haiku/docs/user/app/Message.dox

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/*
2019-09-02 08:57:37 +03:00
* Copyright 2007-2014, 2019 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Niels Sascha Reedijk, niels.reedijk@gmail.com
* John Scipione, jscpione@gmail.com
*
* Corresponds to:
2019-09-02 08:57:37 +03:00
* headers/os/app/Message.h hrev51780
* src/kits/app/Message.cpp hrev53160
*/
/*!
\file Message.h
\ingroup app
\ingroup libbe
\brief Provides the BMessage class.
*/
///// Name lengths and Scripting specifiers /////
/*!
\def B_FIELD_NAME_LENGTH
\brief Undocumented...
\since BeOS R3
*/
/*!
\def B_PROPERTY_NAME_LENGTH
\brief Undocumented...
\since BeOS R3
*/
/*!
\var B_NO_SPECIFIER
\brief Undocumented...
\since BeOS R3
*/
/*!
\var B_DIRECT_SPECIFIER
\brief Undocumented...
\since BeOS R3
*/
/*!
\var B_INDEX_SPECIFIER
\brief Undocumented...
\since BeOS R3
*/
/*!
\var B_REVERSE_INDEX_SPECIFIER,
\brief Undocumented...
\since BeOS R3
*/
/*!
\var B_RANGE_SPECIFIER
\brief Undocumented...
\since BeOS R3
*/
/*!
\var B_REVERSE_RANGE_SPECIFIER
\brief Undocumented...
\since BeOS R3
*/
/*!
\var B_NAME_SPECIFIER
\brief Undocumented...
\since BeOS R3
*/
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/*!
\var B_ID_SPECIFIER
\brief Undocumented...
\since BeOS R3
*/
/*!
\var B_SPECIFIERS_END
\brief Undocumented...
\since BeOS R3
*/
///// Class BMessage /////
/*!
\class BMessage
\ingroup app
\ingroup libbe
\brief A container that can be send and received using the Haiku messaging
subsystem.
This class is at the center of the web of messaging classes, in the sense
that it defines the actual structure of the messages. Messages have two
<b>important elements</b>: the #what identifier, and the data members. The
first can be directly manipulated, the latter can be manipulated through
AddData(), FindData() and ReplaceData() and their derivatives. Neither of
these elements are mandatory.
The second important role of BMessage is that it stores <b>meta data</b>:
who sent the message and with what intention? The methods of BMessage will
disclose if the message was a reply (IsReply()), where it came from
(IsSourceRemote()), whether a reply is expected (IsSourceWaiting()), and in
case the message is a reply, what it's a reply to (Previous()).
Mostly, messages are used to pass information between the the objects in
your application, but because messages are such flexible data containers,
they are also often used for other <b>data storage purposes</b>. Many
applications store their settings as messages. Because messages can be
flattened to data streams (such as files), they provide an easy but
powerful tool for data storage.
All methods can be classified in these areas:
- Adding, Finding, Replacing and Removing Data.
- Statistics and Miscellaneous information.
- Delivery information.
- Utilities to reply to messages.
To see how messages fit in with the greater picture, have a look at the
\ref app_messaging "Messaging Introduction".
\since BeOS R3
*/
/*!
\var BMessage::what
\brief A 4-byte constant that determines the type of message.
You can directly manipulate this data member.
\since BeOS R3
*/
/*!
\fn BMessage::BMessage()
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\brief Construct an empty message, without any data members and with a
\a what constant set to \c 0.
\see BMessage(uint32 what)
\see BMessage(const BMessage& other)
\since BeOS R3
*/
/*!
\fn BMessage::BMessage(uint32 what)
\brief Construct an empty message with the \a what member set to the
specified value.
\see BMessage::BMessage()
\see BMessage::BMessage(const BMessage& other)
\since BeOS R3
*/
/*!
\fn BMessage::BMessage(const BMessage& other)
\brief Construct a new message that is a copy of another message.
The \a what member and the data values are copied. The metadata, such as
whether or not the message is a drop message or reply information is
not copied. If the original message is a reply to a previous message
this will make IsReply() return \c true, while calling the same method on
a copy of the message will return \c false.
\remark BeOS kept the metadata of the message while Haiku deviates from
this behavior. Use the Haiku implementation of message copying
as the default behavior to keep your applications backwards
compatible.
\see BMessage::BMessage()
\see BMessage(uint32 what)
\since BeOS R3
*/
/*!
\fn BMessage::~BMessage()
\brief Free the data members associated with the message.
If there still is a sender waiting for a reply, the \c B_NO_REPLY message
will be sent to inform them that there won't be a reply.
\since BeOS R3
*/
/*!
\name Statistics and Miscellaneous Information
*/
//! @{
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/*!
\fn status_t BMessage::GetInfo(type_code typeRequested, int32 index,
char** nameFound, type_code* typeFound, int32* countFound) const
\brief Retrieve the name, the type and the number of items in a message by
an \a index.
\param[in] typeRequested If you want to limit the search to only one type,
pass that type code here. If you don't care which type the data
has, you can pass \c B_ANY_TYPE.
\param[in] index The index of the data you want to investigate.
\param[out] nameFound The name of the item if it is found. Haiku will fill
in a pointer to the internal name buffer in the message. This
means that you should not manipulate this name. If you are not
interested in the name, you can safely pass \c NULL.
\param[out] typeFound The type of the item at \a index. If you are
not interested in the type (because you specifically asked for
a type), you can safely pass \c NULL.
\param[out] countFound The number of items at \a index. If data
items have the same name, they will be placed under the same
index.
\return If the \a index is found, and matches the requested type,
then the other parameters will be filled in. If this is not the
case, the method will return with an error.
\retval B_OK An match was found. The values have been filled in.
\retval B_BAD_INDEX The \a index was out of range. None of the
passed variables have been altered.
\retval B_BAD_TYPE The data field at \a index does not have the
requested type.
\since BeOS R3
*/
/*!
\fn status_t BMessage::GetInfo(const char* name, type_code* typeFound,
int32* countFound) const
\brief Retrieve the type and the number of data items in this message that
are associated with a \a name.
\param[in] name The name of the data member that you are looking for.
\param[out] typeFound In case of a match, the name of the data member will
be put in this parameter. In case you are not interested, you
can pass \c NULL.
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\param[out] countFound In case of a match, the number of items at this
label will be in this parameter. In case you are not
interested, you can safely pass \c NULL.
\return If the message has data associated with the given \a name,
the other parameters will contain information associated with the
data, else, the method will return with an error.
\retval B_OK A match was found. The other parameters have been filled in.
\retval B_BAD_VALUE You passed \c NULL as argument to \a name.
\retval B_NAME_NOT_FOUND There is no data with the label \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::GetInfo(const char* name, type_code* typeFound,
bool* fixedSize) const
\brief Retrieve the type and whether or not the size of the data is fixed
associated with a \a name.
This method is the same as GetInfo(const char*, type_code*, int32*) const,
with the difference that you can find out whether or not the size of the
data associated with the \a name is fixed. You will get this value
in the variable you passed as \a fixedSize parameter.
\since BeOS R4
*/
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/*!
\fn status_t BMessage::GetInfo(const char* name, type_code* typeFound,
int32* countFound, bool* fixedSize) const
\brief Retrieve the type and whether or not the size of the data is fixed
associated with a \a name.
This method is the same as GetInfo(const char*, type_code*, int32*) const,
with the difference that you can find out whether or not the size of the
data associated with the \a name is fixed. You will get this value
in the variable you passed as \a fixedSize parameter.
\since BeOS R4
*/
/*!
\fn int32 BMessage::CountNames(type_code type) const
\brief Count the number of names of a certain \a type.
This method can be used to count the number of items of a certain type.
It's practical use is limited to debugging purposes.
\param type The type you want to find. If you pass \c B_ANY_TYPE, this
method will return the total number of data items.
\return The number of data items in this message with the specified
\a type, or \c 0 in case no items match the type.
\since BeOS R3
*/
/*!
\fn bool BMessage::IsEmpty() const
\brief Check if the message has data members.
\return If this message contains data members, this method will return
\c true, else it will return \c false.
\see MakeEmpty()
\since BeOS R3
*/
/*!
\fn bool BMessage::IsSystem() const
\brief Check if the message is a system message.
\return If this message is a system message, the method will return
\c true.
\since BeOS R3
*/
/*!
\fn bool BMessage::IsReply() const
\brief Check if the message is a reply to a (previous) message.
\return If this message is a reply, this method will return \c true.
\since BeOS R3
*/
/*!
\fn void BMessage::PrintToStream() const
\brief Print the message to the standard output.
This method can be used to debug your application. It can be used to check
if it creates the messages properly, by checking if all the required fields
are present, and it can be used to debug your message handling routines,
especially the handling of those that are sent by external applications, to
see if you understand the semantics correctly.
\since BeOS R3
*/
/*!
\fn status_t BMessage::Rename(const char* oldEntry, const char* newEntry)
\brief Rename a data label.
\param oldEntry The name of the label you want to rename.
\param newEntry The new name of the data entry.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK Renaming succeeded.
\retval B_BAD_VALUE Either the \a oldEntry or the
\a newEntry pointers are \c NULL.
\retval B_NAME_NOT_FOUND There is no data associated with the label
\a oldEntry.
\since Haiku R1
*/
//! @}
/*!
\name Delivery Info
*/
//! @{
/*!
\fn bool BMessage::WasDelivered() const
\brief Check if this message was delivered through the delivery methods.
If this message is passed via a BMessenger or BLooper::PostMessage(), this
method will return \c true.
\warning This method should not be abused by a thread that sends a message
to track whether or not a message was delivered. This is because
the ownership of the message goes to the receiving looper, which
will delete the message as soon as it is done with it.
\warning If you need to check whether a message is delivered, you should
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either ask for a reply, or use one of the synchronous
BMessenger::SendMessage() methods.
\since BeOS R3
*/
/*!
\fn bool BMessage::IsSourceWaiting() const
\brief Check if the sender expects a reply.
