haiku/build/jam/MainBuildRules

722 lines
18 KiB
Plaintext
Raw Normal View History

rule AddSharedObjectGlueCode
{
# AddSharedObjectGlueCode <target> : <isExecutable> ;
# we link with -nostdlib and add the required libs manually, when building
# for Haiku
local platform ;
on $(1) {
platform = $(PLATFORM) ;
if $(platform) = haiku {
local stdLibs = libroot.so ;
local beginGlue ;
local endGlue ;
if $(2) = true {
beginGlue += $(HAIKU_EXECUTABLE_BEGIN_GLUE_CODE) ;
endGlue += $(HAIKU_EXECUTABLE_END_GLUE_CODE) ;
} else {
beginGlue += $(HAIKU_LIBRARY_BEGIN_GLUE_CODE) ;
endGlue += $(HAIKU_LIBRARY_END_GLUE_CODE) ;
# special case for libroot: don't link it against itself
if $(DONT_LINK_AGAINST_LIBROOT) {
stdLibs = ;
}
}
LINK_BEGIN_GLUE on $(1) = $(beginGlue) ;
LINK_END_GLUE on $(1) = $(endGlue) ;
NEEDLIBS on $(1) = [ on $(1) return $(NEEDLIBS) ] $(stdLibs) ;
Depends $(1) : $(stdLibs) $(beginGlue) $(endGlue) ;
LINKFLAGS on $(1) = [ on $(1) return $(LINKFLAGS) ] -nostdlib
-Xlinker --no-undefined ;
}
}
* Reintroduced third LinkAgainst parameter <mapLibs>, defaulting to true. Library names are now mapped for all targets but "host" (not only for "haiku") -- added one more level of indirection to achieve that. (TARGET_LIBRARY_NAME_MAP -> *_LIBRARY_NAME_MAP_*). * Renamed build/HaikuBuildCompatibility.h to BeOSBuildCompatibility.h (auto-included when compiling something that uses the Be API for platform "host" on anon-BeOS platform), and introduced build/HaikuBuildCompatibility.h, which can be included when compiling something that can be built for both, Haiku and BeOS compatible platforms. * Introduced libhaikucompat.a, a library that adds a few functions existing under Haiku, but not under BeOS. * New rule AddSubDirSupportedPlatforms. * Renamed libopenbeos.so to libbe_haiku.so. * Introduced new target platform "libbe_test", which is basically equivalent to a BeOS compatible host platform target, with the exception, that instead of the host platform's libbe.so a special build of Haiku's libbe.so (libbe_haiku.so (formerly known as libopenbeos.so)) is used. Furthermore Haiku's public app, interface, storage, and support kit headers are used when compiling. This replaces the less nice way in which the test app server and applications for this test environment were built. When building for platform "libbe_test", the library name "be" is autotranslated to "libbe_haiku.so". Thus most applications don't need special fiddling when them building them for the app server test environment; usually an "AddSubDirSupportedPlatforms libbe_test ;" will suffice. * Reduced the dependencies of <syscalls.h> and fixed problems caused by this (e.g. source files not including the needed headers directly). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14749 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 19:07:25 +03:00
# link against the compatibility libraries needed for the target
if $(platform) != host && $(TARGET_HAIKU_COMPATIBILITY_LIBS) {
LinkAgainst $(1) : $(TARGET_HAIKU_COMPATIBILITY_LIBS) ;
}
}
rule Executable
{
# Executable <name> : <sources> : <libraries> : <res> ;
#
if ! [ IsPlatformSupportedForTarget $(1) ] {
return ;
}
AddResources $(1) : $(4) ;
Main $(1) : $(2) ;
LinkAgainst $(1) : $(3) ;
LINKFLAGS on $(1) = [ on $(1) return $(LINKFLAGS) ]
-Xlinker -soname=_APP_ ;
# we link with -nostdlib and add the required libs manually, when building
# for Haiku
AddSharedObjectGlueCode $(1) : true ;
}
rule Application
{
# Application <name> : <sources> : <libraries> : <res> ;
Executable $(1) : $(2) : $(3) : $(4) ;
}
rule BinCommand
{
# BinCommand <name> : <sources> : <libraries> : <res> ;
Executable $(1) : $(2) : $(3) : $(4) ;
}
rule StdBinCommands
{
# StdBinCommands <sources> : <libs> : <res> ;
local libs = $(2) ;
local ress = $(3) ;
local source ;
for source in $(1)
{
local target = $(source:S=) ;
BinCommand $(target) : $(source) : $(libs) : $(ress) ;
}
}
rule Preference
{
# Preference <name> : <sources> : <libraries> : <res> ;
Executable $(1) : $(2) : $(3) : $(4) ;
}
rule Server
{
# Server <name> : <sources> : <libraries> : <res> ;
Executable $(1) : $(2) : $(3) : $(4) ;
}
rule Addon target : sources : libraries : isExecutable
{
# Addon <target> : <sources> : <is executable> : <libraries> ;
# <target>: The add-on.
# <sources>: Source files.
# <libraries>: Libraries to be linked against.
# <isExecutable>: true, if the target shall be executable as well.
if ! [ IsPlatformSupportedForTarget $(target) ] {
return ;
}
Main $(target) : $(sources) ;
local linkFlags = -Xlinker -soname=\"$(target:G=)\" ;
if $(isExecutable) != true {
linkFlags = -nostart $(linkFlags) ;
}
LINKFLAGS on $(target) = [ on $(target) return $(LINKFLAGS) ] $(linkFlags) ;
LinkAgainst $(target) : $(libraries) ;
AddSharedObjectGlueCode $(target) : $(isExecutable) ;
}
rule Translator target : sources : libraries : isExecutable
{
# Translator <target> : <sources> : <libraries> : <isExecutable> ;
Addon $(target) : $(sources) : $(libraries) : $(isExecutable) ;
}
rule ScreenSaver target : sources : libraries
{
# ScreenSaver <target> : <sources> : <libraries> ;
Addon $(target) : $(sources) : $(libraries) : false ;
