125 lines
3.4 KiB
C
125 lines
3.4 KiB
C
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: LooperList.h
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// Author(s): Erik Jaesler (erik@cgsoftware.com)
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// Description: Maintains a global list of all loopers in a given team.
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//------------------------------------------------------------------------------
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#ifndef LOOPERLIST_H
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#define LOOPERLIST_H
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// Standard Includes -----------------------------------------------------------
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#include <vector>
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// System Includes -------------------------------------------------------------
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#include <Locker.h>
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#include <OS.h>
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#include <SupportDefs.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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class BLooper;
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namespace BPrivate {
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class BLooperList
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{
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public:
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BLooperList();
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bool Lock();
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void Unlock();
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bool IsLocked();
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void AddLooper(BLooper* l);
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bool IsLooperValid(const BLooper* l);
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bool RemoveLooper(BLooper* l);
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void GetLooperList(BList* list);
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BLooper* LooperForThread(thread_id tid);
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BLooper* LooperForName(const char* name);
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BLooper* LooperForPort(port_id port);
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private:
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struct LooperData
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{
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LooperData();
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LooperData(BLooper* loop, uint32 i);
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LooperData(const LooperData& rhs);
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LooperData& operator=(const LooperData& rhs);
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BLooper* looper;
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uint32 id;
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};
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static bool EmptySlotPred(LooperData& Data);
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struct FindLooperPred
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{
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FindLooperPred(const BLooper* loop) : looper(loop) {;}
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bool operator()(LooperData& Data);
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const BLooper* looper;
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};
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struct FindThreadPred
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{
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FindThreadPred(thread_id tid) : thread(tid) {;}
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bool operator()(LooperData& Data);
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thread_id thread;
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};
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struct FindNamePred
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{
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FindNamePred(const char* n) : name(n) {;}
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bool operator()(LooperData& Data);
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const char* name;
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};
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struct FindPortPred
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{
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FindPortPred(port_id pid) : port(pid) {;}
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bool operator()(LooperData& Data);
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port_id port;
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};
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void AssertLocked();
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BLocker fLock;
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uint32 fLooperID;
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std::vector<LooperData> fData;
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};
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extern _IMPEXP_BE BLooperList gLooperList;
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}
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#endif //LOOPERLIST_H
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/*
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* $Log $
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*
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* $Id $
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*
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*/
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