This method will return \c true, if the sender flagged that it is waiting
for a reply, and such a reply has not yet been sent.
\since BeOS R3
*/
/*!
\fn bool BMessage::IsSourceRemote() const
\brief Check if the message is sent by another application.
\since BeOS R3
*/
/*!
\fn BMessenger BMessage::ReturnAddress() const
\brief Get a messenger that points to the sender of the message.
Using this method, you can fetch a BMessenger that can be used to deliver
replies to this message. This method works both for local and remote
deliveries.
For remote deliveries, this approach is preferred over sending the reply
using a standard BMessenger that is created with the signature of the
application. A standard BMessenger sends the messages to the main BLooper
of the application, the BApplication object. With the delivery data stored
in the messages, the reply using this messenger will be directed at a
specific looper that is able to handle the replies.
If this method is called on a message that has not been delivered (yet),
it will return an empty BMessenger object.
\since BeOS R3
*/
/*!
\fn const BMessage* BMessage::Previous() const
\brief Get the message to which this message is a reply.
\return Returns a new BMessage with the same data stuctures as the message
to which this message is a reply. The pointer is only valid as
long as this message is still allocated, you do not get ownership.
If this message isn't a reply to another message, this method will
return \c NULL.
\since BeOS R3
*/
/*!
\fn bool BMessage::WasDropped() const
\brief Check if the message was delivered through 'drag and drop'.
\return This method returns \c true if the message has been delivered
through drag and drop. It returns \c false if it has been delivered
through the regular messaging functions, or if the message has not
been delivered at all.
\see DropPoint()
\since BeOS R3
*/
/*!
\fn BPoint BMessage::DropPoint(BPoint* offset) const
\brief Get the coordinates of the drop point of the message.
If the message has been delivered because of drag and drop, which can be
verified with the WasDropped() method, this method will return a BPoint to
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where exactly the drop off was made.
Because drop messages are delivered to the BWindow in which they were
dropped, and BWindow is a subclass of BLooper, you can use BWindow to
determine based on the location, how you should react to it.
If this message was not delivered through drag and drop, it will return
a \c NULL pointer.
\see WasDropped()
\since BeOS R3
*/
//! @}
/*!
\name Replying
*/
//! @{
/*!
\fn status_t BMessage::SendReply(uint32 command, BHandler* replyTo)
\brief Asynchronously send a reply to this message.
This is an overloaded member of
SendReply(BMessage*, BMessenger, bigtime_t). Use this variant if you
want to send a message without data members.
\since BeOS R3
*/
/*!
\fn status_t BMessage::SendReply(BMessage* reply, BHandler* replyTo,
bigtime_t timeout)
\brief Asynchronously send a reply to this message.
This is an overloaded member of SendReply(BMessage*, BMessenger, bigtime_t).
Use this variant if you want to send the message to a specific handler
(instead of a complete messenger).
\since BeOS R3
*/
/*!
\fn status_t BMessage::SendReply(BMessage* reply, BMessenger replyTo,
bigtime_t timeout)
\brief Asynchronously send a reply to this message.
This method sends a reply to this message to the sender. On your turn,
you specify a messenger that handles a reply back to the message you
specify as the \a reply argument. You can set a timeout for the
message to be delivered. This method blocks until the message has been
received, or the \a timeout has been reached.
\param reply The message that is in reply to this message.
\param replyTo In case the receiver needs to reply to the message you are
sending, you can specify the return address with this argument.
\param timeout The maximum time in microseconds this delivery may take. The
\a timeout is a relative timeout. You can also use
\c B_INFINITE_TIMEOUT if you want to wait infinitely for the message
to be delivered.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The message has been delivered.
\retval B_DUPLICATE_REPLY There already has been a reply to this message.
\retval B_BAD_PORT_ID The reply address is not valid (anymore).
\retval B_WOULD_BLOCK The delivery \a timeout was
\c B_INFINITE_TIMEOUT (\c 0) and the target port was full when
trying to deliver the message.
\retval B_TIMED_OUT The timeout expired while trying to deliver the
message.
\see SendReply(uint32 command, BHandler* replyTo)
\since Haiku R1
*/
/*!
\fn status_t BMessage::SendReply(uint32 command, BMessage* replyToReply)
\brief Synchronously send a reply to this message, and wait for a reply
back.
This is an overloaded member of
SendReply(BMessage*, BMessage*, bigtime_t, bigtime_t)
Use this variant if you want to send a message without data members.
\since BeOS R3
*/
/*!
\fn status_t BMessage::SendReply(BMessage* reply, BMessage* replyToReply,
bigtime_t sendTimeout, bigtime_t replyTimeout)
\brief Synchronously send a reply to this message, and wait for a reply
back.
This method sends a reply to this message to the sender. The
\a reply is delivered, and then the method waits for a reply from
the receiver. If a reply is received, that reply is copied into the
\a replyToReply argument.
If the message was delivered properly, but the receiver did not reply
within the specified \a replyTimeout, the \a what member of
\a replyToReply will be set to \c B_NO_REPLY.
\param reply The message that is in reply to this message.
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\param[out] replyToReply The reply is copied into this argument.
\param sendTimeout The maximum time in microseconds this delivery may take.
The \a timeout is a relative timeout. You can also use
\c B_INFINITE_TIMEOUT if you want to wait infinitely for the message
to be delivered.
\param replyTimeout The maximum time in microseconds you want to wait for a
reply. Note that the timer starts when the message has been
delivered.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The message has been delivered.
\retval B_DUPLICATE_REPLY There already has been a reply to this message.
\retval B_BAD_VALUE Either \a reply or \a replyToReply is \c NULL.
\retval B_BAD_PORT_ID The reply address is not valid (anymore).
\retval B_WOULD_BLOCK The delivery \a timeout was
\c B_INFINITE_TIMEOUT (\c 0) and the target port was full when
trying to deliver the message.
\retval B_TIMED_OUT The timeout expired while trying to deliver the
message.
\retval B_NO_MORE_PORTS All reply ports are in use.
\see SendReply(uint32 command, BMessage* replyToReply)
\since BeOS R3
*/
//! @}
/*!
\name Flattening
Because of historical reasons and for binary compatibility, this class
provides a flattening API without inheriting the BFlattenable class. The
API is more or less the same, but you are inconvenienced when you want to
use messages in methods that handle BFlattenable objects.
*/
//! @{
/*!
\fn ssize_t BMessage::FlattenedSize() const
\brief Return the size in bytes required when you want to flatten this
message to a stream of bytes.
\since BeOS R3
*/
/*!
\fn status_t BMessage::Flatten(char* buffer, ssize_t size) const
\brief Flatten the message to a \a buffer.
\param buffer The buffer to write the data to.
\param size The size of the buffer.
\return \c B_OK in case of success, or an error code in case something
went awry.
\warning Make sure the buffer is large enough to hold the message. This
method does not double-check for you!
\see FlattenedSize()
\see Flatten(BDataIO* stream, ssize_t* size) const
\since BeOS R3
*/
/*!
\fn status_t BMessage::Flatten(BDataIO* stream, ssize_t* size) const
\brief Flatten the message to a \a stream.
\param[in] stream The stream to flatten the message to.
\param[out] size The method writes the number of bytes actually written
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to this argument.
\return \c B_OK in case of success, or an error code in case something
went awry.
\warning Make sure the subclass of the BDataIO interface either protects
against buffer overwrites, or check if the number of bytes that
is going to be written isn't larger than it can handle.
\see FlattenedSize()
\see Flatten(char* buffer, ssize_t size) const
\since BeOS R3
*/
/*!
\fn status_t BMessage::Unflatten(const char* flatBuffer)
\brief Unflatten a message from a buffer and put it into the current
object.
This action clears the current contents of the message.
\param flatBuffer The buffer that contains the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The buffer has been unflattened.
\retval B_BAD_VALUE The buffer does not contain a valid message.
\retval B_NO_MEMORY An error occured whilst allocating memory for the data
members.
\see Flatten(char* buffer, ssize_t size) const
\see Unflatten(BDataIO* stream)
\since BeOS R3
*/
/*!
\fn status_t BMessage::Unflatten(BDataIO* stream)
\brief Unflatten a message from a stream and put it into the current
object.
This action clears the current contents of the message.
\param stream The stream that contains the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The message has been unflattened.
\retval B_BAD_VALUE The stream does not contain a valid message.
\retval B_NO_MEMORY An error occured whilst allocating memory for the
data members.
\see Flatten(BDataIO* stream, ssize_t* size) const
\see Unflatten(const char*)
\since BeOS R3
*/
//! @}
/*!
\name Specifiers (Scripting)
*/
//! @{
/*!
\fn status_t BMessage::AddSpecifier(const char* property)
\brief Undocumented.
\since BeOS R3
*/
/*!
\fn status_t BMessage::AddSpecifier(const char* property, int32 index)
\brief Undocumented.
\since BeOS R3
*/
/*!
\fn status_t BMessage::AddSpecifier(const char* property, int32 index,
int32 range)
\brief Undocumented.
\since BeOS R3
*/
/*!
\fn status_t BMessage::AddSpecifier(const char* property, const char* name)
\brief Undocumented.
\since BeOS R3
*/
/*!
\fn status_t BMessage::AddSpecifier(const BMessage* specifier)
\brief Undocumented.
\since BeOS R3
*/
/*!
\fn status_t BMessage::SetCurrentSpecifier(int32 index)
\brief Undocumented.
\since Haiku R1
*/
/*!
\fn status_t BMessage::GetCurrentSpecifier(int32* index,
BMessage* specifier, int32* what, const char** property) const
\brief Undocumented.
\since BeOS R3
*/
/*!
\fn bool BMessage::HasSpecifiers() const
\brief Undocumented.
\since BeOS R3
*/
/*!
\fn status_t BMessage::PopSpecifier()
\brief Undocumented.
\since BeOS R3
*/
//! @}
/*!
\name Adding Data
*/
//! @{
/*!
