haiku/src/servers/app/IntRect.cpp

273 lines
3.7 KiB
C++
Raw Normal View History

/*
* Copyright 2001-2006, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Frans van Nispen
* Stephan Aßmus <superstippi@gmx.de>
*/
#include "IntRect.h"
#include <stdio.h>
void
IntRect::SetLeftTop(const IntPoint& p)
{
left = p.x;
top = p.y;
}
void
IntRect::SetRightBottom(const IntPoint& p)
{
right = p.x;
bottom = p.y;
}
void
IntRect::SetLeftBottom(const IntPoint& p)
{
left = p.x;
bottom = p.y;
}
void
IntRect::SetRightTop(const IntPoint& p)
{
right = p.x;
top = p.y;
}
void
IntRect::InsetBy(const IntPoint& point)
{
left += point.x;
right -= point.x;
top += point.y;
bottom -= point.y;
}
void
IntRect::InsetBy(int32 dx, int32 dy)
{
left += dx;
right -= dx;
top += dy;
bottom -= dy;
}
IntRect&
IntRect::InsetBySelf(const IntPoint& point)
{
InsetBy(point);
return *this;
}
IntRect&
IntRect::InsetBySelf(int32 dx, int32 dy)
{
InsetBy(dx, dy);
return *this;
}
IntRect
IntRect::InsetByCopy(const IntPoint& point)
{
IntRect copy(*this);
copy.InsetBy(point);
return copy;
}
IntRect
IntRect::InsetByCopy(int32 dx, int32 dy)
{
IntRect copy(*this);
copy.InsetBy(dx, dy);
return copy;
}
void
IntRect::OffsetBy(const IntPoint& point)
{
left += point.x;
right += point.x;
top += point.y;
bottom += point.y;
}
void
IntRect::OffsetBy(int32 dx, int32 dy)
{
left += dx;
right += dx;
top += dy;
bottom += dy;
}
IntRect&
IntRect::OffsetBySelf(const IntPoint& point)
{
OffsetBy(point);
return *this;
}
IntRect&
IntRect::OffsetBySelf(int32 dx, int32 dy)
{
OffsetBy(dx, dy);
return *this;
}
IntRect
IntRect::OffsetByCopy(const IntPoint& point)
{
IntRect copy(*this);
copy.OffsetBy(point);
return copy;
}
IntRect
IntRect::OffsetByCopy(int32 dx, int32 dy)
{
IntRect copy(*this);
copy.OffsetBy(dx, dy);
return copy;
}
void
IntRect::OffsetTo(const IntPoint& point)
{
right = (right - left) + point.x;
left = point.x;
bottom = (bottom - top) + point.y;
top = point.y;
}
void
IntRect::OffsetTo(int32 x, int32 y)
{
right = (right - left) + x;
left = x;
bottom = (bottom - top) + y;
top=y;
}
IntRect&
IntRect::OffsetToSelf(const IntPoint& point)
{
OffsetTo(point);
return *this;
}
IntRect&
IntRect::OffsetToSelf(int32 dx, int32 dy)
{
OffsetTo(dx, dy);
return *this;
}
IntRect
IntRect::OffsetToCopy(const IntPoint& point)
{
IntRect copy(*this);
copy.OffsetTo(point);
return copy;
}
IntRect
IntRect::OffsetToCopy(int32 dx, int32 dy)
{
IntRect copy(*this);
copy.OffsetTo(dx, dy);
return copy;
}
void
IntRect::PrintToStream() const
{
printf("IntRect(l:%ld, t:%ld, r:%ld, b:%ld)\n", left, top, right, bottom);
}
bool
IntRect::operator==(const IntRect& rect) const
{
return left == rect.left && right == rect.right &&
top == rect.top && bottom == rect.bottom;
}
bool
IntRect::operator!=(const IntRect& rect) const
{
return !(*this == rect);
}
IntRect
IntRect::operator&(const IntRect& rect) const
{
return IntRect(max_c(left, rect.left), max_c(top, rect.top),
min_c(right, rect.right), min_c(bottom, rect.bottom));
}
IntRect
IntRect::operator|(const IntRect& rect) const
{
return IntRect(min_c(left, rect.left), min_c(top, rect.top),
max_c(right, rect.right), max_c(bottom, rect.bottom));
}
bool
IntRect::Intersects(const IntRect& rect) const
{
if (!IsValid() || !rect.IsValid())
return false;
return !(rect.left > right || rect.right < left
|| rect.top > bottom || rect.bottom < top);
}
bool
IntRect::Contains(const IntPoint& point) const
{
return point.x >= left && point.x <= right
&& point.y >= top && point.y <= bottom;
}
bool
IntRect::Contains(const IntRect& rect) const
{
return rect.left >= left && rect.right <= right
&& rect.top >= top && rect.bottom <= bottom;
}