284 lines
9.7 KiB
C
284 lines
9.7 KiB
C
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2004, Haiku
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//------------------------------------------------------------------------------
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#ifndef _NETENDPOINT_H
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#define _NETENDPOINT_H
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#include <BeBuild.h>
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#include <SupportDefs.h>
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#include <Archivable.h>
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#include <sys/socket.h>
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#include <NetAddress.h>
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#include <NetBuffer.h>
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/*
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* BNetEndpoint
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*
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* BNetEndpoint is an object that implements a networking endpoint abstraction.
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* Think of it as an object-oriented socket. BNetEndpoint provides
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* various ways to send and receive data, establish network connections, bind
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* to local addresses, and listen for and accept new connections.
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*
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*/
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// Nettle forward declarations
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class NLEndpoint;
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class BNetEndpoint : public BArchivable
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{
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public:
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BNetEndpoint(int type = SOCK_STREAM);
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BNetEndpoint(int family, int type, int protocol);
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BNetEndpoint(const BNetEndpoint &);
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BNetEndpoint(BMessage *archive);
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BNetEndpoint & operator=(const BNetEndpoint &);
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virtual ~BNetEndpoint();
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/*
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* It is important to call InitCheck() after creating an instance of this class.
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*/
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status_t InitCheck();
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/*
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* When a BNetEndpoint is archived, it saves various state information
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* which will allow reinstantiation later. For example, if a BNetEndpoint
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* that is connected to a remote FTP server is archived, when the archive
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* is later instantiated the connection to the FTP server will be reopened
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* automatically.
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*/
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virtual status_t Archive(BMessage *into, bool deep = true) const;
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static BArchivable * Instantiate(BMessage *archive);
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/*
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* BNetEndpoint::SetProtocol()
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*
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* allows the protocol type to be changed from stream
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* to datagram and vice-versa. The current connection (if any) is closed and
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* the BNetEndpoint's state is reset.
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*
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* Returns B_OK if successful, B_ERROR otherwise.
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*/
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status_t SetProtocol(int proto);
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/*
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* These functions allow various options to be set for data communications.
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* The first allows any option to be set; the latter two turn nonblocking
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* I/O on or off, and toggle reuseaddr respectively. The default is for
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* *blocking* I/O and for reuseaddr to be OFF.
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*
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* Returns 0 if successful, -1 otherwise.
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*/
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int SetOption(int32 opt, int32 lev, const void *data, unsigned int datasize);
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int SetNonBlocking(bool on = true);
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int SetReuseAddr(bool on = true);
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/*
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* LocalAddr() returns a BNetAddress corresponding to the local address used by this
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* BNetEndpoint. RemoteAddr() returns a BNetAddress corresponding to the address of
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* the remote peer we are connected to, if using a connected stream protocol.
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*/
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const BNetAddress & LocalAddr();
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const BNetAddress & RemoteAddr();
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/*
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* BNetEndpoint::Socket() returns the actual socket used for data communications.
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*/
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int Socket() const;
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/*
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* BNetEndpoint::Close()
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*
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* Close the current BNetEndpoint, terminating any existing connection (if any)
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* and discarding unread data.
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*/
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virtual void Close();
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/*
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* BNetEndpoint::Bind()
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*
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* Bind this BNetEndpoint to a local address. Calling bind() without specifying
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* a BNetAddress or port number binds to a random local port. The actual port
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* bound to can be determined by a subsequent call to BNetEndpoint::LocalAddr().
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*
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* Returns B_OK if successful, B_ERROR otherwise.
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*/
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virtual status_t Bind(const BNetAddress &addr);
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virtual status_t Bind(int port = 0);
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/*
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* BNetEndpoint::Connect()
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*
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* Connect this BNetEndpoint to a remote address. The first version takes
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* a BNetAddress already set to the remote address as an argument; the other
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* one internally constructs a BNetAddress from the passed-in hostname and port
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* number.
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*
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* Returns B_OK if successful, B_ERROR otherwise.
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*/
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virtual status_t Connect(const BNetAddress &addr);
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virtual status_t Connect(const char *addr, int port);
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/*
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* BNetEndpoint::Listen()
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*
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* Specify the number of pending incoming connection attemps to queue.
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* This is the number of connection requests that will be allowed in between
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* calls to BNetEndpoint::accept(). When this number is exceeded, new
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* connection attempts are refused until BNetEndpoint::accept() is called.
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*
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* Returns B_OK if successful, B_ERROR otherwise.
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*/
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virtual status_t Listen(int backlog = 5);
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/*
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* BNetEndpoint::Accept()
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*
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* Accepts new connections to a bound stream protocol BNetEndpoint.