\fn status_t BMessage::AddData(const char* name, type_code type,
const void* data, ssize_t numBytes, bool isFixedSize, int32 count)
\brief Add \a data of a certain \a type to the message.
The amount of \a numBytes is copied into the message. The data is
stored at the label specified in \a name. You are responsible for
specifying the correct \a type. The Haiku API already specifies
many constants, such as \c B_FLOAT_TYPE or \c B_RECT_TYPE. See
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TypeConstants.h for more information on the system-wide defined types.
If the field with the \a name already exists, the data is added in
an array-like form. If you are adding a certain \a name for the
first time, you are able to specify some properties of this array. You can
fix the size of each data entry, and you can also instruct BMessage to
allocate a \a count of items. The latter does not mean that the
number of items is fixed; the array will grow nonetheless. Also, note that
every \a name can only be associated with one \a type of
data.
If consecutive method calls specify a different \a type than the
initial, these calls will fail.
There is no limit to the number of labels, or the amount of data, but
note that searching of data members is linear, as well as that some
messages will be copied whilst being passed around, so if the amount of
data you need to pass is too big, find another way to pass it.
\param name The label to which this data needs to be associated. If the
\a name already exists, the new data will be added in an
array-like style.
\param type The type of data. If you are adding data to the same
\a name, make sure it is the same type.
\param data The data buffer to copy the bytes from.
\param numBytes The number of bytes to be copied. If this is the first
call to this method for this type of data, and you set
\a isFixedSize to \c true, this will specify the size of all
consecutive calls to this method.
\param isFixedSize If this is the first call to this method with this
\a name, you can specify the whether or not all items in this
array should have the same fixed size.
\param count If this is the first call to this method with this
\a name, you can instruct this message to allocate a number of
items in advance. This does not limit the amount of items though.
The array will grow if needed.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The \a data is succesfully added.
\retval B_BAD_VALUE The \a numBytes is less than, or equal to \c 0,
or the size of this item is larger than the \a name allows,
since it has been specified to have a fixed size.
\retval B_ERROR There was an error whilst creating the label with
your \a name.
\retval B_BAD_TYPE The \a type you specified is different than the
one already associated with \a name.
\since BeOS R3
*/
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/*!
\fn status_t BMessage::AddAlignment(const char* name,
const BAlignment& alignment)
\brief Convenience method to add a BAlignment to the label \a name.
This method calls AddData() with the \c B_ALIGNMENT_TYPE \a type.
\param name The label to associate the data with.
\param alignment The alignment to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindAlignment()
\see GetAlignment()
\see ReplaceAlignment()
\since Haiku R1
*/
/*!
\fn status_t BMessage::AddRect(const char* name, BRect aRect)
\brief Convenience method to add a BRect to the label \a name.
This method calls AddData() with the \c B_RECT_TYPE \a type.
\param name The label to associate the data with.
\param aRect The rectangle to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindRect()
\see GetRect()
\see ReplaceRect()
\since BeOS R3
*/
/*!
\fn status_t BMessage::AddPoint(const char* name, BPoint aPoint)
\brief Convenience method to add a BPoint to the label \a name.
This method calls AddData() with the \c B_POINT_TYPE \a type.
\param name The label to associate the data with.
\param aPoint The point to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindPoint()
\see GetPoint()
\see ReplacePoint()
\since BeOS R3
*/
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/*!
\fn status_t BMessage::AddSize(const char* name, BSize size)
\brief Convenience method to add a BSize to the label \a name.
This method calls AddData() with the \c B_SIZE_TYPE \a type.
\param name The label to associate the data with.
\param size The BSize to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindSize()
\see GetSize()
\see ReplaceSize()
\since Haiku R1
*/
/*!
\fn status_t BMessage::AddString(const char* name, const char* aString)
\brief Convenience method to add a C-string to the label \a name.
This method calls AddData() with the \c B_STRING_TYPE \a type.
\param name The label to associate the data with.
\param aString The string to copy to the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindString()
\see GetString()
\see ReplaceString()
\since BeOS R3
*/
/*!
\fn status_t BMessage::AddString(const char* name, const BString& aString)
\brief Convenience method to add a BString to the label \a name.
This method calls AddData() with the \c B_STRING_TYPE \a type.
\param name The label to associate the data with.
\param aString The string to copy to the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindString()
\see GetString()
\see ReplaceString()
\since BeOS R5
*/
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/*!
\fn status_t BMessage::AddStrings(const char* name,
const BStringList& list)
\brief Convenience method to add list of strings to the label \a name.
This method calls AddData() with the \c B_STRING_TYPE \a type for each
string in the BStringList.
\param name The label to associate the data with.
\param list The list of strings to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindStrings()
\see GetStrings()
\see ReplaceStrings()
\since Haiku R1
*/
/*!
\fn status_t BMessage::AddInt8(const char* name, int8 value)
\brief Convenience method to add an \c int8 to the label \a name.
This method calls AddData() with the \c B_INT8_TYPE \a type.
\param name The label to associate the data with.
\param value The value to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindInt8()
\see GetInt8()
\see ReplaceInt8()
\since BeOS R3
*/
2019-09-02 08:57:37 +03:00
/*!
\fn status_t BMessage::AddUInt8(const char* name, uint8 value)
\brief Convenience method to add an \c uint8 to the label \a name.
This method calls AddData() with the \c B_UINT8_TYPE \a type.
\param name The label to associate the data with.
\param value The value to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindUInt8()
\see GetUInt8()
\see ReplaceUInt8()
\since BeOS R3
*/
2016-04-27 21:02:23 +03:00
/*!
\fn status_t BMessage::AddInt16(const char* name, int16 value)
\brief Convenience method to add an \c int16 to the label \a name.
This method calls AddData() with the \c B_INT16_TYPE \a type.
\param name The label to associate the data with.
\param value The value to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindInt16()
\see GetInt16()
\see ReplaceInt16()
\since BeOS R3
*/
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/*!
\fn status_t BMessage::AddUInt16(const char* name, uint16 value)
\brief Convenience method to add an \c uint16 to the label \a name.
This method calls AddData() with the \c B_UINT16_TYPE \a type.
\param name The label to associate the data with.
\param value The value to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindUInt16()
\see GetUInt16()
\see ReplaceUInt16()
\since BeOS R3
*/
2016-04-27 21:02:23 +03:00
/*!
\fn status_t BMessage::AddInt32(const char* name, int32 value)
\brief Convenience method to add an \c int32 to the label \a name.
This method calls AddData() with the \c B_INT32_TYPE \a type.
\param name The label to associate the data with.
\param value The value to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindInt32()
\see GetInt32()
\see ReplaceInt32()
\since BeOS R3
*/
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/*!
\fn status_t BMessage::AddUInt32(const char* name, uint32 value)
\brief Convenience method to add an \c uint32 to the label \a name.
This method calls AddData() with the \c B_UINT32_TYPE \a type.
\param name The label to associate the data with.
\param value The value to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindUInt32()
\see GetUInt32()
\see ReplaceUInt32()
\since BeOS R3
*/
/*!
\fn status_t BMessage::AddInt64(const char* name, int64 value)
\brief Convenience method to add an \c int64 to the label \a name.
This method calls AddData() with the \c B_INT64_TYPE \a type.
\param name The label to associate the data with.
\param value The value to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindInt64()
\see GetInt64()
\see ReplaceInt64()
\since BeOS R3
*/
2019-09-02 08:57:37 +03:00
/*!
\fn status_t BMessage::AddUInt64(const char* name, uint64 value)
\brief Convenience method to add an \c uint64 to the label \a name.
This method calls AddData() with the \c B_UINT64_TYPE \a type.
\param name The label to associate the data with.
\param value The value to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindUInt64()
\see GetUInt64()
\see ReplaceUInt64()
\since BeOS R3
*/
/*!
\fn status_t BMessage::AddBool(const char* name, bool aBoolean)
\brief Convenience method to add a \c bool to the label \a name.
This method calls AddData() with the \c B_BOOL_TYPE \a type.
\param name The label to associate the data with.
\param aBoolean The value to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindBool()
\see GetBool()
\see ReplaceBool()
\since BeOS R3
*/
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
/*!
\fn status_t BMessage::AddFloat(const char* name, float aFloat)
\brief Convenience method to add a \c float to the label \a name.
This method calls AddData() with the \c B_FLOAT_TYPE \a type.
\param name The label to associate the data with.
\param aFloat The value to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindFloat()
\see GetFloat()
\see ReplaceFloat()
\since BeOS R3
*/
/*!
\fn status_t BMessage::AddDouble(const char* name, double aDouble)
\brief Convenience method to add a \c double to the label \a name.
This method calls AddData() with the \c B_DOUBLE_TYPE \a type.
\param name The label to associate the data with.
\param aDouble The value to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindDouble()
\see GetDouble()
\see ReplaceDouble()
\since BeOS R3
*/
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
/*!
\fn status_t BMessage::AddColor(const char* name, rgb_color aColor)
\brief Convenience method to add a \c rgb_color to the label \a name.
This method calls AddData() with the \c B_RGB_32_BIT_TYPE \a type.
\param name The label to associate the data with.
\param aColor The value to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddColor() for a more detailed overview of the inner workings.
\see FindColor()
\see GetColor()
\see ReplaceColor()
\since Haiku R1
*/
/*!
\fn status_t BMessage::AddPointer(const char* name, const void* aPointer)
\brief Convenience method to add a \c pointer to the label \a name.
This method calls AddData() with the \c B_POINTER_TYPE \a type.
\warning If you want to share objects between applications, remember
that each application has its own address space, and that it
therefore is useless to try to pass around objects by sending
pointers in messages. You should think about copying the
entire object in the message, or you should consider using
shared memory.
\param name The label to associate the data with.
\param aPointer The value to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindPointer()
\see ReplacePointer()
\since BeOS R3
*/
/*!
\fn status_t BMessage::AddMessenger(const char* name, BMessenger messenger)
\brief Convenience method to add a messenger to the label \a name.
This method calls AddData() with the \c B_MESSENGER_TYPE \a type.