}
rule StaticLibrary
{
# StaticLibrary <lib> : <sources> : <otherObjects> ;
# Creates a static library from sources.
# <lib>: The static library to be built.
# <sources>: List of source files.
# <otherObjects>: List of additional object files.
#
local lib = $(1) ;
local sources = [ FGristFiles $(2) ] ;
local otherObjects = $(3) ;
local objects = $(sources:S=$(SUFOBJ)) ;
if ! [ IsPlatformSupportedForTarget $(1) ] {
return ;
}
InheritPlatform $(objects) : $(lib) ;
StaticLibraryFromObjects $(lib) : $(objects) $(otherObjects) ;
Objects $(2) ;
}
rule StaticLibraryFromObjects
{
if ! [ IsPlatformSupportedForTarget $(1) ] {
return ;
}
LibraryFromObjects $(1) : $(2) ;
}
rule AssembleNasm
{
Depends $(<) : $(>) ;
}
actions AssembleNasm
{
if test $(ASFLAGS) ; then
$(HAIKU_YASM) -d $(ASFLAGS) -f elf32 -o $(1) $(2);
else
$(HAIKU_YASM) -f elf32 -o $(1) $(2);
fi
}
rule Ld
{
# Ld <name> : <objs> : <linkerscript> : <flags> ;
#
local target = $(1) ;
local objects = $(2) ;
local linkerScript = $(3) ;
local linkerFlags = $(4) ;
if $(linkerScript) {
linkerFlags += --script=$(linkerScript) ;
}
on $(target) {
if $(PLATFORM) = host {
LINK on $(target) = $(HOST_LD) ;
LINKFLAGS on $(target) = $(HOST_LDFLAGS) $(LINKFLAGS) $(linkerFlags) ;
} else {
LINK on $(target) = $(TARGET_LD) ;
LINKFLAGS on $(target) = $(TARGET_LDFLAGS) $(LINKFLAGS)
$(linkerFlags) ;
}
NEEDLIBS on $(target) = $(NEEDLIBS) ;
LINKLIBS on $(target) = $(LINKLIBS) ;
}
LocalClean clean : $(target) ;
LocalDepends all : $(target) ;
Depends $(target) : $(objects) ;
MakeLocateDebug $(target) ;
on $(1) XRes $(1) : $(RESFILES) ;
if ! [ on $(1) return $(DONT_USE_BEOS_RULES) ] {
SetType $(1) ;
MimeSet $(1) ;
SetVersion $(1) ;
}
}
actions Ld
{
$(LINK) $(LINKFLAGS) -o "$(1)" "$(2)" "$(NEEDLIBS)" $(LINKLIBS)
}
Merged branch haiku/branches/developer/bonefish/optimization revision 23139 into trunk, with roughly the following changes (for details svn log the branch): * The int 99 syscall handler is now fully in assembly. * Added a sysenter/sysexit handler and use it on Pentiums that support it (via commpage). * Got rid of i386_handle_trap(). A bit of functionality was moved into the assembly handler which now uses a jump table to call C functions handling the respective interrupt. * Some optimizations to get user debugger support code out of the interrupt handling path. * Introduced a thread::flags fields which allows to skip handling of rare events (signals, user debug enabling/disabling) on the common interrupt handling path. * Got rid of the explicit iframe stack. The iframes can still be retrieved by iterating through the stack frames. * Made the commpage an architecture independent feature. It's used for the real time data stuff (instead of creating a separate area). * The x86 CPU modules can now provide processor optimized versions for common functions (currently memcpy() only). They are used in the kernel and are provided to the userland via commpage entries. * Introduced build system feature allowing easy use of C structure member offsets in assembly code. Changes after merging: * Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp (caused by refactoring and introduction of "call" debugger command). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23370 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 03:36:44 +03:00
rule CreateAsmStructOffsetsHeader header : source
{
# CreateAsmStructOffsetsHeader header : source
#
# Grist will be added to both header and source.
header = [ FGristFiles $(header) ] ;
source = [ FGristFiles $(source) ] ;
# find out which headers, defines, etc. to use
local headers ;
local sysHeaders ;
local defines ;
local flags ;
local includesSeparator ;
local localIncludesOption ;
local systemIncludesOption ;
Merged branch haiku/branches/developer/bonefish/optimization revision 23139 into trunk, with roughly the following changes (for details svn log the branch): * The int 99 syscall handler is now fully in assembly. * Added a sysenter/sysexit handler and use it on Pentiums that support it (via commpage). * Got rid of i386_handle_trap(). A bit of functionality was moved into the assembly handler which now uses a jump table to call C functions handling the respective interrupt. * Some optimizations to get user debugger support code out of the interrupt handling path. * Introduced a thread::flags fields which allows to skip handling of rare events (signals, user debug enabling/disabling) on the common interrupt handling path. * Got rid of the explicit iframe stack. The iframes can still be retrieved by iterating through the stack frames. * Made the commpage an architecture independent feature. It's used for the real time data stuff (instead of creating a separate area). * The x86 CPU modules can now provide processor optimized versions for common functions (currently memcpy() only). They are used in the kernel and are provided to the userland via commpage entries. * Introduced build system feature allowing easy use of C structure member offsets in assembly code. Changes after merging: * Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp (caused by refactoring and introduction of "call" debugger command). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23370 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 03:36:44 +03:00
on $(header) { # use on $(1) variable values
if ! $(PLATFORM) in $(SUPPORTED_PLATFORMS) {
return ;
}
# headers and defines
headers = $(HAIKU_CONFIG_HEADERS) $(SEARCH_SOURCE) $(SUBDIRHDRS)
$(HDRS) ;
Merged branch haiku/branches/developer/bonefish/optimization revision 23139 into trunk, with roughly the following changes (for details svn log the branch): * The int 99 syscall handler is now fully in assembly. * Added a sysenter/sysexit handler and use it on Pentiums that support it (via commpage). * Got rid of i386_handle_trap(). A bit of functionality was moved into the assembly handler which now uses a jump table to call C functions handling the respective interrupt. * Some optimizations to get user debugger support code out of the interrupt handling path. * Introduced a thread::flags fields which allows to skip handling of rare events (signals, user debug enabling/disabling) on the common interrupt handling path. * Got rid of the explicit iframe stack. The iframes can still be retrieved by iterating through the stack frames. * Made the commpage an architecture independent feature. It's used for the real time data stuff (instead of creating a separate area). * The x86 CPU modules can now provide processor optimized versions for common functions (currently memcpy() only). They are used in the kernel and are provided to the userland via commpage entries. * Introduced build system feature allowing easy use of C structure member offsets in assembly code. Changes after merging: * Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp (caused by refactoring and introduction of "call" debugger command). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23370 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 03:36:44 +03:00
