haiku/src/system/kernel/int.c

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/*
* Copyright 2002-2006, Axel Dörfler, axeld@pinc-software.de. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Copyright 2001-2002, Travis Geiselbrecht. All rights reserved.
* Distributed under the terms of the NewOS License.
*/
#include <int.h>
#include <smp.h>
#include <util/kqueue.h>
#include <arch/debug_console.h>
#include <arch/int.h>
#include <boot/kernel_args.h>
#include <string.h>
#include <stdio.h>
#include <malloc.h>
//#define TRACE_INT
#ifdef TRACE_INT
# define TRACE(x) dprintf x
#else
# define TRACE(x) ;
#endif
#define DEBUG_INT
struct io_handler {
struct io_handler *next;
struct io_handler *prev;
interrupt_handler func;
void *data;
bool use_enable_counter;
};
struct io_vector {
struct io_handler handler_list;
spinlock vector_lock;
int32 enable_count;
#ifdef DEBUG_INT
int64 handled_count;
int64 unhandled_count;
#endif
};
static struct io_vector io_vectors[NUM_IO_VECTORS];
cpu_status
disable_interrupts(void)
{
return arch_int_disable_interrupts();
}
void
restore_interrupts(cpu_status status)
{
arch_int_restore_interrupts(status);
}
bool
interrupts_enabled(void)
{
return arch_int_are_interrupts_enabled();
}
#ifdef DEBUG_INT
static int
dump_int_statistics(int argc, char **argv)
{
int i;
for (i = 0; i < NUM_IO_VECTORS; i++) {
struct io_handler *io;
if (io_vectors[i].vector_lock == 0
&& io_vectors[i].enable_count == 0
&& io_vectors[i].handled_count == 0
&& io_vectors[i].unhandled_count == 0
&& io_vectors[i].handler_list.next == &io_vectors[i].handler_list)
continue;
kprintf("int %3d, enabled %ld, handled %8lld, unhandled %8lld%s%s\n",
i, io_vectors[i].enable_count, io_vectors[i].handled_count,
io_vectors[i].unhandled_count,
io_vectors[i].vector_lock != 0 ? ", ACTIVE" : "",
io_vectors[i].handler_list.next == &io_vectors[i].handler_list
? ", no handler" : "");
for (io = io_vectors[i].handler_list.next;
io != &io_vectors[i].handler_list; io = io->next) {
kprintf("\t%p", io->func);
}
if (io_vectors[i].handler_list.next != &io_vectors[i].handler_list)
kprintf("\n");
}
return 0;
}
#endif
status_t
int_init(kernel_args *args)
{
TRACE(("init_int_handlers: entry\n"));
return arch_int_init(args);
}
status_t
int_init_post_vm(kernel_args *args)
{
int i;
/* initialize the vector list */
for (i = 0; i < NUM_IO_VECTORS; i++) {
io_vectors[i].vector_lock = 0; /* initialize spinlock */
io_vectors[i].enable_count = 0;
#ifdef DEBUG_INT
io_vectors[i].handled_count = 0;
io_vectors[i].unhandled_count = 0;
#endif
initque(&io_vectors[i].handler_list); /* initialize handler queue */
}
#ifdef DEBUG_INT
add_debugger_command("ints", &dump_int_statistics, "list interrupt statistics");
#endif
return arch_int_init_post_vm(args);
}
status_t
int_init_post_device_manager(kernel_args *args)
{
arch_debug_install_interrupt_handlers();
return arch_int_init_post_device_manager(args);
}
/** Install a handler to be called when an interrupt is triggered
* for the given interrupt number with \a data as the argument.
