haiku/headers/private/interface/DecimalSpinner.h

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/*
* Copyright 2015 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT license.
*
* Authors:
* John Scipione, jscipione@gmail.com
*/
#ifndef _DECIMAL_SPINNER_H
#define _DECIMAL_SPINNER_H
#include <Spinner.h>
class BDecimalSpinner : public BAbstractSpinner {
public:
BDecimalSpinner(BRect frame, const char* name,
const char* label, BMessage* message,
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
uint32 resizingMode = B_FOLLOW_LEFT_TOP,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
BDecimalSpinner(const char* name, const char* label,
BMessage* message,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
BDecimalSpinner(BMessage* data);
virtual ~BDecimalSpinner();
static BArchivable* Instantiate(BMessage* data);
virtual status_t Archive(BMessage* data, bool deep = true) const;
virtual status_t GetSupportedSuites(BMessage* message);
virtual void AttachedToWindow();
virtual void Increment();
virtual void Decrement();
virtual void SetEnabled(bool enable);
uint32 Precision() const { return fPrecision; };
virtual void SetPrecision(uint32 precision) { fPrecision = precision; };
double MinValue() const { return fMinValue; }
virtual void SetMinValue(double min);
double MaxValue() const { return fMaxValue; }
virtual void SetMaxValue(double max);
void Range(double* min, double* max);
virtual void SetRange(double min, double max);
double Step() const { return fStep; }
virtual void SetStep(double step) { fStep = step; };
double Value() const { return fValue; };
virtual void SetValue(int32 value);
virtual void SetValue(double value);
virtual void SetValueFromText();
private:
// FBC padding
virtual void _ReservedDecimalSpinner20();
virtual void _ReservedDecimalSpinner19();
virtual void _ReservedDecimalSpinner18();
virtual void _ReservedDecimalSpinner17();
virtual void _ReservedDecimalSpinner16();
virtual void _ReservedDecimalSpinner15();
virtual void _ReservedDecimalSpinner14();
virtual void _ReservedDecimalSpinner13();
virtual void _ReservedDecimalSpinner12();
virtual void _ReservedDecimalSpinner11();
virtual void _ReservedDecimalSpinner10();
virtual void _ReservedDecimalSpinner9();
virtual void _ReservedDecimalSpinner8();
virtual void _ReservedDecimalSpinner7();
virtual void _ReservedDecimalSpinner6();
virtual void _ReservedDecimalSpinner5();
virtual void _ReservedDecimalSpinner4();
virtual void _ReservedDecimalSpinner3();
virtual void _ReservedDecimalSpinner2();
virtual void _ReservedDecimalSpinner1();
private:
void _InitObject();
double fMinValue;
double fMaxValue;
double fStep;
double fValue;
uint32 fPrecision;
// FBC padding
uint32 _reserved[20];
};
#endif // _DECIMAL_SPINNER_H