haiku/headers/private/kernel/vm.h

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/*
* Copyright 2002-2008, Axel Dörfler, axeld@pinc-software.de.
* Distributed under the terms of the MIT License.
*
* Copyright 2001-2002, Travis Geiselbrecht. All rights reserved.
* Distributed under the terms of the NewOS License.
*/
#ifndef _KERNEL_VM_H
#define _KERNEL_VM_H
#include <OS.h>
#include <arch/vm.h>
#include <vm_defs.h>
struct kernel_args;
struct team;
struct system_memory_info;
struct vm_page;
struct VMCache;
struct vm_area;
struct vm_address_space;
struct vnode;
// area creation flags
#define CREATE_AREA_DONT_WAIT 0x01
#define CREATE_AREA_UNMAP_ADDRESS_RANGE 0x02
#ifdef __cplusplus
extern "C" {
#endif
// startup only
status_t vm_init(struct kernel_args *args);
status_t vm_init_post_sem(struct kernel_args *args);
status_t vm_init_post_thread(struct kernel_args *args);
status_t vm_init_post_modules(struct kernel_args *args);
void vm_free_kernel_args(struct kernel_args *args);
void vm_free_unused_boot_loader_range(addr_t start, addr_t end);
addr_t vm_allocate_early(struct kernel_args *args, size_t virtualSize,
size_t physicalSize, uint32 attributes);
void slab_init(struct kernel_args *args, addr_t initialBase,
size_t initialSize);
void slab_init_post_sem();
void slab_init_post_thread();
// to protect code regions with interrupts turned on
void permit_page_faults(void);
void forbid_page_faults(void);
// private kernel only extension (should be moved somewhere else):
area_id create_area_etc(team_id team, const char *name, void **address,
uint32 addressSpec, uint32 size, uint32 lock, uint32 protection,
uint32 flags);
status_t vm_unreserve_address_range(team_id team, void *address, addr_t size);
status_t vm_reserve_address_range(team_id team, void **_address,
uint32 addressSpec, addr_t size, uint32 flags);
area_id vm_create_anonymous_area(team_id team, const char *name, void **address,
uint32 addressSpec, addr_t size, uint32 wiring, uint32 protection,
uint32 flags, bool kernel);
area_id vm_map_physical_memory(team_id team, const char *name, void **address,
uint32 addressSpec, addr_t size, uint32 protection, addr_t phys_addr);
area_id vm_map_file(team_id aid, const char *name, void **address,
uint32 addressSpec, addr_t size, uint32 protection, uint32 mapping,
int fd, off_t offset);
struct VMCache *vm_area_get_locked_cache(struct vm_area *area);
void vm_area_put_locked_cache(struct VMCache *cache);
area_id vm_create_null_area(team_id team, const char *name, void **address,
uint32 addressSpec, addr_t size);
area_id vm_copy_area(team_id team, const char *name, void **_address,
uint32 addressSpec, uint32 protection, area_id sourceID);
area_id vm_clone_area(team_id team, const char *name, void **address,
uint32 addressSpec, uint32 protection, uint32 mapping,
area_id sourceArea, bool kernel);
status_t vm_delete_area(team_id teamID, area_id areaID, bool kernel);
status_t vm_create_vnode_cache(struct vnode *vnode, struct VMCache **_cache);
struct vm_area *vm_area_lookup(struct vm_address_space *addressSpace,
addr_t address);
status_t vm_set_area_memory_type(area_id id, addr_t physicalBase, uint32 type);
status_t vm_get_page_mapping(team_id team, addr_t vaddr, addr_t *paddr);
bool vm_test_map_modification(struct vm_page *page);
int32 vm_test_map_activation(struct vm_page *page, bool *_modified);
void vm_clear_map_flags(struct vm_page *page, uint32 flags);
void vm_remove_all_page_mappings(struct vm_page *page, uint32 *_flags);
bool vm_unmap_page(struct vm_area* area, addr_t virtualAddress,
bool preserveModified);
status_t vm_unmap_pages(struct vm_area *area, addr_t base, size_t length,
bool preserveModified);
status_t vm_map_page(struct vm_area *area, struct vm_page *page, addr_t address,
