haiku/headers/private/interface/utf8_functions.h

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/*
* Copyright 2004-2006, Haiku, Inc.
* Distributed under the terms of the MIT License.
*/
#ifndef _UTF8_FUNCTIONS_H
#define _UTF8_FUNCTIONS_H
#include <SupportDefs.h>
static inline bool
IsInsideGlyph(uchar ch)
{
return (ch & 0xC0) == 0x80;
}
static inline uint32
UTF8NextCharLenUnsafe(const char *text)
{
const char *ptr = text;
do {
ptr++;
} while (IsInsideGlyph(*ptr));
return ptr - text;
}
static inline uint32
UTF8NextCharLen(const char *text)
{
if (text == NULL || *text == 0)
return 0;
return UTF8NextCharLenUnsafe(text);
}
static inline uint32
UTF8PreviousCharLen(const char *text, const char *limit)
{
const char *ptr = text;
if (ptr == NULL || limit == NULL)
return 0;
do {
if (ptr == limit)
break;
ptr--;
} while (IsInsideGlyph(*ptr));
return text - ptr;
}
// TODO: use this function in other places of this file...
static inline uint32
count_utf8_bytes(uchar ch)
{
// the number of high bits set until the first
// unset bit determine the count of bytes used for
// this glyph from this byte on
uchar bit = 1 << 7;
uint32 count = 1;
if (ch & bit) {
bit = bit >> 1;
while (ch & bit) {
count++;
bit = bit >> 1;
}
}
return count;
}
static inline uint32
UTF8CountBytes(const char *text, uint32 numChars)
{
if (text) {
// iterate over numChars glyphs incrementing ptr by the
// number of bytes for each glyph, which is encoded in
// the first byte of any glyph.
const char *ptr = text;
while (numChars--) {
ptr += count_utf8_bytes(*ptr);
}
return ptr - text;
}
return 0;
}
static inline uint32
UTF8CountChars(const char *text, int32 numBytes)
{
const char* ptr = text;
const char* last = ptr + numBytes - 1;
uint32 count = 0;
while (ptr <= last) {
ptr += UTF8NextCharLen(ptr);
count++;
}
return count;
}
/* UTF8ToCharCode converts the input that includes potential multibyte chars
to UTF-32 char codes that can be used by FreeType. The string pointer is
then advanced to the next character in the string. In case the terminating
0 is reached, the string pointer is not advanced anymore and spaces are
returned. This makes it safe to overruns and enables streamed processing
of UTF8 strings. */
static inline uint32
UTF8ToCharCode(const char **bytes)
{
register uint32 result = 0;
if ((*bytes)[0] & 0x80) {
if ((*bytes)[0] & 0x40) {
if ((*bytes)[0] & 0x20) {
if ((*bytes)[0] & 0x10) {
if ((*bytes)[0] & 0x08) {
/* A five byte char?!
Something's wrong, substitute. */
result += 0x20;
(*bytes)++;
return result;
}
/* A four byte char */
result += (*bytes)[0] & 0x07;
result <<= 6;
result += (*bytes)[1] & 0x3f;
result <<= 6;
result += (*bytes)[2] & 0x3f;
result <<= 6;
result += (*bytes)[3] & 0x3f;
(*bytes) += 3;
return result;
}
/* A three byte char */
result += (*bytes)[0] & 0x0f;
result <<= 6;
result += (*bytes)[1] & 0x3f;
result <<= 6;
result += (*bytes)[2] & 0x3f;
(*bytes) += 3;
return result;
}
/* A two byte char */
result += (*bytes)[0] & 0x1f;
result <<= 6;
result += (*bytes)[1] & 0x3f;
(*bytes) += 2;
return result;
}
/* This (10) is not a startbyte.
Substitute with a space. */
result += 0x20;
(*bytes)++;
return result;
}
if ((*bytes)[0] == 0) {
/* We do not advance beyond the terminating 0. */
return 0x00;
}
result += (*bytes)[0];
(*bytes)++;
return result;
}
/* UTF8ToLength works like strlen() but takes UTF8 encoded multibyte chars
into account. It's a quicker version of UTF8CountChars above. */
static inline int32
UTF8ToLength(const char *bytes)
{
int32 length = 0;
while (*bytes) {
length++;
if (bytes[0] & 0x80) {
if (bytes[0] & 0x40) {
if (bytes[0] & 0x20) {
if (bytes[0] & 0x10) {
bytes += 4;
continue;
}
bytes += 3;
continue;
}
bytes += 2;
continue;
}
/* Not a startbyte - skip */
}
bytes += 1;
}
return length;
}
#endif // _UTF8_FUNCTIONS_H