\param name The label to associate the data with.
\param messenger The messenger to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindMessenger()
\see ReplaceMessenger()
\since BeOS R3
*/
/*!
\fn status_t BMessage::AddRef(const char* name, const entry_ref* ref)
\brief Convenience method to add an \c entry_ref to the label \a name.
This method calls AddData() with the \c B_REF_TYPE \a type.
\param name The label to associate the data with.
\param ref The reference to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindRef()
\see ReplaceRef()
\since BeOS R3
*/
/*!
\fn status_t BMessage::AddNodeRef(const char* name, const node_ref* ref)
\brief Convenience method to add a \c node_ref with the label \a name.
This method calls AddData() with the \c B_NODE_REF_TYPE \a type.
\param name The label to associate the data with.
\param ref The node reference to store in the message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindNodeRef()
\see ReplaceNodeRef()
\since Haiku R1
*/
/*!
\fn status_t BMessage::AddMessage(const char* name,
const BMessage* message)
\brief Convenience method to add a message to the label \a name.
This method calls AddData() with the \c B_MESSAGE_TYPE \a type.
\param name The label to associate the data with.
\param message The message to store in this message.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindMessage()
\see ReplaceMessage()
\since BeOS R3
*/
/*!
\fn status_t BMessage::AddFlat(const char* name, BFlattenable* object,
int32 count = 1)
\brief Convenience method to add a flattenable to the label \a name.
2019-09-02 08:57:37 +03:00
\deprecated This method is deprecated. Use
AddFlat(const char*, const BFlattenable*, int32) instead
\since BeOS R3
*/
/*!
\fn status_t BMessage::AddFlat(const char* name,
const BFlattenable* object, int32 count = 1)
\brief Convenience method to add a flattenable to the label \a name.
This method uses BFlattenable::TypeCode() to determine the type. It also
uses BFlattenable::IsFixedSize() to determine whether or not the size of
the object is supposedly always the same. You can specify a
\a count, to pre-allocate more entries if you are going to add
more than one of this type.
\param name The label to associate the data with.
\param object The object to flatten into the message.
\param count The number of items to pre-allocate associated with this
\a name.
\returns A status code, \c B_OK on success or an error code.
\see AddData() for a more detailed overview of the inner workings.
\see FindFlat()
\see ReplaceFlat()
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\since Haiku R1
*/
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/*!
\fn status_t BMessage::Append(const BMessage& message)
\brief Append the data of another \a message to this message.
This copies all the data of the \a message to this message. If an item
already exists with a given name, and the incoming data is of the same
type, the new items will be added to that label. If the item exists but
has a different type, then the call will fail. This might leave your
message in an incomplete state, because data is processed field by field,
so it could be that some data was copied succesfully. After encountering an
incompatible data type, any data after that field will not be processed.
\param message The message with the data you want to append. This message
will not be modified.
\returns A status code, \c B_OK on success or an error code.
*/
//! @}
/*!
\name Removing Data
*/
//! @{
/*!
\fn status_t BMessage::RemoveData(const char* name, int32 index)
\brief Remove data associated with \a name at a specified
\a index.
If this is the only instance of the data, then the entire label will be
removed. This means you can recreate it with another type.
\param name The \a name of which the associated data should be cleared.
\param index The \a index of the item that should be cleared.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The data has been removed.
\retval B_BAD_VALUE The \a index is less than \c 0.
\retval B_BAD_INDEX The \a index is out of bounds.
\retval B_NAME_NOT_FOUND The \a name does not have any data associated
with it.
\see RemoveName()
\see MakeEmpty()
\since BeOS R3
*/
/*!
\fn status_t BMessage::RemoveName(const char* name)
\brief Remove all data associated with a \a name.
This also removes the label, so that you can recreate it with another type,
if you want to.
\param name The \a name that refers to the data you want to clear out.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK All the data is removed.
\retval B_BAD_VALUE The \a name pointer points to \c NULL.
\retval B_NAME_NOT_FOUND The \a name does not exist in this message.
\see RemoveData()
\see MakeEmpty()
\since BeOS R3
*/
/*!
\fn status_t BMessage::MakeEmpty()
\brief Clear all data and metadata in this message.
Everything is cleared out, all labels and all associated data, as well
as metadata such as reply info.
\return This method always returns \c B_OK.
\see RemoveData()
\see RemoveName()
\since BeOS R3
*/
//! @}
/*!
\name Finding Data
Look at FindData() for a general introduction to finding data.
*/
/* TODO:
Quick overview:
<table>
<tr><th>Type of data</th><th>Type code</th><th>Method</td></tr>
<tr><td>BRect</td><td>\c B_RECT_TYPE</td><td>FindRect()</td></tr>
</table>
*/
//! @{
/*!
\fn status_t BMessage::FindData(const char* name, type_code type,
int32 index, const void** data, ssize_t* numBytes) const
\brief Find \a data that is stored in this message at an
\a index.
This method matches the label \a name with the \a type you
are asking for, and it looks for the data that is stored at a certain
\a index number. If all these things match, you will get a pointer
to the internal buffer, and the method will put the size of the item in
\a numBytes.
Note that only this method, and FindString(const char*, const char**),
pass a pointer to the internal buffer. The other more specific methods,
such as FindBool() and FindRect() copy the data into a buffer you specify.
This means that the data retrieved with this method is valid until the
message is deleted.
\param name The label the data should be associated with.
2016-04-27 21:02:23 +03:00
\param type The type of data you want to retrieve. You can pass
\c B_ANY_TYPE if you don't mind which type the data is.
\param index The index in the array of the data that you want to retrieve.
Note that the array is zero-based.
\param[out] data A pointer to a pointer where the data can point to.
\param[out] numBytes The size of the data will be put in this parameter.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The \a name was found, matches the type, and the data
at \a index has been put in \a data.
\retval B_BAD_VALUE One of the output arguments were \c NULL.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see status_t FindData(const char*, type_code, int32,
const void**, ssize_t*) const
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindData(const char* name, type_code type,
const void** data, ssize_t* numBytes) const
\brief Find \a data that is stored in this message.
This is an overloaded version of
FindData(const char*, type_code, int32, const void**, ssize_t*) const
where data is sought at \a index \c 0.
\since BeOS R3
*/
2019-09-02 08:57:37 +03:00
/*!
\fn status_t BMessage::FindAlignment(const char* name,
BAlignment* alignment) const
\brief Find an alignment at the label \a name.
This is an overloaded version of
FindAlignment(const char*, int32, BAlignment*) const
where the data is sought at \a index \c 0.
\since Haiku R1
*/
/*!
\fn status_t BMessage::FindAlignment(const char* name, int32 index,
BAlignment* alignment) const
\brief Find an alignment at the label \a name at an \a index.
This method looks for the data with the \c B_ALIGNMENT_TYPE, and copies
it into a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param alignment The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindAlignment(const char*, BAlignment*) const
\since Haiku R1
*/
/*!
\fn status_t BMessage::FindRect(const char* name, BRect* rect) const
\brief Find a rectangle at the label \a name.
This is an overloaded version of
FindRect(const char*, int32, BRect*) const
where the data is sought at \a index \c 0.
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindRect(const char* name, int32 index,
BRect* rect) const
\brief Find a rectangle at the label \a name at an \a index.
This method looks for the data with the \c B_RECT_TYPE, and copies it into
a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param rect The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindRect(const char*, BRect*) const
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindPoint(const char* name, BPoint* point) const
\brief Find a point at the label \a name.
This is an overloaded version of
FindPoint(const char*, int32, BPoint*) const
where the data is sought at \a index \c 0.
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindPoint(const char* name, int32 index,
BPoint* point) const
\brief Find a point at the label \a name at an \a index.
This method looks for the data with the \c B_POINT_TYPE, and copies it into
a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param point The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindPoint(const char*, BPoint*) const
\since BeOS R3
*/
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/*!
\fn status_t BMessage::FindSize(const char* name, BSize* size) const
\brief Find a size at the label \a name.
This is an overloaded version of
FindSize(const char*, int32, BSize*) const
where the data is sought at \a index \c 0.
\since Haiku R1
*/
/*!
\fn status_t BMessage::FindSize(const char* name, int32 index,
BSize* size) const
\brief Find a size at the label \a name at an \a index.
This method looks for the data with the \c B_SIZE_TYPE, and copies it into
a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param size The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindSize(const char*, BSize*) const
\since Haiku R1
*/
/*!
\fn status_t BMessage::FindString(const char* name,
const char** string) const
\brief Find a string at the label \a name.
This is an overloaded version of
FindString(const char*, int32, const char**) const
where the data is sought at \a index \c 0.
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindString(const char* name, int32 index,
const char** string) const
\brief Find a string at the label \a name at an \a index.
This method looks for the data with the \c B_STRING_TYPE, and returns a
pointer to the internal buffer of the message. Note that this pointer is
valid, until the message is deleted.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param string The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindString(const char*, const char**) const
\see FindString(const char*, int32, BString*) const
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindString(const char* name, BString* string) const
\brief Find a string at the label \a name.
This is an overloaded version of
FindString(const char*, int32, BString*) const
where the data is sought at \a index \c 0.
\since BeOS R5
*/
/*!
\fn status_t BMessage::FindString(const char* name, int32 index,
BString* string) const
\brief Find a string at the label \a name at an \a index.
This method looks for the data with the \c B_STRING_TYPE, and copies it
into the \a string object.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param string The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindString(const char*, BString*) const
\see FindString(const char*, int32, const char**) const
\since BeOS R5
*/
2019-09-02 08:57:37 +03:00
/*!
\fn status_t BMessage::FindStrings(const char* name,
BStringList* list) const
\brief Find all the strings at the label \a name.
This method fetches all the strings that are stored at label \a name, and
copies all the entries into the \a list.
\since Haiku R1
*/
/*!
\fn status_t BMessage::FindInt8(const char* name, int8* value) const
\brief Find an integer at the label \a name.
This is an overloaded version of
FindInt8(const char*, int32, int8*) const
where the data is sought at \a index \c 0.
