haiku/headers/build/private/app/PortLink.h

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/*
* Copyright 2001-2005, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Pahtz <pahtz@yahoo.com.au>
* Axel Dörfler, axeld@pinc-software.de
*/
#ifndef _PORTLINK_H
#define _PORTLINK_H
#include <OS.h>
#include <LinkMsgReader.h>
#include <LinkMsgSender.h>
/*
Error checking rules: (for if you don't want to check every return code)
Calling EndMessage() is optional, implied by Flush() or StartMessage().
If you are sending just one message you only need to test Flush() == B_OK
If you are buffering multiple messages without calling Flush() you must
check EndMessage() == B_OK, or the last Attach() for each message. Check
Flush() at the end.
If you are reading, check the last Read() or ReadString() you perform.
*/
namespace BPrivate {
class ServerLink {
public:
ServerLink();
virtual ~ServerLink();
// send methods
void SetSenderPort(port_id port);
port_id SenderPort();
status_t StartMessage(int32 code, size_t minSize = 0);
void CancelMessage();
status_t EndMessage();
status_t Flush(bigtime_t timeout = B_INFINITE_TIMEOUT, bool needsReply = false);
status_t Attach(const void *data, ssize_t size);
status_t AttachString(const char *string, int32 length = -1);
status_t AttachRegion(const BRegion &region);
status_t AttachShape(BShape &shape);
template <class Type> status_t Attach(const Type& data);
// receive methods
void SetReceiverPort(port_id port);
port_id ReceiverPort();
status_t GetNextMessage(int32 &code, bigtime_t timeout = B_INFINITE_TIMEOUT);
bool NeedsReply() const;
status_t Read(void *data, ssize_t size);
status_t ReadString(char **string);
status_t ReadRegion(BRegion *region);
status_t ReadShape(BShape *shape);
template <class Type> status_t Read(Type *data);
// convenience methods
status_t FlushWithReply(int32 &code);
LinkSender &Sender() { return *fSender; }
LinkReceiver &Receiver() { return *fReceiver; }
protected:
LinkSender *fSender;
LinkReceiver *fReceiver;
};
class PortLink : public ServerLink {
public:
PortLink(port_id sender = -1, port_id receiver = -1);
virtual ~PortLink();
void SetTo(port_id sender, port_id receiver);
};
// sender inline functions
inline void
ServerLink::SetSenderPort(port_id port)
{
fSender->SetPort(port);
}
inline port_id
ServerLink::SenderPort()
{
return fSender->Port();
}
inline status_t
ServerLink::StartMessage(int32 code, size_t minSize)
{
return fSender->StartMessage(code, minSize);
}
inline status_t
ServerLink::EndMessage()
{
return fSender->EndMessage();
}
inline void
ServerLink::CancelMessage()
{
fSender->CancelMessage();
}
inline status_t
ServerLink::Flush(bigtime_t timeout, bool needsReply)
{
return fSender->Flush(timeout, needsReply);
}
inline status_t
ServerLink::Attach(const void *data, ssize_t size)
{
return fSender->Attach(data, size);
}
inline status_t
ServerLink::AttachString(const char *string, int32 length)
{
return fSender->AttachString(string, length);
}
template<class Type> status_t
ServerLink::Attach(const Type &data)
{
return Attach(&data, sizeof(Type));
}
// #pragma mark - receiver inline functions
inline void
ServerLink::SetReceiverPort(port_id port)
{
fReceiver->SetPort(port);
}
inline port_id
ServerLink::ReceiverPort()
{
return fReceiver->Port();
}
inline status_t
ServerLink::GetNextMessage(int32 &code, bigtime_t timeout)
{
return fReceiver->GetNextMessage(code, timeout);
}
inline bool
ServerLink::NeedsReply() const
{
return fReceiver->NeedsReply();
}
inline status_t
ServerLink::Read(void *data, ssize_t size)
{
return fReceiver->Read(data, size);
}
inline status_t
ServerLink::ReadString(char **string)
{
return fReceiver->ReadString(string);
}
template <class Type> status_t
ServerLink::Read(Type *data)
{
return Read(data, sizeof(Type));
}
} // namespace BPrivate
#endif /* _PORTLINK_H */