haiku/Jamrules

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# Haiku Jamrules
# Main directories used by the build.
HAIKU_OUTPUT_DIR ?= [ FDirName $(HAIKU_TOP) generated ] ;
HAIKU_BUILD_OUTPUT_DIR = [ FDirName $(HAIKU_OUTPUT_DIR) build ] ;
HAIKU_BUILD_DIR = [ FDirName $(HAIKU_TOP) build ] ;
HAIKU_BUILD_RULES_DIR = [ FDirName $(HAIKU_BUILD_DIR) jam ] ;
HAIKU_OBJECT_DIR = [ FDirName $(HAIKU_OUTPUT_DIR) objects ] ;
HAIKU_COMMON_PLATFORM_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_DIR) common ] ;
# Cache files for header scanning and jamfile caching
HCACHEFILE = header_cache ;
JCACHEFILE = jamfile_cache ;
LOCATE on $(HCACHEFILE) $(JCACHEFILE) = $(HAIKU_BUILD_OUTPUT_DIR) ;
# The build setup and rules are neatly organized in several files. Include
# them now. Start with the side-effect-less rules, since they are the most
# likely to be used in the top level context (i.e. not only in rules).
# At the end include BuildSetup that sets up global variables etc. The
# optional user-defined UserBuildConfig is included thereafter.
include [ FDirName $(HAIKU_BUILD_RULES_DIR) HelperRules ] ;
include [ FDirName $(HAIKU_BUILD_RULES_DIR) BeOSRules ] ;
include [ FDirName $(HAIKU_BUILD_RULES_DIR) ConfigRules ] ;
include [ FDirName $(HAIKU_BUILD_RULES_DIR) DocumentationRules ] ;
include [ FDirName $(HAIKU_BUILD_RULES_DIR) FileRules ] ;
include [ FDirName $(HAIKU_BUILD_RULES_DIR) FreetypeRules ] ;
include [ FDirName $(HAIKU_BUILD_RULES_DIR) HeadersRules ] ;
include [ FDirName $(HAIKU_BUILD_RULES_DIR) KernelRules ] ;
include [ FDirName $(HAIKU_BUILD_RULES_DIR) ImageRules ] ;
include [ FDirName $(HAIKU_BUILD_RULES_DIR) MainBuildRules ] ;
include [ FDirName $(HAIKU_BUILD_RULES_DIR) MiscRules ] ;
include [ FDirName $(HAIKU_BUILD_RULES_DIR) OverriddenJamRules ] ;
include [ FDirName $(HAIKU_BUILD_RULES_DIR) PackageRules ] ;
include [ FDirName $(HAIKU_BUILD_RULES_DIR) TestsRules ] ;
include [ FDirName $(HAIKU_BUILD_RULES_DIR) BuildSetup ] ;
# Include UserBuildConfig.
{
local userBuildConfig
= [ GLOB $(HAIKU_BUILD_RULES_DIR) : UserBuildConfig ] ;
if $(userBuildConfig) {
include $(userBuildConfig) ;
}
}
PrepareConfigVariables ;
# specify the Haiku image contents
include [ FDirName $(HAIKU_BUILD_RULES_DIR) HaikuImage ] ;
# for creating PXE targets
include [ FDirName $(HAIKU_BUILD_RULES_DIR) HaikuPXE ] ;