haiku/headers/private/debug/DebugLooper.h

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/*
* Copyright 2010, Ingo Weinhold, ingo_weinhold@gmx.de.
* Distributed under the terms of the MIT License.
*/
#ifndef _DEBUG_LOOPER_H
#define _DEBUG_LOOPER_H
#include <Locker.h>
#include <ObjectList.h>
class BDebugMessageHandler;
class BTeamDebugger;
class BDebugLooper {
public:
BDebugLooper();
virtual ~BDebugLooper();
status_t Init();
thread_id Run(bool spawnThread);
void Quit();
status_t AddTeamDebugger(BTeamDebugger* debugger,
BDebugMessageHandler* handler);
bool RemoveTeamDebugger(BTeamDebugger* debugger);
bool RemoveTeamDebugger(team_id team);
private:
struct Debugger;
struct Job;
struct JobList;
struct AddDebuggerJob;
struct RemoveDebuggerJob;
friend struct AddDebuggerJob;
friend struct RemoveDebuggerJob;
typedef BObjectList<Debugger> DebuggerList;
private:
static status_t _MessageLoopEntry(void* data);
status_t _MessageLoop();
status_t _DoJob(Job* job);
void _Notify();
private:
BLocker fLock;
thread_id fThread;
bool fOwnsThread;
bool fTerminating;
bool fNotified;
JobList* fJobs;
sem_id fEventSemaphore;
DebuggerList fDebuggers;
};
#endif // _DEBUG_LOOPER_H