haiku/headers/build/private/shared/ObjectLocker.h

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//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: ObjectLocker.h
// Author(s): Erik Jaesler (erik@cgsoftware.com)
// Description: A templatized version of BAutolock. Client class needs to
// supply:
// bool Lock() -- returns whether lock succeeded
// void Unlock() -- unlocks the class
//------------------------------------------------------------------------------
#ifndef OBJECTLOCKER_H
#define OBJECTLOCKER_H
// Standard Includes -----------------------------------------------------------
// System Includes -------------------------------------------------------------
// Project Includes ------------------------------------------------------------
// Local Includes --------------------------------------------------------------
// Local Defines ---------------------------------------------------------------
// Globals ---------------------------------------------------------------------
namespace BPrivate {
template<class T>
class BObjectLocker
{
public:
inline BObjectLocker(T* looper);
inline BObjectLocker(T& locker);
inline ~BObjectLocker();
inline bool IsLocked(void);
private:
T* fLockClient;
bool fIsLocked;
};
template<class T>
BObjectLocker<T>::BObjectLocker(T* client)
: fLockClient(client), fIsLocked(client->Lock())
{
}
template<class T>
BObjectLocker<T>::BObjectLocker(T& client)
: fLockClient(&client), fIsLocked(client.Lock())
{
}
template<class T>
BObjectLocker<T>::~BObjectLocker()
{
if (fIsLocked)
{
fLockClient->Unlock();
}
}
template<class T>
bool BObjectLocker<T>::IsLocked(void)
{
return fIsLocked;
}
} // namespace BPrivate
#endif //OBJECTLOCKER_H
/*
* $Log $
*
* $Id $
*
*/