sysHeaders = $(SUBDIRSYSHDRS) $(SYSHDRS) ;
defines = $(DEFINES) ;
if $(PLATFORM) = host {
sysHeaders += $(HOST_HDRS) ;
defines += $(HOST_DEFINES) ;
Merged branch haiku/branches/developer/bonefish/optimization revision 23139 into trunk, with roughly the following changes (for details svn log the branch): * The int 99 syscall handler is now fully in assembly. * Added a sysenter/sysexit handler and use it on Pentiums that support it (via commpage). * Got rid of i386_handle_trap(). A bit of functionality was moved into the assembly handler which now uses a jump table to call C functions handling the respective interrupt. * Some optimizations to get user debugger support code out of the interrupt handling path. * Introduced a thread::flags fields which allows to skip handling of rare events (signals, user debug enabling/disabling) on the common interrupt handling path. * Got rid of the explicit iframe stack. The iframes can still be retrieved by iterating through the stack frames. * Made the commpage an architecture independent feature. It's used for the real time data stuff (instead of creating a separate area). * The x86 CPU modules can now provide processor optimized versions for common functions (currently memcpy() only). They are used in the kernel and are provided to the userland via commpage entries. * Introduced build system feature allowing easy use of C structure member offsets in assembly code. Changes after merging: * Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp (caused by refactoring and introduction of "call" debugger command). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23370 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 03:36:44 +03:00
if $(USES_BE_API) {
sysHeaders += $(HOST_BE_API_HEADERS) ;
}
Merged branch haiku/branches/developer/bonefish/optimization revision 23139 into trunk, with roughly the following changes (for details svn log the branch): * The int 99 syscall handler is now fully in assembly. * Added a sysenter/sysexit handler and use it on Pentiums that support it (via commpage). * Got rid of i386_handle_trap(). A bit of functionality was moved into the assembly handler which now uses a jump table to call C functions handling the respective interrupt. * Some optimizations to get user debugger support code out of the interrupt handling path. * Introduced a thread::flags fields which allows to skip handling of rare events (signals, user debug enabling/disabling) on the common interrupt handling path. * Got rid of the explicit iframe stack. The iframes can still be retrieved by iterating through the stack frames. * Made the commpage an architecture independent feature. It's used for the real time data stuff (instead of creating a separate area). * The x86 CPU modules can now provide processor optimized versions for common functions (currently memcpy() only). They are used in the kernel and are provided to the userland via commpage entries. * Introduced build system feature allowing easy use of C structure member offsets in assembly code. Changes after merging: * Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp (caused by refactoring and introduction of "call" debugger command). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23370 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 03:36:44 +03:00
} else {
sysHeaders += $(TARGET_HDRS) ;
defines += $(TARGET_DEFINES) ;
}
# optimization flags
if $(DEBUG) = 0 {
flags += $(OPTIM) ;
} else {
flags += -O0 ;
}
Merged branch haiku/branches/developer/bonefish/optimization revision 23139 into trunk, with roughly the following changes (for details svn log the branch): * The int 99 syscall handler is now fully in assembly. * Added a sysenter/sysexit handler and use it on Pentiums that support it (via commpage). * Got rid of i386_handle_trap(). A bit of functionality was moved into the assembly handler which now uses a jump table to call C functions handling the respective interrupt. * Some optimizations to get user debugger support code out of the interrupt handling path. * Introduced a thread::flags fields which allows to skip handling of rare events (signals, user debug enabling/disabling) on the common interrupt handling path. * Got rid of the explicit iframe stack. The iframes can still be retrieved by iterating through the stack frames. * Made the commpage an architecture independent feature. It's used for the real time data stuff (instead of creating a separate area). * The x86 CPU modules can now provide processor optimized versions for common functions (currently memcpy() only). They are used in the kernel and are provided to the userland via commpage entries. * Introduced build system feature allowing easy use of C structure member offsets in assembly code. Changes after merging: * Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp (caused by refactoring and introduction of "call" debugger command). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23370 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 03:36:44 +03:00
if $(PLATFORM) = host {
# warning flags
if $(WARNINGS) != 0 {
flags += $(HOST_WARNING_C++FLAGS) ;
}
