haiku/headers/private/interface/PictureDataWriter.h

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/*
app_server: add new BView layers API * Add new methods BView::BeginLayer(uint8 opacity) BView::EndLayer() * All drawing between begin and end of a layer is redirected onto an intermediate bitmap. When ending the layer, this bitmap is composited onto the view with the opacity given when the layer was started. * Layers can be nested arbitrarily and will be blended onto each other in order. There can also be any arbitrary interleaving of layer begin/end and drawing operations. * Internally, drawing commands are redirected into a BPicture between BeginLayer and EndLayer (but client code need not know or care about this). Client code can also start/end other BPictures while inside a layer. * Uses the PictureBoundingBoxPlayer to determine the size of the layer bitmap before allocating and drawing into it, so it does not allocate more memory than necessary and -- more importantly -- it will not alpha-composite more pixels than necessary. * Drawing mode is always set to B_OP_ALPHA, blend mode to (B_PIXEL_ALPHA, B_ALPHA_COMPOSITE) while inside layers. This is necessary for (a) correct compositing output and (b) for redirection of drawing into the intermediate bitmap, which uses the renderer_region offset (in B_OP_COPY, the Painter does not use the AGG renderer methods, it directly accesses the pixel data. This would access out-of-bounds without the offset, so B_OP_COPY cannot be allowed.) To ensure these modes aren't changed, BView::SetDrawingMode() and BView::SetBlendingMode() are ignored while inside a layer. * The main motivation behind this new API is WebKit, which internally expects such a layers functionality to be present. A performant and reusable implementation of this functionality can only be done server-side in app_server.
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* Copyright 2006-2015 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Stefano Ceccherini, burton666@libero.it
app_server: add new BView layers API * Add new methods BView::BeginLayer(uint8 opacity) BView::EndLayer() * All drawing between begin and end of a layer is redirected onto an intermediate bitmap. When ending the layer, this bitmap is composited onto the view with the opacity given when the layer was started. * Layers can be nested arbitrarily and will be blended onto each other in order. There can also be any arbitrary interleaving of layer begin/end and drawing operations. * Internally, drawing commands are redirected into a BPicture between BeginLayer and EndLayer (but client code need not know or care about this). Client code can also start/end other BPictures while inside a layer. * Uses the PictureBoundingBoxPlayer to determine the size of the layer bitmap before allocating and drawing into it, so it does not allocate more memory than necessary and -- more importantly -- it will not alpha-composite more pixels than necessary. * Drawing mode is always set to B_OP_ALPHA, blend mode to (B_PIXEL_ALPHA, B_ALPHA_COMPOSITE) while inside layers. This is necessary for (a) correct compositing output and (b) for redirection of drawing into the intermediate bitmap, which uses the renderer_region offset (in B_OP_COPY, the Painter does not use the AGG renderer methods, it directly accesses the pixel data. This would access out-of-bounds without the offset, so B_OP_COPY cannot be allowed.) To ensure these modes aren't changed, BView::SetDrawingMode() and BView::SetBlendingMode() are ignored while inside a layer. * The main motivation behind this new API is WebKit, which internally expects such a layers functionality to be present. A performant and reusable implementation of this functionality can only be done server-side in app_server.
2015-07-25 16:44:23 +03:00
* Julian Harnath, <julian.harnath@rwth-achen.de>
*/
#ifndef _PICTURE_DATA_WRITER_H
#define _PICTURE_DATA_WRITER_H
#include <AffineTransform.h>
#include <InterfaceDefs.h>
#include <Font.h>
#include <OS.h>
#include <stack>
app_server: add new BView layers API * Add new methods BView::BeginLayer(uint8 opacity) BView::EndLayer() * All drawing between begin and end of a layer is redirected onto an intermediate bitmap. When ending the layer, this bitmap is composited onto the view with the opacity given when the layer was started. * Layers can be nested arbitrarily and will be blended onto each other in order. There can also be any arbitrary interleaving of layer begin/end and drawing operations. * Internally, drawing commands are redirected into a BPicture between BeginLayer and EndLayer (but client code need not know or care about this). Client code can also start/end other BPictures while inside a layer. * Uses the PictureBoundingBoxPlayer to determine the size of the layer bitmap before allocating and drawing into it, so it does not allocate more memory than necessary and -- more importantly -- it will not alpha-composite more pixels than necessary. * Drawing mode is always set to B_OP_ALPHA, blend mode to (B_PIXEL_ALPHA, B_ALPHA_COMPOSITE) while inside layers. This is necessary for (a) correct compositing output and (b) for redirection of drawing into the intermediate bitmap, which uses the renderer_region offset (in B_OP_COPY, the Painter does not use the AGG renderer methods, it directly accesses the pixel data. This would access out-of-bounds without the offset, so B_OP_COPY cannot be allowed.) To ensure these modes aren't changed, BView::SetDrawingMode() and BView::SetBlendingMode() are ignored while inside a layer. * The main motivation behind this new API is WebKit, which internally expects such a layers functionality to be present. A performant and reusable implementation of this functionality can only be done server-side in app_server.
