haiku/headers/os/game/SimpleGameSound.h

79 lines
2.8 KiB
C
Raw Normal View History

/*
* Copyright 2001-2008, Haiku Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _SIMPLEGAMESOUND_H
#define _SIMPLEGAMESOUND_H
#include <GameSoundDefs.h>
#include <GameSound.h>
struct entry_ref;
class BSimpleGameSound : public BGameSound {
public:
BSimpleGameSound(const entry_ref * inFile,
BGameSoundDevice * device = NULL);
BSimpleGameSound(const char * inFile,
BGameSoundDevice * device = NULL);
BSimpleGameSound(const void * inData,
size_t inFrameCount,
const gs_audio_format * format,
BGameSoundDevice * device = NULL);
BSimpleGameSound(const BSimpleGameSound & other);
virtual ~BSimpleGameSound();
virtual BGameSound * Clone() const;
virtual status_t Perform(int32 selector, void * data);
status_t SetIsLooping(bool looping);
bool IsLooping() const;
private:
status_t Init(const entry_ref * inFile);
status_t Init(const void* inData, int64 inFrameCount,
const gs_audio_format* format);
/* leave these declarations private unless you plan on actually implementing and using them. */
BSimpleGameSound();
BSimpleGameSound& operator=(const BSimpleGameSound&);
/* fbc data and virtuals */
uint32 _reserved_BSimpleGameSound_[12];
virtual status_t _Reserved_BSimpleGameSound_0(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_1(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_2(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_3(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_4(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_5(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_6(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_7(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_8(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_9(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_10(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_11(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_12(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_13(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_14(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_15(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_16(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_17(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_18(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_19(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_20(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_21(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_22(int32 arg, ...);
virtual status_t _Reserved_BSimpleGameSound_23(int32 arg, ...);
};
#endif // _SIMPLE_GAME_SOUND_H