haiku/headers/os/midi/MidiSynthFile.h

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#ifndef _MIDI_SYNTH_FILE_H
#define _MIDI_SYNTH_FILE_H
#include <BeBuild.h>
#include <MidiSynth.h>
#include <Entry.h>
typedef void (*synth_file_hook)(int32 arg);
class BMidiStore;
class BMidiSynthFile : public BMidiSynth
{
public:
BMidiSynthFile();
~BMidiSynthFile();
status_t LoadFile(const entry_ref* midi_entry_ref);
void UnloadFile(void);
virtual status_t Start(void);
virtual void Stop(void);
void Fade(void);
void Pause(void);
void Resume(void);
int32 Duration(void) const;
int32 Position(int32 ticks) const;
int32 Seek();
status_t GetPatches(int16* pArray768, int16* pReturnedCount) const;
void SetFileHook(synth_file_hook pSongHook, int32 arg);
bool IsFinished(void) const;
void ScaleTempoBy(double tempoFactor);
void SetTempo(int32 newTempoBPM);
int32 Tempo(void) const;
void EnableLooping(bool loop);
void MuteTrack(int16 track, bool do_mute);
void GetMuteMap(char* pTracks) const;
void SoloTrack(int16 track, bool do_solo);
void GetSoloMap(char* pTracks) const;
private:
friend class BSynth;
virtual void _ReservedMidiSynthFile1();
virtual void _ReservedMidiSynthFile2();
virtual void _ReservedMidiSynthFile3();
BMidiStore* fStore;
int32 _reserved[3];
};
#endif // _MIDI_SYNTH_FILE