haiku/headers/os/interface/RadioButton.h

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/*
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
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* Copyright 2001-2015, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _RADIO_BUTTON_H
#define _RADIO_BUTTON_H
#include <Bitmap.h>
#include <Control.h>
class BRadioButton : public BControl {
public:
BRadioButton(BRect frame, const char* name,
const char* label, BMessage* message,
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
uint32 resizingMode = B_FOLLOW_LEFT_TOP,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
BRadioButton(const char* name,
const char* label, BMessage* message,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
BRadioButton(const char* label,
BMessage* message);
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BRadioButton(BMessage* data);
virtual ~BRadioButton();
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static BArchivable* Instantiate(BMessage* data);
virtual status_t Archive(BMessage* data, bool deep = true) const;
virtual void Draw(BRect updateRect);
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virtual void MouseDown(BPoint where);
virtual void AttachedToWindow();
virtual void KeyDown(const char* bytes, int32 numBytes);
virtual void SetValue(int32 value);
virtual void GetPreferredSize(float* _width,
float* _height);
virtual void ResizeToPreferred();
virtual status_t Invoke(BMessage* message = NULL);
virtual void MessageReceived(BMessage* message);
virtual void WindowActivated(bool active);
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virtual void MouseUp(BPoint where);
virtual void MouseMoved(BPoint where, uint32 code,
const BMessage* dragMessage);
virtual void DetachedFromWindow();
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virtual void FrameMoved(BPoint newPosition);
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virtual void FrameResized(float newWidth, float newHeight);
virtual BHandler* ResolveSpecifier(BMessage* message,
int32 index, BMessage* specifier,
int32 what, const char* property);
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virtual void MakeFocus(bool focus = true);
virtual void AllAttached();
virtual void AllDetached();
virtual status_t GetSupportedSuites(BMessage* message);
virtual status_t Perform(perform_code d, void* argument);
virtual BSize MaxSize();
virtual BAlignment LayoutAlignment();
virtual status_t SetIcon(const BBitmap* icon, uint32 flags = 0);
private:
friend status_t _init_interface_kit_();
virtual void _ReservedRadioButton1();
virtual void _ReservedRadioButton2();
BRadioButton& operator=(const BRadioButton& other);
BRect _KnobFrame() const;
BRect _KnobFrame(
const font_height& fontHeight) const;
void _Redraw();
// for use in "synchronous" BWindows
private:
static BBitmap* sBitmaps[2][3];
bool fOutlined;
uint32 _reserved[2];
};
#endif // _RADIO_BUTTON_H