haiku/build/jam/HeadersRules

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# FIncludes <dirs> ;
#
# Overridden to support a second argument, the option to be used.
#
rule FIncludes { return $(2:E="--bad-include-option ")$(1) ; }
# FSysIncludes <dirs> ;
#
# Counterpart of FIncludes for system include search paths.
#
rule FSysIncludes { return $(2:E="--bad-include-option ")$(1) ; }
rule SubDirSysHdrs
{
# SubDirSysHdrs <dirs> ;
#
# Adds directories to the system include search paths for the current
# subdirectory. Counterpart of SubDirHdrs which adds non-system include
# search paths.
#
# <dirs>: The directories to be added to the current subdir's system
# include search paths.
#
SUBDIRSYSHDRS += [ FDirName $(1) ] ;
}
rule ObjectSysHdrs
{
# ObjectSysHdrs <sources or objects> : <headers> : <gristed objects>
#
# Adds directories to the system include search paths for the given
# sources or objects. Counterpart of ObjectHdrs which adds non-system
# include search paths.
#
# NOTE: With this incarnation of the Haiku build system this rule doesn't
# need to be invoked *after* the rule that generates the objects anymore.
# Actually it is even encouraged to do that *before*. Same for ObjectHdrs.
#
# <sources or objects>: The targets for which to add system include
# search paths.
# <dirs>: The directories to be added to the given objects' system
# include search paths.
#
local objects = [ FGristFiles $(1:S=$(SUFOBJ)) ] $(3) ;
local headers = $(2) ;
local file ;
for file in $(objects) {
on $(file) {
local sysHeaders = $(SYSHDRS) $(headers) ;
SYSHDRS on $(file) = $(sysHeaders) ;
# reformat ASHDRS and CCHDRS
local fileHeaders ;
if $(PLATFORM) = host {
fileHeaders =
[ FIncludes $(HDRS) : $(HOST_LOCAL_INCLUDES_OPTION) ]
$(HOST_INCLUDES_SEPARATOR)
[ FSysIncludes $(sysHeaders)
: $(HOST_SYSTEM_INCLUDES_OPTION) ] ;
} else {
fileHeaders =
[ FIncludes $(HDRS) : $(TARGET_LOCAL_INCLUDES_OPTION) ]
$(TARGET_INCLUDES_SEPARATOR)
[ FSysIncludes $(sysHeaders)
: $(TARGET_SYSTEM_INCLUDES_OPTION) ] ;
}
ASHDRS on $(file) = $(fileHeaders) ;
CCHDRS on $(file) = $(fileHeaders) ;
}
}
}
rule SourceHdrs
{
# SourceHdrs <sources> : <headers> [ : <gristed objects> ] ;
#
# Is a wrapper for ObjectHdrs, that passes <sources> and <headers> or,
# if supplied <objects> and <headers>, and also adjusts HDRSEARCH (not
# done by ObjectHdrs).
local sources = [ FGristFiles $(1) ] ;
local headers = $(2) ;
local objects = $(3) ;
ObjectHdrs $(sources) : $(headers) : $(objects) ;
# Also add the header search dirs to HDRSEARCH. Note, that these dirs
# will be listed after the STDHDRS (if any), but that's better than not
# being listed at all.
HDRSEARCH on $(sources) += $(headers) ;
}
rule SourceSysHdrs
{
# SourceSysHdrs <sources> : <headers> [ : <gristed objects> ] ;
#
# Is a wrapper for ObjectSysHdrs, that passes <sources> and <headers> or,
# if supplied <objects> and <headers>, and also adjusts HDRSEARCH (not
# done by ObjectSysHdrs).
local sources = [ FGristFiles $(1) ] ;
local headers = $(2) ;
local objects = $(3) ;
ObjectSysHdrs $(sources) : $(headers) : $(objects) ;