Merged branch haiku/branches/developer/bonefish/optimization revision 23139 into trunk, with roughly the following changes (for details svn log the branch): * The int 99 syscall handler is now fully in assembly. * Added a sysenter/sysexit handler and use it on Pentiums that support it (via commpage). * Got rid of i386_handle_trap(). A bit of functionality was moved into the assembly handler which now uses a jump table to call C functions handling the respective interrupt. * Some optimizations to get user debugger support code out of the interrupt handling path. * Introduced a thread::flags fields which allows to skip handling of rare events (signals, user debug enabling/disabling) on the common interrupt handling path. * Got rid of the explicit iframe stack. The iframes can still be retrieved by iterating through the stack frames. * Made the commpage an architecture independent feature. It's used for the real time data stuff (instead of creating a separate area). * The x86 CPU modules can now provide processor optimized versions for common functions (currently memcpy() only). They are used in the kernel and are provided to the userland via commpage entries. * Introduced build system feature allowing easy use of C structure member offsets in assembly code. Changes after merging: * Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp (caused by refactoring and introduction of "call" debugger command). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23370 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 03:36:44 +03:00
# debug and other flags
flags += $(HOST_C++FLAGS) $(HOST_DEBUG_$(DEBUG)_C++FLAGS)
$(SUBDIRC++FLAGS) $(C++FLAGS) ;
Merged branch haiku/branches/developer/bonefish/optimization revision 23139 into trunk, with roughly the following changes (for details svn log the branch): * The int 99 syscall handler is now fully in assembly. * Added a sysenter/sysexit handler and use it on Pentiums that support it (via commpage). * Got rid of i386_handle_trap(). A bit of functionality was moved into the assembly handler which now uses a jump table to call C functions handling the respective interrupt. * Some optimizations to get user debugger support code out of the interrupt handling path. * Introduced a thread::flags fields which allows to skip handling of rare events (signals, user debug enabling/disabling) on the common interrupt handling path. * Got rid of the explicit iframe stack. The iframes can still be retrieved by iterating through the stack frames. * Made the commpage an architecture independent feature. It's used for the real time data stuff (instead of creating a separate area). * The x86 CPU modules can now provide processor optimized versions for common functions (currently memcpy() only). They are used in the kernel and are provided to the userland via commpage entries. * Introduced build system feature allowing easy use of C structure member offsets in assembly code. Changes after merging: * Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp (caused by refactoring and introduction of "call" debugger command). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23370 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 03:36:44 +03:00
if $(USES_BE_API) {
flags += $(HOST_BE_API_C++FLAGS) ;
}
Merged branch haiku/branches/developer/bonefish/optimization revision 23139 into trunk, with roughly the following changes (for details svn log the branch): * The int 99 syscall handler is now fully in assembly. * Added a sysenter/sysexit handler and use it on Pentiums that support it (via commpage). * Got rid of i386_handle_trap(). A bit of functionality was moved into the assembly handler which now uses a jump table to call C functions handling the respective interrupt. * Some optimizations to get user debugger support code out of the interrupt handling path. * Introduced a thread::flags fields which allows to skip handling of rare events (signals, user debug enabling/disabling) on the common interrupt handling path. * Got rid of the explicit iframe stack. The iframes can still be retrieved by iterating through the stack frames. * Made the commpage an architecture independent feature. It's used for the real time data stuff (instead of creating a separate area). * The x86 CPU modules can now provide processor optimized versions for common functions (currently memcpy() only). They are used in the kernel and are provided to the userland via commpage entries. * Introduced build system feature allowing easy use of C structure member offsets in assembly code. Changes after merging: * Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp (caused by refactoring and introduction of "call" debugger command). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23370 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 03:36:44 +03:00
C++ on $(header) = $(HOST_C++) ;
Merged branch haiku/branches/developer/bonefish/optimization revision 23139 into trunk, with roughly the following changes (for details svn log the branch): * The int 99 syscall handler is now fully in assembly. * Added a sysenter/sysexit handler and use it on Pentiums that support it (via commpage). * Got rid of i386_handle_trap(). A bit of functionality was moved into the assembly handler which now uses a jump table to call C functions handling the respective interrupt. * Some optimizations to get user debugger support code out of the interrupt handling path. * Introduced a thread::flags fields which allows to skip handling of rare events (signals, user debug enabling/disabling) on the common interrupt handling path. * Got rid of the explicit iframe stack. The iframes can still be retrieved by iterating through the stack frames. * Made the commpage an architecture independent feature. It's used for the real time data stuff (instead of creating a separate area). * The x86 CPU modules can now provide processor optimized versions for common functions (currently memcpy() only). They are used in the kernel and are provided to the userland via commpage entries. * Introduced build system feature allowing easy use of C structure member offsets in assembly code. Changes after merging: * Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp (caused by refactoring and introduction of "call" debugger command). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23370 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 03:36:44 +03:00
includesSeparator = $(HOST_INCLUDES_SEPARATOR) ;
localIncludesOption = $(HOST_LOCAL_INCLUDES_OPTION) ;
systemIncludesOption = $(HOST_SYSTEM_INCLUDES_OPTION) ;
} else {
# warning flags
if $(WARNINGS) != 0 {
flags += $(TARGET_WARNING_C++FLAGS) ;
}