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindInt8(const char* name, int32 index,
int8* value) const
\brief Find an integer at the label \a name at an \a index.
This method looks for the data with the \c B_INT8_TYPE, and copies it into
a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindInt8(const char*, int8*) const
\since BeOS R3
*/
/*!
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\fn status_t BMessage::FindUInt8(const char* name, uint8* value) const
\brief Find an integer at the label \a name.
2019-09-02 08:57:37 +03:00
This is an overloaded version of
FindUInt8(const char*, int32, uint8*) const
where the data is sought at \a index \c 0.
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn status_t BMessage::FindUInt8(const char* name, int32 index,
uint8* value) const
\brief Find an integer at the label \a name at an \a index.
2019-09-02 08:57:37 +03:00
This method looks for the data with the \c B_UINT8_TYPE, and copies it into
a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
2019-09-02 08:57:37 +03:00
\see FindUInt8(const char*, uint8*) const
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn status_t BMessage::FindInt16(const char* name, int16* value) const
\brief Find an integer at the label \a name.
2019-09-02 08:57:37 +03:00
This is an overloaded version of FindInt16(const char*, int32, int16*) const
where the data is sought at \a index \c 0.
\param name The label to which the data is associated.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn status_t BMessage::FindInt16(const char* name, int32 index,
int16* value) const
\brief Find an integer at the label \a name at an \a index.
2019-09-02 08:57:37 +03:00
This method looks for the data with the \c B_INT16_TYPE, and copies it into
a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
2019-09-02 08:57:37 +03:00
\see FindInt16(const char*, int16*) const
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn status_t BMessage::FindUInt16(const char* name, uint16* value) const
\brief Find an integer at the label \a name.
2019-09-02 08:57:37 +03:00
This is an overloaded version of FindUInt16(const char*, int32, uint16*) const
where the data is sought at \a index \c 0.
\param name The label to which the data is associated.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn status_t BMessage::FindUInt16(const char* name, int32 index,
uint16* value) const
\brief Find an integer at the label \a name at an \a index.
2019-09-02 08:57:37 +03:00
This method looks for the data with the \c B_UINT16_TYPE, and copies it
into a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
2019-09-02 08:57:37 +03:00
\see FindUInt16(const char*, uint16*) const
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn status_t BMessage::FindInt32(const char* name, int32* value) const
\brief Find an integer at the label \a name.
This is an overloaded version of
2019-09-02 08:57:37 +03:00
FindInt32(const char*, int32, int32*) const
where the data is sought at \a index \c 0.
\param name The label to which the data is associated.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn status_t BMessage::FindInt32(const char* name, int32 index,
int32* value) const
\brief Find an integer at the label \a name at an \a index.
2019-09-02 08:57:37 +03:00
This method looks for the data with the \c B_INT32_TYPE, and copies
it into a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
2019-09-02 08:57:37 +03:00
\see FindInt32(const char*, int32*) const
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn status_t BMessage::FindUInt32(const char* name, uint32* value) const
\brief Find an integer at the label \a name.
This is an overloaded version of
2019-09-02 08:57:37 +03:00
FindUInt32(const char*, int32, uint32*) const
where the data is sought at \a index \c 0.
\param name The label to which the data is associated.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn status_t BMessage::FindUInt32(const char* name, int32 index,
uint32* value) const
\brief Find an integer at the label \a name at an \a index.
2019-09-02 08:57:37 +03:00
This method looks for the data with the \c B_UINT32_TYPE, and copies
it into a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
2019-09-02 08:57:37 +03:00
\see FindUInt32(const char*, uint32*) const
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn status_t BMessage::FindInt64(const char* name, int64* value) const
\brief Find an integer at the label \a name.
This is an overloaded version of
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FindInt64(const char*, int32, int64*) const
where the data is sought at \a index \c 0.
\param name The label to which the data is associated.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn status_t BMessage::FindInt64(const char* name, int32 index,
int64* value) const
\brief Find an integer at the label \a name at an \a index.
This method looks for the data with the \c B_INT64_TYPE, and copies
it into a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindInt64(const char*, int64*) const
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindUInt64(const char* name, uint64* value) const
\brief Find an integer at the label \a name.
This is an overloaded version of
FindUInt64(const char*, int32, uint64*) const
where the data is sought at \a index \c 0.
\param name The label to which the data is associated.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindUInt64(const char* name, int32 index,
uint64* value) const
\brief Find an integer at the label \a name at an \a index.
This method looks for the data with the \c B_UINT64_TYPE, and copies
it into a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindUInt64(const char*, uint64*) const
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindBool(const char* name, bool* value) const
\brief Find a boolean at the label \a name.
This is an overloaded version of
FindBool(const char*, int32, bool*) const
where the data is sought at \a index \c 0.
\param name The label to which the data is associated.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindBool(const char* name, int32 index,
bool* value) const
\brief Find a boolean at the label \a name at an \a index.
This method looks for the data with the \c B_BOOL_TYPE, and copies it into
a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindBool(const char*, bool*) const
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindFloat(const char* name, float* value) const
\brief Find a float at the label \a name.
This is an overloaded version of
FindFloat(const char*, int32, float*) const
where the data is sought at \a index \c 0.
\param name The label to which the data is associated.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindFloat(const char* name, int32 index,
float* value) const
\brief Find a float at the label \a name at an \a index.
This method looks for the data with the \c B_FLOAT_TYPE, and copies
it into a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindFloat(const char*, float*) const
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindDouble(const char* name, double* value) const
\brief Find a double at the label \a name.
This is an overloaded version of
FindDouble(const char*, int32, double*) const
where the data is sought at \a index \c 0.
\param name The label to which the data is associated.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindDouble(const char* name, int32 index,
double* value) const
\brief Find a double at the label \a name at an \a index.
This method looks for the data with the \c B_DOUBLE_TYPE, and copies it into
a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindDouble(const char*, double*) const
\since BeOS R3
*/
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
/*!
2016-04-27 21:02:23 +03:00
\fn status_t BMessage::FindColor(const char* name, rgb_color* value) const
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
\brief Find a color with the label \a name.
This is an overloaded version of
FindColor(const char*, int32, rgb_color*) const
where the data is sought at \a index \c 0.
\param name The label to which the data is associated.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since Haiku R1
*/
/*!
\fn status_t BMessage::FindColor(const char* name, int32 index,
rgb_color* value) const
\brief Find a color at the label \a name at an \a index.
This method looks for the data with the \c B_RGB_32_BIT_TYPE, and copies
it into a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param value The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindColor(const char*, rgb_color*) const
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindPointer(const char* name, void** pointer) const
\brief Find a pointer at the label \a name.
This is an overloaded version of
FindPointer(const char*, int32, void*) const
where the data is sought at \a index \c 0.
\param name The label to which the data is associated.
\param pointer The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindPointer(const char* name, int32 index,
void** pointer) const
\brief Find a pointer at the label \a name at an \a index.
This method looks for the data with the \c B_POINTER_TYPE, and copies
it into a provided buffer.
\warning If you want to share objects between applications, remember
that each application has its own address space, and that it
therefore is useless to try to pass around objects by sending
pointers in messages. You should think about copying the entire
object in the message, or you should consider using shared memory.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param pointer The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
\see FindPointer(const char*, void*) const
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindMessenger(const char* name,
BMessenger* messenger) const
\brief Find a messenger at the label \a name.
This is an overloaded version of
FindMessenger(const char*, int32, BMessenger*) const
where the data is sought at \a index \c 0.
\param name The label to which the data is associated.
\param messenger The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindMessenger(const char* name, int32 index,
BMessenger* messenger) const
\brief Find a messenger at the label \a name at an \a index.
This method looks for the data with the \c B_MESSENGER_TYPE, and copies it
into a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param messenger The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindMessenger(const char*, BMessenger*) const
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindRef(const char* name, entry_ref* ref) const
\brief Find a reference to a file at the label \a name.
This is an overloaded version of
FindRef(const char*, int32, entry_ref*) const
where the data is sought at \a index \c 0.
\param name The label to which the data is associated.
\param ref The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindRef(const char* name, int32 index,
entry_ref* ref) const
\brief Find a reference to a file at the label \a name at an
\a index.
This method looks for the data with the \c B_REF_TYPE, and copies it into
a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param ref The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindRef(const char*, entry_ref*) const
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindNodeRef(const char* name, node_ref* ref) const
\brief Find a reference to a node at the label \a name.
This is an overloaded version of
FindNodeRef(const char*, int32, node_ref*) const
where the data is sought at \a index \c 0.
\param name The label to which the data is associated.
\param ref The object into which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since Haiku R1
*/
/*!
\fn status_t BMessage::FindNodeRef(const char* name, int32 index,
node_ref* ref) const
\brief Find a reference to a node at the label \a name at an
\a index.
This method looks for the data with the \c B_NODE_REF_TYPE, and copies
it into a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param ref The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindNodeRef(const char*, node_ref*) const
\since Haiku R1
*/
/*!
\fn status_t BMessage::FindMessage(const char* name,
BMessage* message) const
\brief Find a message at the label \a name.
This is an overloaded version of
FindMessage(const char*, int32, BMessage*) const
where the data is sought at \a index \c 0.
\param name The label to which the data is associated.
\param message The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindMessage(const char* name, int32 index,
BMessage* message) const
\brief Find a message at the label \a name at an \a index.
This method looks for the data with the \c B_MESSAGE_TYPE, and
copies it into a provided buffer.
\param name The label to which the data is associated.
\param index The index from which the data should be copied.
\param message The object in which the data should be copied.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindMessage(const char*, BMessage*) const
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindFlat(const char* name,
BFlattenable* object) const
\brief Find a flattened object at the label \a name.
This is an overloaded version of
FindFlat(const char*, int32, BFlattenable*) const
where the data is sought at \a index \c 0.
\param name The label to which the data is associated.
\param object The object in which the data should be unflattened.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::FindFlat(const char* name, int32 index,
BFlattenable* object) const
\brief Find a flattened object at the label \a name at an
\a index.