# Also add the header search dirs to HDRSEARCH. Note, that these dirs
# will be listed after the STDHDRS (if any), but that's better than not
# being listed at all.
HDRSEARCH on $(sources) += $(headers) ;
}
rule PublicHeaders
{
# PublicHeaders <group list>
#
# Returns the directory names for the public header dirs identified by
# <group list>.
local list = $(1) ;
local dirs ;
for i in $(list) {
dirs += [ FDirName $(HAIKU_TOP) headers os $(i) ] ;
}
return $(dirs) ;
}
rule PrivateHeaders
{
# PrivateHeaders <group list>
#
# Returns the directory names for the private header dirs identified by
# <group list>.
local list = $(1) ;
local dirs ;
for i in $(list) {
dirs += [ FDirName $(HAIKU_TOP) headers private $(i) ] ;
}
return $(dirs) ;
}
rule LibraryHeaders
{
# LibraryHeaders <group list>
#
# Returns the directory names for the library header dirs identified by
# <group list>.
local list = $(1) ;
local dirs ;
for i in $(list) {
dirs += [ FDirName $(HAIKU_TOP) headers libs $(i) ] ;
}
return $(dirs) ;
}
rule ArchHeaders
{
# usage: ArchHeaders <arch> ;
#
# <arch> specifies the architecture (e.g. x86).
return [ FDirName $(HAIKU_TOP) headers private kernel arch $(1) ] ;
}
rule UseHeaders
{
# UseHeaders <headers> [ : <system> ] ;
#
# Adds the C header dirs <headers> to the header search
# dirs of the subdirectory.
# If <system> is "true", the dirs are added as system otherwise local
# search dirs.
# NOTE: This rule must be invoked *before* the rule that builds the objects.
local header ;
if $(2) = true {
for header in $(1) {
SubDirSysHdrs $(header) ;
}
} else {
for header in $(1) {
SubDirHdrs $(header) ;
}
}
}
rule UsePublicHeaders
{
# UsePublicHeaders <group list> ;
#
# Adds the public C header dirs given by <group list> to the header search
# dirs of the subdirectory.
# NOTE: This rule must be invoked *before* the rule that builds the
# objects.
UseHeaders [ PublicHeaders $(1) ] : true ;
}
rule UsePublicObjectHeaders
{
# UsePublicObjectHeaders <sources> : <group list> [ : <objects> ] ;
#
# Adds the public C header dirs given by <group list> to the header search
# dirs of either the object targets of <sources> or if supplied to
# <objects>. Also adjusts HDRSEARCH of <sources>.
SourceSysHdrs $(1) : [ PublicHeaders $(2) ] : $(3) ;
}
rule UsePrivateHeaders
{
# UsePrivateHeaders <group list> [ : <system> ] ;
#
# Adds the private C header dirs given by <group list> to the header search
# dirs of the subdirectory.
# <system> specifies whether to add the dirs as system or local header
# search dirs. Defaults to "true".
# NOTE: This rule must be invoked *before* the rule that builds the objects.
local system = $(2) ;
system ?= true ;
UseHeaders [ PrivateHeaders $(1) ] : $(system) ;
}
rule UsePrivateObjectHeaders
{
# UsePrivateObjectHeaders <sources> : <group list> [ : <objects>
# [ : <system> ] ] ;
#
# Adds the private C header dirs given by <group list> to the header search
# dirs of either the object targets of <sources> or if supplied to
# <objects>. Also adjusts HDRSEARCH of <sources>.
# <system> specifies whether to add the dirs as system or local header
# search dirs. Defaults to "true".
local system = $(4) ;
system ?= true ;
if $(system) = true {
SourceSysHdrs $(1) : [ PrivateHeaders $(2) ] : $(3) ;
} else {
SourceHdrs $(1) : [ PrivateHeaders $(2) ] : $(3) ;
}
}
rule UseCppUnitHeaders
{
SubDirSysHdrs [ FDirName $(HAIKU_TOP) headers tools cppunit ] ;
}
rule UseCppUnitObjectHeaders
{
# UseCppUnitObjectHeaders <sources> [ : <objects> ] ;
SourceSysHdrs $(1) : [ FDirName $(HAIKU_TOP) headers tools cppunit ]
: $(2) ;
