(float(highcolor.red-rowptr[2])/255.0)));
rowptr[3]=255;
}
}
}
rowptr+=4;
}
srcindex+=srcinc;
destindex+=destinc;
}
}
rgb_color ScreenDriver::GetBlitColor(rgb_color src, rgb_color dest, LayerData *d, bool use_high=true)
{
rgb_color returncolor={0,0,0,0};
int16 value;
if(!d)
return returncolor;
switch(d->draw_mode)
{
case B_OP_COPY:
{
return src;
}
case B_OP_ADD:
{
value=src.red+dest.red;
returncolor.red=(value>255)?255:value;
value=src.green+dest.green;
returncolor.green=(value>255)?255:value;
value=src.blue+dest.blue;
returncolor.blue=(value>255)?255:value;
return returncolor;
}
case B_OP_SUBTRACT:
{
value=src.red-dest.red;
returncolor.red=(value<0)?0:value;
value=src.green-dest.green;
returncolor.green=(value<0)?0:value;
value=src.blue-dest.blue;
returncolor.blue=(value<0)?0:value;
return returncolor;
}
case B_OP_BLEND:
{
value=int16(src.red+dest.red)>>1;
returncolor.red=value;
value=int16(src.green+dest.green)>>1;
returncolor.green=value;
value=int16(src.blue+dest.blue)>>1;
returncolor.blue=value;
return returncolor;
}
case B_OP_MIN:
{
return ( uint16(src.red+src.blue+src.green) >
uint16(dest.red+dest.blue+dest.green) )?dest:src;
}
case B_OP_MAX:
{
return ( uint16(src.red+src.blue+src.green) <
uint16(dest.red+dest.blue+dest.green) )?dest:src;
}
case B_OP_OVER:
{
return (use_high && src.alpha>127)?src:dest;
}
case B_OP_INVERT:
{
returncolor.red=dest.red ^ 255;
returncolor.green=dest.green ^ 255;
returncolor.blue=dest.blue ^ 255;
return (use_high && src.alpha>127)?returncolor:dest;
}
// This is a pain in the arse to implement, so I'm saving it for the real
// server
case B_OP_ALPHA:
{
return src;
}
case B_OP_ERASE:
{
// This one's tricky.
return (use_high && src.alpha>127)?d->lowcolor.GetColor32():dest;
}
case B_OP_SELECT:
{
// This one's tricky, too. We are passed a color in src. If it's the layer's
// high color or low color, we check for a swap.
if(d->highcolor==src)
return (use_high && d->highcolor==dest)?d->lowcolor.GetColor32():dest;
if(d->lowcolor==src)
return (use_high && d->lowcolor==dest)?d->highcolor.GetColor32():dest;
return dest;
}
default:
{
break;
}
}
_Unlock();
return returncolor;
}