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* Blocks for timeout milleseconds (defaults to forever) waiting for
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* new connections. Returns a BNetEndpoint with the same characteristics
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* as the one calling BNetEndpoint::Accept(), the new one representing the new
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* connection. This returned BNetEndpoint is ready for communication and
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* must be deleted at a later time using delete.
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*/
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virtual BNetEndpoint *Accept(int32 timeout = -1);
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/*
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* BNetEndpoint::Error() will return the integer error code (set by the OS)
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* for the last send/recv error. Likewise, BNetEndpoint::ErrorStr() returns
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* a string describing the error.
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*/
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int Error() const;
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char *ErrorStr() const;
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/*
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* BNetEndpoint::Send()
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*
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* Send data to the remote end of the connection. If not connected, fails.
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* If using a datagram protocol, fails unless BNetEndpoint::Connect()
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* has been called, which caches the address we are sending to. The first
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* version sends an arbitrary buffer of size size; the second sends the
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* contents of a BNetBuffer. Both return the number of bytes actually
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* sent, or -1 on failure.
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*/
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virtual int32 Send(const void *buf, size_t size, int flags = 0);
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virtual int32 Send(BNetBuffer &pack, int flags = 0);
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/*
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* BNetEndpoint::SendTo()
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*
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* Send data to the address specified by the passed-in BNetAddress object.
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* Fails if not using a datagram protocol. The first version sends
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* an arbitrary buffer of size size; the second sends the contents of a
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* BNetBuffer. Both return the number of bytes actually sent,
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* and return -1 on failure.
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*/
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virtual int32 SendTo(const void *buf, size_t size, const BNetAddress &to, int flags = 0);
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virtual int32 SendTo(BNetBuffer &pack, const BNetAddress &to, int flags = 0);
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/*
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* BNetEndpoint::SetTimeout()
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*
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* Sets an optional timeout (in microseconds) for calls to BNetEndpoint::Receive()
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* and BNetEndpoint::ReceiveFrom(). Causes these calls to time out after the specified
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* number of microseconds when in blocking mode.
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*/
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void SetTimeout(bigtime_t usec);
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/*
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* BNetEndpoint::Receive()
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*
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* Receive data pending on the BNetEndpoint's connection. If in the default
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* blocking mode, blocks until data is available or a timeout (set by
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* BNetEndpoint::SetTimeout). The first call receives into a preallocated buffer
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* of the specified size; the second call receives (at most) size bytes into
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* an BNetBuffer. The data is appended to the end of the BNetBuffer; this allows
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* a BNetBuffer to be used in a loop to buffer incoming data read in chunks
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* until a certain size is read. Both return the number of bytes actually
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* received, and return -1 on error.
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*/
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virtual int32 Receive(void *buf, size_t size, int flags = 0);
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virtual int32 Receive(BNetBuffer &pack, size_t size, int flags = 0);
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/*
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* BNetEndpoint::ReceiveFrom()
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*
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* Receive datagrams from an arbitrary source and fill in the passed-in BNetAddress
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* with the address from whence the datagram came. As usual, both return the
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* actual number of bytes read. In the BNetBuffer version, the data is appended
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* to the end of the BNetBuffer; this allows a BNetBuffer to be used in a loop to
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* buffer incoming data read in chunks until a certain amount is read.
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*/
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virtual int32 ReceiveFrom(void *buf, size_t size, BNetAddress &from, int flags = 0);
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virtual int32 ReceiveFrom(BNetBuffer &pack, size_t size, BNetAddress &from, int flags = 0);
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/*
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* BNetEndpoint::IsDataPending()
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*
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* Returns true if there is data waiting to be received on this BNetEndpoint.
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* Will block for usec_timeout microseconds if specified, waiting for data.
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*/
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virtual bool IsDataPending(bigtime_t usec_timeout = 0);
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inline NLEndpoint *GetImpl() const;
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protected:
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status_t m_init;
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private:
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virtual void _ReservedBNetEndpointFBCCruft1();
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virtual void _ReservedBNetEndpointFBCCruft2();
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virtual void _ReservedBNetEndpointFBCCruft3();
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virtual void _ReservedBNetEndpointFBCCruft4();
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virtual void _ReservedBNetEndpointFBCCruft5();
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virtual void _ReservedBNetEndpointFBCCruft6();
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int m_socket;
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bigtime_t m_timeout;
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int m_last_error;
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BNetAddress m_addr;
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BNetAddress m_peer;
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BNetAddress m_conaddr;
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int32 __ReservedBNetEndpointFBCCruftData[6];
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};
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inline NLEndpoint *BNetEndpoint::GetImpl() const
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{
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return NULL; // No Nettle backward compatibility
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}
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#endif // _NETENDPOINT_H
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