haiku/headers/os/app/Application.h

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/*
* Copyright 2001-2009, Haiku Inc.
* Distributed under the terms of the MIT License.
*/
#ifndef _APPLICATION_H
#define _APPLICATION_H
#include <AppDefs.h>
#include <InterfaceDefs.h>
#include <Looper.h>
#include <Messenger.h>
#include <Point.h>
#include <Rect.h>
class BCursor;
class BList;
class BLocker;
class BMessageRunner;
class BResources;
class BServer;
class BWindow;
struct app_info;
namespace BPrivate {
class PortLink;
class ServerMemoryAllocator;
}
class BApplication : public BLooper {
public:
BApplication(const char* signature);
BApplication(const char* signature,
status_t* error);
virtual ~BApplication();
// Archiving
BApplication(BMessage* data);
static BArchivable* Instantiate(BMessage* data);
virtual status_t Archive(BMessage* data, bool deep = true) const;
status_t InitCheck() const;
// App control and System Message handling
virtual thread_id Run();
virtual void Quit();
virtual bool QuitRequested();
virtual void Pulse();
virtual void ReadyToRun();
virtual void MessageReceived(BMessage* message);
virtual void ArgvReceived(int32 argc, char** argv);
virtual void AppActivated(bool active);
virtual void RefsReceived(BMessage* message);
virtual void AboutRequested();
// Scripting
virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
BMessage* specifier, int32 form,
const char* property);
// Cursor control, window/looper list, and app info
void ShowCursor();
void HideCursor();
void ObscureCursor();
bool IsCursorHidden() const;
void SetCursor(const void* cursor);
void SetCursor(const BCursor* cursor,
bool sync = true);
int32 CountWindows() const;
BWindow* WindowAt(int32 index) const;
int32 CountLoopers() const;
BLooper* LooperAt(int32 index) const;
bool IsLaunching() const;
status_t GetAppInfo(app_info* info) const;
static BResources* AppResources();
virtual void DispatchMessage(BMessage* message,
BHandler* handler);
void SetPulseRate(bigtime_t rate);
// More scripting
virtual status_t GetSupportedSuites(BMessage* data);
// Private or reserved
virtual status_t Perform(perform_code d, void* arg);
class Private;
private:
typedef BLooper _inherited;
friend class Private;
friend class BServer;
BApplication(const char* signature, bool initGUI,
status_t* error);
BApplication(uint32 signature);
BApplication(const BApplication&);
BApplication& operator=(const BApplication&);
virtual void _ReservedApplication1();
virtual void _ReservedApplication2();
virtual void _ReservedApplication3();
virtual void _ReservedApplication4();
virtual void _ReservedApplication5();
virtual void _ReservedApplication6();
virtual void _ReservedApplication7();
virtual void _ReservedApplication8();
virtual bool ScriptReceived(BMessage* msg, int32 index,
BMessage* specifier, int32 form,
const char* property);
void _InitData(const char* signature, bool initGUI,
status_t* error);
void BeginRectTracking(BRect r, bool trackWhole);
void EndRectTracking();
status_t _SetupServerAllocator();
status_t _InitGUIContext();
status_t _ConnectToServer();
void _ReconnectToServer();
bool _QuitAllWindows(bool force);
bool _WindowQuitLoop(bool quitFilePanels, bool force);
void _ArgvReceived(BMessage* message);
uint32 InitialWorkspace();
int32 _CountWindows(bool includeMenus) const;
BWindow* _WindowAt(uint32 index, bool includeMenus) const;
static void _InitAppResources();
private:
static BResources* sAppResources;
const char* fAppName;
::BPrivate::PortLink* fServerLink;
::BPrivate::ServerMemoryAllocator* fServerAllocator;
void* fCursorData;
bigtime_t fPulseRate;
uint32 fInitialWorkspace;
BMessageRunner* fPulseRunner;
status_t fInitError;
void* fServerReadOnlyMemory;
uint32 _reserved[12];
bool fReadyToRunCalled;
};
// Global Objects
extern BApplication* be_app;
extern BMessenger be_app_messenger;
#endif // _APPLICATION_H