Merged branch haiku/branches/developer/bonefish/optimization revision 23139 into trunk, with roughly the following changes (for details svn log the branch): * The int 99 syscall handler is now fully in assembly. * Added a sysenter/sysexit handler and use it on Pentiums that support it (via commpage). * Got rid of i386_handle_trap(). A bit of functionality was moved into the assembly handler which now uses a jump table to call C functions handling the respective interrupt. * Some optimizations to get user debugger support code out of the interrupt handling path. * Introduced a thread::flags fields which allows to skip handling of rare events (signals, user debug enabling/disabling) on the common interrupt handling path. * Got rid of the explicit iframe stack. The iframes can still be retrieved by iterating through the stack frames. * Made the commpage an architecture independent feature. It's used for the real time data stuff (instead of creating a separate area). * The x86 CPU modules can now provide processor optimized versions for common functions (currently memcpy() only). They are used in the kernel and are provided to the userland via commpage entries. * Introduced build system feature allowing easy use of C structure member offsets in assembly code. Changes after merging: * Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp (caused by refactoring and introduction of "call" debugger command). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23370 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 03:36:44 +03:00
# debug and other flags
flags += $(TARGET_C++FLAGS) $(TARGET_DEBUG_$(DEBUG)_C++FLAGS)
$(SUBDIRC++FLAGS) $(C++FLAGS) ;
Merged branch haiku/branches/developer/bonefish/optimization revision 23139 into trunk, with roughly the following changes (for details svn log the branch): * The int 99 syscall handler is now fully in assembly. * Added a sysenter/sysexit handler and use it on Pentiums that support it (via commpage). * Got rid of i386_handle_trap(). A bit of functionality was moved into the assembly handler which now uses a jump table to call C functions handling the respective interrupt. * Some optimizations to get user debugger support code out of the interrupt handling path. * Introduced a thread::flags fields which allows to skip handling of rare events (signals, user debug enabling/disabling) on the common interrupt handling path. * Got rid of the explicit iframe stack. The iframes can still be retrieved by iterating through the stack frames. * Made the commpage an architecture independent feature. It's used for the real time data stuff (instead of creating a separate area). * The x86 CPU modules can now provide processor optimized versions for common functions (currently memcpy() only). They are used in the kernel and are provided to the userland via commpage entries. * Introduced build system feature allowing easy use of C structure member offsets in assembly code. Changes after merging: * Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp (caused by refactoring and introduction of "call" debugger command). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23370 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 03:36:44 +03:00
C++ on $(header) = $(TARGET_C++) ;
includesSeparator = $(TARGET_INCLUDES_SEPARATOR) ;
localIncludesOption = $(TARGET_LOCAL_INCLUDES_OPTION) ;
systemIncludesOption = $(TARGET_SYSTEM_INCLUDES_OPTION) ;
}
}
# locate object, search for source, and set on target variables
Depends $(header) : $(source) ;
SEARCH on $(source) += $(SEARCH_SOURCE) ;
MakeLocateArch $(header) ;
LocalClean clean : $(header) ;
HDRRULE on $(source) = HdrRule ;
HDRSCAN on $(source) = $(HDRPATTERN) ;
HDRSEARCH on $(source) = $(headers) $(sysHeaders) $(STDHDRS) ;
HDRGRIST on $(source) = $(HDRGRIST) ;
C++FLAGS on $(header) = $(flags) ;
CCHDRS on $(header) = [ FIncludes $(headers) : $(localIncludesOption) ]
$(includesSeparator)
[ FSysIncludes $(sysHeaders) : $(systemIncludesOption) ] ;
CCDEFS on $(header) = [ FDefines $(defines) ] ;
CreateAsmStructOffsetsHeader1 $(header) : $(source) ;
}
actions CreateAsmStructOffsetsHeader1
{
$(C++) -S "$(2)" $(C++FLAGS) $(CCDEFS) $(CCHDRS) -o - \
| grep "#define" | sed -e 's/[\$\#]\([0-9]\)/\1/' > "$(1)"
Merged branch haiku/branches/developer/bonefish/optimization revision 23139 into trunk, with roughly the following changes (for details svn log the branch): * The int 99 syscall handler is now fully in assembly. * Added a sysenter/sysexit handler and use it on Pentiums that support it (via commpage). * Got rid of i386_handle_trap(). A bit of functionality was moved into the assembly handler which now uses a jump table to call C functions handling the respective interrupt. * Some optimizations to get user debugger support code out of the interrupt handling path. * Introduced a thread::flags fields which allows to skip handling of rare events (signals, user debug enabling/disabling) on the common interrupt handling path. * Got rid of the explicit iframe stack. The iframes can still be retrieved by iterating through the stack frames. * Made the commpage an architecture independent feature. It's used for the real time data stuff (instead of creating a separate area). * The x86 CPU modules can now provide processor optimized versions for common functions (currently memcpy() only). They are used in the kernel and are provided to the userland via commpage entries. * Introduced build system feature allowing easy use of C structure member offsets in assembly code. Changes after merging: * Fixed merge conflict in src/system/kernel/arch/x86/arch_debug.cpp (caused by refactoring and introduction of "call" debugger command). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23370 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-01-11 03:36:44 +03:00
}
rule MergeObjectFromObjects
{
# MergeObjectFromObjects <name> : <objects> : <other objects> ;
# Merges object files to an object file.
# <name>: Name of the object file to create. No grist will be added.
# <objects>: Object files to be merged. Grist will be added.
# <other objects>: Object files or static libraries to be merged. No grist
# will be added.
#
local objects = [ FGristFiles $(2) ] ;
on $(1) {
if ! $(PLATFORM) in $(SUPPORTED_PLATFORMS) {
return ;
}
if $(PLATFORM) = host {
LINK on $(1) = $(HOST_LD) ;
LINKFLAGS on $(target) = $(HOST_LDFLAGS) ;
} else {
LINK on $(1) = $(TARGET_LD) ;
LINKFLAGS on $(target) = $(TARGET_LDFLAGS) ;
}
}
MakeLocateDebug $(1) ;
Depends $(1) : $(objects) ;
Depends $(1) : $(3) ;
LocalDepends obj : $(1) ;
MergeObjectFromObjects1 $(1) : $(objects) $(3) ;
}
actions MergeObjectFromObjects1
{
$(LINK) $(LINKFLAGS) -r $(2) -o $(1) ;
