haiku/headers/os/add-ons/input_server/InputServerDevice.h

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/*
* Copyright 2008, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _INPUTSERVERDEVICE_H
#define _INPUTSERVERDEVICE_H
#include <Input.h>
#include <SupportDefs.h>
// Register your actual devices using this one - you can subclass
// this to suit your needs
struct input_device_ref {
char* name;
input_device_type type; // see Input.h
void* cookie;
};
// BInputServerDevice::Control() codes
enum {
// B_KEYBOARD_DEVICE notifications
B_KEY_MAP_CHANGED = 1,
B_KEY_LOCKS_CHANGED,
B_KEY_REPEAT_DELAY_CHANGED,
B_KEY_REPEAT_RATE_CHANGED,
// B_POINTING_DEVICE notifications
B_MOUSE_TYPE_CHANGED,
B_MOUSE_MAP_CHANGED,
B_MOUSE_SPEED_CHANGED,
B_CLICK_SPEED_CHANGED,
B_MOUSE_ACCELERATION_CHANGED,
};
namespace BPrivate {
class DeviceAddOn;
}
class BInputServerDevice {
public:
BInputServerDevice();
virtual ~BInputServerDevice();
virtual status_t InitCheck();
virtual status_t SystemShuttingDown();
virtual status_t Start(const char* device, void* cookie);
virtual status_t Stop(const char* device, void* cookie);
virtual status_t Control(const char* device, void* cookie, uint32 code,
BMessage* message);
status_t RegisterDevices(input_device_ref** devices);
status_t UnregisterDevices(input_device_ref** devices);
status_t EnqueueMessage(BMessage* message);
status_t StartMonitoringDevice(const char* device);
status_t StopMonitoringDevice(const char* device);
status_t AddDevices(const char* path);
private:
virtual void _ReservedInputServerDevice1();
virtual void _ReservedInputServerDevice2();
virtual void _ReservedInputServerDevice3();
virtual void _ReservedInputServerDevice4();
BPrivate::DeviceAddOn* fOwner;
uint32 _reserved[4];
};
#endif // _INPUTSERVERDEVICE_H