haiku/headers/private/interface/ZombieReplicantView.h

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2004, Haiku
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: ZombieReplicantView.h
// Author: Marc Flerackers (mflerackers@androme.be)
// Description: Class for Zombie replicants
//------------------------------------------------------------------------------
#ifndef _ZOMBIE_REPLICANT_VIEW_H
#define _ZOMBIE_REPLICANT_VIEW_H
#include <BeBuild.h>
#include <Box.h>
// _BZombieReplicantView_ class ------------------------------------------------
class _BZombieReplicantView_ : public BBox {
public:
_BZombieReplicantView_(BRect frame, status_t error);
virtual ~_BZombieReplicantView_();
virtual void MessageReceived(BMessage *msg);
virtual void Draw(BRect updateRect);
virtual void MouseDown(BPoint);
void SetArchive(BMessage *);
private:
status_t fError;
BMessage *fArchive;
};
#endif /* _ZOMBIE_REPLICANT_VIEW_H */