}
rule MergeObject
{
# MergeObject <name> : <sources> : <other objects> ;
# Compiles source files and merges the object files to an object file.
# <name>: Name of the object file to create. No grist will be added.
# <sources>: Sources to be compiled. Grist will be added.
# <other objects>: Object files or static libraries to be merged. No grist
# will be added.
#
local target = $(1) ;
local sources = [ FGristFiles $(2) ] ;
local otherObjects = $(3) ;
local objects = $(sources:S=$(SUFOBJ)) ;
if ! [ IsPlatformSupportedForTarget $(1) ] {
return ;
}
InheritPlatform $(objects) : $(target) ;
Objects $(sources) ;
MergeObjectFromObjects $(target) : $(objects) : $(otherObjects) ;
}
rule SharedLibraryFromObjects
{
# SharedLibraryFromObjects <lib> : <objects> : <libraries> ;
#
local _lib = $(1) ;
if ! [ IsPlatformSupportedForTarget $(1) ] {
return ;
}
local soname = [ on $(_lib) return $(HAIKU_SONAME) ] ;
soname ?= $(_lib:BS) ;
MainFromObjects $(_lib) : $(2) ;
LINKFLAGS on $(_lib) = [ on $(_lib) return $(LINKFLAGS) ]
-nostart -Xlinker -soname=\"$(soname)\" ;
LinkAgainst $(_lib) : $(3) ;
AddSharedObjectGlueCode $(_lib) : false ;
}
rule SharedLibrary
{
# SharedLibrary <lib> : <sources> : <libraries> : <abiVersion> ;
local lib = $(1) ;
local sources = [ FGristFiles $(2) ] ;
local objects = $(sources:S=$(SUFOBJ)) ;
local libs = $(3) ;
local abiVersion = $(4) ; # major ABI (soname) version for lib (if any)
if ! [ IsPlatformSupportedForTarget $(1) ] {
return ;
}
if $(abiVersion) {
HAIKU_SONAME on $(lib) = $(lib:BS).$(abiVersion) ;
HAIKU_LIB_ABI_VERSION on $(lib) = $(abiVersion) ;
}
InheritPlatform $(objects) : $(lib) ;
Objects $(sources) ;
SharedLibraryFromObjects $(lib) : $(objects) : $(libs) ;
}
rule LinkAgainst
{
* Reintroduced third LinkAgainst parameter <mapLibs>, defaulting to true. Library names are now mapped for all targets but "host" (not only for "haiku") -- added one more level of indirection to achieve that. (TARGET_LIBRARY_NAME_MAP -> *_LIBRARY_NAME_MAP_*). * Renamed build/HaikuBuildCompatibility.h to BeOSBuildCompatibility.h (auto-included when compiling something that uses the Be API for platform "host" on anon-BeOS platform), and introduced build/HaikuBuildCompatibility.h, which can be included when compiling something that can be built for both, Haiku and BeOS compatible platforms. * Introduced libhaikucompat.a, a library that adds a few functions existing under Haiku, but not under BeOS. * New rule AddSubDirSupportedPlatforms. * Renamed libopenbeos.so to libbe_haiku.so. * Introduced new target platform "libbe_test", which is basically equivalent to a BeOS compatible host platform target, with the exception, that instead of the host platform's libbe.so a special build of Haiku's libbe.so (libbe_haiku.so (formerly known as libopenbeos.so)) is used. Furthermore Haiku's public app, interface, storage, and support kit headers are used when compiling. This replaces the less nice way in which the test app server and applications for this test environment were built. When building for platform "libbe_test", the library name "be" is autotranslated to "libbe_haiku.so". Thus most applications don't need special fiddling when them building them for the app server test environment; usually an "AddSubDirSupportedPlatforms libbe_test ;" will suffice. * Reduced the dependencies of <syscalls.h> and fixed problems caused by this (e.g. source files not including the needed headers directly). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14749 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 19:07:25 +03:00
# LinkAgainst <name> : <libs> [ : <mapLibs> ] ;
# Valid elements for <libs> are e.g. "be" or "libtranslation.so" or
# "/boot/.../libfoo.so". If the basename starts with "lib" or the thingy
# has a dirname or grist, it is added to the NEEDLIBS variable (i.e. the
# file will be bound!), otherwise it is prefixed "-l" and added to
# LINKLIBS. If you want to specify a target that isn't a library and
# also has neither grist nor a dirname, you can prepend "<nogrist>" as
# grist; it will be stripped by this rule.
* Reintroduced third LinkAgainst parameter <mapLibs>, defaulting to true. Library names are now mapped for all targets but "host" (not only for "haiku") -- added one more level of indirection to achieve that. (TARGET_LIBRARY_NAME_MAP -> *_LIBRARY_NAME_MAP_*). * Renamed build/HaikuBuildCompatibility.h to BeOSBuildCompatibility.h (auto-included when compiling something that uses the Be API for platform "host" on anon-BeOS platform), and introduced build/HaikuBuildCompatibility.h, which can be included when compiling something that can be built for both, Haiku and BeOS compatible platforms. * Introduced libhaikucompat.a, a library that adds a few functions existing under Haiku, but not under BeOS. * New rule AddSubDirSupportedPlatforms. * Renamed libopenbeos.so to libbe_haiku.so. * Introduced new target platform "libbe_test", which is basically equivalent to a BeOS compatible host platform target, with the exception, that instead of the host platform's libbe.so a special build of Haiku's libbe.so (libbe_haiku.so (formerly known as libopenbeos.so)) is used. Furthermore Haiku's public app, interface, storage, and support kit headers are used when compiling. This replaces the less nice way in which the test app server and applications for this test environment were built. When building for platform "libbe_test", the library name "be" is autotranslated to "libbe_haiku.so". Thus most applications don't need special fiddling when them building them for the app server test environment; usually an "AddSubDirSupportedPlatforms libbe_test ;" will suffice. * Reduced the dependencies of <syscalls.h> and fixed problems caused by this (e.g. source files not including the needed headers directly). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14749 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 19:07:25 +03:00
