haiku/docs/develop/servers/app_server/ServerBitmap.htm

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<P class="Body" style="margin: 0px"><span class="OBOS-Title">ServerBitmap class</span><span style="color: rgb(0,0,0); font-size: 24pt"></span></P>
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<P class="Body" style="margin: 0px">ServerBitmaps are the server side counterpart to BBitmap.</P>
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Member Functions</P>
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<P class="Body" style="margin: 0px">ServerBitmap(BRect r, color_space cspace, int32 flags, int32 bytesperrow=-1, screen_id screen=B_MAIN_SCREEN_ID)</P>
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<P class="Body" style="margin: 0px">~ServerBitmap(void)</P>
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<P class="Body" style="margin: 0px">uint8 *Bits(void)</P>
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<P class="Body" style="margin: 0px">area_id Area(void)</P>
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<P class="Body" style="margin: 0px">uint32 BitsLength(void)</P>
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<P class="Body" style="margin: 0px">BRect Bounds(void)</P>
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<P class="Body" style="margin: 0px">int32 BytesPerRow(void)</P>
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<P class="Body" style="margin: 0px">void _HandleSpace(color_space cs, int32 bytesperline=-1)</P>
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Global Functions</P>
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If there are any global functions associated with the class, they are listed here.</P>
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<P class="Body" style="margin: 0px">ServerBitmap(BRect r, color_space cspace, int32 flags, int32 bytesperrow=-1, screen_id screen=B_MAIN_SCREEN_ID)</P>
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1) Call _HandleSpace()</P>
<P class="Body" style="margin: 0px">2) Call _HandleFlags()</P>
<P class="Body" style="margin: 0px">3) Initialize remaining data members to parameters or safe values</P>
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</span><span style="font-size: 16pt">~ServerBitmap(void)</span></P>
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Empty</span></P>
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</span><span class="OBOS-Function-Def">uint8 *Bits(void)</span></P>
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Returns the bitmap's buffer member</P>
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<span class="OBOS-Function-Def">area_id Area(void)</span></P>
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Returns the bitmap's buffer member.</P>
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<span class="OBOS-Function-Def">uint32 BitsLength(void)</span></P>
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Returns bytes_per_row * height</P>
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<span class="OBOS-Function-Def">BRect Bounds(void)</span></P>
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returns BRect(width-1,height-1)</P>
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<span class="OBOS-Function-Def">int32 BytesPerRow(void)</span></P>
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returns the bitmap's bytes_per_row member</P>
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<span class="OBOS-Function-Def">void _HandleSpace(color_space cs, int32 bytesperline=-1)</span></P>
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Large function which essentially consists of a switch() of the available color spaces and assigns the bits per pixel and bytes per line values based on the color space. If bytesperline is -1, the default is used, otherwise it uses the specified value.</span></P>
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