2005-10-29 20:27:43 +04:00
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# UserBuildConfig can be used to customize the build according to your needs.
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# If existent it is included by the build system, but it is ignored by svn.
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# This file documents a few examples, what can be done.
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# Adjusting Build Variables
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# Turn off warnings in directory src/system/kernel. As fourth (scope) parameter
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# "local" is specified, which means, that this setting applies only to the
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# given directory, but not any of its subdirectories.
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SetConfigVar WARNINGS : HAIKU_TOP src system kernel : 0 : local ;
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# Add "RUN_WITHOUT_REGISTRAR" to the DEFINES for the directory src/kits and
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# all its subdirectories (scope is "global").
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AppendToConfigVar DEFINES : HAIKU_TOP src kits : RUN_WITHOUT_REGISTRAR
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: global ;
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# Set the debug level for file src/bin/gdb/gdb/haiku-nat.c (note, that
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# the object file must be specified) to 1. It is worth mentioning, that the
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# executable the object file is linked into (gdb), will still be placed in
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# generated/objects/.../release/... Only when setting DEBUG for the executable,
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# too, it will be placed in .../debug_1/...
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DEBUG on <src!bin!gdb!gdb!>haiku-nat.o = 1 ;
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# Haiku Image Related Modifications
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# Create a 100 MB image at /tmp/walter.image.
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HAIKU_IMAGE_NAME = walter.image ;
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HAIKU_IMAGE_DIR = /tmp ;
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HAIKU_IMAGE_SIZE = 100 ;
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2007-01-27 15:54:10 +03:00
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# Name the VMWare image walter.vmdk (in directory $(HAIKU_IMAGE_DIR)).
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HAIKU_VMWARE_IMAGE_NAME = walter.vmdk ;
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2005-10-29 20:27:43 +04:00
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# Install Haiku in directory /Haiku.
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HAIKU_INSTALL_DIR = /Haiku ;
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2007-04-07 01:13:35 +04:00
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# Affects the haiku-image, haiku-vmware-image, and install-haiku targets. Only
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# targets on which the HAIKU_INCLUDE_IN_IMAGE variable has been set will be
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# updated in the image file/installation directory.
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# The update-image, update-vmware-image, and update-install targets always set
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# this variable, so one likely doesn't ever need to set it manually.
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HAIKU_IMAGE_UPDATE_ONLY = 1 ;
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# libbe.so and the kernel will be updated on image updates. Note that this
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# doesn't work for pseudo targets like "kernel".
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HAIKU_INCLUDE_IN_IMAGE on libbe.so kernel_x86 = 1 ;
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2005-10-29 20:27:43 +04:00
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# Add "crashing_app" to the beos/bin directory of the Haiku image/installation.
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# Note, that this also makes the image depend on the target, i.e. it is
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# automatically updated when the image is built.
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AddFilesToHaikuImage beos bin : crashing_app ;
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# Make a symlink to home/config/bin/crash.
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AddSymlinkToHaikuImage home config bin : /beos/bin/crashing_app : crash ;
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2007-04-07 01:13:35 +04:00
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# Adds the source directories src/kits/storage and src/tests/servers/debug
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# (recursively) to the image (as /boot/home/HaikuSources/src/kits/storage
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# and /boot/home/HaikuSources/src/tests/servers/debug respectively).
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# Note that the second directory will also be copied, if the image will only
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# be updated; the first one won't in that case.
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AddSourceDirectoryToHaikuImage src/kits/storage ;
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AddSourceDirectoryToHaikuImage src/tests/servers/debug : 1 ;
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2007-03-25 03:34:28 +04:00
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2005-10-29 20:27:43 +04:00
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# Specify scripts that shall be run when populating the image/installation
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# directory. The "early" script is run before anything has been copied onto
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# the image/into the installation directory. The "late" script is run after
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# everything has been copied, but before the MIME database is installed.
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HAIKU_IMAGE_EARLY_USER_SCRIPTS = $(HAIKU_TOP)/../early-image-script.sh ;
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HAIKU_IMAGE_LATE_USER_SCRIPTS = $(HAIKU_TOP)/../late-image-script.sh ;
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# Creating Sourceable Shell Scripts
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# If you use shell scripts (e.g. for testing) that need to access targets or
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# build system properties, you can tell the build system to generate a
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# variables defining shell script you can source from your shell script.
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# General setup for the shell script to generate. Name is test.inc, located
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# in the output directory.
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MakeLocate test.inc : $(HAIKU_OUTPUT_DIR) ;
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Always test.inc ;
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# Define variable "outputDir" in the shell script, with the value of
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# HAIKU_OUTPUT_DIR.
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AddVariableToScript test.inc : outputDir : $(HAIKU_OUTPUT_DIR) ;
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# Define variables "bfsShell" and "fsShellCommand" referring to the
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# generated bfs_shell and fs_shell_command respectively.
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AddTargetVariableToScript test.inc : bfs_shell : bfsShell ;
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AddTargetVariableToScript test.inc : fs_shell_command : fsShellCommand ;
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# If no variable name is given, the name (without grist) of the target is
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# used, i.e. a variable "rc" referring to the rc command built for the host
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# platform is defined in the script.
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AddTargetVariableToScript test.inc : <build>rc ;
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2007-03-04 08:09:59 +03:00
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# Optimizing Jamfile Parsing Times
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# Setting this variable will prevent the root Jamfile to include the Jamfile
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# in the src directory. Instead only the directories required for building the
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# build tools are included. Only useful in combination with DeferredSubInclude.
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HAIKU_DONT_INCLUDE_SRC = 1 ;
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# Schedule the given subdirectory for inclusion at the end of the root
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# Jamfile (directly using SubInclude here is not possible). Using this
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# feature together with HAIKU_DONT_INCLUDE_SRC allows developers working
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# only on a subproject to reduce Jamfile parsing times considerably.
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DeferredSubInclude HAIKU_TOP src tests add-ons kernel file_systems
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userlandfs ;
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