# <mapLibs> specifies whether the to translate library names (e.g. "be"
# to "libbe.so" in case of target platform "haiku"). Defaults to "true".
#
local target = $(1) ;
local libs = $(2) ;
* Reintroduced third LinkAgainst parameter <mapLibs>, defaulting to true. Library names are now mapped for all targets but "host" (not only for "haiku") -- added one more level of indirection to achieve that. (TARGET_LIBRARY_NAME_MAP -> *_LIBRARY_NAME_MAP_*). * Renamed build/HaikuBuildCompatibility.h to BeOSBuildCompatibility.h (auto-included when compiling something that uses the Be API for platform "host" on anon-BeOS platform), and introduced build/HaikuBuildCompatibility.h, which can be included when compiling something that can be built for both, Haiku and BeOS compatible platforms. * Introduced libhaikucompat.a, a library that adds a few functions existing under Haiku, but not under BeOS. * New rule AddSubDirSupportedPlatforms. * Renamed libopenbeos.so to libbe_haiku.so. * Introduced new target platform "libbe_test", which is basically equivalent to a BeOS compatible host platform target, with the exception, that instead of the host platform's libbe.so a special build of Haiku's libbe.so (libbe_haiku.so (formerly known as libopenbeos.so)) is used. Furthermore Haiku's public app, interface, storage, and support kit headers are used when compiling. This replaces the less nice way in which the test app server and applications for this test environment were built. When building for platform "libbe_test", the library name "be" is autotranslated to "libbe_haiku.so". Thus most applications don't need special fiddling when them building them for the app server test environment; usually an "AddSubDirSupportedPlatforms libbe_test ;" will suffice. * Reduced the dependencies of <syscalls.h> and fixed problems caused by this (e.g. source files not including the needed headers directly). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14749 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 19:07:25 +03:00
local mapLibs = $(3:E=true) ;
on $(target) {
# map libraries, if desired and target platform is Haiku
* Reintroduced third LinkAgainst parameter <mapLibs>, defaulting to true. Library names are now mapped for all targets but "host" (not only for "haiku") -- added one more level of indirection to achieve that. (TARGET_LIBRARY_NAME_MAP -> *_LIBRARY_NAME_MAP_*). * Renamed build/HaikuBuildCompatibility.h to BeOSBuildCompatibility.h (auto-included when compiling something that uses the Be API for platform "host" on anon-BeOS platform), and introduced build/HaikuBuildCompatibility.h, which can be included when compiling something that can be built for both, Haiku and BeOS compatible platforms. * Introduced libhaikucompat.a, a library that adds a few functions existing under Haiku, but not under BeOS. * New rule AddSubDirSupportedPlatforms. * Renamed libopenbeos.so to libbe_haiku.so. * Introduced new target platform "libbe_test", which is basically equivalent to a BeOS compatible host platform target, with the exception, that instead of the host platform's libbe.so a special build of Haiku's libbe.so (libbe_haiku.so (formerly known as libopenbeos.so)) is used. Furthermore Haiku's public app, interface, storage, and support kit headers are used when compiling. This replaces the less nice way in which the test app server and applications for this test environment were built. When building for platform "libbe_test", the library name "be" is autotranslated to "libbe_haiku.so". Thus most applications don't need special fiddling when them building them for the app server test environment; usually an "AddSubDirSupportedPlatforms libbe_test ;" will suffice. * Reduced the dependencies of <syscalls.h> and fixed problems caused by this (e.g. source files not including the needed headers directly). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14749 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 19:07:25 +03:00
if $(PLATFORM) != host && $(mapLibs) = true
&& $(TARGET_LIBRARY_NAME_MAP) {
local mappedLibs ;
for i in $(libs) {
* Reintroduced third LinkAgainst parameter <mapLibs>, defaulting to true. Library names are now mapped for all targets but "host" (not only for "haiku") -- added one more level of indirection to achieve that. (TARGET_LIBRARY_NAME_MAP -> *_LIBRARY_NAME_MAP_*). * Renamed build/HaikuBuildCompatibility.h to BeOSBuildCompatibility.h (auto-included when compiling something that uses the Be API for platform "host" on anon-BeOS platform), and introduced build/HaikuBuildCompatibility.h, which can be included when compiling something that can be built for both, Haiku and BeOS compatible platforms. * Introduced libhaikucompat.a, a library that adds a few functions existing under Haiku, but not under BeOS. * New rule AddSubDirSupportedPlatforms. * Renamed libopenbeos.so to libbe_haiku.so. * Introduced new target platform "libbe_test", which is basically equivalent to a BeOS compatible host platform target, with the exception, that instead of the host platform's libbe.so a special build of Haiku's libbe.so (libbe_haiku.so (formerly known as libopenbeos.so)) is used. Furthermore Haiku's public app, interface, storage, and support kit headers are used when compiling. This replaces the less nice way in which the test app server and applications for this test environment were built. When building for platform "libbe_test", the library name "be" is autotranslated to "libbe_haiku.so". Thus most applications don't need special fiddling when them building them for the app server test environment; usually an "AddSubDirSupportedPlatforms libbe_test ;" will suffice. * Reduced the dependencies of <syscalls.h> and fixed problems caused by this (e.g. source files not including the needed headers directly). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14749 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 19:07:25 +03:00
local mapped = $($(TARGET_LIBRARY_NAME_MAP)_$(i)) ;
mapped ?= $(i) ;
mappedLibs += $(mapped) ;
}
libs = $(mappedLibs) ;
}
local linkLibs ;
local needLibs ;
for i in $(libs)
{
local isfile = ;
if $(i:D) || $(i:G) {
isfile = true ;
if $(i:G) = <nogrist> {
i = $(i:G=) ;
}
} else {
switch $(i:B)
{
# XXX: _APP_ and _KERNEL_ should not be needed for ELF.
case _APP_ : isfile = true ;
case _KERNEL_ : isfile = true ;
case lib* : isfile = true ;
case * : isfile = ;
}
if ! $(isfile) && ( $(i:S) = .so || $(i:S) = .a ) {
isfile = true ;
}
}
if $(isfile) {
needLibs += $(i) ;
} else {
linkLibs += $(i) ;
}
}
NEEDLIBS on $(1) = $(NEEDLIBS) $(needLibs) ;
LINKLIBS on $(1) = $(LINKLIBS) -l$(linkLibs) ;
if $(needLibs) && ! $(NO_LIBRARY_DEPENDENCIES) {
Depends $(1) : $(needLibs) ;
}
}
}
rule AddResources
{
# AddResources <name> : <resourcefiles> ;
# add grist to the resource files which don't have any yet
local resfiles ;
local file ;
for file in $(2) {
if ! $(file:G) {
file = [ FGristFiles $(file) ] ;
}
resfiles += $(file) ;
}
SEARCH on $(resfiles) += $(SEARCH_SOURCE) ;
for file in $(resfiles) {
if $(file:S) = .rdef {
local rdef = $(file) ;
file = $(rdef:S=.rsrc) ;
ResComp $(file) : $(rdef) ;
}
InheritPlatform $(file) : $(1) ;
RESFILES on $(1) += $(file) ;
}
}
rule SetVersionScript target : versionScript
{
# SetVersionScript <target> : <versionScript>
#
# Sets the version script for <target>. Grist will be added to
# <versionScript> and SEARCH will be set on it.
versionScript = [ FGristFiles $(versionScript) ] ;
SEARCH on $(versionScript) += $(SEARCH_SOURCE) ;
VERSION_SCRIPT on $(target) = $(versionScript) ;
Depends $(target) : $(versionScript) ;