The type is determined by the type of the passed object. If that type is
available at the specified label, then the Unflatten() method of that
object will be called.
\param name The label to which the data is associated.
\param index The index from which the data should be unflattened.
\param object The object in which the data should be unflattened.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_BAD_INDEX The \a index does not exist.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see FindFlat(const char*, BFlattenable*) const
\since BeOS R3
*/
//! @}
/*!
\name Replacing Data
Look at ReplaceData() for a general introduction to replacing data.
*/
//! @{
/*!
\fn status_t BMessage::ReplaceData(const char* name, type_code type,
const void* data, ssize_t numBytes)
\brief Replace the data at label \a name.
This method is an overloaded method that replaces the data at
\a index \c 0. See
ReplaceData(const char*, type_code, int32, const void*, ssize_t).
\param name The name associated with the data to replace.
\param type The type of the data.
\param data A pointer to the new data that needs to be copied into
the message.
\param numBytes The size of the new data.
\returns A status code, \c B_OK on success or an error code.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceData(const char* name, type_code type,
int32 index, const void* data, ssize_t numBytes)
\brief Replace the data at label \a name at a specified
\a index.
The conditions for replacing data are that the\a name is correct,
the \a type matches and the data entry at \a index exists.
There is also a collection of convenience methods, that allow you to
efficiently replace rectanges (ReplaceRect()), booleans (ReplaceBool()),
and so on.
\param name The name associated with the data to replace.
\param type The type of the data.
\param index The index in the array to replace.
\param data A pointer to the new data that needs to be copied into
the message.
\param numBytes The size of the new data.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_VALUE One of the input parameters are invalid. Check that
you did not pass \c NULL, and in case the field has fixed sized
data, check that \a numBytes is the same as the specified fixed
size.
\retval B_BAD_INDEX The \a index is out of range.
\since BeOS R3
*/
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/*!
\fn status_t BMessage::ReplaceAlignment(const char* name,
const BAlignment& alignment)
\brief Replace an alignment at the label \a name.
This method is an overloaded method of
ReplaceAlignment(const char*, int32, const BAlignment&).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param alignment The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since Haiku R1
*/
/*!
\fn status_t BMessage::ReplaceAlignment(const char* name, int32 index,
const BAlignment& alignment)
\brief Replace an alignment at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_ALIGNMENT_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param alignment The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceAlignment(const char*, const BAlignment&)
\since Haiku R1
*/
/*!
\fn status_t BMessage::ReplaceRect(const char* name, BRect aRect)
\brief Replace a rectangle at the label \a name.
This method is an overloaded method of
ReplaceRect(const char*, int32, BRect).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param aRect The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceRect(const char* name, int32 index,
BRect aRect)
\brief Replace a rectangle at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_RECT_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param aRect The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceRect(const char*, BRect)
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplacePoint(const char* name, BPoint aPoint)
\brief Replace a point at the label \a name.
This method is an overloaded method of
ReplacePoint(const char*, int32, BPoint).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param aPoint The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplacePoint(const char* name, int32 index,
BPoint aPoint)
\brief Replace a point at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_POINT_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param aPoint The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
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\see ReplacePoint(const char*, BPoint)
\since BeOS R3
*/
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/*!
\fn status_t BMessage::ReplaceSize(const char* name, BSize aSize)
\brief Replace a size at the label \a name.
This method is an overloaded method of
ReplaceSize(const char*, int32, BSize).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param aSize The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The object now contains the requested data.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since Haiku R1
*/
/*!
\fn status_t BMessage::ReplaceSize(const char* name, int32 index,
BSize aSize)
\brief Replace a size at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_SIZE_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param aSize The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceSize(const char*, BSize)
\since Haiku R1
*/
/*!
\fn status_t BMessage::ReplaceString(const char* name, const char* aString)
\brief Replace a string at the label \a name.
This method is an overloaded method of
ReplaceString(const char*, int32, const char*).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param aString The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceString(const char* name, int32 index,
const char* aString)
\brief Replace a string at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be
replaced, if it matches the \c B_STRING_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param aString The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceString(const char*, const char*)
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceString(const char* name,
const BString& aString)
\brief Replace a string at the label \a name.
This method is an overloaded method of
ReplaceString(const char*, int32, BString&).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param aString The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R5
*/
/*!
\fn status_t BMessage::ReplaceString(const char* name, int32 index,
const BString& aString)
\brief Replace a string at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_STRING_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param aString The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceString(const char*, BString&)
\since BeOS R5
*/
/*!
\fn status_t BMessage::ReplaceInt8(const char* name, int8 value)
\brief Replace an integer at the label \a name.
This method is an overloaded method of
ReplaceInt8(const char*, int32, int8).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param value Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceInt8(const char* name, int32 index,
int8 value)
\brief Replace an integer at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_INT8_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param value Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceInt8(const char*, int8)
\since BeOS R3
*/
/*!
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\fn status_t BMessage::ReplaceUInt8(const char* name, uint8 value)
\brief Replace an integer at the label \a name.
This method is an overloaded method of
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ReplaceUInt8(const char*, int32, uint8).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param value Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
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\fn status_t BMessage::ReplaceUInt8(const char* name, int32 index,
uint8 value)
\brief Replace an integer at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
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matches the \c B_UINT8_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param value Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
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\see ReplaceUInt8(const char*, uint8)
\since BeOS R3
*/
/*!
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\fn status_t BMessage::ReplaceInt16(const char* name, int16 value)
\brief Replace an integer at the label \a name.
This method is an overloaded method of
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ReplaceInt16(const char*, int32, int16).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param value Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
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\fn status_t BMessage::ReplaceInt16(const char* name, int32 index,
int16 value)
\brief Replace an integer at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
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matches the \c B_INT16_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
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\param value Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
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\see ReplaceInt16(const char*, int16)
\since BeOS R3
*/
/*!
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\fn status_t BMessage::ReplaceUInt16(const char* name, uint16 value)
\brief Replace an integer at the label \a name.
This method is an overloaded method of
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ReplaceUInt16(const char*, int32, uint16).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param value Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
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\fn status_t BMessage::ReplaceUInt16(const char* name, int32 index,
uint16 value)
\brief Replace an integer at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
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matches the \c B_UINT16_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
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\param value Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceUInt16(const char*, uint16)
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceInt32(const char* name, int32 value)
\brief Replace an integer at the label \a name.
This method is an overloaded method of
ReplaceInt32(const char*, int32, int32).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param value Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceInt32(const char* name, int32 index,
int32 value)
\brief Replace an integer at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_INT32_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param value The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceInt32(const char*, int32)
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceUInt32(const char* name, uint32 value)
\brief Replace an integer at the label \a name.
This method is an overloaded method of
ReplaceUInt32(const char*, int32, uint32).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param value Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceUInt32(const char* name, int32 index,
uint32 value)
\brief Replace an integer at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_UINT32_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param value The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceUInt32(const char*, uint32)
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceInt64(const char* name, int64 value)
\brief Replace an integer at the label \a name.
This method is an overloaded method of
ReplaceInt64(const char*, int32, int64).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param value Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceInt64(const char* name, int32 index,
int64 value)
\brief Replace an integer at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_INT64_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param value The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceInt64(const char*, int64)
\since BeOS R3
*/
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/*!
\fn status_t BMessage::ReplaceUInt64(const char* name, uint64 value)
\brief Replace an integer at the label \a name.
This method is an overloaded method of
ReplaceUInt64(const char*, int32, uint64).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param value Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceUInt64(const char* name, int32 index,
uint64 value)
\brief Replace an integer at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_UINT64_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param value The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceUInt64(const char*, uint64)
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceBool(const char* name, bool aBoolean)
\brief Replace a boolean at the label \a name.
This method is an overloaded method of
ReplaceBool(const char*, int32, bool).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param aBoolean Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceBool(const char* name, int32 index,
bool aBoolean)
\brief Replace a boolean at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_BOOL_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param aBoolean Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceBool(const char*, bool)
\since BeOS R5
*/
/*!
\fn status_t BMessage::ReplaceFloat(const char* name, float aFloat)
\brief Replace a float at the label \a name.
This method is an overloaded method of
ReplaceFloat(const char*, int32, float).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param aFloat The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceFloat(const char* name, int32 index,
float aFloat)
\brief Replace a float at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_FLOAT_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param aFloat The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceFloat(const char*, float)
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceDouble(const char* name, double aDouble)
\brief Replace a double at the label \a name.
This method is an overloaded method of
ReplaceDouble(const char*, int32, double).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param aDouble Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceDouble(const char* name, int32 index,
double aDouble)
\brief Replace a double at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_DOUBLE_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param aDouble Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceDouble(const char*, double)
\since BeOS R3
*/
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
/*!
2016-04-27 21:02:23 +03:00
\fn status_t BMessage::ReplaceColor(const char* name, rgb_color aColor)
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
\brief Replace a color at the label \a name.
This method is an overloaded method of
ReplaceColor(const char*, int32, rgb_color).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param aColor Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since Haiku R1
*/
/*!
\fn status_t BMessage::ReplaceColor(const char* name, int32 index,
rgb_color aColor)
\brief Replace a rgb_color at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_RGB_32_BIT_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param aColor Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceColor(const char*, rgb_color)
\since Haiku R1
*/
/*!
\fn status_t BMessage::ReplacePointer(const char* name,
const void* pointer)
\brief Replace a pointer at the label \a name.
This method is an overloaded method of
ReplacePointer(const char*, int32, const void*).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param pointer Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplacePointer(const char* name, int32 index,
const void* pointer)
\brief Replace a pointer at the label \a name at a specified \a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_POINTER_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param pointer Where to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplacePointer(const char*, const void*)
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceMessenger(const char* name,
BMessenger messenger)
\brief Replace a messenger at the label \a name.
