haiku/headers/os/support/Referenceable.h

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/*
* Copyright 2004-2010, Ingo Weinhold, ingo_weinhold@gmx.de.
* Distributed under the terms of the MIT License.
*/
#ifndef _REFERENCEABLE_H
#define _REFERENCEABLE_H
#include <SupportDefs.h>
// #pragma mark - BReferenceable
class BReferenceable {
public:
BReferenceable();
virtual ~BReferenceable();
// acquire and release return
// the previous ref count
int32 AcquireReference();
int32 ReleaseReference();
int32 CountReferences() const
{ return fReferenceCount; }
protected:
virtual void FirstReferenceAcquired();
virtual void LastReferenceReleased();
protected:
int32 fReferenceCount;
};
// #pragma mark - BReference
template<typename Type = BReferenceable>
class BReference {
public:
BReference()
:
fObject(NULL)
{
}
BReference(Type* object, bool alreadyHasReference = false)
:
fObject(NULL)
{
SetTo(object, alreadyHasReference);
}
BReference(const BReference<Type>& other)
:
fObject(NULL)
{
SetTo(other.Get());
}
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template<typename OtherType>
BReference(const BReference<OtherType>& other)
:
fObject(NULL)
{
SetTo(other.Get());
}
~BReference()
{
Unset();
}
void SetTo(Type* object, bool alreadyHasReference = false)
{
if (object != NULL && !alreadyHasReference)
object->AcquireReference();
Unset();
fObject = object;
}
void Unset()
{
if (fObject) {
fObject->ReleaseReference();
fObject = NULL;
}
}
bool IsSet() const
{
return fObject != NULL;
}
Type* Get() const
{
return fObject;
}
Type* Detach()
{
Type* object = fObject;
fObject = NULL;
return object;
}
Type& operator*() const
{
return *fObject;
}
Type* operator->() const
{
return fObject;
}
operator Type*() const
{
return fObject;
}
BReference& operator=(const BReference<Type>& other)
{
SetTo(other.fObject);
return *this;
}
BReference& operator=(Type* other)
{
SetTo(other);
return *this;
}
template<typename OtherType>
BReference& operator=(const BReference<OtherType>& other)
{
SetTo(other.Get());
return *this;
}
bool operator==(const BReference<Type>& other) const
{
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return fObject == other.fObject;
}
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bool operator==(const Type* other) const
{
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return fObject == other;
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}
bool operator!=(const BReference<Type>& other) const
{
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return fObject != other.fObject;
}
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bool operator!=(const Type* other) const
{
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return fObject != other;
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}
private:
Type* fObject;
};
// #pragma mark - BReference<const>
template<typename Type>
class BReference<const Type> {
public:
BReference(Type* object, bool alreadyHasReference = false)
:
fReference(object, alreadyHasReference)
{
}
BReference(const BReference<const Type>& other)
:
fReference(const_cast<Type*>(other.Get()))
{
}
template<typename OtherType>
BReference(const BReference<OtherType>& other)
:
fReference(other.Get())
{
}
void SetTo(Type* object, bool alreadyHasReference = false)
{
fReference.SetTo(object, alreadyHasReference);
}
void Unset()
{
fReference.Unset();
}
bool IsSet() const
{
return fReference.IsSet();
}
const Type* Get() const
{
return fReference.Get();
}
const Type* Detach()
{
return fReference.Detach();
}
const Type& operator*() const
{
return *fReference;
}
const Type* operator->() const
{
return fReference.Get();
}
operator const Type*() const
{
return fReference.Get();
}
BReference& operator=(const BReference<const Type>& other)
{
fReference = other.fReference;
return *this;
}
BReference& operator=(Type* other)
{
fReference = other;
return *this;
}
template<typename OtherType>
BReference& operator=(const BReference<OtherType>& other)
{
fReference = other.Get();
return *this;
}
bool operator==(const BReference<const Type>& other) const
{
return fReference == other.Get();
}
bool operator==(const Type* other) const
{
return fReference == other;
}
bool operator!=(const BReference<const Type>& other) const
{
return fReference != other.Get();
}
bool operator!=(const Type* other) const
{
return fReference != other;
}
private:
BReference<Type> fReference;
};
#endif // _REFERENCEABLE_H