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class Layer;
class BPositionIO;
class BRegion;
class PictureDataWriter {
public:
PictureDataWriter();
PictureDataWriter(BPositionIO* data);
virtual ~PictureDataWriter();
status_t SetTo(BPositionIO* data);
status_t WriteSetHighColor(const rgb_color& color);
status_t WriteSetLowColor(const rgb_color& color);
status_t WriteSetOrigin(const BPoint& point);
status_t WriteSetDrawingMode(const drawing_mode& mode);
status_t WriteSetPenLocation(const BPoint& point);
status_t WriteSetPenSize(const float& penSize);
status_t WriteSetLineMode(const cap_mode& cap,
const join_mode& join,
const float& miterLimit);
status_t WriteSetScale(const float& scale);
status_t WriteSetTransform(BAffineTransform transform);
status_t WriteSetPattern(const ::pattern& pattern);
status_t WriteSetClipping(const BRegion& region);
status_t WriteClearClipping();
status_t WritePushState();
status_t WritePopState();
status_t WriteSetFontFamily(const font_family family);
status_t WriteSetFontStyle(const font_style style);
status_t WriteSetFontSpacing(const int32& spacing);
status_t WriteSetFontSize(const float& size);
status_t WriteSetFontRotation(const float& rotation);
status_t WriteSetFontEncoding(const int32& encoding);
status_t WriteSetFontFlags(const int32& flags);
status_t WriteSetFontShear(const float& shear);
status_t WriteSetFontFace(const int32& face);
status_t WriteStrokeLine(const BPoint& start,
const BPoint& end);
status_t WriteInvertRect(const BRect& rect);
status_t WriteDrawRect(const BRect& rect,
const bool& fill);
status_t WriteDrawRoundRect(const BRect& rect,
const BPoint& radius, const bool& fill);
status_t WriteDrawEllipse(const BRect& rect,
const bool& fill);
status_t WriteDrawArc(const BPoint& center,
const BPoint& radius,
const float& startTheta,
const float& arcTheta, const bool& fill);
status_t WriteDrawPolygon(const int32& numPoints,
BPoint* points, const bool& isClosed,
const bool& fill);
status_t WriteDrawBezier(const BPoint points[4],
const bool& fill);
status_t WriteDrawString(const BPoint& where,
const char* string, const int32& length,
const escapement_delta& delta);
status_t WriteDrawShape(const int32& opCount,
const void* opList, const int32& ptCount,
const void* ptList, const bool& fill);
status_t WriteDrawBitmap(const BRect& srcRect,
const BRect& dstRect, const int32& width,
const int32& height,
const int32& bytesPerRow,
const int32& colorSpace,
const int32& flags,
const void* data, const int32& length);
status_t WriteDrawPicture(const BPoint& where,
const int32& token);
app_server: add new BView layers API * Add new methods BView::BeginLayer(uint8 opacity) BView::EndLayer() * All drawing between begin and end of a layer is redirected onto an intermediate bitmap. When ending the layer, this bitmap is composited onto the view with the opacity given when the layer was started. * Layers can be nested arbitrarily and will be blended onto each other in order. There can also be any arbitrary interleaving of layer begin/end and drawing operations. * Internally, drawing commands are redirected into a BPicture between BeginLayer and EndLayer (but client code need not know or care about this). Client code can also start/end other BPictures while inside a layer. * Uses the PictureBoundingBoxPlayer to determine the size of the layer bitmap before allocating and drawing into it, so it does not allocate more memory than necessary and -- more importantly -- it will not alpha-composite more pixels than necessary. * Drawing mode is always set to B_OP_ALPHA, blend mode to (B_PIXEL_ALPHA, B_ALPHA_COMPOSITE) while inside layers. This is necessary for (a) correct compositing output and (b) for redirection of drawing into the intermediate bitmap, which uses the renderer_region offset (in B_OP_COPY, the Painter does not use the AGG renderer methods, it directly accesses the pixel data. This would access out-of-bounds without the offset, so B_OP_COPY cannot be allowed.) To ensure these modes aren't changed, BView::SetDrawingMode() and BView::SetBlendingMode() are ignored while inside a layer. * The main motivation behind this new API is WebKit, which internally expects such a layers functionality to be present. A performant and reusable implementation of this functionality can only be done server-side in app_server.
2015-07-25 16:44:23 +03:00
status_t WriteBlendLayer(Layer* layer);
protected:
// throw a status_t on error
void BeginOp(const int16& op);
void EndOp();
void WriteData(const void* data, size_t size);
template <typename T> void Write(const T& data)
{ WriteData(&data, sizeof(data)); }
private:
BPositionIO* fData;
std::stack<off_t> fStack;
};
#endif // _PICTURE_DATA_WRITER_H