haiku/src/servers/app/Decorator.h

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/*
* Copyright 2001-2008, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Stephan Aßmus <superstippi@gmx.de>
*/
#ifndef DECORATOR_H
#define DECORATOR_H
#include <Rect.h>
#include <Region.h>
#include <String.h>
#include <Window.h>
#include "DrawState.h"
class DesktopSettings;
class DrawingEngine;
class ServerFont;
class BRegion;
enum click_type {
DEC_NONE = 0,
DEC_ZOOM,
DEC_CLOSE,
DEC_MINIMIZE,
DEC_TAB,
DEC_DRAG,
DEC_MOVETOBACK,
DEC_SLIDETAB,
DEC_RESIZE,
CLICK_RESIZE_L,
CLICK_RESIZE_T,
CLICK_RESIZE_R,
CLICK_RESIZE_B,
CLICK_RESIZE_LT,
CLICK_RESIZE_RT,
CLICK_RESIZE_LB,
CLICK_RESIZE_RB
};
class Decorator {
public:
Decorator(DesktopSettings& settings, BRect rect,
window_look look, uint32 flags);
virtual ~Decorator();
void SetDrawingEngine(DrawingEngine *driver);
inline DrawingEngine* GetDrawingEngine() const
{ return fDrawingEngine; }
void SetFont(ServerFont *font);
virtual void SetLook(DesktopSettings& settings, window_look look,
BRegion* updateRegion = NULL);
virtual void SetFlags(uint32 flags,
BRegion* updateRegion = NULL);
void SetClose(bool pressed);
void SetMinimize(bool pressed);
void SetZoom(bool pressed);
virtual void SetTitle(const char* string,
BRegion* updateRegion = NULL);
window_look Look() const;
uint32 Flags() const;
const char* Title() const;
BRect BorderRect() const;
BRect TabRect() const;
bool GetClose();
bool GetMinimize();
bool GetZoom();
virtual void GetSizeLimits(int32* minWidth, int32* minHeight,
int32* maxWidth, int32* maxHeight) const;
void SetFocus(bool focussed);
bool IsFocus()
{ return fIsFocused; };
virtual void GetFootprint(BRegion *region);
virtual click_type Clicked(BPoint where, int32 buttons,
int32 modifiers);
void MoveBy(float x, float y);
virtual void MoveBy(BPoint offset);
void ResizeBy(float x, float y, BRegion* dirty);
virtual void ResizeBy(BPoint offset, BRegion* dirty) = 0;
/*! \return true if tab location updated, false if out of bounds
or unsupported
*/
virtual bool SetTabLocation(float location,
BRegion* /*updateRegion*/ = NULL)
{ return false; }
virtual float TabLocation() const
{ return 0.0; }
virtual bool SetSettings(const BMessage& settings,
BRegion* updateRegion = NULL);
virtual bool GetSettings(BMessage* settings) const;
virtual void Draw(BRect rect);
virtual void Draw();
virtual void DrawClose();
virtual void DrawFrame();
virtual void DrawMinimize();
virtual void DrawTab();
virtual void DrawTitle();
virtual void DrawZoom();
rgb_color UIColor(color_which which);
protected:
int32 _TitleWidth() const
{ return fTitle.CountChars(); }
virtual void _DoLayout();
virtual void _DrawFrame(BRect rect);
virtual void _DrawTab(BRect rect);
virtual void _DrawClose(BRect rect);
virtual void _DrawTitle(BRect rect);
virtual void _DrawZoom(BRect rect);
virtual void _DrawMinimize(BRect rect);
virtual void _SetFocus();
DrawingEngine* fDrawingEngine;
DrawState fDrawState;
window_look fLook;
uint32 fFlags;
BRect fZoomRect;
BRect fCloseRect;
BRect fMinimizeRect;
BRect fTabRect;
BRect fFrame;
BRect fResizeRect;
BRect fBorderRect;
private:
bool fClosePressed : 1;
bool fZoomPressed : 1;
bool fMinimizePressed : 1;
bool fIsFocused : 1;
BString fTitle;
};
#endif // DECORATOR_H