}
rule BuildPlatformObjects
{
# Usage BuildPlatformObjects <sources> ;
# <sources> The sources.
#
local sources = [ FGristFiles $(1) ] ;
local objects = [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
PLATFORM on $(objects) = host ;
SUPPORTED_PLATFORMS on $(objects) = host ;
Objects $(sources) ;
}
actions CygwinExtensionFix
{
if test -f $(1).exe ; then
rm -f $(1)
mv $(1).exe $(1)
fi
}
rule BuildPlatformMain
{
# Usage BuildPlatformMain <target> : <sources> : <libraries> ;
# <target> The executable/library.
# <sources> The sources.
# <libraries> Libraries to link against.
#
local target = $(1) ;
local sources = $(2) ;
local libs = $(3) ;
local objects = [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
PLATFORM on $(target) = host ;
SUPPORTED_PLATFORMS on $(target) = host ;
DONT_USE_BEOS_RULES on $(target) = true ;
local usesBeAPI = [ on $(target) return $(USES_BE_API) ] ;
if $(usesBeAPI) {
# propagate the flag to the objects
USES_BE_API on $(objects) = $(usesBeAPI) ;
# add the build libroot
if ! $(HOST_PLATFORM_BEOS_COMPATIBLE) {
local libroot = [ on $(target) return $(HOST_LIBROOT) ] ;
Depends $(target) : $(libroot) ;
NEEDLIBS on $(target) += $(libroot) ;
}
}
Main $(target) : $(sources) ;
LinkAgainst $(target) : $(libs) ;
if $(HOST_PLATFORM) = cygwin {
# Cygwin gcc adds the ".exe" extension. We cannot force
# jam to use SUFEXE as haiku target executables are not
# supposed to have this extension, thus finding
# dependencies will fail for these.
# The hack is to remove the extension after a successful
# build of the Target.
CygwinExtensionFix $(target) ;
}
}
rule BuildPlatformSharedLibrary
{
# Usage BuildPlatformSharedLibrary <target> : <sources> : <libraries> ;
# <target> The library.
# <sources> The sources.
# <libraries> Libraries to link against.
#
local target = $(1) ;
local sources = $(2) ;
local libs = $(3) ;
BuildPlatformMain $(target) : $(sources) : $(libs) ;
if $(HOST_PLATFORM) = darwin {
LINKFLAGS on $(target) = [ on $(target) return $(LINKFLAGS) ]
-dynamic -dynamiclib -Xlinker -flat_namespace ;
} else if $(HOST_PLATFORM) = cygwin {
LINKFLAGS on $(target) = [ on $(target) return $(LINKFLAGS) ]
-shared -Xlinker --allow-multiple-definition ;
} else {
LINKFLAGS on $(target) = [ on $(target) return $(LINKFLAGS) ]
-shared -Xlinker -soname=\"$(target:G=)\" ;
}
local objects = [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
CCFLAGS on $(objects) += $(HOST_PIC_CCFLAGS) ;
C++FLAGS on $(objects) += $(HOST_PIC_C++FLAGS) ;
}
rule BuildPlatformMergeObject
{
# BuildPlatformMergeObject <name> : <sources> : <other objects> ;
# Compiles source files and merges the object files to an object file.
# <name>: Name of the object file to create. No grist will be added.
# <sources>: Sources to be compiled. Grist will be added.
# <other objects>: Object files or static libraries to be merged. No grist
# will be added.
#
local target = $(1) ;
local sources = $(2) ;
local otherObjects = $(3) ;
local objects = [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
PLATFORM on $(target) = host ;
SUPPORTED_PLATFORMS on $(target) = host ;
local usesBeAPI = [ on $(target[1]) return $(USES_BE_API) ] ;
if $(usesBeAPI) {
# propagate the flag to the objects
USES_BE_API on $(objects) = $(usesBeAPI) ;
}
MergeObject $(target) : $(sources) : $(otherObjects) ;
}
rule BuildPlatformMergeObjectPIC target : sources : otherObjects
{
# BuildPlatformMergeObjectPIC <name> : <sources> : <other objects> ;
# Compiles source files and merges the object files to an object file.
# Same as BuildPlatformMergeObject rule but adds position-independent
# flags to the compiler (if any).
# <name>: Name of the object file to create. No grist will be added.
# <sources>: Sources to be compiled. Grist will be added.
# <other objects>: Object files or static libraries to be merged. No grist
# will be added.
#
ObjectCcFlags $(sources) : $(HOST_PIC_CCFLAGS) ;
ObjectC++Flags $(sources) : $(HOST_PIC_C++FLAGS) ;
BuildPlatformMergeObject $(target) : $(sources) : $(otherObjects) ;
}
rule BuildPlatformStaticLibrary lib : sources : otherObjects
{
# BuildPlatformStaticLibrary <lib> : <sources> ;
# Creates a static library from sources.
# <lib>: The static library to be built.
# <sources>: List of source files.
# <otherObjects>: List of additional object files.
#
local objects = [ FGristFiles $(sources:S=$(SUFOBJ)) ] ;
PLATFORM on $(lib) = host ;
SUPPORTED_PLATFORMS on $(lib) = host ;
local usesBeAPI = [ on $(lib) return $(USES_BE_API) ] ;
if $(usesBeAPI) {
# propagate the flag to the objects
USES_BE_API on $(objects) = $(usesBeAPI) ;
}
StaticLibrary $(lib) : $(sources) : $(otherObjects) ;
}