This method is an overloaded method of
ReplaceMessenger(const char*, int32, BMessenger).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param messenger The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceMessenger(const char* name, int32 index,
BMessenger messenger)
\brief Replace a messenger at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_MESSENGER_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param messenger The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceMessenger(const char*, BMessenger)
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceRef(const char* name, const entry_ref* ref)
\brief Replace a reference to a file at the label \a name.
This method is an overloaded method of
ReplaceRef(const char*, int32, entry_ref*).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param ref The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceRef(const char* name, int32 index,
const entry_ref* ref)
\brief Replace a reference to a file at the label \a name at a
specified \a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_REF_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param ref The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceRef(const char*, entry_ref*)
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceNodeRef(const char* name,
const node_ref* ref)
\brief Replace a reference to a node at the label \a name.
This method is an overloaded method of
ReplaceNodeRef(const char*, int32, node_ref*).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param ref The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since Haiku R1
*/
/*!
\fn status_t BMessage::ReplaceNodeRef(const char* name, int32 index,
const node_ref* ref)
\brief Replace a reference to a node at the label \a name at a
specified \a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_NODE_REF_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param ref The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceNodeRef(const char*, node_ref*)
\since Haiku R1
*/
/*!
\fn status_t BMessage::ReplaceMessage(const char* name,
const BMessage* message)
\brief Replace a message at the label \a name.
This method is an overloaded method of
ReplaceMessage(const char*, int32, BMessage*).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param message The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceMessage(const char* name, int32 index,
const BMessage* message)
\brief Replace a message at the label \a name at a specified
\a index.
The data at the specified \a name and \a index will be replaced, if it
matches the \c B_MESSAGE_TYPE.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param message The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceMessage(const char*, BMessage*)
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceFlat(const char* name, BFlattenable* object)
\brief Replace a flattened object at the label \a name.
This method is an overloaded method of
ReplaceFlat(const char*, int32, BFlattenable*).
It replaces the data at \a index \c 0.
\param name The name associated with the data to replace.
\param object The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\since BeOS R3
*/
/*!
\fn status_t BMessage::ReplaceFlat(const char* name, int32 index,
BFlattenable* object)
\brief Replace a flattened object at the label \a name at a
specified \a index.
The data at the specified \a name and \a index will be
replaced, if it matches the type returned by your object. This method uses
BFlattenable::TypeCode() to determine the type of the object.
\param name The name associated with the data to replace.
\param index The index in the array to replace.
\param object The object to store in the message.
\returns A status code, \c B_OK on success or an error code.
\retval B_OK The operation succeeded.
\retval B_BAD_INDEX The index was out of range.
\retval B_NAME_NOT_FOUND There is no field with this \a name.
\see ReplaceFlat(const char*, BFlattenable*)
\since BeOS R3
*/
//! @}
/*!
2019-09-02 08:57:37 +03:00
\name Message comparison
*/
//! @{
/*!
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\fn bool BMessage::HasSameData(const BMessage& other,
bool ignoreFieldOrder = true, bool deep = false) const
\brief Experimental method to compare two messages
2019-09-02 08:57:37 +03:00
This helper method will compare the data of this message to another
message. The name if the fields, and the contents of the fields are
compared. Metadata (like the delivery status) and the BMessage::what
field are not compared.
2019-09-02 08:57:37 +03:00
The order of the fields is determined by the order that the fields are
added. You may use the \a ignoreFieldOrder argument to tweak whether you
care that not only the data is identical, but also the ordering of the
data.
When there are BMessages attached to this message, you might want to use
this algorithm to compare them as well (as to ignore non-data fields of the
\a other message or the ordering of fields during the comparison). Setting
the \a deep parameter will cause any data of the \c B_MESSAGE_TYPE to be
compared using this method, thus ignoring non-data differences. If you set
\a deep to \c false, the data will be compared on a byte by byte basis and
these differences in the non-data fields will not be ignored.
\param other The other message to compare to.
\param ignoreFieldOrder Whether you want to see if the field order is the
same.
\param deep Whether you want to recursively inspect BMessages embedded in
this message.
\returns \c true if the data is the same, \c false otherwise
\since Haiku R1
*/
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//! @}
/*!
2019-09-02 08:57:37 +03:00
\name Deprecated Methods
These methods are likely to disappear as they have been replaced by safer
and more powerful methods but are implemented for the purpose of binary
compatibility.
*/
//! @{
/*!
\fn bool BMessage::HasAlignment(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
2019-09-02 08:57:37 +03:00
\since Haiku R1
*/
/*!
2019-09-02 08:57:37 +03:00
\fn bool BMessage::HasRect(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn bool BMessage::HasPoint(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
2019-09-02 08:57:37 +03:00
\since BeOS R3
*/
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/*!
\fn bool BMessage::HasSize(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since Haiku R1
*/
/*!
2019-09-02 08:57:37 +03:00
\fn bool BMessage::HasString(const char*, int32) const
\brief Deprecated.
2019-09-02 08:57:37 +03:00
\warning This method is deprecated, do not use.
\since BeOS R3
*/
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/*!
\fn bool BMessage::HasInt8(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn bool BMessage::HasUInt8(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn bool BMessage::HasInt16(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn bool BMessage::HasUInt16(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn bool BMessage::HasInt32(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn bool BMessage::HasUInt32(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn bool BMessage::HasInt64(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
2019-09-02 08:57:37 +03:00
\fn bool BMessage::HasUInt64(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn bool BMessage::HasBool(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn bool BMessage::HasFloat(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn bool BMessage::HasDouble(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
2019-09-02 08:57:37 +03:00
/*!
\fn bool BMessage::HasColor(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since Haiku R1
*/
/*!
\fn bool BMessage::HasPointer(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn bool BMessage::HasMessenger(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn bool BMessage::HasRef(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn bool BMessage::HasNodeRef(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since Haiku R1.
*/
/*!
\fn bool BMessage::HasMessage(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn bool BMessage::HasFlat(const char*, const BFlattenable*) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn bool BMessage::HasFlat(const char*, int32, const BFlattenable*) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn bool BMessage::HasData(const char*, type_code, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn BRect BMessage::FindRect(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn BPoint BMessage::FindPoint(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn const char* BMessage::FindString(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn int8 BMessage::FindInt8(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn int16 BMessage::FindInt16(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn int32 BMessage::FindInt32(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn int64 BMessage::FindInt64(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn bool BMessage::FindBool(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn float BMessage::FindFloat(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
/*!
\fn double BMessage::FindDouble(const char*, int32) const
\brief Deprecated.
\warning This method is deprecated, do not use.
\since BeOS R3
*/
//! @}
/*!
2019-09-02 08:57:37 +03:00
\name Allocation Operators
*/
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//! @{
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/*!
\fn BMessage& BMessage::operator=(const BMessage& other)
\brief Copy one message into another.
See the copy constructor, BMessage(const BMessage& other), for details on
what is copied, and what isn't.
\since BeOS R3
*/
/*!
\fn void* BMessage::operator new(size_t size)
\brief Allocates \a size bytes of memory for a BMessage.
\since BeOS R3
*/
/*!
\fn void* BMessage::operator new(size_t, void* pointer)
\brief Allocates \a size bytes of memory for a BMessage.
\since BeOS R3
*/
/*!
\fn void* BMessage::operator new(size_t, const std::nothrow_t&)
\brief Allocates \a size bytes of memory for a BMessage.
\since Haiku R1
*/
/*!
\fn void BMessage::operator delete(void* pointer, size_t size)
\brief Frees memory allocated by new.
\since BeOS R5
*/
//! @}
/*!
\name Finding Data Convenience Methods
These methods may be used as alternatives to the Find data methods above
which allow you to specify a default value to use if the value you are
looking for is not found and return the result instead of filling out an
out parameter and status code. If you are not interested in the status code
these methods allow for some code simplification.
For example, instead of writing:
\code
bool enabled;
if (FindBool("enabled", &enabled) != B_OK)
enabled = false;
\endcode
you can write the following:
\code
bool enabled = GetBool("enabled", false);
\endcode
reducing the example to a single line.
*/
//! @{
/*!
\fn bool BMessage::GetBool(const char* name, bool defaultValue) const
\brief Return the boolean value from message with \a name, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn bool BMessage::GetBool(const char* name, int32 index,
bool defaultValue) const
\brief Return the boolean value from message with \a name and \a index, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn int8 BMessage::GetInt8(const char* name, int8 defaultValue) const
\brief Return the int8 value from message with \a name, or \a defaultValue
if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn int8 BMessage::GetInt8(const char* name, int32 index,
int8 defaultValue) const
\brief Return the int8 value from message with \a name and \a index, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn uint8 BMessage::GetUInt8(const char* name, uint8 defaultValue) const
\brief Return the uint8 value from message with \a name, or \a defaultValue
if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn uint8 BMessage::GetUInt8(const char* name, int32 index,
uint8 defaultValue) const
\brief Return the uint8 message from message with \a name and \a index, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn int16 BMessage::GetInt16(const char* name, int16 defaultValue) const
\brief Return the int16 value from message with \a name, or \a defaultValue
if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn int16 BMessage::GetInt16(const char* name, int32 index,
int16 defaultValue) const
\brief Return the int16 value from message with \a name and \a index, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn uint16 BMessage::GetUInt16(const char* name, uint16 defaultValue) const
\brief Return the uint16 value from message with \a name, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn uint16 BMessage::GetUInt16(const char* name, int32 index,
uint16 defaultValue) const
\brief Return the uint16 value from message with \a name and \a index, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn int32 BMessage::GetInt32(const char* name, int32 defaultValue) const
\brief Return the int32 value from message with \a name, or \a defaultValue
if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn int32 BMessage::GetInt32(const char* name, int32 index,
int32 defaultValue) const
\brief Return the int32 value from message with \a name and \a index, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn uint32 BMessage::GetUInt32(const char* name, uint32 defaultValue) const
\brief Return the uint32 value from message with \a name, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn uint32 BMessage::GetUInt32(const char* name, int32 index,
uint32 defaultValue) const
\brief Return the uint32 value from message with \a name and \a index, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn int64 BMessage::GetInt64(const char* name, int64 defaultValue) const
\brief Return the int64 value from message with \a name, or \a defaultValue
if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn int64 BMessage::GetInt64(const char* name, int32 index,
int64 defaultValue) const
\brief Return the int64 value from message with \a name and \a index, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn uint64 BMessage::GetUInt64(const char* name, uint64 defaultValue) const
\brief Return the uint64 value from message with \a name, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn uint64 BMessage::GetUInt64(const char* name, int32 index,
uint64 defaultValue) const
\brief Return the uint64 value from message with \a name and \a index, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn float BMessage::GetFloat(const char* name, float defaultValue) const
\brief Return the float value from message with \a name, or \a defaultValue
if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn float BMessage::GetFloat(const char* name, int32 index,
float defaultValue) const
\brief Return the float value from message with \a name and \a index, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn double BMessage::GetDouble(const char* name, double defaultValue) const
\brief Return the double value from message with \a name, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn double BMessage::GetDouble(const char* name, int32 index,
double defaultValue) const
\brief Return the double value from message with \a name and \a index, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
/*!