Another work-in-progress towards having extra structures per mapping per page: * vm_area and vm_page now have a new field "mappings" where they will store lists of vm_page_mapping structures. vm_page::ref_count is gone, as it's no longer needed (it was never updated correctly, anyway). * vm_caches now have a type field, ie. CACHE_TYPE_RAM for anonymous areas - this makes the stores a bit less independent, but is quite handy in several places. * Added new vm_map_page() and vm_unmap_pages() functions to be used whenever you map in or unmap pages into/from an area. They don't do much more than handling vm_page::wired_count correctly right now, though (ie. B_LAZY_LOCK is now working as expected as well). * Moved the device fault handler to vm_map_physical_memory(); it was not really used as a fault handler, anyway. * Didn't notice Ingo's changes to the I/O space region broke lock_memory(). It now checks the type of the area that contains the memory, and doesn't lock anymore if not needed which solves the problem in a platform independent way. * Implemented lock_memory() and unlock_memory() for real: they now change the vm_page::wired_count member to identify pages that shouldn't be paged out. * vm_area_for() now uses vm_area_lookup() internally. * Fixed various potential overflow conditions with areas that reach 0xffffffff. * Creating anonymous areas with B_FULL_LOCK no longer causes vm_soft_fault() to be called, instead, the pages are allocated and mapped (via vm_map_page()) directly. * Removed the _vm_ prefix for create_area_struct() and create_reserved_area_struct(). * Fixed a bug in vm_page_write_modified() that would not have enqueued pages that failed to be written to the modified queue again when needed. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20251 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-02-28 16:24:53 +03:00
uint32 protection);
* Prefixed memset_physical() and memcpy_to_physical() with "vm_", added vm_memcpy_from_physical() and vm_memcpy_physical_page(), and added respective functions to the vm_translation_map operations. The architecture specific implementation can now decide how to implement them most efficiently. Added generic implementations that can be used, though. * Changed vm_{get,put}_physical_page(). The former no longer accepts flags (the only flag PHYSICAL_PAGE_DONT_WAIT wasn't needed anymore). Instead it returns an implementation-specific handle that has to be passed to the latter. Added vm_{get,put}_physical_page_current_cpu() and *_debug() variants, that work only for the current CPU, respectively when in the kernel debugger. Also adjusted the vm_translation_map operations accordingly. * Made consequent use of the physical memory operations in the source tree. * Also adjusted the m68k and ppc implementations with respect to the vm_translation_map operation changes, but they are probably broken, nevertheless. * For x86 the generic physical page mapper isn't used anymore. It is suboptimal in any case. For systems with small memory it is too much overhead, since one can just map the complete physical memory (that's not done yet, though). For systems with large memory it counteracts the VM strategy to reuse the least recently used pages. Since those pages will most likely not be mapped by the page mapper anymore, it will keep remapping chunks. This was also the reason why building Haiku in Haiku was significantly faster with only 256 MB RAM (since that much could be kept mapped all the time). Now we're using a different strategy: We have small pools of virtual page slots per CPU that are used for the physical page operations (memset_physical(), memcpy_*_physical()) with CPU-pinned thread. Furthermore we have four slots per translation map, which are used to map page tables. These changes speed up the Haiku image build in Haiku significantly. On my Core2 Duo 2.2 GHz 2 GB machine about 40% to 20 min 40 s (KDEBUG disabled, block cache debug disabled). Still more than factor 3 slower than FreeBSD and Linux, though. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28244 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-10-20 04:06:09 +04:00
status_t vm_get_physical_page(addr_t paddr, addr_t* vaddr, void** _handle);
status_t vm_put_physical_page(addr_t vaddr, void* handle);
status_t vm_get_physical_page_current_cpu(addr_t paddr, addr_t* vaddr,
void** _handle);
status_t vm_put_physical_page_current_cpu(addr_t vaddr, void* handle);
status_t vm_get_physical_page_debug(addr_t paddr, addr_t* vaddr,
