haiku/headers/os/interface/Button.h

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: Button.h
// Author: Marc Flerackers (mflerackers@androme.be)
// Description: BButton displays and controls a button in a window.
//------------------------------------------------------------------------------
#ifndef _BUTTON_H
#define _BUTTON_H
// Standard Includes -----------------------------------------------------------
// System Includes -------------------------------------------------------------
#include <BeBuild.h>
#include <Control.h>
// Project Includes ------------------------------------------------------------
// Local Includes --------------------------------------------------------------
// Local Defines ---------------------------------------------------------------
// Globals ---------------------------------------------------------------------
// BButton class ---------------------------------------------------------------
class BButton : public BControl {
public:
BButton(BRect frame,
const char *name,
const char *label,
BMessage *message,
uint32 resizingMode = B_FOLLOW_LEFT | B_FOLLOW_TOP,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
virtual ~BButton();
BButton(BMessage *archive);
static BArchivable *Instantiate(BMessage *archive);
virtual status_t Archive (BMessage *archive, bool deep = true) const;
virtual void Draw(BRect updateRect);
virtual void MouseDown(BPoint point);
virtual void AttachedToWindow();
virtual void KeyDown(const char *bytes, int32 numBytes);
virtual void MakeDefault(bool flag);
virtual void SetLabel(const char *string);
bool IsDefault() const;
virtual void MessageReceived(BMessage *message);
virtual void WindowActivated(bool active);
virtual void MouseMoved(BPoint point, uint32 transit, const BMessage *message);
virtual void MouseUp(BPoint point);
virtual void DetachedFromWindow();
virtual void SetValue(int32 value);
virtual void GetPreferredSize (float *width, float *height);
virtual void ResizeToPreferred();
virtual status_t Invoke(BMessage *message = NULL);
virtual void FrameMoved(BPoint newLocation);
virtual void FrameResized(float width, float height);
virtual void MakeFocus(bool focused = true);
virtual void AllAttached();
virtual void AllDetached();
virtual BHandler *ResolveSpecifier(BMessage *message,
int32 index,
BMessage *specifier,
int32 what,
const char *property);
virtual status_t GetSupportedSuites(BMessage *message);
virtual status_t Perform(perform_code d, void *arg);
private:
virtual void _ReservedButton1();
virtual void _ReservedButton2();
virtual void _ReservedButton3();
BButton &operator=(const BButton &);
BRect DrawDefault(BRect bounds, bool enabled);
void DrawFocusLine(float x, float y, float width,
bool bVisible);
status_t Execute ();
float fCachedWidth;
bool fDrawAsDefault;
uint32 _reserved[3];
};
//------------------------------------------------------------------------------
#endif // _BUTTON_H
/*
* $Log $
*
* $Id $
*
*/