}
rule UseArchHeaders
{
# usage: UseArchHeaders <arch> ;
#
# <arch> specifies the architecture (e.g. x86).
# NOTE: This rule must be invoked *before* the rule that builds the objects.
local headers = [ ArchHeaders $(1) ] ;
UseHeaders $(headers) : true ;
}
rule UseArchObjectHeaders
{
# usage: UseArchObjectHeaders <sources> : <arch> : [ <objects> ] ;
#
# <arch> specifies the architecture (e.g. x86).
# <sources_or_objects> Source or object files.
local sources = $(1) ;
local headers = [ ArchHeaders $(2) ] ;
local objects = $(3) ;
local targets ;
if $(objects) {
targets = $(objects) ;
} else {
targets = [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
}
SourceSysHdrs $(sources) : $(headers) : $(objects) ;
}
rule UsePosixObjectHeaders
{
# UsePosixObjectHeaders <sources> [ : <objects> ] ;
#
# Adds the POSIX header dir to the header search
# dirs of either the object targets of <sources> or if supplied to
# <objects>. Also adjusts HDRSEARCH of <sources>.
SourceSysHdrs $(1) : [ FDirName $(HAIKU_TOP) headers posix ] : $(2) ;
}
rule UseLibraryHeaders
{
# UseLibraryHeaders <group list> ;
#
# Adds the library header dirs given by <group list> to the header search
# dirs of the subdirectory.
# NOTE: This rule must be invoked *before* the rule that builds the objects.
UseHeaders [ LibraryHeaders $(1) ] : true ;
}
rule UseLegacyHeaders
{
# usage: UseLegacyHeaders <group list> ;
#
# NOTE: This rule must be invoked *before* the rule that builds the objects.
UseHeaders [ FDirName $(HAIKU_TOP) headers legacy $(1) ] : true ;
}
rule UseLegacyObjectHeaders
{
# UseLegacyObjectHeaders <sources> [ : <objects> ] ;
#
# Adds the legacy header dir to the header search
# dirs of either the object targets of <sources> or if supplied to
# <objects>. Also adjusts HDRSEARCH of <sources>.
SourceSysHdrs $(1) : [ FDirName $(HAIKU_TOP) headers legacy ] : $(2) ;
}
rule UsePrivateKernelHeaders
{
UseHeaders $(TARGET_PRIVATE_KERNEL_HEADERS) : true ;
}
rule UsePrivateSystemHeaders
{
UseHeaders $(TARGET_PRIVATE_SYSTEM_HEADERS) : true ;
}
rule FStandardOSHeaders
{
local osIncludes = add-ons add-ons/file_system add-ons/graphics
add-ons/input_server add-ons/registrar
add-ons/screen_saver
add-ons/tracker app device drivers game interface
kernel media mail midi midi2 net opengl storage support
translation ;
return [ FDirName $(HAIKU_TOP) headers os ]
[ PublicHeaders $(osIncludes) ] ;
}
rule FStandardHeaders
{
local osIncludes = add-ons add-ons/file_system add-ons/graphics
add-ons/input_server add-ons/registrar
add-ons/screen_saver
add-ons/tracker app device drivers game interface
kernel media mail midi midi2 net opengl storage support
translation ;
# GCC headers
local headers = $(HAIKU_GCC_HEADERS_DIR) ;
# Use headers directory, to allow to do things like include <posix/string.h>
headers += [ FDirName $(HAIKU_TOP) headers ] ;
# Use posix headers directory
headers += [ FDirName $(HAIKU_TOP) headers posix ] ;
# Use GNU headers directory
headers += [ FDirName $(HAIKU_TOP) headers gnu ] ;
# Use glibc headers
headers += [ FDirName $(HAIKU_TOP) headers glibc ] ;
# Use public OS header directories
headers += [ FDirName $(HAIKU_TOP) headers os ] ;
headers += [ PublicHeaders $(osIncludes) ] ;
# Use the root of the private headers -- not so nice, but simplifies things.
headers += [ PrivateHeaders $(DOT) ] ;
# The C++ headers. If specified, we use the compiler headers, otherwise
# the ones that come with our libstdc++.
if $(HAIKU_C++_HEADERS_DIR) {
headers += $(HAIKU_C++_HEADERS_DIR) ;
} else {
headers += [ FDirName $(HAIKU_TOP) headers cpp ] ;
}
return $(headers) ;
}
# SUBDIRSYSHDRS shall be reset automatically for each subdir
SUBDIRRESET += SYSHDRS ;