haiku/src/servers/registrar/Referenceable.h

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/*
* Copyright 2005, Ingo Weinhold, bonefish@users.sf.net. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef REFERENCABLE_H
#define REFERENCABLE_H
#include <SupportDefs.h>
// Referenceable
class Referenceable {
public:
Referenceable(
bool deleteWhenUnreferenced = false);
virtual ~Referenceable();
void AddReference();
bool RemoveReference(); // returns true after last
int32 CountReferences() const;
protected:
vint32 fReferenceCount;
bool fDeleteWhenUnreferenced;
};
// Reference
template<typename Type>
class Reference {
public:
Reference()
: fObject(NULL)
{
}
Reference(Type* object, bool alreadyHasReference = false)
: fObject(NULL)
{
SetTo(object, alreadyHasReference);
}
Reference(const Reference<Type>& other)
: fObject(NULL)
{
SetTo(other.fObject);
}
~Reference()
{
Unset();
}
void SetTo(Type* object, bool alreadyHasReference = false)
{
Unset();
fObject = object;
if (fObject && !alreadyHasReference)
fObject->AddReference();
}
void Unset()
{
if (fObject) {
fObject->RemoveReference();
fObject = NULL;
}
}
Type* Get() const
{
return fObject;
}
Type* Detach()
{
Type* object = fObject;
fObject = NULL;
return object;
}
Type& operator*() const
{
return *fObject;
}
Type* operator->() const
{
return fObject;
}
Reference& operator=(const Reference<Type>& other)
{
SetTo(other.fObject);
return *this;
}
bool operator==(const Reference<Type>& other) const
{
return (fObject == other.fObject);
}
bool operator!=(const Reference<Type>& other) const
{
return (fObject != other.fObject);
}
private:
Type* fObject;
};
#endif // REFERENCABLE_H