163 lines
2.8 KiB
C
163 lines
2.8 KiB
C
|
/*
|
||
|
* Copyright 2005-2007, Ingo Weinhold, bonefish@users.sf.net.
|
||
|
* All rights reserved. Distributed under the terms of the MIT License.
|
||
|
*/
|
||
|
#ifndef _FSSH_AUTO_LOCKER_H
|
||
|
#define _FSSH_AUTO_LOCKER_H
|
||
|
|
||
|
|
||
|
namespace FSShell {
|
||
|
|
||
|
// AutoLockerStandardLocking
|
||
|
template<typename Lockable>
|
||
|
class AutoLockerStandardLocking {
|
||
|
public:
|
||
|
inline bool Lock(Lockable *lockable)
|
||
|
{
|
||
|
return lockable->Lock();
|
||
|
}
|
||
|
|
||
|
inline void Unlock(Lockable *lockable)
|
||
|
{
|
||
|
lockable->Unlock();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// AutoLockerReadLocking
|
||
|
template<typename Lockable>
|
||
|
class AutoLockerReadLocking {
|
||
|
public:
|
||
|
inline bool Lock(Lockable *lockable)
|
||
|
{
|
||
|
return lockable->ReadLock();
|
||
|
}
|
||
|
|
||
|
inline void Unlock(Lockable *lockable)
|
||
|
{
|
||
|
lockable->ReadUnlock();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// AutoLockerWriteLocking
|
||
|
template<typename Lockable>
|
||
|
class AutoLockerWriteLocking {
|
||
|
public:
|
||
|
inline bool Lock(Lockable *lockable)
|
||
|
{
|
||
|
return lockable->WriteLock();
|
||
|
}
|
||
|
|
||
|
inline void Unlock(Lockable *lockable)
|
||
|
{
|
||
|
lockable->WriteUnlock();
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// AutoLocker
|
||
|
template<typename Lockable,
|
||
|
typename Locking = AutoLockerStandardLocking<Lockable> >
|
||
|
class AutoLocker {
|
||
|
private:
|
||
|
typedef AutoLocker<Lockable, Locking> ThisClass;
|
||
|
public:
|
||
|
inline AutoLocker()
|
||
|
: fLockable(NULL),
|
||
|
fLocked(false)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
inline AutoLocker(Lockable *lockable, bool alreadyLocked = false,
|
||
|
bool lockIfNotLocked = true)
|
||
|
: fLockable(lockable),
|
||
|
fLocked(fLockable && alreadyLocked)
|
||
|
{
|
||
|
if (!alreadyLocked && lockIfNotLocked)
|
||
|
Lock();
|
||
|
}
|
||
|
|
||
|
inline AutoLocker(Lockable &lockable, bool alreadyLocked = false,
|
||
|
bool lockIfNotLocked = true)
|
||
|
: fLockable(&lockable),
|
||
|
fLocked(fLockable && alreadyLocked)
|
||
|
{
|
||
|
if (!alreadyLocked && lockIfNotLocked)
|
||
|
Lock();
|
||
|
}
|
||
|
|
||
|
inline ~AutoLocker()
|
||
|
{
|
||
|
Unlock();
|
||
|
}
|
||
|
|
||
|
inline void SetTo(Lockable *lockable, bool alreadyLocked,
|
||
|
bool lockIfNotLocked = true)
|
||
|
{
|
||
|
Unlock();
|
||
|
fLockable = lockable;
|
||
|
fLocked = alreadyLocked;
|
||
|
if (!alreadyLocked && lockIfNotLocked)
|
||
|
Lock();
|
||
|
}
|
||
|
|
||
|
inline void SetTo(Lockable &lockable, bool alreadyLocked,
|
||
|
bool lockIfNotLocked = true)
|
||
|
{
|
||
|
SetTo(&lockable, alreadyLocked, lockIfNotLocked);
|
||
|
}
|
||
|
|
||
|
inline void Unset()
|
||
|
{
|
||
|
Unlock();
|
||
|
Detach();
|
||
|
}
|
||
|
|
||
|
inline bool Lock()
|
||
|
{
|
||
|
if (fLockable && !fLocked)
|
||
|
fLocked = fLocking.Lock(fLockable);
|
||
|
return fLocked;
|
||
|
}
|
||
|
|
||
|
inline void Unlock()
|
||
|
{
|
||
|
if (fLockable && fLocked) {
|
||
|
fLocking.Unlock(fLockable);
|
||
|
fLocked = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
inline void Detach()
|
||
|
{
|
||
|
fLockable = NULL;
|
||
|
fLocked = false;
|
||
|
}
|
||
|
|
||
|
inline AutoLocker<Lockable, Locking> &operator=(Lockable *lockable)
|
||
|
{
|
||
|
SetTo(lockable);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
inline AutoLocker<Lockable, Locking> &operator=(Lockable &lockable)
|
||
|
{
|
||
|
SetTo(&lockable);
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
inline bool IsLocked() const { return fLocked; }
|
||
|
|
||
|
inline operator bool() const { return fLocked; }
|
||
|
|
||
|
private:
|
||
|
Lockable *fLockable;
|
||
|
bool fLocked;
|
||
|
Locking fLocking;
|
||
|
};
|
||
|
|
||
|
|
||
|
} // namespace FSShell
|
||
|
|
||
|
using FSShell::AutoLocker;
|
||
|
|
||
|
#endif // _FSSH_AUTO_LOCKER_H
|