haiku/headers/os/interface/OptionControl.h

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/*
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
* Copyright 2001-2015, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _OPTION_CONTROL_H
#define _OPTION_CONTROL_H
#include <Control.h>
enum {
B_OPTION_CONTROL_VALUE = '_BMV'
};
class BOptionControl : public BControl {
public:
BOptionControl(BRect frame, const char* name,
const char* label, BMessage* message,
Set*UIColor, etc. The inseparable changes necessary to support live color updating across the system in a sane, safe, and performant manner. BView gains: HasSystemColors() HasDefaultColors() AdoptSystemColors() AdoptParentColors() AdoptViewColor(BView*) SetViewUIColor(color_which, float tint) SetHighUIColor(... SetLowUIColor(... ViewUIColor(float* tint) HighUIColor(... LowUIColor(... DelayedInvalidate() BWindow gains a simple helper method: IsOffscreenWindow() BMessage gains: AddColor() FindColor() GetColor() HasColor() * allegedly this API is deprecated, but I implemented it anyway ReplaceColor() SetColor() Previous private ColorTools methods are made public and moved into GraphicsDefs: mix_color, blend_color, disable_color These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup of BeOS example code under the OpenTracker license. In addition, four new colors are created: B_LINK_TEXT_COLOR B_LINK_HOVER_COLOR B_LINK_ACTIVE_COLOR B_LINK_VISITED_COLOR These changes are documented in their proper user documentation files. In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit. On the app_server side, the following has changed: Add DelayedMessage - a system by which messages can be sent at a scheduled time, and can also be merged according to set rules. A single thread is used to service the message queue and multiple recipients can be set for each message. Desktop gains the ability to add message ports to a DelayedMessage so that said messages can target either all applications or all windows, as needed. Desktop maintains a BMessage which is used to queue up all pending color changes and the delayed messaging system is used to enact these changes after a short period of time has passed. This prevents abuse and allows the system to merge repeated set_ui_color events into one event for client applications, improving performance drastically. In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message to each BWindow. This is done to improve performance over having the app_server independently informing each window. Decorator changes are live now, which required some reworking. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2015-12-10 21:52:48 +03:00
uint32 resizeMask = B_FOLLOW_LEFT_TOP,
uint32 flags = B_WILL_DRAW);
BOptionControl(const char* name,
const char* label, BMessage* message,
uint32 flags = B_WILL_DRAW);
virtual ~BOptionControl();
virtual void MessageReceived(BMessage* message);
status_t AddOption(const char* name, int32 value);
virtual bool GetOptionAt(int32 index, const char** _name,
int32* _value) = 0;
virtual void RemoveOptionAt(int32 index) = 0;
virtual int32 CountOptions() const = 0;
virtual status_t AddOptionAt(const char* name, int32 value,
int32 index) = 0;
virtual int32 SelectedOption(const char** name = NULL,
int32* outValue = NULL) const = 0;
virtual status_t SelectOptionFor(int32 value);
virtual status_t SelectOptionFor(const char* name);
protected:
BMessage* MakeValueMessage(int32 value);
private:
// FBC padding and forbidden methods
BOptionControl();
BOptionControl(const BOptionControl& other);
BOptionControl& operator=(const BOptionControl& other);
virtual status_t _Reserved_OptionControl_0(void*, ...);
virtual status_t _Reserved_OptionControl_1(void*, ...);
virtual status_t _Reserved_OptionControl_2(void*, ...);
virtual status_t _Reserved_OptionControl_3(void*, ...);
virtual status_t _Reserved_OptionControl_4(void*, ...);
virtual status_t _Reserved_OptionControl_5(void*, ...);
virtual status_t _Reserved_OptionControl_6(void*, ...);
virtual status_t _Reserved_OptionControl_7(void*, ...);
virtual status_t _Reserved_OptionControl_8(void*, ...);
virtual status_t _Reserved_OptionControl_9(void*, ...);
virtual status_t _Reserved_OptionControl_10(void*, ...);
virtual status_t _Reserved_OptionControl_11(void*, ...);
private:
uint32 _reserved[8];
};
#endif // _OPTION_CONTROL_H