haiku/src/servers/app/HashTable.cpp

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/*
* Copyright 2005, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* Axel Dörfler, axeld@pinc-software.de
*/
#include "HashTable.h"
#include <new>
#include <stdlib.h>
//#include <stdarg.h>
#include <string.h>
struct HashTable::entry {
entry* next;
Hashable* value;
};
HashTable::HashTable(bool owning, int32 capacity, float loadFactor)
:
fTable(NULL),
fCount(0),
fThreshold(0),
fOwning(owning)
{
if (capacity < 10)
capacity = 10;
if (loadFactor <= 0.3)
loadFactor = 0.3;
fLoadFactor = loadFactor;
fCapacity = capacity;
}
HashTable::~HashTable()
{
MakeEmpty(fOwning);
}
void
HashTable::MakeEmpty(bool deleteValues)
{
if (fTable == NULL)
return;
for (int32 index = fCapacity; --index >= 0;) {
struct entry *entry, *next;
for (entry = fTable[index]; entry != NULL; entry = next) {
next = entry->next;
if (deleteValues)
delete entry->value;
delete entry;
}
}
free(fTable);
fTable = NULL;
}
Hashable *
HashTable::GetValue(Hashable& key) const
{
struct entry* entry = _GetHashEntry(key);
return entry != NULL ? entry->value : NULL;
}
bool
HashTable::AddItem(Hashable *value)
{
struct entry *entry = _GetHashEntry(*value);
int32 hash = value->Hash();
int32 index;
// already in hash?
if (entry != NULL)
return true;
if (fCount >= fThreshold)
_Rehash();
index = hash % fCapacity;
entry = new (nothrow) HashTable::entry;
if (entry == NULL)
return false;
entry->value = value;
entry->next = fTable[index];
fTable[index] = entry;
fCount++;
return true;
}
Hashable *
HashTable::RemoveItem(Hashable& key)
{
struct entry* previous = NULL;
struct entry* entry;
uint32 hash;
int32 index;
if (fTable == NULL)
return NULL;
hash = key.Hash();
index = hash % fCapacity;
for (entry = fTable[index]; entry != NULL; entry = entry->next) {
if (entry->value->Hash() == hash && entry->value->CompareTo(key)) {
// found value in array
Hashable* value;
if (previous)
previous->next = entry->next;
else
fTable[index] = entry->next;
fCount--;
value = entry->value;
delete entry;
return value;
}
previous = entry;
}
return NULL;
}
bool
HashTable::_Rehash()
{
struct entry** newTable;
int32 oldCapacity = fCapacity;
int32 newCapacity, i;
if (fCount != 0)
newCapacity = oldCapacity * 2 + 1;
else
newCapacity = fCapacity;
newTable = (struct entry **)malloc(newCapacity * sizeof(struct entry *));
if (newTable == NULL)
return false;
memset(newTable, 0, newCapacity * sizeof(struct entry *));
if (fTable != NULL) {
// repopulate the entries into the new array
for (i = fCapacity; i-- > 0;) {
struct entry* entry;
struct entry* next;
for (entry = fTable[i]; entry != NULL; entry = next) {
next = entry->next;
int32 index = entry->value->Hash() % newCapacity;
entry->next = newTable[index];
newTable[index] = entry;
}
}
free(fTable);
}
fTable = newTable;
fCapacity = newCapacity;
fThreshold = int32(newCapacity * fLoadFactor);
return true;
}
struct HashTable::entry *
HashTable::_GetHashEntry(Hashable& key) const
{
struct entry* entry;
uint32 hash = key.Hash();
if (fTable == NULL)
return NULL;
for (entry = fTable[hash % fCapacity]; entry != NULL; entry = entry->next) {
if (entry->value->Hash() == hash && entry->value->CompareTo(key))
return entry;
}
return NULL;
}