*/
status_t
install_io_interrupt_handler(long vector, interrupt_handler handler, void *data, ulong flags)
{
struct io_handler *io = NULL;
cpu_status state;
if (vector < 0 || vector >= NUM_IO_VECTORS)
return B_BAD_VALUE;
io = (struct io_handler *)malloc(sizeof(struct io_handler));
if (io == NULL)
return B_NO_MEMORY;
arch_debug_remove_interrupt_handler(vector);
// There might be a temporary debug interrupt installed on this
// vector that should be removed now.
io->func = handler;
io->data = data;
io->use_enable_counter = (flags & B_NO_ENABLE_COUNTER) == 0;
// Disable the interrupts, get the spinlock for this irq only
// and then insert the handler
state = disable_interrupts();
acquire_spinlock(&io_vectors[vector].vector_lock);
insque(io, &io_vectors[vector].handler_list);
// If B_NO_ENABLE_COUNTER is set, we're being asked to not alter
// whether the interrupt should be enabled or not
if (io->use_enable_counter) {
if (io_vectors[vector].enable_count++ == 0)
arch_int_enable_io_interrupt(vector);
}
release_spinlock(&io_vectors[vector].vector_lock);
restore_interrupts(state);
return B_OK;
}
/** Remove a previously installed interrupt handler */
status_t
remove_io_interrupt_handler(long vector, interrupt_handler handler, void *data)
{
status_t status = B_BAD_VALUE;
struct io_handler *io = NULL;
cpu_status state;
if (vector < 0 || vector >= NUM_IO_VECTORS)
return B_BAD_VALUE;
/* lock the structures down so it is not modified while we search */
state = disable_interrupts();
acquire_spinlock(&io_vectors[vector].vector_lock);
/* loop through the available handlers and try to find a match.
* We go forward through the list but this means we start with the
* most recently added handlers.
*/
for (io = io_vectors[vector].handler_list.next;
io != &io_vectors[vector].handler_list;
io = io->next) {
/* we have to match both function and data */
if (io->func == handler && io->data == data) {
remque(io);
// Check if we need to disable the interrupt
if (io->use_enable_counter && --io_vectors[vector].enable_count == 0)
arch_int_disable_io_interrupt(vector);
status = B_OK;
break;
}
}
release_spinlock(&io_vectors[vector].vector_lock);
restore_interrupts(state);
// if the handler could be found and removed, we still have to free it
if (status == B_OK)
free(io);
return status;
}
/** actually process an interrupt via the handlers registered for that
* vector (irq)
*/
int
int_io_interrupt_handler(int vector, bool levelTriggered)
{
int status = B_UNHANDLED_INTERRUPT;
struct io_handler *io;
bool invokeScheduler = false, handled = false;
acquire_spinlock(&io_vectors[vector].vector_lock);
// The list can be empty at this place
if (io_vectors[vector].handler_list.next == &io_vectors[vector].handler_list) {
dprintf("unhandled io interrupt %d\n", vector);
release_spinlock(&io_vectors[vector].vector_lock);
return B_UNHANDLED_INTERRUPT;
}
/* For level-triggered interrupts, we actually handle the return
* value (ie. B_HANDLED_INTERRUPT) to decide wether or not we
* want to call another interrupt handler.
* For edge-triggered interrupts, however, we always need to call
* all handlers, as multiple interrupts cannot be identified. We
* still make sure the return code of this function will issue
* whatever the driver thought would be useful (ie. B_INVOKE_SCHEDULER)
*/
for (io = io_vectors[vector].handler_list.next;
io != &io_vectors[vector].handler_list; // Are we already at the end of the list?
io = io->next) {
status = io->func(io->data);
if (levelTriggered && status != B_UNHANDLED_INTERRUPT)
break;
if (status == B_HANDLED_INTERRUPT)
handled = true;
else if (status == B_INVOKE_SCHEDULER)
invokeScheduler = true;
}
#ifdef DEBUG_INT
if (status != B_UNHANDLED_INTERRUPT)
io_vectors[vector].handled_count++;
else
io_vectors[vector].unhandled_count++;
#endif
release_spinlock(&io_vectors[vector].vector_lock);
if (levelTriggered)
return status;
// edge triggered return value
if (invokeScheduler)
return B_INVOKE_SCHEDULER;
if (handled)
return B_HANDLED_INTERRUPT;
return B_UNHANDLED_INTERRUPT;
}