\fn rgb_color BMessage::GetColor(const char* name,
rgb_color defaultValue) const
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
\brief Return the rgb_color value from message with \a name, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn rgb_color BMessage::GetColor(const char* name, int32 index,
2016-04-27 21:02:23 +03:00
rgb_color defaultValue) const
\brief Return the rgb_color value from message with \a name and \a index,
or \a defaultValue if not found.
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
2019-09-02 08:57:37 +03:00
/*!
\fn const void* BMessage::GetPointer(const char* name,
const void* defaultValue = NULL) const
\brief Return the pointer type from message with \a name, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn rgb_color BMessage::GetPointer(const char* name, int32 index,
const void* defaultValue = NULL) const
\brief Return the pointer type from message with \a name and \a index, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn const char* BMessage::GetString(const char* name,
const char* defaultValue) const
\brief Return the string from message with \a name, or \a defaultValue if
not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn const char* BMessage::GetString(const char* name, int32 index,
const char* defaultValue) const
\brief Return the string from message with \a name and \a index, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn BAlignment BMessage::GetAlignment(const char* name,
const BAlignment& defaultValue) const
\brief Return the BAlignment object from message with \a name, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn BAlignment BMessage::GetAlignment(const char* name, int32 index,
const BAlignment& defaultValue) const
\brief Return the BAlignment object from message with \a name and \a index,
or \a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn BRect BMessage::GetRect(const char* name,
const BRect& defaultValue) const
\brief Return the BRect object from message with \a name, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn BRect BMessage::GetRect(const char* name, int32 index,
const BRect& defaultValue) const
\brief Return the BRect object from message with \a name and \a index,
or \a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn BPoint BMessage::GetPoint(const char* name,
const BPoint& defaultValue) const
\brief Return the BPoint object from message with \a name, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn BPoint BMessage::GetPoint(const char* name, int32 index,
const BPoint& defaultValue) const
\brief Return the BPoint object from message with \a name and \a index,
or \a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn BSize BMessage::GetSize(const char* name,
const BSize& defaultValue) const
\brief Return the BSize object from message with \a name, or
\a defaultValue if not found.
\param name The name of the item to retrieve.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
/*!
\fn BSize BMessage::GetSize(const char* name, int32 index,
const BSize& defaultValue) const
\brief Return the BSize object from message with \a name and \a index,
or \a defaultValue if not found.
\param name The name of the item to retrieve.
\param index The index of the item to retrieve if there is more than one.
\param defaultValue The value to use if the item specified by \a name
is not found.
\return The item with \a name, or \a defaultValue if not found.
\since Haiku R1
*/
2019-09-02 08:57:37 +03:00
//! @}
/*!
\name Setting Data Convenience Methods
These methods may be used as alternatives to the Add data methods above.
Using them, will set the data stored at index 0 to the value that you pass
to the method. If the data already exists, then it is overwritten.
For example, calling the SetBool(const char *, bool) method is like calling
AddBool(const char*, bool) in case the item does not exist yet, and
ReplaceBool(const char*, bool) in case it does.
Note that this call will fail if there already is data for that label, with
a different type. If that might be the case, you will be better of using a
combination of RemoveName(const char*) and the Add methods. Also note that
this method will always work on the first element of the data (at index 0).
In case there are more values stored, the other ones will not be altered.
*/
//! @{
/*!
\fn status_t BMessage::SetBool(const char* name, bool value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddBool(const char*, bool) in case the item does not
exist yet, and ReplaceBool(const char*, bool) in case it does.
\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
2019-09-02 08:57:37 +03:00
\since Haiku R1
*/
/*!
\fn status_t BMessage::SetInt8(const char* name, int8 value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddInt8(const char*, int8) in case the item does not
exist yet, and ReplaceInt8(const char*, int8) in case it does.
\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
2019-09-02 08:57:37 +03:00
\since Haiku R1
*/
/*!
\fn status_t BMessage::SetUInt8(const char* name, uint8 value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddUInt8(const char*, uint8) in case the item does not
exist yet, and ReplaceUInt8(const char*, uint8) in case it does.
\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
2019-09-02 08:57:37 +03:00
\since Haiku R1
*/
/*!
\fn status_t BMessage::SetInt16(const char* name, int16 value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddInt16(const char*, int16) in case the item does not
exist yet, and ReplaceInt16(const char*, int16) in case it does.
\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
2019-09-02 08:57:37 +03:00
\since Haiku R1
*/
/*!
\fn status_t BMessage::SetUInt16(const char* name, uint16 value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddUInt16(const char*, uint16) in case the item does
not exist yet, and ReplaceUInt16(const char*, uint16) in case it does.
2019-09-02 08:57:37 +03:00
\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
2019-09-02 08:57:37 +03:00
\since Haiku R1
*/
/*!
\fn status_t BMessage::SetInt32(const char* name, int32 value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddInt32(const char*, int32) in case the item does not
exist yet, and ReplaceInt32(const char*, int32) in case it does.
\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
2019-09-02 08:57:37 +03:00
\since Haiku R1
*/
/*!
\fn status_t BMessage::SetUInt32(const char* name, uint32 value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddUInt32(const char*, uint32) in case the item does not
exist yet, and ReplaceUInt32(const char*, uint32) in case it does.
\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
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\since Haiku R1
*/
/*!
\fn status_t BMessage::SetInt64(const char* name, int64 value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddInt64(const char*, int64) in case the item does not
exist yet, and ReplaceInt64(const char*, int64) in case it does.
\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
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\since Haiku R1
*/
/*!
\fn status_t BMessage::SetUInt64(const char* name, uint64 value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddUInt64(const char*, uint64) in case the item does
not exist yet, and ReplaceUInt64(const char*, uint64) in case it does.
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\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
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\since Haiku R1
*/
/*!
\fn status_t BMessage::SetColor(const char* name, rgb_color value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddColor(const char*, rgb_color) in case the item does
not exist yet, and ReplaceColor(const char*, rgb_color) in case it does.
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\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
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\since Haiku R1
*/
/*!
\fn status_t BMessage::SetPointer(const char* name, const void* value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddPointer(const char*, const void*) in case the item
does not exist yet, and ReplacePointer(const char*, const void*) in case
it does.
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\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
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\since Haiku R1
*/
/*!
\fn status_t BMessage::SetString(const char* name, const char* string)
\brief Set the string with at the label \a name to \a string.
\param name The name of the item.
\param string The value to set the item to.
This function calls AddString(const char*, const char*) in case the item
does not exist yet, and ReplaceString(const char*, const char*) in case
it does.
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\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
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\since Haiku R1
*/
/*!
\fn status_t BMessage::SetString(const char* name, const BString& string)
\brief Set the string with at the label \a name to \a string.
\param name The name of the item.
\param string The value to set the item to.
This function calls AddString(const char*, const BString&) in case the item
does not exist yet, and ReplaceString(const char*, const BString&) in case
it does.
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\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
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\since Haiku R1
*/
/*!
\fn status_t BMessage::SetFloat(const char* name, float value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddFloat(const char*, float) in case the item does not
exist yet, and ReplaceFloat(const char*, float) in case it does.
\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
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\since Haiku R1
*/
/*!
\fn status_t BMessage::SetDouble(const char* name, double value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddDouble(const char*, double) in case the item does not
exist yet, and ReplaceDouble(const char*, double) in case it does.
\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
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\since Haiku R1
*/
/*!
\fn status_t BMessage::SetAlignment(const char* name,
const BAlignment& value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddAlignment(const char*, const BAlignment &) in case
the item does not exist yet, and
ReplaceAlignment(const char*, const BAlignment &) in case it does.
\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
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\since Haiku R1
*/
/*!
\fn status_t BMessage::SetPoint(const char* name, const BPoint& value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddPoint(const char*, const BPoint &) in case the item
does not exist yet, and ReplacePoint(const char*, const BPoint &) in case
it does.
\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
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\since Haiku R1
*/
/*!
\fn status_t BMessage::SetRect(const char* name, const BRrect& value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddRect(const char*, const BRect &) in case the item
does not exist yet, and ReplaceRect(const char*, const BRect &) in case
it does.
\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
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\since Haiku R1
*/
/*!
\fn status_t BMessage::SetSize(const char* name, const BSize& value)
\brief Set the data with at the label \a name to \a value.
\param name The name of the item.
\param value The value to set the item to.
This function calls AddSize(const char*, const BSize &) in case the item
does not exist yet, and ReplaceSize(const char*, const BSize &) in case
it does.
\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
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\since Haiku R1
*/
/*!
\fn status_t BMessage::SetData(const char* name, type_code type,
const void* data, ssize_t numBytes, bool fixedSize = true,
int count = 1)
\brief Low level function to set data to a certain value.
This method is used internally. Use the Set* methods above.
\returns A status code, \c B_OK in case of success and \c B_BAD_TYPE in
case the item already exists with a different data type.
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\since Haiku R1
*/
//! @}