void** _handle);
status_t vm_put_physical_page_debug(addr_t vaddr, void* handle);
void vm_get_info(struct system_memory_info *info);
uint32 vm_num_page_faults(void);
off_t vm_available_memory(void);
off_t vm_available_not_needed_memory(void);
* Prefixed memset_physical() and memcpy_to_physical() with "vm_", added vm_memcpy_from_physical() and vm_memcpy_physical_page(), and added respective functions to the vm_translation_map operations. The architecture specific implementation can now decide how to implement them most efficiently. Added generic implementations that can be used, though. * Changed vm_{get,put}_physical_page(). The former no longer accepts flags (the only flag PHYSICAL_PAGE_DONT_WAIT wasn't needed anymore). Instead it returns an implementation-specific handle that has to be passed to the latter. Added vm_{get,put}_physical_page_current_cpu() and *_debug() variants, that work only for the current CPU, respectively when in the kernel debugger. Also adjusted the vm_translation_map operations accordingly. * Made consequent use of the physical memory operations in the source tree. * Also adjusted the m68k and ppc implementations with respect to the vm_translation_map operation changes, but they are probably broken, nevertheless. * For x86 the generic physical page mapper isn't used anymore. It is suboptimal in any case. For systems with small memory it is too much overhead, since one can just map the complete physical memory (that's not done yet, though). For systems with large memory it counteracts the VM strategy to reuse the least recently used pages. Since those pages will most likely not be mapped by the page mapper anymore, it will keep remapping chunks. This was also the reason why building Haiku in Haiku was significantly faster with only 256 MB RAM (since that much could be kept mapped all the time). Now we're using a different strategy: We have small pools of virtual page slots per CPU that are used for the physical page operations (memset_physical(), memcpy_*_physical()) with CPU-pinned thread. Furthermore we have four slots per translation map, which are used to map page tables. These changes speed up the Haiku image build in Haiku significantly. On my Core2 Duo 2.2 GHz 2 GB machine about 40% to 20 min 40 s (KDEBUG disabled, block cache debug disabled). Still more than factor 3 slower than FreeBSD and Linux, though. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28244 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-10-20 04:06:09 +04:00
status_t vm_memset_physical(addr_t address, int value, size_t length);
status_t vm_memcpy_from_physical(void* to, addr_t from, size_t length,
bool user);
status_t vm_memcpy_to_physical(addr_t to, const void* from, size_t length,
bool user);
void vm_memcpy_physical_page(addr_t to, addr_t from);
// user syscalls
area_id _user_create_area(const char *name, void **address, uint32 addressSpec,
size_t size, uint32 lock, uint32 protection);
status_t _user_delete_area(area_id area);
area_id _user_map_file(const char *uname, void **uaddress, int addressSpec,
size_t size, int protection, int mapping, int fd, off_t offset);
status_t _user_unmap_memory(void *address, size_t size);
status_t _user_set_memory_protection(void* address, size_t size,
int protection);
status_t _user_sync_memory(void *address, size_t size, int flags);
status_t _user_memory_advice(void* address, size_t size, int advice);
area_id _user_area_for(void *address);
area_id _user_find_area(const char *name);
status_t _user_get_area_info(area_id area, area_info *info);
status_t _user_get_next_area_info(team_id team, int32 *cookie, area_info *info);
status_t _user_resize_area(area_id area, size_t newSize);
area_id _user_transfer_area(area_id area, void **_address, uint32 addressSpec,
team_id target);
status_t _user_set_area_protection(area_id area, uint32 newProtection);
area_id _user_clone_area(const char *name, void **_address, uint32 addressSpec,
uint32 protection, area_id sourceArea);
status_t _user_reserve_heap_address_range(addr_t* userAddress, uint32 addressSpec,
addr_t size);
#ifdef __cplusplus
}
#endif
#endif /* _KERNEL_VM_H */