haiku/headers/os/interface/Box.h

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/*
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
* Copyright 2005-2015 Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _BOX_H
#define _BOX_H
#include <View.h>
class BBox : public BView {
public:
BBox(BRect frame, const char* name = NULL,
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
uint32 resizingMode = B_FOLLOW_LEFT_TOP,
uint32 flags = B_WILL_DRAW | B_FRAME_EVENTS
| B_NAVIGABLE_JUMP,
border_style border = B_FANCY_BORDER);
BBox(const char* name,
uint32 flags = B_WILL_DRAW | B_FRAME_EVENTS
| B_NAVIGABLE_JUMP,
border_style border = B_FANCY_BORDER,
BView* child = NULL);
BBox(border_style border, BView* child);
virtual ~BBox();
/* Archiving */
BBox(BMessage* archive);
static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage* archive, bool deep = true) const;
virtual void SetBorder(border_style border);
border_style Border() const;
float TopBorderOffset();
BRect InnerFrame();
void SetLabel(const char* string);
status_t SetLabel(BView* viewLabel);
const char* Label() const;
BView* LabelView() const;
virtual void Draw(BRect updateRect);
virtual void AttachedToWindow();
virtual void DetachedFromWindow();
virtual void AllAttached();
virtual void AllDetached();
virtual void FrameResized(float width, float height);
virtual void MessageReceived(BMessage* message);
virtual void MouseDown(BPoint point);
virtual void MouseUp(BPoint point);
virtual void WindowActivated(bool active);
virtual void MouseMoved(BPoint point, uint32 transit,
const BMessage* dragMessage);
virtual void FrameMoved(BPoint newLocation);
virtual BHandler* ResolveSpecifier(BMessage* message,
int32 index, BMessage* specifier,
int32 what, const char* property);
virtual void ResizeToPreferred();
virtual void GetPreferredSize(float* _width, float* _height);
virtual void MakeFocus(bool focused = true);
virtual status_t GetSupportedSuites(BMessage* message);
virtual status_t Perform(perform_code d, void* arg);
virtual BSize MinSize();
virtual BSize MaxSize();
virtual BSize PreferredSize();
virtual BAlignment LayoutAlignment();
protected:
virtual void LayoutInvalidated(bool descendants = false);
virtual void DoLayout();
private:
struct LayoutData;
virtual void _ReservedBox1();
virtual void _ReservedBox2();
BBox &operator=(const BBox &);
void _InitObject(BMessage* data = NULL);
void _DrawPlain(BRect labelBox);
void _DrawFancy(BRect labelBox);
void _ClearLabel();
BView* _Child() const;
void _ValidateLayoutData();
char* fLabel;
BRect fBounds;
border_style fStyle;
BView* fLabelView;
LayoutData* fLayoutData;
};
#endif // _BOX_H